ab-angle->ABCF B

Time bar (total: 9.6s)

start0.0ms (0.0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

analyze0.0ms (0.0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0.0%0.0%99.9%0.1%0.0%0.0%0.0%0
100.0%99.9%0.0%0.1%0.0%0.0%0.0%1
Compiler

Compiled 25 to 14 computations (44.0% saved)

sample2.8s (29.3%)

Memory
-171.0MiB live, 2 086.5MiB allocated; 2.3s collecting garbage
Samples
1.2s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 904.0ms
ival-pow2: 274.0ms (30.3% of total)
ival-cosu: 255.0ms (28.2% of total)
ival-sinu: 238.0ms (26.3% of total)
ival-mult!: 116.0ms (12.8% of total)
ival-sub!: 19.0ms (2.1% of total)
adjust: 1.0ms (0.1% of total)
Bogosity

preprocess38.0ms (0.4%)

Memory
-9.1MiB live, 33.9MiB allocated; 13ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
059238
1208230
21123160
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
57.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Symmetry

(abs a)

(abs b)

(negabs angle)

Compiler

Compiled 46 to 32 computations (30.4% saved)

sample0.0ms (0.0%)

Memory
0.5MiB live, 0.5MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
2
(PI)
180
Outputs
#s(literal 2 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 180 binary64)
Samples
0.0ms0valid
Compiler

Compiled 5 to 5 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series49.0ms (0.5%)

Memory
37.5MiB live, 83.7MiB allocated; 14ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02511572
Stop Event
iter-limit
Counts
16 → 45
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx a a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx b b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePoint
14.0ms
angle
-inf
4.0ms
angle
0
3.0ms
a
0
3.0ms
a
inf
2.0ms
angle
inf

rewrite161.0ms (1.7%)

Memory
15.3MiB live, 238.4MiB allocated; 35ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01687
02787
110287
242578
3337078
0411178
Stop Event
iter-limit
node-limit
iter-limit
Counts
16 → 356
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 a) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal -2 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) (-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) (-.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(/.f64 (-.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))) (+.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (neg.f64 (+.f64 a b)) (-.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (neg.f64 a) a (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 a (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 a (neg.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 b (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 b b (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(-.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (neg.f64 b) b))
(-.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 a a) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(+.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 b b))
(+.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(+.f64 (*.f64 (neg.f64 a) a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (neg.f64 (+.f64 a b)) (-.f64 a b))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
b
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 a (neg.f64 (neg.f64 a)))
(*.f64 a a)
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
a
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(PI.f64)
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
angle
#s(literal 180 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)))))
(cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))

eval67.0ms (0.7%)

Memory
-10.9MiB live, 78.6MiB allocated; 11ms collecting garbage
Compiler

Compiled 12 921 to 1 734 computations (86.6% saved)

prune64.0ms (0.7%)

Memory
-13.9MiB live, 81.5MiB allocated; 17ms collecting garbage
Pruning

37 alts after pruning (37 fresh and 0 done)

PrunedKeptTotal
New35637393
Fresh000
Picked101
Done000
Total35737394
Accuracy
83.5%
Counts
394 → 37
Alt Table
Click to see full alt table
StatusAccuracyProgram
59.3%
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
29.2%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
59.0%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
59.1%
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.4%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
61.0%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
59.1%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.9%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
59.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
59.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
11.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
56.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))))
55.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
57.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
56.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
55.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))))
57.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
56.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
51.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.2%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
54.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
37.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 2 190 to 1 516 computations (30.8% saved)

sample0.0ms (0.0%)

Memory
1.1MiB live, 1.1MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
(PI)
1/90
2
180
-180
(* 1/2 (PI))
1/2
Outputs
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 6405119470038039/576460752303423488 binary64)
#s(literal 2 binary64)
#s(literal 180 binary64)
#s(literal -180 binary64)
#s(literal 884279719003555/562949953421312 binary64)
#s(literal 1/2 binary64)
Samples
0.0ms0valid
Compiler

Compiled 11 to 9 computations (18.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series207.0ms (2.2%)

Memory
31.1MiB live, 246.3MiB allocated; 85ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
08066232
Stop Event
iter-limit
Counts
50 → 151
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(neg.f64 a)
(*.f64 b b)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a)))
(*.f64 (*.f64 b b) (*.f64 b b))
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 a a)
(+.f64 (*.f64 b b) (*.f64 a a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(fabs.f64 (*.f64 angle (PI.f64)))
#s(literal -180 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx a a)
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (+ (* (neg a) a) (* b b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (+ (* (neg a) a) (* b b))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (pow.f64 b #s(literal 4 binary64)))
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))))
#s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))
#s(approx (+ (* b b) (* a a)) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (+ (* (neg a) a) (* b b))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (+ (* (neg a) a) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64))))
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 1 binary64))))
#s(approx (+ (* b b) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (+ (* (neg a) a) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))))))
#s(approx (+ (* b b) (* a a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))))))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))))))))
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))))
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (/ (fabs (* angle (PI))) -180) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))
#s(approx (fabs (* angle (PI))) (fabs.f64 (*.f64 angle (PI.f64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))
#s(approx (sin (* (* angle (PI)) 1/90)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
Calls

9 calls:

TimeVariablePoint
45.0ms
angle
inf
30.0ms
b
inf
23.0ms
a
-inf
11.0ms
a
0
10.0ms
angle
0

rewrite341.0ms (3.5%)

