
Time bar (total: 4.2s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.2s | 8 256× | 0 | valid |
ival-cosu: 286.0ms (31.1% of total)ival-pow2: 279.0ms (30.4% of total)ival-sinu: 242.0ms (26.3% of total)ival-mult!: 92.0ms (10% of total)ival-add!: 17.0ms (1.9% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 173 | 213 |
| 2 | 782 | 213 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 42 to 30 computations (28.6% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 264 | 1276 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 15.0ms | angle | inf |
| 5.0ms | angle | 0 |
| 3.0ms | a | 0 |
| 3.0ms | a | inf |
| 3.0ms | angle | -inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 0 | 25 | 83 |
| 1 | 99 | 83 |
| 2 | 356 | 83 |
| 3 | 2372 | 83 |
| 0 | 4660 | 83 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) |
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(fma.f64 a (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) |
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a |
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(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
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(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) |
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(cos.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) |
(cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
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(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
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(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64)) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64))) |
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64)) |
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (neg.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(log.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (PI.f64))) (*.f64 #s(literal -1/180 binary64) angle))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(log.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(PI.f64) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(*.f64 (pow.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (fabs.f64 b) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 2 binary64)) (pow.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (neg.f64 b) #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
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(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (pow.f64 (neg.f64 b) #s(literal 2 binary64))) |
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(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b)) |
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal -1 binary64))) |
(neg.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b)) |
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
b |
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
Compiled 9 044 to 1 314 computations (85.5% saved)
29 alts after pruning (29 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 235 | 29 | 264 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 236 | 29 | 265 |
| Status | Accuracy | Program |
|---|---|---|
| 67.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) | |
| 70.8% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) | |
| 78.9% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) | |
| 14.1% | (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a))) | |
| 10.6% | (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| ▶ | 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal -1 binary64)))) | |
| 66.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))) | |
| 66.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))) | |
| 44.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (*.f64 (pow.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 66.0% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 43.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
| ▶ | 56.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
| 35.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
Compiled 2 096 to 1 246 computations (40.6% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 318 | 1918 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
a |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
b |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 angle #s(literal 2 binary64)) |
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(literal -1/32400 binary64) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(literal 1/32400 binary64) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 180 binary64) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (cos (* (* angle (PI)) 1/180))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (pow a 2) (pow (PI) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))) |
#s(approx (* (pow b 2) (pow (PI) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* a (cos (* (* angle (PI)) 1/180))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* a (cos (* (* angle (PI)) 1/180))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* a (cos (* (* angle (PI)) 1/180))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) |
#s(approx (cos (* (* angle (PI)) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* angle (PI)) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* angle (PI)) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* angle (PI)) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64))) |
#s(approx (/ 180 (* angle (PI))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* 1/180 (* angle (pow (PI) 2/3))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
#s(approx (* angle (pow (PI) 2/3)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
#s(approx (cos (* (* angle (PI)) 1/180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 12.0ms | b | 0 |
| 9.0ms | angle | inf |
| 6.0ms | a | 0 |
| 5.0ms | angle | -inf |
| 5.0ms | angle | 0 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 62 | 471 |
| 0 | 104 | 390 |
| 1 | 445 | 387 |
| 2 | 1373 | 387 |
| 0 | 4141 | 387 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
a |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
b |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 angle #s(literal 2 binary64)) |
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(literal -1/32400 binary64) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(literal 1/32400 binary64) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 180 binary64) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))) |
| Outputs |
|---|
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (*.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) (*.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))))) |
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a |
