Curve intersection, scale width based on ribbon orientation

Time bar (total: 4.5s)

start0.0ms (0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage

analyze283.0ms (6.3%)

Memory
-41.9MiB live, 408.8MiB allocated; 118ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%0.8%99.2%0%0%0%0
0%0%0.8%99.2%0%0%0%1
0%0%0.8%99.2%0%0%0%2
0%0%0.8%99.2%0%0%0%3
0%0%0.8%99.2%0%0%0%4
0%0%0.8%99.2%0%0%0%5
16.7%0.1%0.5%99.2%0%0.2%0%6
25%0.1%0.4%99.2%0%0.2%0%7
25%0.1%0.4%99.2%0%0.2%0%8
25%0.1%0.4%99.2%0%0.2%0%9
45%0.2%0.3%99.2%0%0.3%0%10
52.5%0.3%0.2%99.2%0%0.3%0%11
52.5%0.3%0.2%99.2%0%0.3%0%12
Compiler

Compiled 59 to 39 computations (33.9% saved)

sample1.5s (33.6%)

Memory
35.3MiB live, 2 843.6MiB allocated; 367ms collecting garbage
Samples
762.0ms8 254×0valid
396.0ms2 074×0invalid
0.0ms1valid
Precisions
Click to see histograms. Total time spent on operations: 831.0ms
ival-sin: 423.0ms (50.9% of total)
ival-mult!: 263.0ms (31.6% of total)
ival-div!: 59.0ms (7.1% of total)
ival-sub!: 36.0ms (4.3% of total)
ival-add!: 23.0ms (2.8% of total)
ival-<=: 15.0ms (1.8% of total)
ival-and: 9.0ms (1.1% of total)
adjust: 2.0ms (0.2% of total)
ival-assert: 1.0ms (0.1% of total)
Bogosity

preprocess34.0ms (0.8%)

Memory
12.5MiB live, 64.4MiB allocated; 10ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
0107327
1364316
21321271
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
97.2%
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
Symmetry

(abs normAngle)

Compiler

Compiled 50 to 34 computations (32% saved)

series77.0ms (1.7%)

Memory
-44.1MiB live, 151.2MiB allocated; 21ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05743271
Stop Event
iter-limit
Counts
17 → 87
Calls
Call 1
Inputs
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
u
normAngle
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
n0_i
(*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i)
(*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 u normAngle))
(*.f32 u normAngle)
n1_i
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (fma.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/5040 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))))))) u)))
#s(approx normAngle normAngle)
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 7/360 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 7/360 binary32) (*.f32 #s(literal 31/15120 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) normAngle))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/120 binary32) (*.f32 #s(literal -1/5040 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1/6 binary32))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 n1_i u))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 u #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))) (fma.f32 #s(literal -1/5040 binary32) u (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle u))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32)))))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 5 binary32)))))))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
#s(approx (sin normAngle) (sin.f32 normAngle))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (sin (* u normAngle)) (sin.f32 (*.f32 normAngle u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle (*.f32 u (cos.f32 normAngle))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))))))))))
#s(approx (* (- 1 u) normAngle) (+.f32 normAngle (*.f32 #s(literal -1 binary32) (*.f32 normAngle u))))
#s(approx (- 1 u) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 5 binary32))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (pow.f32 normAngle #s(literal 5 binary32)) (sin.f32 normAngle)))))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 5 binary32))))))))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle u)))
#s(approx (* (- 1 u) normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) u))
#s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1 binary32) (/.f32 normAngle u))))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n0_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))))
#s(approx n1_i n1_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n1_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))))
Calls

12 calls:

TimeVariablePoint
9.0ms
normAngle
0
8.0ms
u
inf
5.0ms
normAngle
-inf
4.0ms
u
0
4.0ms
normAngle
inf

rewrite130.0ms (2.9%)