Memory
30.2MiB live, 380.1MiB allocated; 152ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
061461
0102427
1381403
21700375
04058341
Stop Event
iter-limit
node-limit
iter-limit
Counts
50 → 2 000
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(neg.f64 a)
(*.f64 b b)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a)))
(*.f64 (*.f64 b b) (*.f64 b b))
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 a a)
(+.f64 (*.f64 b b) (*.f64 a a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(fabs.f64 (*.f64 angle (PI.f64)))
#s(literal -180 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
Outputs
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b))
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (+.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (-.f64 (*.f64 (*.f64 a a) a) (*.f64 (neg.f64 b) (*.f64 b b))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 a b))
(/.f64 (+.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b)) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 b))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
a
b
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(neg.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 a b)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)))
(fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)))
(+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) (neg.f64 a))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))
(neg.f64 (-.f64 a b))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(log.f64 (exp.f64 (*.f64 (PI.f64) angle)))
angle
(PI.f64)
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) angle)
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle))
(*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 a b) (+.f64 b a))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 b b) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 (-.f64 a b) (+.f64 b a))))
(fma.f64 (*.f64 (neg.f64 a) a) (PI.f64) (*.f64 (*.f64 b b) (PI.f64)))
(fma.f64 (*.f64 b b) (PI.f64) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) (*.f64 b b)))
(fma.f64 (PI.f64) (*.f64 b b) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) (*.f64 (PI.f64) (*.f64 b b)))
(+.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) (*.f64 (*.f64 b b) (PI.f64)))
(+.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(*.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a)) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a)))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))) (+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (+.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(neg.f64 (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a)))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a)))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (fabs.f64 b)) (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) b)) (sqrt.f64 (*.f64 (neg.f64 b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) b (*.f64 (neg.f64 a) a))
(fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (*.f64 (neg.f64 b) b) (/.f64 (*.f64 (neg.f64 b) b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (neg.f64 b) b) (/.f64 (*.f64 (neg.f64 b) b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 b (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 a) a)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b b)) (fma.f64 b b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b b)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 a) a)) (fma.f64 b b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (neg.f64 b) (*.f64 b b)) b) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (neg.f64 b) (*.f64 (*.f64 b b) b)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))))
(*.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b)))
(*.f64 (sqrt.f64 (fabs.f64 b)) (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))
(*.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) b)) (sqrt.f64 (*.f64 (neg.f64 b) b)))
(*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))
(*.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b)))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 b) b))
(sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))
(fabs.f64 (*.f64 (fabs.f64 b) (neg.f64 b)))
(fabs.f64 (*.f64 (fabs.f64 b) b))
(fabs.f64 (*.f64 (neg.f64 b) (fabs.f64 b)))
(fabs.f64 (*.f64 b (fabs.f64 b)))
(fabs.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 (fabs.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
#s(literal 2 binary64)
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a)))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) a)) (sqrt.f64 (*.f64 (fabs.f64 a) a)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))))
(*.f64 (sqrt.f64 (*.f64 a (fabs.f64 a))) (sqrt.f64 (*.f64 a (fabs.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (sqrt.f64 (fabs.f64 a)))
(*.f64 (sqrt.f64 (fabs.f64 a)) (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) a)) (sqrt.f64 (*.f64 (neg.f64 a) a)))
(*.f64 (sqrt.f64 (*.f64 (*.f64 a a) (neg.f64 a))) (sqrt.f64 (neg.f64 a)))
(*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 a (*.f64 (neg.f64 a) a))))
(*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 (*.f64 a a) (neg.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a))
(*.f64 (sqrt.f64 a) (sqrt.f64 (*.f64 (*.f64 a a) a)))
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64)))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 a) a))
(sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))
(fabs.f64 (*.f64 (fabs.f64 a) (neg.f64 a)))
(fabs.f64 (*.f64 (fabs.f64 a) a))
(fabs.f64 (*.f64 (neg.f64 a) (fabs.f64 a)))
(fabs.f64 (*.f64 a (fabs.f64 a)))
(fabs.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 (fabs.f64 a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 b b (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 b b (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (fma.f64 b b (*.f64 a a)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (fma.f64 b b (*.f64 a a)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (neg.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (fma.f64 b b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))))
(/.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (fma.f64 (-.f64 a b) (+.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 a) a (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 b (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 a (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 a (neg.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (neg.f64 a) a)) (*.f64 (neg.f64 b) b))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 b b)))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 b) b) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (neg.f64 a) a) (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a)))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))) (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a)) (fma.f64 b b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (neg.f64 a) a)) (*.f64 b b))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(+.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(*.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a)) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a)))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))) (+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (+.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(neg.f64 (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a)))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a)))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (fabs.f64 b)) (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) b)) (sqrt.f64 (*.f64 (neg.f64 b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) b (*.f64 (neg.f64 a) a))
(fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (*.f64 (neg.f64 b) b) (/.f64 (*.f64 (neg.f64 b) b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (neg.f64 b) b) (/.f64 (*.f64 (neg.f64 b) b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 b (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 a) a)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b b)) (fma.f64 b b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b b)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 a) a)) (fma.f64 b b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (neg.f64 b) (*.f64 b b)) b) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (neg.f64 b) (*.f64 (*.f64 b b) b)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(neg.f64 a)
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))))
(*.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b)))
(*.f64 (sqrt.f64 (fabs.f64 b)) (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))
(*.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) b)) (sqrt.f64 (*.f64 (neg.f64 b) b)))
(*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))
(*.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b)))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 b) b))
(sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))
(fabs.f64 (*.f64 (fabs.f64 b) (neg.f64 b)))
(fabs.f64 (*.f64 (fabs.f64 b) b))
(fabs.f64 (*.f64 (neg.f64 b) (fabs.f64 b)))
(fabs.f64 (*.f64 b (fabs.f64 b)))
(fabs.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 (fabs.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
#s(literal 180 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))
(cos.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 b b (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 b b (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (fma.f64 b b (*.f64 a a)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (fma.f64 b b (*.f64 a a)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (neg.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (fma.f64 b b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))))
(/.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (fma.f64 (-.f64 a b) (+.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 a) a (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 b (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 a (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 a (neg.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (neg.f64 a) a)) (*.f64 (neg.f64 b) b))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 b b)))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 b) b) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (neg.f64 a) a) (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a)))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))) (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a)) (fma.f64 b b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (neg.f64 a) a)) (*.f64 b b))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(+.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(*.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a)) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a)))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))) (+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (+.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(neg.f64 (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a)))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a)))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (fabs.f64 b)) (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) b)) (sqrt.f64 (*.f64 (neg.f64 b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) b (*.f64 (neg.f64 a) a))
(fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (*.f64 (neg.f64 b) b) (/.f64 (*.f64 (neg.f64 b) b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (neg.f64 b) b) (/.f64 (*.f64 (neg.f64 b) b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 b (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 a) a)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b b)) (fma.f64 b b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b b)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 a) a)) (fma.f64 b b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (neg.f64 b) (*.f64 b b)) b) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (neg.f64 b) (*.f64 (*.f64 b b) b)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (-.f64 (*.f64 (neg.f64 b) b) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (*.f64 (*.f64 (*.f64 b b) b) b))) (*.f64 (*.f64 (*.f64 b b) b) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 b b) b) b))) (*.f64 (*.f64 (*.f64 b b) b) b))
(*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a)))
(*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) b) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a)) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 (*.f64 b b) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) a) a)))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 a a) a) a)))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))
(fma.f64 (neg.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (neg.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (neg.f64 (*.f64 (fabs.f64 b) b)) (neg.f64 (*.f64 (fabs.f64 b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (neg.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (neg.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (neg.f64 (*.f64 b (fabs.f64 b))) (neg.f64 (*.f64 b (fabs.f64 b))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (fabs.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (fabs.f64 b) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (*.f64 (*.f64 (neg.f64 a) a) (fabs.f64 a)) (fabs.f64 a) (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 (*.f64 (fabs.f64 b) (*.f64 b b)) (fabs.f64 b) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (*.f64 (neg.f64 b) (*.f64 b b)) (neg.f64 b) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (*.f64 (*.f64 a a) (neg.f64 a)) a (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 (*.f64 (fabs.f64 b) (neg.f64 b)) (*.f64 (fabs.f64 b) (neg.f64 b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (*.f64 (fabs.f64 b) b) (*.f64 (fabs.f64 b) b) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (*.f64 (neg.f64 b) (fabs.f64 b)) (*.f64 (neg.f64 b) (fabs.f64 b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (*.f64 b (fabs.f64 b)) (*.f64 b (fabs.f64 b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (*.f64 (*.f64 a a) a) (neg.f64 a) (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 b) b) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 a) a) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b b)))
(fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b b) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 a a) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (*.f64 b b) (*.f64 b b) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 (neg.f64 a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 b (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fma.f64 a (*.f64 (*.f64 a a) (neg.f64 a)) (*.f64 (*.f64 (*.f64 b b) b) b))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 a a) a) a))