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(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -360 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64)) |
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) |
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -360 binary64)) |
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(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64)) |
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(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
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(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (cbrt.f64 (PI.f64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
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(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
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(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
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(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 1/180 binary64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 #s(literal 1 binary64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 angle #s(literal 1 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fabs.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fabs.f64 b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 b))) |
(*.f64 (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) |
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal -1 binary64))) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
b |
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 a a) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 angle angle)) (*.f64 a a))) (*.f64 a a)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))) (*.f64 a a)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle)) (*.f64 a a))) (*.f64 a a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle) (*.f64 a a))) (*.f64 a a)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle)) |
(/.f64 (-.f64 (*.f64 (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))))) (-.f64 (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))) (*.f64 (neg.f64 a) a)) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))) (*.f64 (neg.f64 a) a)))) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))) (*.f64 (neg.f64 a) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle)) (*.f64 (neg.f64 (*.f64 (neg.f64 a) a)) (neg.f64 (*.f64 (neg.f64 a) a)))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle) (neg.f64 (*.f64 (neg.f64 a) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 angle angle)) (*.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 angle angle)))) (+.f64 (*.f64 a a) (*.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 angle angle)))) |
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (neg.f64 (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 (neg.f64 (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))) (+.f64 (*.f64 a a) (*.f64 (neg.f64 (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle)) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle)))) (+.f64 (*.f64 a a) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle)))) |
(/.f64 (+.f64 (pow.f64 (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))) #s(literal 3 binary64))) (fma.f64 (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)))) (*.f64 (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)) #s(literal 3 binary64)) (pow.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)) (-.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)) #s(literal 3 binary64)) (pow.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))) (*.f64 (neg.f64 a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))) (*.f64 (neg.f64 a) a)) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))) (*.f64 (neg.f64 a) a))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))) (*.f64 (neg.f64 a) a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (neg.f64 a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle) (-.f64 (*.f64 (neg.f64 (*.f64 (neg.f64 a) a)) (neg.f64 (*.f64 (neg.f64 a) a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle) (neg.f64 (*.f64 (neg.f64 a) a)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 angle angle)) #s(literal 3 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (fma.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 angle angle)) (*.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 angle angle)) (*.f64 (*.f64 a a) (*.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 angle angle)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (fma.f64 (*.f64 (neg.f64 (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 (neg.f64 (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 a a) (*.f64 (neg.f64 (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a a) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle)) #s(literal 3 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (fma.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle)) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle)) (*.f64 (*.f64 a a) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle))) (-.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle) (*.f64 (neg.f64 a) a))) |
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(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64)) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
(/.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal -1 binary64))) |
(cbrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(fabs.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 2/9 binary64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2/3 binary64))) |
#s(literal 2/3 binary64) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 #s(literal 1/9 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 #s(literal 1/9 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) #s(literal 1/9 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/9 binary64))) |
(*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 1/9 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(cbrt.f64 (PI.f64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/9 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fabs.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fabs.f64 b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 b))) |
(*.f64 (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) |
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal -1 binary64))) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
Compiled 34 686 to 4 610 computations (86.7% saved)
50 alts after pruning (49 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 720 | 39 | 759 |
| Fresh | 14 | 10 | 24 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 738 | 50 | 788 |
| Status | Accuracy | Program |
|---|---|---|
| 67.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) | |
| 70.8% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) | |