Memory
45.3MiB live, 227.8MiB allocated; 23ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
017101
02989
19789
231186
3129786
0435185
Stop Event
iter-limit
node-limit
iter-limit
Counts
17 → 869
Calls
Call 1
Inputs
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
u
normAngle
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
n0_i
(*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i)
(*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 u normAngle))
(*.f32 u normAngle)
n1_i
Outputs
(*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (*.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (/.f32 n0_i (sin.f32 normAngle))) (*.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u))))) (*.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u))))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u))))) (*.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u))))
(*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (*.f32 (/.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (sin.f32 normAngle)) n1_i) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u))) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))))
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (fma.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)) (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)) (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i) (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)) (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i) (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)) (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)) (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i) (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (*.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i) (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i) (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i) (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i) (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i) (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (neg.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (neg.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
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(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u)))
(*.f32 #s(literal 1 binary32) (/.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 1 binary32)))
(*.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))
(/.f32 (neg.f32 (*.f32 #s(literal 2 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))) #s(literal -2 binary32))
(/.f32 (neg.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (neg.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 normAngle)))))
(/.f32 (neg.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (*.f32 normAngle u)))) (neg.f32 (*.f32 #s(literal 2 binary32) (sin.f32 normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle))) #s(literal 2 binary32))
(/.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (*.f32 (neg.f32 u) normAngle))) (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (*.f32 normAngle u))) (*.f32 #s(literal 2 binary32) (sin.f32 normAngle)))
(/.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle))
(/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (neg.f32 normAngle)) (sin.f32 (*.f32 (neg.f32 u) normAngle))))
(/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 normAngle) (sin.f32 (*.f32 normAngle u))))
(fma.f32 (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)) (sin.f32 (*.f32 (neg.f32 u) normAngle)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)) (sin.f32 (*.f32 (neg.f32 u) normAngle)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 #s(literal 2 binary32) (/.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 2 binary32)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 #s(literal 2 binary32) (/.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 2 binary32)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (sin.f32 normAngle)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (sin.f32 normAngle)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 1 binary32) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 1 binary32) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 #s(literal 1 binary32) (/.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 1 binary32)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 #s(literal 1 binary32) (/.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 1 binary32)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(neg.f32 (/.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (sin.f32 normAngle)))
(*.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32)) #s(literal 1 binary32))
(*.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)) #s(literal 2 binary32))
(*.f32 #s(literal 2 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)))
(*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32))
(*.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32)))
(*.f32 #s(literal 1 binary32) (sin.f32 (*.f32 normAngle u)))
(/.f32 (+.f32 (pow.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 3 binary32)) (pow.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) #s(literal 3 binary32))) (fma.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 (*.f32 normAngle u)) (-.f32 (*.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32))) (*.f32 (sin.f32 (*.f32 normAngle u)) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32))))))
(/.f32 (+.f32 (pow.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 3 binary32)) (pow.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) #s(literal 3 binary32))) (fma.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 (*.f32 normAngle u)) (-.f32 (*.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u)))) (*.f32 (sin.f32 (*.f32 normAngle u)) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u)))))))
(/.f32 (neg.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32))) #s(literal -2 binary32))
(/.f32 (neg.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (*.f32 normAngle u)))) #s(literal -2 binary32))
(/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)) #s(literal 2 binary32))
(/.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (*.f32 normAngle u))) #s(literal 2 binary32))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32)) #s(literal 1 binary32) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32)) #s(literal 1 binary32) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)) #s(literal 2 binary32) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)) #s(literal 2 binary32) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(fma.f32 #s(literal 2 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(fma.f32 #s(literal 2 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(fma.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(fma.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(fma.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32)) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(fma.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32)) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(fma.f32 #s(literal 1 binary32) (sin.f32 (*.f32 normAngle u)) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(fma.f32 #s(literal 1 binary32) (sin.f32 (*.f32 normAngle u)) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(sin.f32 (neg.f32 (fma.f32 normAngle u (PI.f32))))
(sin.f32 (+.f32 (fma.f32 normAngle u (PI.f32)) (PI.f32)))
(sin.f32 (fma.f32 (neg.f32 u) normAngle (PI.f32)))
(sin.f32 (neg.f32 (*.f32 (neg.f32 u) normAngle)))
(sin.f32 (*.f32 normAngle u))
(+.f32 (sin.f32 (*.f32 normAngle u)) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(+.f32 (sin.f32 (*.f32 normAngle u)) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(cos.f32 (+.f32 (fma.f32 normAngle u (PI.f32)) (*.f32 (PI.f32) #s(literal 1/2 binary32))))
(cos.f32 (fma.f32 (neg.f32 u) normAngle (*.f32 (PI.f32) #s(literal 1/2 binary32))))
(cos.f32 (+.f32 (fma.f32 normAngle u (*.f32 (PI.f32) #s(literal 1/2 binary32))) (PI.f32)))
(neg.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)))
(*.f32 normAngle u)
(*.f32 u normAngle)
n1_i

eval93.0ms (2.1%)

Memory
-19.1MiB live, 215.0MiB allocated; 28ms collecting garbage
Compiler

Compiled 31 585 to 3 926 computations (87.6% saved)

prune22.0ms (0.5%)

Memory
10.5MiB live, 57.6MiB allocated; 4ms collecting garbage
Pruning

12 alts after pruning (12 fresh and 0 done)

PrunedKeptTotal
New93412946
Fresh000
Picked101
Done000
Total93512947
Accuracy
100.0%
Counts
947 → 12
Alt Table
Click to see full alt table
StatusAccuracyProgram
97.6%
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) n1_i (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
74.8%
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (sin.f32 normAngle))
97.3%
(+.f32 (*.f32 (/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 normAngle) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
97.3%
(+.f32 (*.f32 (*.f32 (sin.f32 (-.f32 normAngle (*.f32 normAngle u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
97.1%
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (/.f32 (-.f32 (pow.f32 #s(literal 1 binary32) #s(literal 3 binary32)) (pow.f32 u #s(literal 3 binary32))) (fma.f32 #s(literal 1 binary32) #s(literal 1 binary32) (fma.f32 u u (*.f32 #s(literal 1 binary32) u)))) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
97.7%
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
97.2%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
80.5%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
99.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
98.1%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
86.5%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
47.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Compiler