(+.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 a) a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b b)))
(+.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))))
(+.f64 (*.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 a a))))
(+.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (*.f64 (*.f64 (*.f64 b b) b) b))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(*.f64 (neg.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (neg.f64 (*.f64 (fabs.f64 b) (neg.f64 b))))
(*.f64 (neg.f64 (*.f64 (fabs.f64 b) b)) (neg.f64 (*.f64 (fabs.f64 b) b)))
(*.f64 (neg.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (neg.f64 (*.f64 (neg.f64 b) (fabs.f64 b))))
(*.f64 (neg.f64 (*.f64 b (fabs.f64 b))) (neg.f64 (*.f64 b (fabs.f64 b))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (fabs.f64 b))
(*.f64 (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 1 binary64)) (*.f64 (neg.f64 b) b))
(*.f64 (*.f64 (fabs.f64 b) (*.f64 b b)) (fabs.f64 b))
(*.f64 (*.f64 (neg.f64 b) (*.f64 b b)) (neg.f64 b))
(*.f64 (*.f64 (fabs.f64 b) (neg.f64 b)) (*.f64 (fabs.f64 b) (neg.f64 b)))
(*.f64 (*.f64 (fabs.f64 b) b) (*.f64 (fabs.f64 b) b))
(*.f64 (*.f64 (neg.f64 b) (fabs.f64 b)) (*.f64 (neg.f64 b) (fabs.f64 b)))
(*.f64 (*.f64 b (fabs.f64 b)) (*.f64 b (fabs.f64 b)))
(*.f64 (pow.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 b b) b) b)
(*.f64 (fabs.f64 b) (fabs.f64 (*.f64 (fabs.f64 b) (*.f64 b b))))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 b b)))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 b b)))
(*.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 b) b))
(*.f64 (*.f64 b b) (*.f64 b b))
(*.f64 b (*.f64 (*.f64 b b) b))
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 b) b) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 b) (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 b (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 4 binary64))
(pow.f64 (neg.f64 b) #s(literal 4 binary64))
(pow.f64 (*.f64 (neg.f64 b) b) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1 binary64))
(pow.f64 (*.f64 b b) #s(literal 2 binary64))
(pow.f64 b #s(literal 4 binary64))
(/.f64 (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal -1 binary64)))
(/.f64 (*.f64 b b) (pow.f64 (*.f64 b b) #s(literal -1 binary64)))
(neg.f64 (*.f64 (*.f64 b b) (*.f64 (neg.f64 b) b)))
(neg.f64 (*.f64 (*.f64 (neg.f64 b) b) (*.f64 b b)))
(sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) b)))
(fabs.f64 (*.f64 (*.f64 b b) (*.f64 (neg.f64 b) b)))
(fabs.f64 (*.f64 (*.f64 (neg.f64 b) b) (*.f64 b b)))
(fabs.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
(fabs.f64 (*.f64 (*.f64 (*.f64 b b) b) b))
(exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 b) b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (neg.f64 (*.f64 (fabs.f64 a) (neg.f64 a))))
(*.f64 (neg.f64 (*.f64 (fabs.f64 a) a)) (neg.f64 (*.f64 (fabs.f64 a) a)))
(*.f64 (neg.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (neg.f64 (*.f64 (neg.f64 a) (fabs.f64 a))))
(*.f64 (neg.f64 (*.f64 a (fabs.f64 a))) (neg.f64 (*.f64 a (fabs.f64 a))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (fabs.f64 a))
(*.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) (neg.f64 a))
(*.f64 (*.f64 (fabs.f64 a) (*.f64 a a)) (fabs.f64 a))
(*.f64 (*.f64 (*.f64 a a) (neg.f64 a)) (neg.f64 a))
(*.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) (*.f64 (fabs.f64 a) (neg.f64 a)))
(*.f64 (*.f64 (fabs.f64 a) a) (*.f64 (fabs.f64 a) a))
(*.f64 (*.f64 (neg.f64 a) (fabs.f64 a)) (*.f64 (neg.f64 a) (fabs.f64 a)))
(*.f64 (*.f64 a (fabs.f64 a)) (*.f64 a (fabs.f64 a)))
(*.f64 (pow.f64 (*.f64 a a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 a a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 a a) a) a)
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 a a))))
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 a a)))
(*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 (neg.f64 a) (*.f64 a (*.f64 (neg.f64 a) a)))
(*.f64 (neg.f64 a) (*.f64 (*.f64 a a) (neg.f64 a)))
(*.f64 a (*.f64 (*.f64 a a) a))
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 a) a) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 a (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 4 binary64))
(pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1 binary64))
(pow.f64 (*.f64 a a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 4 binary64))
(pow.f64 a #s(literal 4 binary64))
(/.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal -1 binary64)))
(/.f64 (*.f64 a a) (pow.f64 (*.f64 a a) #s(literal -1 binary64)))
(neg.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))
(fabs.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a))
(fabs.f64 (*.f64 (*.f64 (*.f64 a a) a) a))
(exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 a) a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64)))
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a)))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) a)) (sqrt.f64 (*.f64 (fabs.f64 a) a)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))))
(*.f64 (sqrt.f64 (*.f64 a (fabs.f64 a))) (sqrt.f64 (*.f64 a (fabs.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (sqrt.f64 (fabs.f64 a)))
(*.f64 (sqrt.f64 (fabs.f64 a)) (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) a)) (sqrt.f64 (*.f64 (neg.f64 a) a)))
(*.f64 (sqrt.f64 (*.f64 (*.f64 a a) (neg.f64 a))) (sqrt.f64 (neg.f64 a)))
(*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 a (*.f64 (neg.f64 a) a))))
(*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 (*.f64 a a) (neg.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a))
(*.f64 (sqrt.f64 a) (sqrt.f64 (*.f64 (*.f64 a a) a)))
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64)))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 a) a))
(sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))
(fabs.f64 (*.f64 (fabs.f64 a) (neg.f64 a)))
(fabs.f64 (*.f64 (fabs.f64 a) a))
(fabs.f64 (*.f64 (neg.f64 a) (fabs.f64 a)))
(fabs.f64 (*.f64 a (fabs.f64 a)))
(fabs.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 (fabs.f64 a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(/.f64 (+.f64 (pow.f64 (*.f64 a a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 a a) (*.f64 b b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 a b) (+.f64 b a)))
(/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(neg.f64 (neg.f64 (fma.f64 b b (*.f64 a a))))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (*.f64 a a))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 a a))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a))) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a))) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 a) a)) (sqrt.f64 (*.f64 (fabs.f64 a) a)) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 a (fabs.f64 a))) (sqrt.f64 (*.f64 a (fabs.f64 a))) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (sqrt.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (sqrt.f64 (fabs.f64 a)) (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 a) a)) (sqrt.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (*.f64 a a) (neg.f64 a))) (sqrt.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 a (*.f64 (neg.f64 a) a))) (*.f64 b b))
(fma.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 (*.f64 a a) (neg.f64 a))) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a) (*.f64 b b))
(fma.f64 (sqrt.f64 a) (sqrt.f64 (*.f64 (*.f64 a a) a)) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b)) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b))) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b)) (*.f64 a a))
(fma.f64 (sqrt.f64 (fabs.f64 b)) (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 a a))
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) b)) (sqrt.f64 (*.f64 (neg.f64 b) b)) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 a a))
(fma.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b)) (*.f64 a a))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b) (*.f64 a a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b) (*.f64 a a))
(fma.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (*.f64 b b))
(fma.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (*.f64 b b))
(fma.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 a a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 a a))
(fma.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)) (*.f64 b b))
(fma.f64 (pow.f64 a #s(literal 1 binary64)) a (*.f64 b b))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) b (*.f64 a a))
(fma.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 b b))
(fma.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 a a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 a a))
(fma.f64 (fabs.f64 a) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a a))
(fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 b b))
(fma.f64 b b (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 b b (*.f64 a a))
(fma.f64 a a (*.f64 b b))
(-.f64 (*.f64 a a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 a a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a))
(+.f64 (*.f64 b b) (*.f64 a a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 b b (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 b b (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (fma.f64 b b (*.f64 a a)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (fma.f64 b b (*.f64 a a)))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (fma.f64 b b (*.f64 a a)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (neg.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (fma.f64 b b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))))
(/.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (fma.f64 (-.f64 a b) (+.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 a) a (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 b (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 a (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 a (neg.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (neg.f64 a) a)) (*.f64 (neg.f64 b) b))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 b b)))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 b) b) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (neg.f64 a) a) (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a)))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))) (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(+.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a)) (fma.f64 b b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (neg.f64 a) a)) (*.f64 b b))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(+.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))
(cos.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) #s(literal -360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))))) #s(literal -360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) #s(literal 360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64)) #s(literal -2 binary64) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64)) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))
(/.f64 (fma.f64 (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))) #s(literal -2 binary64) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -2 binary64) (*.f64 #s(literal 180 binary64) (neg.f64 (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -2 binary64) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))
(/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 180 binary64) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) #s(literal -180 binary64))
(/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal -180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal 180 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 180 binary64) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))) #s(literal 180 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal -180 binary64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal -180 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (fma.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(neg.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(fma.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (fabs.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(+.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(+.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal -180 binary64)) #s(literal -180 binary64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(+.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))
(*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal 1/180 binary64))
(*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 (fabs.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))) #s(literal -180 binary64))
(/.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (fabs.f64 angle) (PI.f64))))
(/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))
(neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))
(*.f64 (fabs.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64))) (sqrt.f64 angle))
(*.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) angle) angle)) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (PI.f64))) (fabs.f64 angle))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 angle) (PI.f64))) (sqrt.f64 (*.f64 (fabs.f64 angle) (PI.f64))))
(*.f64 (sqrt.f64 angle) (sqrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 angle #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) angle) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) (fabs.f64 angle))
(*.f64 (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 angle #s(literal 1/2 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (sqrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (fabs.f64 angle) (sqrt.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 (fabs.f64 angle) (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (fabs.f64 angle) (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) angle)))
(*.f64 (PI.f64) (fabs.f64 angle))
(pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 1/2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal -1/2 binary64)))
(sqrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle))
(fabs.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))))
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)))
(fabs.f64 (*.f64 (neg.f64 angle) (neg.f64 (PI.f64))))
(fabs.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)))
(fabs.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) angle))
(fabs.f64 (*.f64 (fabs.f64 angle) (PI.f64)))
(fabs.f64 (*.f64 (PI.f64) angle))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64)))
#s(literal -180 binary64)
(*.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/2 binary64) (log.f64 (exp.f64 (PI.f64))))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(sqrt.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(log.f64 (sqrt.f64 (exp.f64 (PI.f64))))
#s(literal 1/2 binary64)