| 80.2% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) | |
| 78.9% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) | |
| 67.0% | (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 10.6% | (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| ▶ | 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64))) | |
| ✓ | 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| ▶ | 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal -1 binary64)))) | |
| 66.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))) | |
| 44.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| ▶ | 73.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
| 66.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 80.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (*.f64 (pow.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 35.6% | #s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 43.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))) | |
| 44.8% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (fma.f64 (PI.f64) a (*.f64 b (PI.f64))) (-.f64 (*.f64 (PI.f64) a) (*.f64 b (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))) | |
| 40.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64)) angle) angle (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))) | |
| 45.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle (*.f64 a a))) | |
| 43.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))) | |
| 56.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))) | |
| ▶ | 56.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 54.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) | |
| 34.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
Compiled 3 431 to 2 147 computations (37.4% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 278 | 1312 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) |
a |
#s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
b |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) |
(*.f64 angle (*.f64 b (PI.f64))) |
(*.f64 b (PI.f64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
(/.f64 #s(literal 180 binary64) angle) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) |
(cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) |
(sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (cos (* (* angle (PI)) 1/180))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (* 1/180 (* angle (* b (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
#s(approx (* angle (* b (PI))) (*.f64 angle (*.f64 b (PI.f64)))) |
#s(approx (* b (PI)) (*.f64 b (PI.f64))) |
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* a (cos (* (* angle (PI)) 1/180))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* a (cos (* (* angle (PI)) 1/180))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* a (cos (* (* angle (PI)) 1/180))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) |
#s(approx (cos (* (* angle (PI)) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* angle (PI)) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* angle (PI)) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx angle angle) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (/ (/ 180 angle) (PI)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle)) |
#s(approx (* (pow (PI) 2/3) angle) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
#s(approx (cos (* (* angle (PI)) 1/180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 6.0ms | b | -inf |
| 5.0ms | angle | -inf |
| 5.0ms | angle | inf |
| 4.0ms | angle | 0 |
| 2.0ms | b | inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 66 | 465 |
| 0 | 109 | 402 |
| 1 | 385 | 402 |
| 2 | 1475 | 402 |
| 0 | 4054 | 402 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) |
a |
#s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
b |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) |
(*.f64 angle (*.f64 b (PI.f64))) |
(*.f64 b (PI.f64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
(/.f64 #s(literal 180 binary64) angle) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) |
(cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) |
(sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))))) |
| Outputs |
|---|
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
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(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 1 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
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(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
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(fma.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
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(log.f64 (pow.f64 (exp.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a)))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a)) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a)) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
(neg.f64 (*.f64 a (neg.f64 a))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(fabs.f64 (neg.f64 (*.f64 a a))) |
(fabs.f64 (*.f64 a (neg.f64 a))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
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(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
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(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/9 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) |
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal -1 binary64))) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
Compiled 28 834 to 3 920 computations (86.4% saved)
63 alts after pruning (61 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 702 | 32 | 734 |
| Fresh | 15 | 29 | 44 |
| Picked | 3 | 2 | 5 |
| Done | 1 | 0 | 1 |
| Total | 721 | 63 | 784 |
| Status | Accuracy | Program |
|---|---|---|
| 67.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) | |
| 73.8% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))))) | |
| 70.8% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) | |
| 79.0% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) | |
| 73.8% | (fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))))) | |
| 9.9% | (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| ✓ | 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal -2/3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal -2/3 binary64)))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 44.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) b)))))) #s(literal 2 binary64))) | |
| 66.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| ▶ | 73.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
| ▶ | 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
| 80.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) angle))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 73.9% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal -1 binary64)))) | |
| 66.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))) | |