Compiled 768 to 518 computations (32.6% saved)

series225.0ms (5%)

Memory
-11.9MiB live, 419.3MiB allocated; 127ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0140012104
Stop Event
iter-limit
Counts
53 → 279
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
n0_i
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
u
(fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
n1_i
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))
(pow.f32 normAngle #s(literal 2 binary32))
normAngle
#s(literal 2 binary32)
(-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
(fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))))
#s(literal -1/6 binary32)
(*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))
(pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))
#s(literal 3 binary32)
(*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))
(*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))
(pow.f32 u #s(literal 3 binary32))
(fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
(*.f32 n0_i (-.f32 #s(literal 1 binary32) u))
(*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))
(*.f32 n1_i u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i)
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32))
(*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i)
(*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 u normAngle))
(*.f32 u normAngle)
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
(+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
(*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))
(fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))
#s(literal -1 binary32)
(/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle))
(*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle)))
(*.f32 normAngle (cos.f32 normAngle))
(cos.f32 normAngle)
(/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))
(*.f32 n1_i normAngle)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (fma.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n1_i u))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (pow normAngle 2) (pow.f32 normAngle #s(literal 2 binary32)))
#s(approx normAngle normAngle)
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/5040 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 u #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))) (fma.f32 #s(literal -1/5040 binary32) u (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle u))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32)))))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 5 binary32)))))))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))))))))))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 7/360 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 7/360 binary32) (*.f32 #s(literal 31/15120 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) normAngle))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/120 binary32) (*.f32 #s(literal -1/5040 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1/6 binary32))))))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))))))) u)))
#s(approx (+ n0_i (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (+ n0_i (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))))) (+.f32 n0_i (fma.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i))) (*.f32 #s(literal -1/6 binary32) n1_i)))))))
#s(approx (+ n0_i (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))))) (+.f32 n0_i (fma.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i))) (*.f32 #s(literal -1/6 binary32) n1_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal 1/24 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 #s(literal 1/120 binary32) n0_i)))) (fma.f32 #s(literal -1/36 binary32) n1_i (*.f32 #s(literal 1/120 binary32) n1_i))))))))))
#s(approx (+ n0_i (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))))) (+.f32 n0_i (fma.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i))) (*.f32 #s(literal -1/6 binary32) n1_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal 1/24 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 #s(literal 1/120 binary32) n0_i)))) (fma.f32 #s(literal -1/36 binary32) n1_i (*.f32 #s(literal 1/120 binary32) n1_i))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal -1/720 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/24 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 #s(literal 1/120 binary32) n0_i))) (fma.f32 #s(literal -1/5040 binary32) n0_i (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i))))))) (fma.f32 #s(literal -1/5040 binary32) n1_i (fma.f32 #s(literal 1/720 binary32) n1_i (*.f32 #s(literal 1/6 binary32) (fma.f32 #s(literal -1/36 binary32) n1_i (*.f32 #s(literal 1/120 binary32) n1_i)))))))))))))))
#s(approx (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle)))) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(approx (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle)))) (fma.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i))) (*.f32 #s(literal -1/6 binary32) n1_i))))))
#s(approx (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle)))) (fma.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i))) (*.f32 #s(literal -1/6 binary32) n1_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal 1/24 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 #s(literal 1/120 binary32) n0_i)))) (fma.f32 #s(literal -1/36 binary32) n1_i (*.f32 #s(literal 1/120 binary32) n1_i)))))))))
#s(approx (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle)))) (fma.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i))) (*.f32 #s(literal -1/6 binary32) n1_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal 1/24 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 #s(literal 1/120 binary32) n0_i)))) (fma.f32 #s(literal -1/36 binary32) n1_i (*.f32 #s(literal 1/120 binary32) n1_i))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal -1/720 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/24 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 #s(literal 1/120 binary32) n0_i))) (fma.f32 #s(literal -1/5040 binary32) n0_i (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i))))))) (fma.f32 #s(literal -1/5040 binary32) n1_i (fma.f32 #s(literal 1/720 binary32) n1_i (*.f32 #s(literal 1/6 binary32) (fma.f32 #s(literal -1/36 binary32) n1_i (*.f32 #s(literal 1/120 binary32) n1_i))))))))))))))
#s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))
#s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i))) (*.f32 #s(literal -1/6 binary32) n1_i))))))
#s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal 1/24 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 #s(literal 1/120 binary32) n0_i)))) (fma.f32 #s(literal -1/36 binary32) n1_i (*.f32 #s(literal 1/120 binary32) n1_i))))) (*.f32 #s(literal -1/6 binary32) n1_i))))))