eval291.0ms (3.0%)

Memory
-3.6MiB live, 376.7MiB allocated; 200ms collecting garbage
Compiler

Compiled 66 530 to 6 497 computations (90.2% saved)

prune134.0ms (1.4%)

Memory
16.8MiB live, 207.6MiB allocated; 23ms collecting garbage
Pruning

74 alts after pruning (74 fresh and 0 done)

PrunedKeptTotal
New1 423661 489
Fresh24832
Picked505
Done000
Total1 452741 526
Accuracy
83.7%
Counts
1 526 → 74
Alt Table
Click to see full alt table
StatusAccuracyProgram
59.3%
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
29.2%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
59.0%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
19.0%
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 b b (*.f64 a a)))
70.4%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
67.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))))
69.7%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
68.9%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
69.2%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
65.1%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
66.0%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
66.6%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
40.9%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
66.0%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
41.6%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
25.0%
(*.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.0%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
59.1%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.9%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
59.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
58.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
58.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))
59.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
59.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
59.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
59.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
58.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
59.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
58.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
59.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
53.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
11.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
14.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
56.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
56.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))))
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
57.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (sqrt.f64 (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
55.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
55.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
60.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
59.8%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
41.4%
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
37.1%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
35.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
56.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
57.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
57.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
55.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
48.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))))))
0.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))))))
56.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
56.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
0.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
52.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
30.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
34.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
35.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
35.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 4 910 to 3 426 computations (30.2% saved)

sample0.0ms (0.0%)

Memory
0.9MiB live, 0.9MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
1/90
(PI)
1/180
2
180
-180
(* 1/2 (PI))
1/2
Outputs
#s(literal 6405119470038039/576460752303423488 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 2 binary64)
#s(literal 180 binary64)
#s(literal -180 binary64)
#s(literal 884279719003555/562949953421312 binary64)
#s(literal 1/2 binary64)
Samples
0.0ms0valid
Compiler

Compiled 12 to 10 computations (16.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series167.0ms (1.7%)

Memory
27.9MiB live, 208.4MiB allocated; 34ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
012299792
Stop Event
iter-limit
Counts
56 → 243
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(-.f64 b a)
b
a
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
(+.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))
(*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (+ a b) b)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(+.f64 a b)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a)))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))
(pow.f64 b #s(literal 2 binary64))
(*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a)))
(sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a))
(*.f64 (*.f64 (neg.f64 a) a) a)
(*.f64 (neg.f64 a) a)
(neg.f64 a)
(sqrt.f64 (neg.f64 a))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(fabs.f64 (*.f64 angle (PI.f64)))
#s(literal -180 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
Outputs
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (- b a) b)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx a a)
#s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ b a) (+.f64 a b))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))
#s(approx (* angle (* (- b a) (+ b a))) (fma.f64 a (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* angle (* (- b a) (+ b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (fma.f64 #s(literal -2 binary64) (*.f64 a (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))) (*.f64 a (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))))
#s(approx (sqrt (* (* (neg a) a) a)) (*.f64 a (sqrt.f64 (*.f64 #s(literal -1 binary64) a))))
#s(approx (* (* (neg a) a) a) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))
#s(approx (* (neg a) a) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
#s(approx (sqrt (neg a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (+.f64 (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 3 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 3 binary64)))))))
#s(approx (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)))))
#s(approx (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 3 binary64)))))))
#s(approx (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)))))
#s(approx (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a)))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 3 binary64))) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)))))
#s(approx (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))))
#s(approx (sqrt (* (* (neg a) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (/.f64 #s(literal -1 binary64) a))))
#s(approx (sqrt (neg a)) (*.f64 a (sqrt.f64 (/.f64 #s(literal -1 binary64) a))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) a) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 3 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 3 binary64))))))))
#s(approx (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)))))
#s(approx (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(literal -2 binary64) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 3 binary64)))) (pow.f64 (sqrt.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))))))
#s(approx (sqrt (neg a)) (*.f64 #s(literal -1 binary64) (*.f64 a (sqrt.f64 (/.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* angle (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 angle (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* angle (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 b (fma.f64 angle b (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (*.f64 #s(literal -2 binary64) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))
#s(approx (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (fma.f64 #s(literal -2 binary64) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a)))) (*.f64 #s(literal -1 binary64) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))
#s(approx (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) b)) b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))))
#s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))
#s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))))
#s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))))))))))
#s(approx (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (/ (fabs (* angle (PI))) -180) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))
#s(approx (fabs (* angle (PI))) (fabs.f64 (*.f64 angle (PI.f64))))
#s(approx (* (- b a) (* (sin (* 1/90 (* (PI) angle))) (+ b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (sin (* 1/90 (* (PI) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64))))))))))
#s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))))
Calls