| ▶ | 80.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 80.4% | (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (*.f64 (pow.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.5% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 63.5% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 35.6% | #s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 43.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))) | |
| 44.8% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (fma.f64 (PI.f64) a (*.f64 b (PI.f64))) (-.f64 (*.f64 (PI.f64) a) (*.f64 b (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))) | |
| 40.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64)) angle) angle (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))) | |
| 45.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle (*.f64 a a))) | |
| 43.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))) | |
| 56.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))) | |
| ✓ | 56.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| ▶ | 51.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
| 0.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) | |
| 54.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) | |
| 34.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
Compiled 4 398 to 2 884 computations (34.4% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 335 | 1712 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) |
(*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) |
#s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
a |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
b |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
(cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) |
(*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
(*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)) |
(log.f64 (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal -1 binary64) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) |
(*.f64 angle (*.f64 b (PI.f64))) |
(*.f64 b (PI.f64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
(cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) |
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) angle) |
(pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
(sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) |
| Outputs |
|---|
#s(approx (+ (* (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) a) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (* (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) a) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (cos (* (* angle (PI)) 1/180)) a) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (sqrt (* (* a a) (* a a))) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))) |
#s(approx (+ (* (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) a) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (* 1/180 (* angle (* b (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
#s(approx (* angle (* b (PI))) (*.f64 angle (*.f64 b (PI.f64)))) |
#s(approx (* b (PI)) (*.f64 b (PI.f64))) |
#s(approx (+ (* (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) a) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) a) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (* (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) a) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (* (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) a) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) a) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* (* (cos (* (* angle (PI)) 1/180)) a) (cos (* (* angle (PI)) 1/180))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 a (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) |
#s(approx (* (cos (* (* angle (PI)) 1/180)) a) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (cos (* (* angle (PI)) 1/180)) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (cos (* (* angle (PI)) 1/180)) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) |
#s(approx (cos (* (* angle (PI)) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* angle (PI)) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* angle (PI)) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx angle angle) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (log (/ 180 angle)) -1) (*.f64 #s(literal -1 binary64) (+.f64 (log.f64 #s(literal 180 binary64)) (*.f64 #s(literal -1 binary64) (log.f64 angle))))) |
#s(approx (log (/ 180 angle)) (+.f64 (log.f64 #s(literal 180 binary64)) (*.f64 #s(literal -1 binary64) (log.f64 angle)))) |
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle)) |
#s(approx (* (log (/ 180 (* (PI) angle))) -1) (*.f64 #s(literal -1 binary64) (+.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 #s(literal -1 binary64) (log.f64 angle))))) |
#s(approx (log (/ 180 (* (PI) angle))) (+.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 #s(literal -1 binary64) (log.f64 angle)))) |
#s(approx (/ 180 (* (PI) angle)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (cos (* (* angle (PI)) 1/180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (log (/ 180 angle)) -1) (*.f64 #s(literal -1 binary64) (+.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) angle))))) |
#s(approx (log (/ 180 angle)) (+.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) angle)))) |
#s(approx (* (log (/ 180 (* (PI) angle))) -1) (*.f64 #s(literal -1 binary64) (+.f64 (log.f64 (/.f64 #s(literal 1 binary64) angle)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))))) |
#s(approx (log (/ 180 (* (PI) angle))) (+.f64 (log.f64 (/.f64 #s(literal 1 binary64) angle)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))) |
#s(approx (* (log (/ 180 (* (PI) angle))) -1) (*.f64 #s(literal -1 binary64) (+.f64 (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))) (log.f64 (/.f64 #s(literal -1 binary64) angle))))) |
#s(approx (log (/ 180 (* (PI) angle))) (+.f64 (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))) (log.f64 (/.f64 #s(literal -1 binary64) angle)))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 64.0ms | angle | -inf |
| 56.0ms | angle | 0 |
| 26.0ms | b | 0 |
| 25.0ms | angle | inf |
| 3.0ms | a | -inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 71 | 543 |
| 0 | 119 | 522 |
| 1 | 402 | 479 |
| 2 | 1439 | 472 |
| 0 | 4131 | 440 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) |
(*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) |
#s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
a |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
b |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
(cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) |
(*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
(*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)) |
(log.f64 (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal -1 binary64) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) |