#s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal 1/24 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 #s(literal 1/120 binary32) n0_i))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (*.f32 #s(literal -1/720 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/24 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 #s(literal 1/120 binary32) n0_i))) (fma.f32 #s(literal -1/5040 binary32) n0_i (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i))))))) (fma.f32 #s(literal -1/5040 binary32) n1_i (fma.f32 #s(literal 1/720 binary32) n1_i (*.f32 #s(literal 1/6 binary32) (fma.f32 #s(literal -1/36 binary32) n1_i (*.f32 #s(literal 1/120 binary32) n1_i)))))))) (fma.f32 #s(literal -1/36 binary32) n1_i (*.f32 #s(literal 1/120 binary32) n1_i))))) (*.f32 #s(literal -1/6 binary32) n1_i))))))
#s(approx (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle)) n0_i)
#s(approx (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle)) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)))))
#s(approx (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle)) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/24 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 #s(literal 1/120 binary32) n0_i))))) (*.f32 #s(literal -1/6 binary32) n0_i)))))
#s(approx (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle)) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/24 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/720 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/24 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 #s(literal 1/120 binary32) n0_i))) (fma.f32 #s(literal -1/5040 binary32) n0_i (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n0_i)) (*.f32 #s(literal 1/120 binary32) n0_i))))) (*.f32 #s(literal -1/6 binary32) n0_i)))))
#s(approx (* n0_i (* normAngle (cos normAngle))) (*.f32 n0_i normAngle))
#s(approx (* n0_i (* normAngle (cos normAngle))) (*.f32 normAngle (+.f32 n0_i (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (* n0_i (* normAngle (cos normAngle))) (*.f32 normAngle (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/24 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (* n0_i (* normAngle (cos normAngle))) (*.f32 normAngle (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/720 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/24 binary32) n0_i))))))))
#s(approx (* normAngle (cos normAngle)) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (* normAngle (cos normAngle)) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/24 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/2 binary32))))))
#s(approx (* normAngle (cos normAngle)) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/24 binary32) (*.f32 #s(literal -1/720 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1/2 binary32))))))
#s(approx (cos normAngle) #s(literal 1 binary32))
#s(approx (cos normAngle) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))
#s(approx (cos normAngle) (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/24 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/2 binary32)))))
#s(approx (cos normAngle) (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/24 binary32) (*.f32 #s(literal -1/720 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1/2 binary32)))))
#s(approx (/ (* n1_i normAngle) (sin normAngle)) n1_i)
#s(approx (/ (* n1_i normAngle) (sin normAngle)) (+.f32 n1_i (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (/ (* n1_i normAngle) (sin normAngle)) (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/36 binary32) n1_i (*.f32 #s(literal 1/120 binary32) n1_i)))) (*.f32 #s(literal -1/6 binary32) n1_i)))))
#s(approx (/ (* n1_i normAngle) (sin normAngle)) (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) n1_i (fma.f32 #s(literal 1/720 binary32) n1_i (*.f32 #s(literal 1/6 binary32) (fma.f32 #s(literal -1/36 binary32) n1_i (*.f32 #s(literal 1/120 binary32) n1_i))))))) (fma.f32 #s(literal -1/36 binary32) n1_i (*.f32 #s(literal 1/120 binary32) n1_i)))) (*.f32 #s(literal -1/6 binary32) n1_i)))))
#s(approx (* n1_i normAngle) (*.f32 n1_i normAngle))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32)))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (sin (* u normAngle)) (sin.f32 (*.f32 normAngle u)))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
#s(approx (sin normAngle) (sin.f32 normAngle))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
#s(approx (+ n0_i (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))))) (*.f32 normAngle (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (cos.f32 normAngle)) (sin.f32 normAngle)) (/.f32 n1_i (sin.f32 normAngle))))))
#s(approx (+ n0_i (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))))) (*.f32 normAngle (fma.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (cos.f32 normAngle)) (sin.f32 normAngle)) (/.f32 n1_i (sin.f32 normAngle))) (/.f32 n0_i normAngle))))
#s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (*.f32 normAngle (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (cos.f32 normAngle)) (sin.f32 normAngle)) (/.f32 n1_i (sin.f32 normAngle)))))
#s(approx (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle)) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)))
#s(approx (* n0_i (* normAngle (cos normAngle))) (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))))
#s(approx (* normAngle (cos normAngle)) (*.f32 normAngle (cos.f32 normAngle)))
#s(approx (cos normAngle) (cos.f32 normAngle))
#s(approx (/ (* n1_i normAngle) (sin normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))
#s(approx (+ n0_i (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))))) (*.f32 #s(literal -1 binary32) (*.f32 normAngle (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 n1_i (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (cos.f32 normAngle)) (sin.f32 normAngle)))))))
#s(approx (+ n0_i (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))))) (*.f32 #s(literal -1 binary32) (*.f32 normAngle (fma.f32 #s(literal -1 binary32) (/.f32 n0_i normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 n1_i (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (cos.f32 normAngle)) (sin.f32 normAngle))))))))
#s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (*.f32 #s(literal -1 binary32) (*.f32 normAngle (fma.f32 #s(literal -1 binary32) (/.f32 n1_i (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (cos.f32 normAngle)) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (- 1 u) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 u (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1/6 binary32) n0_i))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (*.f32 n0_i u))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 u (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (+.f32 n0_i (*.f32 #s(literal -3 binary32) (*.f32 n0_i u))))