9 calls:

TimeVariablePoint
27.0ms
angle
-inf
21.0ms
b
-inf
19.0ms
b
0
11.0ms
a
-inf
8.0ms
angle
0

rewrite167.0ms (1.7%)

Memory
11.7MiB live, 238.7MiB allocated; 40ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
068430
0113420
1395415
21573365
04661364
Stop Event
iter-limit
node-limit
iter-limit
Counts
56 → 834
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(-.f64 b a)
b
a
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
(+.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))
(*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (+ a b) b)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(+.f64 a b)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a)))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))
(pow.f64 b #s(literal 2 binary64))
(*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a)))
(sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a))
(*.f64 (*.f64 (neg.f64 a) a) a)
(*.f64 (neg.f64 a) a)
(neg.f64 a)
(sqrt.f64 (neg.f64 a))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(fabs.f64 (*.f64 angle (PI.f64)))
#s(literal -180 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
Outputs
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (-.f64 b a))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) b) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (neg.f64 a)) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (neg.f64 a))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (-.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)))) (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (-.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 b (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (-.f64 b a))))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (-.f64 a b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (-.f64 b a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a))
(fma.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) b (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (neg.f64 a)))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))))
(fma.f64 b (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (neg.f64 a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a))
(+.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (neg.f64 a)))
(+.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (*.f64 (*.f64 (neg.f64 a) a) a) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) b))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (*.f64 (neg.f64 a) a) a)) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (*.f64 a a) a)) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b))
(neg.f64 (-.f64 a b))
(fma.f64 (neg.f64 (sqrt.f64 (neg.f64 a))) (neg.f64 (sqrt.f64 (neg.f64 a))) b)
(fma.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (neg.f64 a)) b)
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
b
a
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b))
(*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) a) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (fma.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a))))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a))
(fma.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b))
(fma.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) a))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (exp.f64 (*.f64 angle (PI.f64))))
(PI.f64)
angle
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (*.f64 (*.f64 a a) a) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a (neg.f64 (neg.f64 b))))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a))))))
(/.f64 (-.f64 (*.f64 (*.f64 a a) a) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (*.f64 (neg.f64 a) a) a)) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (*.f64 (*.f64 a a) a) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (*.f64 a a) a)) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(neg.f64 (-.f64 (neg.f64 a) b))
(-.f64 a (neg.f64 b))
(-.f64 b (neg.f64 a))
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
(+.f64 b (neg.f64 (neg.f64 a)))
(+.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))))
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b))) #s(literal 1/90 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b))
(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (PI.f64))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))) angle))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b))))
(*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) angle)
(*.f64 (+.f64 a b) (*.f64 angle (-.f64 b a)))
(*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 angle (-.f64 b a)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 angle (-.f64 b a)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 angle (-.f64 b a)) a) (*.f64 (*.f64 angle (-.f64 b a)) a) (-.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) b) (*.f64 (*.f64 angle (-.f64 b a)) b)) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) a) (*.f64 (*.f64 angle (-.f64 b a)) b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 angle (-.f64 b a)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 angle (-.f64 b a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 angle (-.f64 b a)) b) (*.f64 (*.f64 angle (-.f64 b a)) b) (-.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) a) (*.f64 (*.f64 angle (-.f64 b a)) a)) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) b) (*.f64 (*.f64 angle (-.f64 b a)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 angle (*.f64 (-.f64 b a) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 angle (*.f64 (-.f64 b a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 angle (*.f64 (-.f64 b a) b)) (*.f64 angle (*.f64 (-.f64 b a) b)) (-.f64 (*.f64 (*.f64 angle (*.f64 (-.f64 b a) a)) (*.f64 angle (*.f64 (-.f64 b a) a))) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) b)) (*.f64 angle (*.f64 (-.f64 b a) a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 angle (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 angle (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 angle (-.f64 b a))) (*.f64 a (*.f64 angle (-.f64 b a))) (-.f64 (*.f64 (*.f64 b (*.f64 angle (-.f64 b a))) (*.f64 b (*.f64 angle (-.f64 b a)))) (*.f64 (*.f64 a (*.f64 angle (-.f64 b a))) (*.f64 b (*.f64 angle (-.f64 b a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 angle (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 angle (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 angle (-.f64 b a))) (*.f64 b (*.f64 angle (-.f64 b a))) (-.f64 (*.f64 (*.f64 a (*.f64 angle (-.f64 b a))) (*.f64 a (*.f64 angle (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 angle (-.f64 b a))) (*.f64 a (*.f64 angle (-.f64 b a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) angle) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) angle) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) b) angle) (*.f64 (*.f64 (-.f64 b a) b) angle) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) angle) (*.f64 (*.f64 (-.f64 b a) a) angle)) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) angle) (*.f64 (*.f64 (-.f64 b a) a) angle)))))
(fma.f64 (*.f64 angle (-.f64 b a)) a (*.f64 (*.f64 angle (-.f64 b a)) b))
(fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a))
(fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle))
(fma.f64 angle (*.f64 (-.f64 b a) b) (*.f64 angle (*.f64 (-.f64 b a) a)))
(fma.f64 a (*.f64 angle (-.f64 b a)) (*.f64 b (*.f64 angle (-.f64 b a))))
(fma.f64 b (*.f64 angle (-.f64 b a)) (*.f64 a (*.f64 angle (-.f64 b a))))
(+.f64 (*.f64 (*.f64 angle (-.f64 b a)) a) (*.f64 (*.f64 angle (-.f64 b a)) b))
(+.f64 (*.f64 (*.f64 angle (-.f64 b a)) b) (*.f64 (*.f64 angle (-.f64 b a)) a))
(+.f64 (*.f64 angle (*.f64 (-.f64 b a) b)) (*.f64 angle (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 a (*.f64 angle (-.f64 b a))) (*.f64 b (*.f64 angle (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 angle (-.f64 b a))) (*.f64 a (*.f64 angle (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) angle) (*.f64 (*.f64 (-.f64 b a) a) angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) (*.f64 (-.f64 b a) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 a b))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 a b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 a b) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) b) (-.f64 (*.f64 (*.f64 (+.f64 a b) (neg.f64 a)) (*.f64 (+.f64 a b) (neg.f64 a))) (*.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 b (+.f64 a b)) (*.f64 b (+.f64 a b)) (-.f64 (*.f64 (*.f64 (neg.f64 a) (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b))) (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (fma.f64 (*.f64 (-.f64 a b) a) (*.f64 (-.f64 a b) a) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (fma.f64 (*.f64 (neg.f64 a) (-.f64 b a)) (*.f64 (neg.f64 a) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (-.f64 b a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (fma.f64 (neg.f64 (*.f64 (-.f64 b a) a)) (neg.f64 (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (neg.f64 (*.f64 (-.f64 b a) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (neg.f64 a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 (neg.f64 (neg.f64 a)) a) (*.f64 (neg.f64 (neg.f64 a)) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (neg.f64 a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a))) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b))
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b)))
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) b) (neg.f64 (*.f64 (-.f64 b a) a)))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 #s(approx (+ a b) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (-.f64 b a))
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 #s(approx (+ a b) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
#s(approx (+ a b) b)
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (-.f64 (*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))
(neg.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 a b)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(fma.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 a)))
(fma.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (exp.f64 (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) (-.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)))))
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) b) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (neg.f64 a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a))))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 a b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)))
(fma.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (neg.f64 a)))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (neg.f64 a)))
(+.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (fma.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(fma.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(fma.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
#s(literal 1/180 binary64)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (*.f64 (*.f64 a a) a) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a (neg.f64 (neg.f64 b))))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a))))))
(/.f64 (-.f64 (*.f64 (*.f64 a a) a) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (*.f64 (neg.f64 a) a) a)) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (*.f64 (*.f64 a a) a) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (*.f64 a a) a)) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(neg.f64 (-.f64 (neg.f64 a) b))
(-.f64 a (neg.f64 b))
(-.f64 b (neg.f64 a))
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
(+.f64 b (neg.f64 (neg.f64 a)))
(+.f64 b a)
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (fma.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))))
(neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
#s(literal 2 binary64)
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))) (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))) (-.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(fma.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))
(*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))
(/.f64 (+.f64 (pow.f64 (+.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 3 binary64))) (fma.f64 (+.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b)) (+.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b)) (-.f64 (*.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (+.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b)) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 1 binary64)) (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 1 binary64)) (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 1 binary64)) (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 2 binary64)) (*.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (+.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))) (*.f64 (*.f64 b b) (+.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))))))
(/.f64 (-.f64 (pow.f64 (+.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) #s(literal 3 binary64))) (fma.f64 (+.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b)) (+.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (+.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b)) (fabs.f64 (*.f64 (neg.f64 a) a))))))
(/.f64 (-.f64 (pow.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 3 binary64)) (pow.f64 (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (fma.f64 (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b)) (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (*.f64 b b) (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))))))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))) (-.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 3 binary64)) (pow.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 3 binary64))) (fma.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))))
(neg.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b))))
(neg.f64 (+.f64 (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b)) (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b))))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (+.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (+.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (+.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (+.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(fma.f64 (neg.f64 b) (neg.f64 b) (+.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(fma.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(fma.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 1 binary64) (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))))
(fma.f64 b b (+.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(-.f64 (+.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b)) (fabs.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b)))
(-.f64 (*.f64 b b) (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(+.f64 (+.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b)) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))))
(+.f64 (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 1 binary64)) (*.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))))
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 2 binary64)))
(+.f64 (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))
(+.f64 (*.f64 b b) (+.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b))) (*.f64 b b))
(/.f64 (+.f64 (pow.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (fma.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)))) (sqrt.f64 (neg.f64 a))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 (neg.f64 (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)))) (sqrt.f64 (neg.f64 a))) (*.f64 (neg.f64 (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)))) (sqrt.f64 (neg.f64 a))) (*.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)))) (sqrt.f64 (neg.f64 a)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))) (neg.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (*.f64 b b) (neg.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))))))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))))) (-.f64 (*.f64 b b) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))) (*.f64 (*.f64 b b) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a))))))
(neg.f64 (-.f64 (fabs.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))))
(fma.f64 (neg.f64 (sqrt.f64 (neg.f64 a))) (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a))) (sqrt.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))))
(fma.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a))) (*.f64 b b))
(fma.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)) (neg.f64 (sqrt.f64 (neg.f64 a))) (*.f64 b b))
(fma.f64 b b (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)))) (sqrt.f64 (neg.f64 a))))
(-.f64 (*.f64 b b) (neg.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))))
(-.f64 (*.f64 b b) (fabs.f64 (*.f64 (neg.f64 a) a)))
(+.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b))
(+.f64 (*.f64 b b) (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) (neg.f64 a)) #s(literal 1/2 binary64)))
(*.f64 (sqrt.f64 a) (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) (neg.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) a)) (sqrt.f64 (*.f64 (neg.f64 a) a)))
(*.f64 (sqrt.f64 (neg.f64 a)) (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)))
(*.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)) (sqrt.f64 (neg.f64 a)))
(pow.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal -1/2 binary64)))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(fabs.f64 (*.f64 (neg.f64 (sqrt.f64 (neg.f64 a))) (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)))))
(fabs.f64 (*.f64 (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a))) (neg.f64 (sqrt.f64 (neg.f64 a)))))
(fabs.f64 (neg.f64 (fabs.f64 (*.f64 (neg.f64 a) a))))
(fabs.f64 (fabs.f64 (*.f64 (neg.f64 a) a)))
(fabs.f64 (*.f64 (neg.f64 a) a))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 a a) (*.f64 a a))) #s(literal 1/2 binary64)))
(*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a))) (sqrt.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a))))
(*.f64 (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) a) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) a) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)))
(*.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1/2 binary64)))
(*.f64 (sqrt.f64 a) (sqrt.f64 (*.f64 (neg.f64 a) a)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) a)) (sqrt.f64 a))
(*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a))
(*.f64 (neg.f64 a) (sqrt.f64 (neg.f64 a)))
(pow.f64 (*.f64 (*.f64 (neg.f64 a) a) a) #s(literal 1/2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) a) #s(literal -1/2 binary64)))
(sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a))
(fabs.f64 (neg.f64 (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)))))
(fabs.f64 (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a))))
(fabs.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) #s(literal 1/2 binary64)))
(*.f64 (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a))) (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a))))
(*.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)) (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)))
(*.f64 (*.f64 (neg.f64 a) a) a)
(*.f64 (neg.f64 a) (*.f64 a a))
(*.f64 (*.f64 a a) (neg.f64 a))
(*.f64 a (*.f64 (neg.f64 a) a))
(pow.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) (*.f64 (*.f64 (neg.f64 a) a) a)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (neg.f64 a) a) a) #s(literal 1 binary64))
(pow.f64 (neg.f64 a) #s(literal 3 binary64))
(neg.f64 (*.f64 (*.f64 a a) a))
(sqrt.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) (*.f64 (*.f64 (neg.f64 a) a) a)))
(fabs.f64 (*.f64 (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a))) (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a))))
(fabs.f64 (*.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)) (neg.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)))))
(fabs.f64 (*.f64 (*.f64 (neg.f64 a) a) a))
(*.f64 (neg.f64 a) a)
(*.f64 a (neg.f64 a))
(neg.f64 (*.f64 a a))
(*.f64 (neg.f64 (sqrt.f64 (neg.f64 a))) (neg.f64 (sqrt.f64 (neg.f64 a))))
(*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (neg.f64 a)))
(pow.f64 (sqrt.f64 (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 1 binary64))
(pow.f64 (*.f64 a a) #s(literal 1/2 binary64))
(neg.f64 a)
(sqrt.f64 (*.f64 a a))
(fabs.f64 (*.f64 (neg.f64 (sqrt.f64 (neg.f64 a))) (sqrt.f64 (neg.f64 a))))
(fabs.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 (sqrt.f64 (neg.f64 a)))))
(fabs.f64 (neg.f64 a))
(fabs.f64 a)
(*.f64 (sqrt.f64 (sqrt.f64 (neg.f64 a))) (sqrt.f64 (sqrt.f64 (neg.f64 a))))
(*.f64 (pow.f64 (neg.f64 a) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (neg.f64 a) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))))
(pow.f64 (neg.f64 a) #s(literal 1/2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (neg.f64 a) #s(literal -1/2 binary64)))
(sqrt.f64 (neg.f64 a))
(fabs.f64 (neg.f64 (neg.f64 (sqrt.f64 (neg.f64 a)))))
(fabs.f64 (neg.f64 (sqrt.f64 (neg.f64 a))))
(fabs.f64 (sqrt.f64 (neg.f64 a)))
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1/2 binary64)))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
#s(literal 180 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (fma.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))))
(neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fma.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))))))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) #s(literal -360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))))) #s(literal -360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) #s(literal 360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64)) #s(literal -2 binary64) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64)) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))
(/.f64 (fma.f64 (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))) #s(literal -2 binary64) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -2 binary64) (*.f64 #s(literal 180 binary64) (neg.f64 (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -2 binary64) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))
(/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 180 binary64) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) #s(literal -180 binary64))
(/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal -180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal 180 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 180 binary64) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))) #s(literal 180 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal -180 binary64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal -180 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (fma.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(neg.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (fabs.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal -1/180 binary64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(+.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(+.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal -180 binary64)) #s(literal -180 binary64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(+.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))
(*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal 1/180 binary64))
(*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 (fabs.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))) #s(literal -180 binary64))
(/.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (fabs.f64 angle) (PI.f64))))
(/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))
(neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (fabs.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) angle)) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (PI.f64))) (sqrt.f64 angle))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (PI.f64))) (fabs.f64 angle))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 angle) (PI.f64))) (sqrt.f64 (*.f64 (fabs.f64 angle) (PI.f64))))
(*.f64 (sqrt.f64 angle) (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) angle) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 angle #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) (fabs.f64 angle))
(*.f64 (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 angle #s(literal 1/2 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle (*.f64 angle (PI.f64))) #s(literal 1/2 binary64)))
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (fabs.f64 angle) (sqrt.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 (fabs.f64 angle) (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (fabs.f64 angle) (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (*.f64 angle (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) angle)))
(*.f64 (PI.f64) (fabs.f64 angle))
(pow.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64)) #s(literal 1/2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64)) #s(literal -1/2 binary64)))
(sqrt.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64)))
(fabs.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))))
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)))
(fabs.f64 (*.f64 (neg.f64 angle) (neg.f64 (PI.f64))))
(fabs.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)))
(fabs.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) angle))
(fabs.f64 (*.f64 (fabs.f64 angle) (PI.f64)))
(fabs.f64 (*.f64 angle (PI.f64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64))) #s(literal 1/2 binary64)))
#s(literal -180 binary64)
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))
(*.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/2 binary64) (log.f64 (exp.f64 (PI.f64))))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(sqrt.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(log.f64 (sqrt.f64 (exp.f64 (PI.f64))))
#s(literal 1/2 binary64)

eval196.0ms (2.0%)

Memory
5.3MiB live, 241.0MiB allocated; 99ms collecting garbage
Compiler

Compiled 45 542 to 5 523 computations (87.9% saved)

prune142.0ms (1.5%)

Memory
4.2MiB live, 189.5MiB allocated; 31ms collecting garbage
Pruning

97 alts after pruning (96 fresh and 1 done)