(*.f64 angle (*.f64 b (PI.f64))) |
(*.f64 b (PI.f64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
(cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) |
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) angle) |
(pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
(sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) |
| Outputs |
|---|
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))))) (fma.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 a a) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (fma.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)))))) |
(neg.f64 (-.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) |
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (fabs.f64 (fabs.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))))) |
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (fabs.f64 (fabs.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) |
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(fma.f64 (neg.f64 (fabs.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (neg.f64 (fabs.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))))) |
(fma.f64 (neg.f64 (fabs.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (neg.f64 (fabs.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (neg.f64 (neg.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))))) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (neg.f64 (neg.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))))) |
(fma.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) |
(fma.f64 (*.f64 a (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))))) |
(fma.f64 (*.f64 a (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 a a) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))))) |
(fma.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) |
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b |
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(fma.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/180 binary64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
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(fma.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (PI.f64) (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (PI.f64))) |
(fma.f64 (PI.f64) (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)))) |
(fma.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(sqrt.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64))) |
(-.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(fabs.f64 (-.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) |
(fabs.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(exp.f64 (-.f64 #s(literal 0 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal -1 binary64))) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(exp.f64 (log.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+.f64 (/.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(+.f64 (*.f64 (PI.f64) (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (PI.f64)) (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (PI.f64))) |
(+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(+.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
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(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a)))) |
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a)))) |
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) a)) (sqrt.f64 (*.f64 (fabs.f64 a) a))) |
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a)))) |
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(*.f64 (pow.f64 (*.f64 (neg.f64 a) (*.f64 a a)) #s(literal 1/2 binary64)) (pow.f64 (neg.f64 a) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 a a)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a)) |
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(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a)) |
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(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) a)) (sqrt.f64 (*.f64 (neg.f64 a) a))) |
(*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a)) |
(*.f64 (sqrt.f64 a) (sqrt.f64 (*.f64 (*.f64 a a) a))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a a) a) #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 (*.f64 (*.f64 a a) a) #s(literal 1/2 binary64))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 a #s(literal 8 binary64)) #s(literal 1/4 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)) |
(fabs.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) |
(fabs.f64 (*.f64 (fabs.f64 a) a)) |
(fabs.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) |
(fabs.f64 (*.f64 a (fabs.f64 a))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 a a) a) a)) #s(literal 1/2 binary64))) |
(*.f64 (neg.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (neg.f64 (*.f64 (fabs.f64 a) (neg.f64 a)))) |
(*.f64 (neg.f64 (*.f64 (fabs.f64 a) a)) (neg.f64 (*.f64 (fabs.f64 a) a))) |
(*.f64 (neg.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (neg.f64 (*.f64 (neg.f64 a) (fabs.f64 a)))) |
(*.f64 (neg.f64 (*.f64 a (fabs.f64 a))) (neg.f64 (*.f64 a (fabs.f64 a)))) |
(*.f64 (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (fabs.f64 a)) |
(*.f64 (pow.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (fabs.f64 a) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (fabs.f64 a) a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (neg.f64 a) (fabs.f64 a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 a) (fabs.f64 a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 a (fabs.f64 a)) #s(literal 1 binary64)) (pow.f64 (*.f64 a (fabs.f64 a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (fabs.f64 a) (*.f64 a a)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (*.f64 (fabs.f64 a) (*.f64 a a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (neg.f64 a) (*.f64 a a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 a a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a)) |
(*.f64 (pow.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (*.f64 (fabs.f64 a) (*.f64 a a)) (fabs.f64 a)) |
(*.f64 (*.f64 (neg.f64 a) (*.f64 a a)) (neg.f64 a)) |
(*.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) (*.f64 (fabs.f64 a) (neg.f64 a))) |
(*.f64 (*.f64 (fabs.f64 a) a) (*.f64 (fabs.f64 a) a)) |
(*.f64 (*.f64 (neg.f64 a) (fabs.f64 a)) (*.f64 (neg.f64 a) (fabs.f64 a))) |
(*.f64 (*.f64 a (fabs.f64 a)) (*.f64 a (fabs.f64 a))) |
(*.f64 (pow.f64 (*.f64 a a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 a a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 a a) a) a) |
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 a a)))) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 a a))) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 a a))) |
(*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 0 binary64))) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 a (*.f64 (*.f64 a a) a)) |