#s(approx (* n0_i (pow (- 1 u) 3)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -3 binary32) n0_i (*.f32 #s(literal 3 binary32) (*.f32 n0_i u))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))))))
#s(approx (pow (- 1 u) 3) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -3 binary32) u)))
#s(approx (pow (- 1 u) 3) (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (*.f32 #s(literal 3 binary32) u) #s(literal 3 binary32)))))
#s(approx (pow (- 1 u) 3) (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 3 binary32)))))
#s(approx (* -1/6 (* n1_i (pow u 3))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))))
#s(approx (* n1_i (pow u 3)) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))
#s(approx (pow u 3) (pow.f32 u #s(literal 3 binary32)))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (* n0_i (- 1 u)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (*.f32 n0_i u))))
#s(approx (* -1/6 (* n1_i u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 5 binary32))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (pow.f32 normAngle #s(literal 5 binary32)) (sin.f32 normAngle)))))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 5 binary32))))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle (*.f32 u (cos.f32 normAngle))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))))))))))
#s(approx (* (- 1 u) normAngle) (+.f32 normAngle (*.f32 #s(literal -1 binary32) (*.f32 normAngle u))))
#s(approx (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle)))) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) u))
#s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (fma.f32 #s(literal 1/6 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))) (fma.f32 #s(literal -1/6 binary32) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (fma.f32 #s(literal 1/6 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (fma.f32 #s(literal 1/6 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (pow.f32 u #s(literal 3 binary32)))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u)))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal 3 binary32) (/.f32 n0_i u) (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))))))))
#s(approx (pow (- 1 u) 3) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))))
#s(approx (pow (- 1 u) 3) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u)) #s(literal 1 binary32))))
#s(approx (pow (- 1 u) 3) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u)) (+.f32 #s(literal 1 binary32) (/.f32 #s(literal 3 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (pow (- 1 u) 3) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 3 binary32)))) (+.f32 #s(literal 1 binary32) (/.f32 #s(literal 3 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 n0_i u) (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (* n0_i (- 1 u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i u)))
#s(approx (* n0_i (- 1 u)) (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle u)))
#s(approx (* (- 1 u) normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))
#s(approx (+ n0_i (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))))) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (+.f32 (/.f32 n0_i u) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (fma.f32 #s(literal 1/6 binary32) n1_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i u)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))) u) (*.f32 #s(literal -1/2 binary32) n0_i)) u) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i u))) u) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i u))) u) (*.f32 #s(literal -1/2 binary32) n0_i)) u) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -3 binary32) (/.f32 n0_i u))))))
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#s(approx (pow (- 1 u) 3) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u))))))
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#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n0_i (fma.f32 #s(literal 1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i u)))))))
#s(approx (* n0_i (- 1 u)) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 n0_i u))))))
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#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))))
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#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (fma.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
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#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
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#s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))
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#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 n0_i (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i))))
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#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) n0_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))))
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#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
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#s(approx (+ n0_i (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))))) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle))))))
#s(approx (+ n0_i (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))))) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 normAngle)))))))
#s(approx (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle)))) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle))))
#s(approx (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle)))) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 normAngle))))))
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#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal 1/6 binary32) u)))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32)))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal 1/6 binary32) u (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))))
#s(approx (+ n0_i (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))) n1_i))))))
#s(approx (* u (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (*.f32 n1_i (sin.f32 normAngle)))))))
#s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 normAngle (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (*.f32 n1_i (sin.f32 normAngle)))))))
Calls