PrunedKeptTotal
New982551 037
Fresh284169
Picked415
Done000
Total1 014971 111
Accuracy
83.8%
Counts
1 111 → 97
Alt Table
Click to see full alt table
StatusAccuracyProgram
59.3%
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
29.2%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
59.0%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
19.0%
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 b b (*.f64 a a)))
68.9%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (+.f64 b a)))
41.4%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
69.2%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (+.f64 b a)))
66.6%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)))
66.0%
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
44.7%
(*.f64 (-.f64 b a) #s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
67.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))))
69.7%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
65.1%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
70.5%
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
40.9%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
25.0%
(*.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.0%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
59.1%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.5%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
59.8%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
68.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
70.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
69.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))
69.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))
68.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
69.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
70.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
68.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
69.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
70.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))
60.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))
60.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))
69.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
68.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
69.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))))
71.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
68.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 2 binary64))))))
69.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
40.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
63.7%
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)) (neg.f64 (sqrt.f64 (neg.f64 a))) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
59.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
59.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
59.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
59.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
58.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
59.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
58.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
53.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
56.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
56.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))))
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
57.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (sqrt.f64 (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64))) #s(literal 1/2 binary64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
55.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
60.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
61.2%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
61.2%
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
37.3%
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
40.8%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
43.3%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
40.9%
(*.f64 #s(approx (- b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
40.9%
(*.f64 #s(approx (+ a b) b) (*.f64 #s(approx (- b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
42.2%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
13.4%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
0.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
35.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
56.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
65.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64)))
65.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
66.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
65.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) (PI.f64))))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
56.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (PI.f64))))
56.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
36.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
35.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) (PI.f64))))
57.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
48.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))))))
52.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
30.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
34.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
35.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 6 501 to 4 513 computations (30.6% saved)

sample0.0ms (0.0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
1/180
(PI)
2
-1/180
1/90
180
-180
(* 1/2 (PI))
1/2
Outputs
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 2 binary64)
#s(literal -6405119470038039/1152921504606846976 binary64)
#s(literal 6405119470038039/576460752303423488 binary64)
#s(literal 180 binary64)
#s(literal -180 binary64)
#s(literal 884279719003555/562949953421312 binary64)
#s(literal 1/2 binary64)
Samples
0.0ms0valid
Compiler

Compiled 13 to 11 computations (15.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series157.0ms (1.6%)

Memory
-4.2MiB live, 177.0MiB allocated; 38ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0128411429
Stop Event
iter-limit
Counts
57 → 244
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(+.f64 a b)
a
b
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
#s(literal 2 binary64)
(*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal -1/180 binary64)
(*.f64 angle (PI.f64))
(cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (+ a b) b)
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))
(*.f64 (PI.f64) (-.f64 b a))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
#s(literal 180 binary64)
(sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(fabs.f64 (*.f64 angle (PI.f64)))
#s(literal -180 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
Outputs
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx a a)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- b a)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))))))
#s(approx (* angle (* (PI) (- b a))) (*.f64 angle (*.f64 b (PI.f64))))
#s(approx (* angle (* (PI) (- b a))) (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))
#s(approx (* (PI) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 a (PI.f64)) (*.f64 b (PI.f64))))
#s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (fma.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (fma.f64 #s(literal -1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))))
#s(approx (* angle (* (PI) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (PI) (- b a))) (*.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a))))
#s(approx (* (PI) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a (PI.f64))))
#s(approx (* (PI) (- b a)) (*.f64 a (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 b (PI.f64)) a))))
#s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 a (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a)))))
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 a (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* angle (* (PI) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a) (*.f64 angle (PI.f64))))))
#s(approx (* (PI) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (PI.f64)) a))))))
#s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) b)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) b))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 b (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 a (*.f64 angle (PI.f64))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (* (PI) (- b a))) (*.f64 b (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 angle (PI.f64))) b) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (- b a)) (*.f64 b (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (PI.f64)) b)))))
#s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 a (*.f64 angle (PI.f64))) b))))))
#s(approx (* angle (* (PI) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 a (*.f64 angle (PI.f64))) b)))))
#s(approx (* (PI) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 a (PI.f64)) b)))))
#s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1440 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (fma.f64 #s(literal -1/1440 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8 binary64) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/1440 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/279936000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/69120 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))))) (*.f64 #s(literal 1/69120 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (-.f64 b a)))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/1440 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (fma.f64 #s(literal -1/1440 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/1440 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (fma.f64 #s(literal -1/1440 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8 binary64) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/279936000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 #s(literal 1/69120 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))) (fma.f64 #s(literal -1/8294400 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/8294400 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (-.f64 b a)))) (fma.f64 #s(literal -1/13436928000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/181398528000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/384 binary64) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (fma.f64 #s(literal -1/1440 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/8 binary64) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/1440 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/279936000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/69120 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))))) (*.f64 #s(literal 1/69120 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (-.f64 b a)))))))))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)))) #s(literal 2 binary64))
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)))) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/8 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))))
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/384 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (fma.f64 #s(literal 1/384 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/64 binary64) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/8 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))))))
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/8 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3072 binary64) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))) (fma.f64 #s(literal -1/3072 binary64) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (fma.f64 #s(literal -1/46080 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (*.f64 #s(literal -1/46080 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/384 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (fma.f64 #s(literal 1/384 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/64 binary64) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))))))))))
#s(approx (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))) #s(literal 1 binary64))
#s(approx (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/8 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))))
#s(approx (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/384 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (fma.f64 #s(literal 1/384 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/64 binary64) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))))))))
#s(approx (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/384 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (fma.f64 #s(literal 1/384 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (fma.f64 #s(literal 1/64 binary64) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3072 binary64) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))) (fma.f64 #s(literal -1/3072 binary64) (*.f64 (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (fma.f64 #s(literal -1/46080 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (*.f64 #s(literal -1/46080 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64))))))))))))))))
#s(approx (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/8 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))
#s(approx (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/384 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))
#s(approx (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/46080 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/384 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))
#s(approx (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/8 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))
#s(approx (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/384 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))
#s(approx (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/46080 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/384 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))
#s(approx (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (* -1/180 (* angle (PI))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (* angle (* (PI) (- b a))) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))
#s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))))
#s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))
#s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
#s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))
#s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (fma.f64 #s(literal 2 binary64) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 b a))))))))
#s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (fma.f64 #s(literal 2 binary64) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (-.f64 (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a))))) a))
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (-.f64 (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 b a))))))) a))
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (-.f64 (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 b a)))))))) a))
#s(approx (cos (* -1/180 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* -1/180 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* -1/180 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (/ (fabs (* angle (PI))) -180) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))
#s(approx (fabs (* angle (PI))) (fabs.f64 (*.f64 angle (PI.f64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))
#s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (sin (* (* angle (PI)) 1/90)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))
#s(approx (cos (* -1/180 (* angle (PI)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal -1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
26.0ms
angle
0
10.0ms
a
inf
9.0ms
angle
-inf
8.0ms
angle
inf
6.0ms
b
-inf

rewrite240.0ms (2.5%)