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 a #s(literal 8 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 4 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 4 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 4 binary64)) |
(/.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal -1 binary64))) |
(/.f64 (*.f64 a a) (pow.f64 (*.f64 a a) #s(literal -1 binary64))) |
(neg.f64 (*.f64 (*.f64 a a) (*.f64 (neg.f64 a) a))) |
(neg.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a))) |
(sqrt.f64 (pow.f64 a #s(literal 8 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
(fabs.f64 (*.f64 (*.f64 a a) (*.f64 (neg.f64 a) a))) |
(fabs.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a))) |
(fabs.f64 (*.f64 (*.f64 (*.f64 a a) a) a)) |
(exp.f64 (*.f64 (log.f64 (pow.f64 a #s(literal 8 binary64))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 a) a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 a a) a) a)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 4 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a)))) |
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a)))) |
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) a)) (sqrt.f64 (*.f64 (fabs.f64 a) a))) |
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a)))) |
(*.f64 (sqrt.f64 (*.f64 a (fabs.f64 a))) (sqrt.f64 (*.f64 a (fabs.f64 a)))) |
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (sqrt.f64 (fabs.f64 a))) |
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a))) |
(*.f64 (sqrt.f64 (fabs.f64 a)) (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a)))) |
(*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a)))) |
(*.f64 (pow.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (fabs.f64 a) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (fabs.f64 a) a) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (neg.f64 a) (fabs.f64 a)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (neg.f64 a) (fabs.f64 a)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 a (fabs.f64 a)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 a (fabs.f64 a)) #s(literal 1/2 binary64))) |
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(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (fabs.f64 a) (*.f64 a a)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (neg.f64 a) (*.f64 a a)) #s(literal 1/2 binary64)) (pow.f64 (neg.f64 a) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 a a)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a)) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a)) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
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(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) a)) (sqrt.f64 (*.f64 (neg.f64 a) a))) |
(*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a)) |
(*.f64 (sqrt.f64 a) (sqrt.f64 (*.f64 (*.f64 a a) a))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
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(*.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 (*.f64 (*.f64 a a) a) #s(literal 1/2 binary64))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
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(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 a #s(literal 8 binary64)) #s(literal 1/4 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
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(fabs.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) |
(fabs.f64 (*.f64 a (fabs.f64 a))) |
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(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)))))) |
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(fma.f64 (neg.f64 (neg.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (neg.f64 (neg.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))))) |
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(fma.f64 (sin.f64 (*.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (PI.f64))))) |
(fma.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))) |
(fma.f64 (sin.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))) |
(-.f64 (/.f64 (+.f64 (sin.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (PI.f64))))) |
(+.f64 (/.f64 (+.f64 (sin.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))) |
Compiled 31 284 to 3 833 computations (87.7% saved)
82 alts after pruning (79 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 718 | 37 | 755 |
| Fresh | 14 | 42 | 56 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 2 | 2 |
| Total | 736 | 82 | 818 |
| Status | Accuracy | Program |
|---|---|---|
| 67.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) | |
| 67.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) | |
| 73.8% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))))) | |
| 70.8% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) | |
| 79.0% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) | |
| 73.8% | (fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))))) | |
| 9.9% | (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))))) | |
| 58.0% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64))) (/.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| ✓ | 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 44.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) b)))))) #s(literal 2 binary64))) | |
| 66.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) b)))))) #s(literal 2 binary64))) | |
| 73.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle)) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (-.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) (log.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (-.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) (log.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) angle))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) | |
| ✓ | 80.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.7% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (*.f64 (pow.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (PI.f64)))))) #s(literal 2 binary64))) | |
| 69.1% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (-.f64 (/.f64 (+.f64 (sin.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (sqrt.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 73.9% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal -1 binary64)))) | |
| 64.6% | (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) | |
| 74.4% | (+.f64 (*.f64 (*.f64 #s(approx (* (cos (* (* angle (PI)) 1/180)) a) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 35.6% | #s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 43.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))) | |
| 44.8% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (fma.f64 (PI.f64) a (*.f64 b (PI.f64))) (-.f64 (*.f64 (PI.f64) a) (*.f64 b (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))) | |