12 calls:

TimeVariablePoint
25.0ms
n1_i
inf
15.0ms
normAngle
inf
12.0ms
normAngle
-inf
10.0ms
u
inf
10.0ms
normAngle
0

rewrite213.0ms (4.7%)

Memory
27.5MiB live, 312.2MiB allocated; 71ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
065624
0110576
1441554
21795541
04228522
Stop Event
iter-limit
node-limit
iter-limit
Counts
53 → 953
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
n0_i
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
u
(fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
n1_i
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))
(pow.f32 normAngle #s(literal 2 binary32))
normAngle
#s(literal 2 binary32)
(-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
(fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))))
#s(literal -1/6 binary32)
(*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))
(pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))
#s(literal 3 binary32)
(*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))
(*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))
(pow.f32 u #s(literal 3 binary32))
(fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
(*.f32 n0_i (-.f32 #s(literal 1 binary32) u))
(*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))
(*.f32 n1_i u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i)
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32))
(*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i)
(*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 u normAngle))
(*.f32 u normAngle)
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
(+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
(*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))
(fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))
#s(literal -1 binary32)
(/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle))
(*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle)))
(*.f32 normAngle (cos.f32 normAngle))
(cos.f32 normAngle)
(/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))
(*.f32 n1_i normAngle)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)))) (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)))
(*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (-.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) (*.f32 n1_i u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(/.f32 (-.f32 (*.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))) (*.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)))) (+.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle))))
(/.f32 (-.f32 (*.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)) (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u))) (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i))) (+.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)) (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i)))
(/.f32 (-.f32 (*.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)) (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u))) (*.f32 (*.f32 (neg.f32 n0_i) (-.f32 #s(literal 1 binary32) u)) (*.f32 (neg.f32 n0_i) (-.f32 #s(literal 1 binary32) u)))) (+.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)) (*.f32 (neg.f32 n0_i) (-.f32 #s(literal 1 binary32) u))))
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n0_i
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#s(literal 1 binary32)
u
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n1_i
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normAngle
#s(literal 2 binary32)
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(fma.f32 (/.f32 normAngle (sin.f32 normAngle)) n1_i (/.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)))
(fma.f32 (*.f32 (neg.f32 normAngle) n1_i) (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)) (/.f32 (neg.f32 (*.f32 (/.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (sin.f32 normAngle)) (sin.f32 normAngle))) (sin.f32 normAngle)))
(fma.f32 (*.f32 (neg.f32 normAngle) n1_i) (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)) (/.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)))
(fma.f32 (*.f32 n1_i normAngle) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (/.f32 (neg.f32 (*.f32 (/.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (sin.f32 normAngle)) (sin.f32 normAngle))) (sin.f32 normAngle)))
(fma.f32 (*.f32 n1_i normAngle) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (/.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)))
(fma.f32 (/.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (sin.f32 normAngle)) #s(literal -1 binary32) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))
(fma.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) #s(literal -1 binary32)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))
(fma.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (neg.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))
(fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))
(fma.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (*.f32 n1_i normAngle) (/.f32 (neg.f32 (*.f32 (/.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (sin.f32 normAngle)) (sin.f32 normAngle))) (sin.f32 normAngle)))