Memory
28.0MiB live, 218.1MiB allocated; 85ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
064515
0109486
1382424
22099424
04038423
Stop Event
iter-limit
node-limit
iter-limit
Counts
57 → 879
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(+.f64 a b)
a
b
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
#s(literal 2 binary64)
(*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal -1/180 binary64)
(*.f64 angle (PI.f64))
(cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (+ a b) b)
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))
(*.f64 (PI.f64) (-.f64 b a))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
#s(literal 180 binary64)
(sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(fabs.f64 (*.f64 angle (PI.f64)))
#s(literal -180 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a))
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a))
(fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))
(fma.f64 b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 (*.f64 b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 a b)))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a) (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a)))
(fma.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 a)))
(fma.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a)) (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a)))
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (-.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(fma.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(fma.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(-.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b))
(-.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(-.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 angle) (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 180 binary64)))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
#s(literal 1/180 binary64)
angle
(PI.f64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 b))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
a
b
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))
(neg.f64 (-.f64 a b))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (+.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
(/.f64 (+.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal 2 binary64))
(/.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) #s(literal 2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (-.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))))
(/.f64 (+.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal 2 binary64))
(/.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal 4 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) #s(literal 2 binary64)) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))
(fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
(-.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))
(+.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))
(+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
#s(literal 2 binary64)
(*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) #s(literal 1/2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (cos.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (cos.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (cos.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (cos.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (cos.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (cos.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) (cos.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) (cos.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (cos.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))) (cos.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)) (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)) (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (sin.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) (sin.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) (sin.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) (sin.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal -2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (sin.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (sin.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (sin.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))) (sin.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (sin.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))
(/.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) #s(literal 2 binary64))
(+.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(literal 2 binary64)) (/.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(literal 2 binary64)))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (sin.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
(-.f64 (*.f64 (cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (sin.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
(cos.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))
(cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (sin.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))
(*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal -1/2 binary64))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal 1/2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal -2 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal 2 binary64))
(neg.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))
(fma.f64 (PI.f64) (/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))
(fma.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))
(+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) angle)))
(*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (PI.f64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(+.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
#s(literal -1/180 binary64)
(*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (sin.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))))
(cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))
(cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 1/2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))
(/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 2 binary64))
(neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 1/2 binary64) (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64) (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))
(fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
(fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle (*.f64 #s(literal -1/180 binary64) angle)))
(*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 angle #s(literal 1/180 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))
(*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))) #s(approx (+ a b) b))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (+ a b) b)
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))
(*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))
(*.f64 angle (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (-.f64 b a)) (PI.f64))
(*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) angle) (-.f64 b a))
(*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 (-.f64 b a) angle))
(*.f64 (PI.f64) (*.f64 angle (-.f64 b a)))
(*.f64 angle (*.f64 (-.f64 b a) (PI.f64)))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 a b)))
(fma.f64 (*.f64 (PI.f64) angle) b (*.f64 (*.f64 (PI.f64) angle) (neg.f64 a)))
(fma.f64 b (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) b) (*.f64 (*.f64 (PI.f64) angle) (neg.f64 a)))
(+.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 (neg.f64 a) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (-.f64 b a) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (-.f64 b a)))
(*.f64 (-.f64 b a) (PI.f64))
(*.f64 (PI.f64) (-.f64 b a))
(neg.f64 (*.f64 (-.f64 a b) (PI.f64)))
(neg.f64 (*.f64 (PI.f64) (-.f64 a b)))
(fma.f64 b (PI.f64) (*.f64 (neg.f64 a) (PI.f64)))
(fma.f64 (PI.f64) b (*.f64 (PI.f64) (neg.f64 a)))
(+.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) (neg.f64 a)))
(+.f64 (*.f64 b (PI.f64)) (*.f64 (neg.f64 a) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(approx (+ a b) b)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 #s(approx (+ a b) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)) (-.f64 a b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)) b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)) (neg.f64 a)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)) (neg.f64 a)))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b))
(*.f64 #s(approx (+ a b) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(+.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a))
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a))
(fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))
(fma.f64 b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 (*.f64 b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (-.f64 b a))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a)))
(fma.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)))
(fma.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a))
(*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(neg.f64 (*.f64 (-.f64 a b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 a b)))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (neg.f64 a)))
(fma.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (neg.f64 a)))
(+.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(cos.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 a b))))
(neg.f64 (fma.f64 (+.f64 b a) (-.f64 a b) (*.f64 (+.f64 b a) (-.f64 a b))))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 angle) (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 180 binary64)))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
#s(literal 180 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64))))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(fma.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (neg.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(cos.f64 (neg.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))
(cos.f64 (fabs.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 180 binary64) (neg.f64 (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 180 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal -180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (fma.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(neg.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (fabs.f64 angle) (*.f64 (fabs.f64 (PI.f64)) #s(literal -1/180 binary64)) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(fma.f64 (fabs.f64 angle) (*.f64 (fabs.f64 (PI.f64)) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (fabs.f64 angle) (/.f64 (fabs.f64 (PI.f64)) #s(literal -180 binary64)) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(fma.f64 (fabs.f64 angle) (/.f64 (fabs.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))
(-.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(+.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(+.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64))
(*.f64 (fabs.f64 angle) (*.f64 (fabs.f64 (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (fabs.f64 angle) (/.f64 (fabs.f64 (PI.f64)) #s(literal -180 binary64)))
(*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 (fabs.f64 (*.f64 (PI.f64) angle)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))
(/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(neg.f64 (/.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) angle))) #s(literal -180 binary64)))
(neg.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (sqrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (fabs.f64 (PI.f64)) (fabs.f64 angle))
(*.f64 (fabs.f64 angle) (fabs.f64 (PI.f64)))
(pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 1/2 binary64))
(sqrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle))
(fabs.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))))
(fabs.f64 (*.f64 (neg.f64 angle) (PI.f64)))
(fabs.f64 (fabs.f64 (*.f64 (PI.f64) angle)))
(fabs.f64 (*.f64 (PI.f64) angle))
#s(literal -180 binary64)
(*.f64 (*.f64 #s(literal 1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/2 binary64)))
#s(literal 1/2 binary64)

eval216.0ms (2.2%)

Memory
-15.5MiB live, 298.4MiB allocated; 60ms collecting garbage
Compiler

Compiled 53 784 to 6 103 computations (88.7% saved)

prune142.0ms (1.5%)

Memory
34.2MiB live, 222.5MiB allocated; 29ms collecting garbage
Pruning

119 alts after pruning (117 fresh and 2 done)

PrunedKeptTotal
New1 149531 202
Fresh276491
Picked415
Done011
Total1 1801191 299
Accuracy
83.9%
Counts
1 299 → 119
Alt Table
Click to see full alt table
StatusAccuracyProgram
59.3%
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
29.2%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
59.0%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
41.5%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
68.9%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (+.f64 b a)))
41.2%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(approx (+ a b) b)))
69.2%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (+.f64 b a)))
40.8%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(approx (+ a b) b)))
66.6%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)))
41.9%
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) #s(approx (+ a b) b)))
41.4%
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
66.0%
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
44.7%
(*.f64 (-.f64 b a) #s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
67.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))))
69.7%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
40.9%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
25.0%
(*.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.0%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
37.3%
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
59.1%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.2%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
68.4%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
69.2%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
67.6%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)))
70.4%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)))
70.1%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) (+.f64 a b)))
61.7%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
59.8%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
59.8%
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
70.5%
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))
68.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
70.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
69.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))
69.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))
68.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
69.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
70.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
68.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
69.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
70.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))
60.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))
68.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
69.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
68.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
70.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
68.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
67.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
72.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64))))))
71.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
70.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle (*.f64 #s(literal -1/180 binary64) angle))) #s(literal 2 binary64))))))
71.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 1/2 binary64))))))
68.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 2 binary64))))))
68.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
70.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
71.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 #s(approx (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
71.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
71.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
69.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
40.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
59.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
59.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
59.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
59.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
58.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
58.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
53.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (sqrt.f64 (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
57.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
56.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64))) #s(literal 1/2 binary64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
55.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
61.2%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
61.2%
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
41.7%
(*.f64 (*.f64 #s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
40.8%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
42.5%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
43.3%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
40.9%
(*.f64 #s(approx (- b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
40.9%
(*.f64 #s(approx (+ a b) b) (*.f64 #s(approx (- b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
42.2%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
42.2%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
42.1%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
42.2%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
42.1%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))))
45.7%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)))))))
42.2%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
17.3%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
33.4%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) (-.f64 b a)))))))
39.7%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
41.4%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))))))
17.3%
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
41.1%
(*.f64 #s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
35.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
56.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
65.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
66.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
65.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) (PI.f64))))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
57.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
36.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
35.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) (PI.f64))))
57.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
48.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))))))
52.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
30.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
34.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
35.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 4 027 to 2 811 computations (30.2% saved)

regimes3.1s (32.7%)

Memory
16.8MiB live, 4 234.4MiB allocated; 1.0s collecting garbage
Counts
1 → 1
2 → 2
10 → 1
11 → 2
15 → 2
19 → 1
44 → 1
46 → 3
58 → 2
60 → 3
101 → 2
117 → 2
118 → 3
127 → 2
180 → 2
212 → 3
Calls
Call 1
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
Outputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
Call 2
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
Outputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
Call 3
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
Outputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
Call 4
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
Call 5
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
Call 6
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
Call 7
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) (-.f64 b a)))))))
Outputs
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
Call 8
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) (-.f64 b a)))))))
(*.f64 #s(approx (+ a b) b) (*.f64 #s(approx (- b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
Outputs
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) (*.f64 #s(approx (- b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
Call 9
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) (-.f64 b a)))))))
(*.f64 #s(approx (+ a b) b) (*.f64 #s(approx (- b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (- b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
Outputs
(*.f64 (-.f64 b a) #s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
Call 10
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) (-.f64 b a)))))))
(*.f64 #s(approx (+ a b) b) (*.f64 #s(approx (- b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (- b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
Outputs
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
Call 11
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) (-.f64 b a)))))))
(*.f64 #s(approx (+ a b) b) (*.f64 #s(approx (- b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (- b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (+.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 #s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
Call 12
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) (-.f64 b a)))))))
(*.f64 #s(approx (+ a b) b) (*.f64 #s(approx (- b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (- b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (+.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 #s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
Call 13
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) (-.f64 b a)))))))
(*.f64 #s(approx (+ a b) b) (*.f64 #s(approx (- b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (- b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (+.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 #s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) #s(approx (+ a b) b)))
Call 14
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) (-.f64 b a)))))))
(*.f64 #s(approx (+ a b) b) (*.f64 #s(approx (- b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (- b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (+.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 #s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
Outputs
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
Call 15
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) (-.f64 b a)))))))
(*.f64 #s(approx (+ a b) b) (*.f64 #s(approx (- b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (- b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (+.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 #s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)) (neg.f64 (sqrt.f64 (neg.f64 a))) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 b b (*.f64 a a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (sqrt.f64 (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (sqrt.f64 (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 1/2 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64))) #s(literal 1/2 binary64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
Call 16
Inputs
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- b a)) (*.f64 b (PI.f64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) angle)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (+ a b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (- b a)))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) (-.f64 b a)))))))
(*.f64 #s(approx (+ a b) b) (*.f64 #s(approx (- b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* 1/90 (* (PI) angle))) (+ b a)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) #s(approx (* (sin (* (* angle (PI)) 1/90)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (- b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (+.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ a b) b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) #s(approx (+ a b) b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))) #s(approx (+ a b) b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* (- b a) (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 #s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sqrt.f64 (neg.f64 a)) (neg.f64 a)) (neg.f64 (sqrt.f64 (neg.f64 a))) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 b b (*.f64 a a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (* (sqrt (* (* (neg a) a) a)) (sqrt (neg a))))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)))))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (PI) angle) 180))) (sin (+ (/ (fabs (* angle (PI))) -180) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64)))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (sqrt.f64 (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (+.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (sqrt.f64 (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 1/2 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 (*.f64 (neg.f64 a) a) a)) (sqrt.f64 (neg.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64))) #s(literal 1/2 binary64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle (*.f64 #s(literal -1/180 binary64) angle))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 #s(approx (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (/ (+ (* -1/180 (* angle (PI))) (* (* 1/180 angle) (PI))) 2)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/360 binary64)))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
Outputs
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)) #s(literal 2 binary64))))))
Calls