| 40.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64)) angle) angle (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))) | |
| 45.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle (*.f64 a a))) | |
| 43.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))) | |
| 56.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))) | |
| 51.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a))) | |
| 0.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a)))) | |
| ✓ | 56.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 51.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (/.f64 (*.f64 a a) (pow.f64 (*.f64 a a) #s(literal -1 binary64))))) | |
| 51.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) | |
| 48.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64))))) | |
| 51.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))))) | |
| 0.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) | |
| 54.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) | |
| 34.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
Compiled 3 059 to 1 963 computations (35.8% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (/.f64 (*.f64 a a) (pow.f64 (*.f64 a a) #s(literal -1 binary64))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64))))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (/.f64 (*.f64 a a) (pow.f64 (*.f64 a a) #s(literal -1 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (/.f64 (*.f64 a a) (pow.f64 (*.f64 a a) #s(literal -1 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (/.f64 (*.f64 a a) (pow.f64 (*.f64 a a) #s(literal -1 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64)) angle) angle (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (fma.f64 (PI.f64) a (*.f64 b (PI.f64))) (-.f64 (*.f64 (PI.f64) a) (*.f64 b (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (/.f64 (*.f64 a a) (pow.f64 (*.f64 a a) #s(literal -1 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64)) angle) angle (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (fma.f64 (PI.f64) a (*.f64 b (PI.f64))) (-.f64 (*.f64 (PI.f64) a) (*.f64 b (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (/.f64 (*.f64 a a) (pow.f64 (*.f64 a a) #s(literal -1 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64)) angle) angle (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (fma.f64 (PI.f64) a (*.f64 b (PI.f64))) (-.f64 (*.f64 (PI.f64) a) (*.f64 b (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (/.f64 (*.f64 a a) (pow.f64 (*.f64 a a) #s(literal -1 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) angle) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64)) angle) angle (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (fma.f64 (PI.f64) a (*.f64 b (PI.f64))) (-.f64 (*.f64 (PI.f64) a) (*.f64 b (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (sqrt.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* angle (PI)) 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) |
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(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) b)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
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(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 #s(approx (* (cos (* (* angle (PI)) 1/180)) a) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))) |
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(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) b)))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (pow.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal -1 binary64)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))))))) |
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64)) a) #s(approx (cos (* (* angle (PI)) 1/180)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
39 calls:
| 44.0ms | a |
| 40.0ms | b |
| 36.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 34.0ms | angle |
| 33.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 56.2% | 1 | a |
| 56.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 56.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 56.2% | 1 | angle |
| 56.2% | 1 | b |
| 56.2% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 60.6% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 60.9% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 60.6% | 2 | b |
| 56.2% | 1 | a |
| 68.7% | 2 | a |
| 59.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 59.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 59.4% | 2 | angle |
| 70.8% | 2 | a |
| 62.0% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 64.3% | 2 | b |
| 77.6% | 2 | b |
| 73.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 73.9% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.9% | 1 | angle |
| 78.0% | 2 | b |
| 80.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 80.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.4% | 2 | angle |
| 77.3% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.1% | 2 | a |
| 80.5% | 1 | b |
| 80.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.5% | 1 | angle |
| 80.5% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 80.5% | 1 | a |
| 80.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.5% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 80.5% | 1 | a |
| 80.5% | 1 | b |
| 80.5% | 1 | angle |
Compiled 5 263 to 1 153 computations (78.1% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 21.0ms | 1.0344242749063774e-7 | 2.9865001526698534e-6 |
| 16.0ms | 112× | 0 | valid |
Compiled 549 to 366 computations (33.3% saved)
ival-sinu: 2.0ms (32% of total)ival-pow2: 2.0ms (32% of total)ival-cosu: 1.0ms (16% of total)ival-mult!: 1.0ms (16% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 20.0ms | 7.554308217590264e-71 | 4.1857403279331845e-66 |
| 14.0ms | 128× | 0 | valid |
Compiled 528 to 352 computations (33.3% saved)
ival-cosu: 3.0ms (28.9% of total)ival-sinu: 3.0ms (28.9% of total)ival-pow2: 2.0ms (19.2% of total)ival-mult!: 1.0ms (9.6% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 19.0ms | 9.653692759905723e+132 | 1.8598826485764703e+135 |
| 15.0ms | 112× | 0 | valid |
Compiled 500 to 338 computations (32.4% saved)
ival-cosu: 3.0ms (32.6% of total)ival-sinu: 3.0ms (32.6% of total)ival-pow2: 2.0ms (21.7% of total)ival-mult!: 1.0ms (10.9% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 9.653692759905723e+132 | 1.8598826485764703e+135 |
Compiled 500 to 338 computations (32.4% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 9.185253988986722e+303 | +inf |
Compiled 24 to 21 computations (12.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 9.185253988986722e+303 | +inf |
Compiled 24 to 21 computations (12.5% saved)
| 1× | fuel |
Compiled 534 to 100 computations (81.3% saved)
(abs angle)
(abs b)
(abs a)
Compiled 4 339 to 2 017 computations (53.5% saved)
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