(fma.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (*.f32 n1_i normAngle) (/.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)))
(fma.f32 n1_i (/.f32 normAngle (sin.f32 normAngle)) (/.f32 (neg.f32 (*.f32 (/.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (sin.f32 normAngle)) (sin.f32 normAngle))) (sin.f32 normAngle)))
(fma.f32 n1_i (/.f32 normAngle (sin.f32 normAngle)) (/.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)))
(fma.f32 n0_i (*.f32 (*.f32 (cos.f32 normAngle) (/.f32 normAngle (sin.f32 normAngle))) #s(literal -1 binary32)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))
(fma.f32 n0_i (neg.f32 (*.f32 (cos.f32 normAngle) (/.f32 normAngle (sin.f32 normAngle)))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))
(fma.f32 normAngle (/.f32 n1_i (sin.f32 normAngle)) (/.f32 (neg.f32 (*.f32 (/.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (sin.f32 normAngle)) (sin.f32 normAngle))) (sin.f32 normAngle)))
(fma.f32 normAngle (/.f32 n1_i (sin.f32 normAngle)) (/.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)))
(fma.f32 normAngle (/.f32 (*.f32 #s(literal 1 binary32) n1_i) (sin.f32 normAngle)) (/.f32 (neg.f32 (*.f32 (/.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (sin.f32 normAngle)) (sin.f32 normAngle))) (sin.f32 normAngle)))
(fma.f32 normAngle (/.f32 (*.f32 #s(literal 1 binary32) n1_i) (sin.f32 normAngle)) (/.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)))
(+.f32 (/.f32 (*.f32 (/.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)) (sin.f32 (neg.f32 normAngle))) (sin.f32 (neg.f32 normAngle))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))
(+.f32 (/.f32 (*.f32 (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)) (sin.f32 normAngle)) (sin.f32 normAngle)) (/.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)))
(+.f32 (/.f32 (*.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 (neg.f32 normAngle))) (*.f32 (sin.f32 normAngle) (sin.f32 (neg.f32 normAngle)))) (/.f32 (*.f32 (*.f32 (neg.f32 normAngle) n1_i) (sin.f32 normAngle)) (*.f32 (sin.f32 normAngle) (sin.f32 (neg.f32 normAngle)))))
(+.f32 (/.f32 (*.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 (neg.f32 normAngle))) (*.f32 (sin.f32 normAngle) (sin.f32 (neg.f32 normAngle)))) (/.f32 (*.f32 (sin.f32 normAngle) (*.f32 (neg.f32 normAngle) n1_i)) (*.f32 (sin.f32 normAngle) (sin.f32 (neg.f32 normAngle)))))
(+.f32 (/.f32 (*.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)) (-.f32 #s(literal 1/2 binary32) (*.f32 #s(literal 1/2 binary32) (cos.f32 (*.f32 #s(literal 2 binary32) normAngle))))) (/.f32 (*.f32 (sin.f32 normAngle) (*.f32 n1_i normAngle)) (-.f32 #s(literal 1/2 binary32) (*.f32 #s(literal 1/2 binary32) (cos.f32 (*.f32 #s(literal 2 binary32) normAngle))))))
(+.f32 (/.f32 (*.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)) (-.f32 #s(literal 1/2 binary32) (*.f32 #s(literal 1/2 binary32) (cos.f32 (*.f32 #s(literal 2 binary32) normAngle))))) (/.f32 (*.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)) (-.f32 #s(literal 1/2 binary32) (*.f32 #s(literal 1/2 binary32) (cos.f32 (*.f32 #s(literal 2 binary32) normAngle))))))
(+.f32 (/.f32 (*.f32 (*.f32 (neg.f32 normAngle) n1_i) (sin.f32 normAngle)) (*.f32 (sin.f32 (neg.f32 normAngle)) (sin.f32 normAngle))) (/.f32 (*.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 (neg.f32 normAngle))) (*.f32 (sin.f32 (neg.f32 normAngle)) (sin.f32 normAngle))))
(+.f32 (/.f32 (*.f32 (*.f32 (neg.f32 normAngle) n1_i) (sin.f32 normAngle)) (*.f32 (sin.f32 (neg.f32 normAngle)) (sin.f32 normAngle))) (/.f32 (*.f32 (sin.f32 (neg.f32 normAngle)) (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)))) (*.f32 (sin.f32 (neg.f32 normAngle)) (sin.f32 normAngle))))
(+.f32 (/.f32 (*.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)) (-.f32 #s(literal 1/2 binary32) (*.f32 #s(literal 1/2 binary32) (cos.f32 (*.f32 #s(literal 2 binary32) normAngle))))) (/.f32 (*.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)) (-.f32 #s(literal 1/2 binary32) (*.f32 #s(literal 1/2 binary32) (cos.f32 (*.f32 #s(literal 2 binary32) normAngle))))))
(+.f32 (/.f32 (*.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)) (-.f32 #s(literal 1/2 binary32) (*.f32 #s(literal 1/2 binary32) (cos.f32 (*.f32 #s(literal 2 binary32) normAngle))))) (/.f32 (*.f32 (sin.f32 normAngle) (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)))) (-.f32 #s(literal 1/2 binary32) (*.f32 #s(literal 1/2 binary32) (cos.f32 (*.f32 #s(literal 2 binary32) normAngle))))))
(+.f32 (/.f32 (neg.f32 (*.f32 (/.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (sin.f32 normAngle)) (sin.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))
(+.f32 (/.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))
(+.f32 (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)) (/.f32 (neg.f32 (*.f32 (/.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (sin.f32 normAngle)) (sin.f32 normAngle))) (sin.f32 normAngle)))
(+.f32 (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)) (/.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)))