115 calls:

159.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
119.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
105.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
105.0ms
(pow.f64 b #s(literal 2 binary64))
102.0ms
angle
Results
AccuracySegmentsBranch
17.3%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
17.3%1(pow.f64 b #s(literal 2 binary64))
17.3%1b
17.3%1(pow.f64 a #s(literal 2 binary64))
17.3%1(/.f64 angle #s(literal 180 binary64))
17.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
17.3%1angle
17.3%1a
17.3%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
17.3%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
39.7%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
39.7%1(pow.f64 b #s(literal 2 binary64))
42.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
42.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
39.7%1b
39.7%1(pow.f64 a #s(literal 2 binary64))
39.7%1(/.f64 angle #s(literal 180 binary64))
39.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
41.8%2a
39.7%1angle
42.2%1(/.f64 angle #s(literal 180 binary64))
42.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
42.2%1angle
42.2%1(pow.f64 a #s(literal 2 binary64))
42.2%1a
42.2%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
42.2%1(pow.f64 b #s(literal 2 binary64))
42.2%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
42.2%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
42.2%1b
61.9%2b
61.8%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
61.8%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
57.3%1(/.f64 angle #s(literal 180 binary64))
57.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
61.8%2(pow.f64 b #s(literal 2 binary64))
61.9%2b
57.3%1angle
59.1%2(pow.f64 a #s(literal 2 binary64))
61.5%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.1%2a
66.0%1(/.f64 angle #s(literal 180 binary64))
66.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.0%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.0%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.0%1angle
66.0%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.0%1(pow.f64 b #s(literal 2 binary64))
66.0%1b
66.0%1(pow.f64 a #s(literal 2 binary64))
66.0%1a
66.0%1(pow.f64 a #s(literal 2 binary64))
66.0%1a
66.0%1(/.f64 angle #s(literal 180 binary64))
66.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.0%1angle
69.6%3(/.f64 angle #s(literal 180 binary64))
69.6%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.6%3angle
66.0%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.0%1(pow.f64 b #s(literal 2 binary64))
66.0%1b
66.0%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.0%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
69.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.6%3(/.f64 angle #s(literal 180 binary64))
69.6%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.6%3angle
70.8%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
70.8%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
70.0%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.0%1(pow.f64 a #s(literal 2 binary64))
67.8%2a
68.7%2(pow.f64 b #s(literal 2 binary64))
68.7%2b
72.5%3(/.f64 angle #s(literal 180 binary64))
72.5%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
72.5%3angle
70.5%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
70.5%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
72.4%2(/.f64 angle #s(literal 180 binary64))
72.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
72.4%2angle
73.0%2(/.f64 angle #s(literal 180 binary64))
73.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.0%2angle
72.3%2(pow.f64 a #s(literal 2 binary64))
72.3%2a
70.5%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.3%2(pow.f64 b #s(literal 2 binary64))
72.3%2b
74.7%3(/.f64 angle #s(literal 180 binary64))
74.7%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
74.7%3angle
73.8%2(/.f64 angle #s(literal 180 binary64))
73.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.8%2angle
73.9%2(/.f64 angle #s(literal 180 binary64))
73.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.9%2angle
71.2%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
71.2%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
73.7%2(pow.f64 a #s(literal 2 binary64))
73.7%2a
73.9%2(/.f64 angle #s(literal 180 binary64))
73.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
74.4%2(pow.f64 a #s(literal 2 binary64))
73.7%2(pow.f64 b #s(literal 2 binary64))
73.9%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
73.9%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
72.1%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
76.0%3a
73.7%2b
73.9%2angle
Compiler

Compiled 7 597 to 1 839 computations (75.8% saved)

bsearch58.0ms (0.6%)

Memory
-5.6MiB live, 43.0MiB allocated; 4ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
15.0ms
2.0082315311928676e+192
8.684869871105013e+192
40.0ms
3.185101604938992e+24
5.732404349688216e+33
Samples
24.0ms240×0valid
Compiler

Compiled 935 to 744 computations (20.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 19.0ms
ival-sinu: 6.0ms (32.2% of total)
ival-cosu: 5.0ms (26.8% of total)
ival-pow2: 4.0ms (21.5% of total)
ival-mult!: 3.0ms (16.1% of total)
ival-sub!: 1.0ms (5.4% of total)
adjust: 0.0ms (0.0% of total)

bsearch1.0ms (0.0%)

Memory
1.5MiB live, 1.5MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
0.0ms
9.571567749166286e+144
9.732573329951839e+144
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch23.0ms (0.2%)

Memory
-19.0MiB live, 25.9MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
21.0ms
1.6876195149651182e+128
5.198974255100016e+131
Samples
16.0ms128×0valid
Compiler

Compiled 434 to 362 computations (16.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-sinu: 3.0ms (30.9% of total)
ival-cosu: 3.0ms (30.9% of total)
ival-pow2: 2.0ms (20.6% of total)
ival-mult!: 2.0ms (20.6% of total)
ival-sub!: 0.0ms (0.0% of total)
adjust: 0.0ms (0.0% of total)

bsearch19.0ms (0.2%)

Memory
29.8MiB live, 29.8MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
16.0ms
3.040227268778571e+285
2.2705188597889443e+287
2.0ms
1.6876195149651182e+128
5.198974255100016e+131
Samples
11.0ms112×0valid
Compiler

Compiled 833 to 661 computations (20.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-sinu: 2.0ms (24.7% of total)
ival-cosu: 2.0ms (24.7% of total)
ival-pow2: 2.0ms (24.7% of total)
ival-mult!: 1.0ms (12.4% of total)
ival-sub!: 0.0ms (0.0% of total)
adjust: 0.0ms (0.0% of total)

bsearch38.0ms (0.4%)

Memory
-19.2MiB live, 26.9MiB allocated; 8ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
16.0ms
8.2935911948999e+142
9.571567749166286e+144
Samples
12.0ms112×0valid
Compiler

Compiled 446 to 340 computations (23.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-sinu: 3.0ms (33.7% of total)
ival-cosu: 2.0ms (22.4% of total)
ival-pow2: 2.0ms (22.4% of total)
ival-mult!: 1.0ms (11.2% of total)
ival-sub!: 0.0ms (0.0% of total)
adjust: 0.0ms (0.0% of total)

bsearch1.0ms (0.0%)

Memory
1.0MiB live, 1.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
0.0ms
9.571567749166286e+144
9.732573329951839e+144
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch3.0ms (0.0%)

Memory
3.7MiB live, 3.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
predicate-same
Steps
TimeLeftRight
0.0ms
9.571567749166286e+144
9.732573329951839e+144
2.0ms
2.7733738842166747e-11
4.5603672477953917e-7
Samples
2.0ms16×0valid
Compiler

Compiled 64 to 51 computations (20.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 1.0ms
ival-sub!: 0.0ms (0.0% of total)
adjust: 0.0ms (0.0% of total)
ival-sinu: 0.0ms (0.0% of total)
ival-cosu: 0.0ms (0.0% of total)
ival-pow2: 0.0ms (0.0% of total)
ival-mult!: 0.0ms (0.0% of total)

bsearch1.0ms (0.0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.8363225696852335e-229
2.2405879504139373e-226
Compiler

Compiled 34 to 23 computations (32.4% saved)

bsearch33.0ms (0.3%)

Memory
-12.3MiB live, 34.0MiB allocated; 8ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
22.0ms
1.0995048074418304e+50
5.913751420532554e+50
9.0ms
1.859624784590851e+25
3.169433310109423e+25
Samples
24.0ms160×0valid
Compiler

Compiled 524 to 404 computations (22.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-sinu: 4.0ms (32.0% of total)
ival-cosu: 3.0ms (24.0% of total)
ival-pow2: 3.0ms (24.0% of total)
ival-mult!: 2.0ms (16.0% of total)
ival-sub!: 0.0ms (0.0% of total)
adjust: 0.0ms (0.0% of total)

bsearch18.0ms (0.2%)

Memory
26.2MiB live, 26.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
16.0ms
8.418074720321897e+161
2.3478156052892088e+163
Samples
11.0ms112×0valid
Compiler

Compiled 495 to 354 computations (28.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-sinu: 3.0ms (34.0% of total)
ival-cosu: 2.0ms (22.6% of total)
ival-pow2: 2.0ms (22.6% of total)
ival-mult!: 1.0ms (11.3% of total)
ival-sub!: 0.0ms (0.0% of total)
adjust: 0.0ms (0.0% of total)

bsearch1.0ms (0.0%)

Memory
2.6MiB live, 2.6MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
8.418074720321897e+161
2.3478156052892088e+163
Compiler

Compiled 495 to 354 computations (28.5% saved)

bsearch0.0ms (0.0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-2.422069332696674e-206
-6.672827114195644e-229
Compiler

Compiled 34 to 23 computations (32.4% saved)

derivations346.0ms (3.6%)

Memory
-0.5MiB live, 361.5MiB allocated; 74ms collecting garbage
Stop Event
fuel
Compiler

Compiled 994 to 205 computations (79.4% saved)

preprocess330.0ms (3.4%)

Memory
2.6MiB live, 689.1MiB allocated; 52ms collecting garbage
Symmetry

(abs b)

Compiler

Compiled 9 378 to 5 277 computations (43.7% saved)

end0.0ms (0.0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

Loading profile data...