(neg.f32 (/.f32 (-.f32 (*.f32 n1_i normAngle) (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 (neg.f32 normAngle))))
#s(literal -1 binary32)
(*.f32 (*.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) #s(literal 1 binary32)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(*.f32 (*.f32 n0_i normAngle) (*.f32 (cos.f32 normAngle) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))))
(*.f32 (*.f32 n0_i normAngle) (/.f32 (cos.f32 normAngle) (sin.f32 normAngle)))
(*.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)))
(*.f32 (*.f32 (cos.f32 normAngle) (/.f32 normAngle (sin.f32 normAngle))) n0_i)
(*.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(*.f32 (*.f32 (cos.f32 normAngle) normAngle) (/.f32 n0_i (sin.f32 normAngle)))
(*.f32 (*.f32 (cos.f32 normAngle) normAngle) (/.f32 (*.f32 #s(literal 1 binary32) n0_i) (sin.f32 normAngle)))
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)))
(*.f32 n0_i (*.f32 (cos.f32 normAngle) (/.f32 normAngle (sin.f32 normAngle))))
(/.f32 (neg.f32 (*.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) #s(literal 1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (neg.f32 (neg.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))))) (neg.f32 (sin.f32 (neg.f32 (neg.f32 normAngle)))))
(/.f32 (*.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) #s(literal 1 binary32)) (sin.f32 normAngle))
(/.f32 (*.f32 #s(literal 1 binary32) (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle))
(/.f32 (neg.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)))) (sin.f32 (neg.f32 (neg.f32 normAngle))))
(/.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)) (sin.f32 normAngle))
(/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (neg.f32 normAngle)) (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle)))))
(/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 normAngle) (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))))
(neg.f32 (/.f32 (neg.f32 (*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))) (sin.f32 normAngle)))
(*.f32 (*.f32 n0_i (cos.f32 normAngle)) normAngle)
(*.f32 (*.f32 n0_i normAngle) (cos.f32 normAngle))
(*.f32 (*.f32 (cos.f32 normAngle) normAngle) n0_i)
(*.f32 (cos.f32 normAngle) (*.f32 n0_i normAngle))
(*.f32 n0_i (*.f32 (cos.f32 normAngle) normAngle))
(*.f32 normAngle (*.f32 (cos.f32 normAngle) n0_i))
(*.f32 (cos.f32 normAngle) normAngle)
(*.f32 normAngle (cos.f32 normAngle))
(/.f32 (+.f32 (pow.f32 (*.f32 (sin.f32 normAngle) #s(literal 0 binary32)) #s(literal 3 binary32)) (pow.f32 (*.f32 (cos.f32 normAngle) #s(literal 1 binary32)) #s(literal 3 binary32))) (fma.f32 (*.f32 (sin.f32 normAngle) #s(literal 0 binary32)) (*.f32 (sin.f32 normAngle) #s(literal 0 binary32)) (-.f32 (*.f32 (*.f32 (cos.f32 normAngle) #s(literal 1 binary32)) (*.f32 (cos.f32 normAngle) #s(literal 1 binary32))) (*.f32 (*.f32 (sin.f32 normAngle) #s(literal 0 binary32)) (*.f32 (cos.f32 normAngle) #s(literal 1 binary32))))))
(-.f32 (*.f32 (sin.f32 normAngle) #s(literal 0 binary32)) (*.f32 (cos.f32 normAngle) (sin.f32 (neg.f32 (*.f32 (PI.f32) #s(literal 1/2 binary32))))))
(fma.f32 (sin.f32 (fabs.f32 normAngle)) #s(literal 0 binary32) (*.f32 (cos.f32 normAngle) #s(literal 1 binary32)))
(fma.f32 (sin.f32 (neg.f32 normAngle)) #s(literal 0 binary32) (*.f32 (cos.f32 normAngle) #s(literal 1 binary32)))
(fma.f32 (sin.f32 normAngle) #s(literal 0 binary32) (*.f32 (cos.f32 normAngle) #s(literal 1 binary32)))
(fma.f32 #s(literal 1 binary32) (cos.f32 normAngle) (*.f32 #s(literal 0 binary32) (sin.f32 normAngle)))
(sin.f32 (+.f32 (neg.f32 (neg.f32 normAngle)) (*.f32 (PI.f32) #s(literal 1/2 binary32))))
(sin.f32 (+.f32 (neg.f32 (fabs.f32 normAngle)) (*.f32 (PI.f32) #s(literal 1/2 binary32))))
(sin.f32 (+.f32 (neg.f32 normAngle) (*.f32 (PI.f32) #s(literal 1/2 binary32))))
(sin.f32 (+.f32 (fabs.f32 normAngle) (*.f32 (PI.f32) #s(literal 1/2 binary32))))
(sin.f32 (fma.f32 (PI.f32) #s(literal 1/2 binary32) normAngle))
(+.f32 (*.f32 (sin.f32 (neg.f32 normAngle)) #s(literal 0 binary32)) (*.f32 (cos.f32 normAngle) #s(literal 1 binary32)))
(+.f32 (*.f32 (sin.f32 (fabs.f32 normAngle)) #s(literal 0 binary32)) (*.f32 (cos.f32 normAngle) #s(literal 1 binary32)))
(+.f32 (*.f32 #s(literal 1 binary32) (cos.f32 normAngle)) (*.f32 #s(literal 0 binary32) (sin.f32 normAngle)))
(+.f32 (*.f32 (sin.f32 normAngle) #s(literal 0 binary32)) (*.f32 (cos.f32 normAngle) #s(literal 1 binary32)))
(cos.f32 (neg.f32 (neg.f32 (neg.f32 normAngle))))
(cos.f32 (neg.f32 (neg.f32 (fabs.f32 normAngle))))
(cos.f32 (neg.f32 (neg.f32 normAngle)))
(cos.f32 (neg.f32 (fabs.f32 normAngle)))
(cos.f32 (neg.f32 normAngle))
(cos.f32 (fabs.f32 normAngle))
(cos.f32 normAngle)
(*.f32 (*.f32 (*.f32 n1_i normAngle) #s(literal 1 binary32)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(*.f32 (/.f32 normAngle (sin.f32 normAngle)) n1_i)
(*.f32 (*.f32 (neg.f32 normAngle) n1_i) (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)))
(*.f32 (*.f32 n1_i normAngle) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (*.f32 n1_i normAngle))
(*.f32 n1_i (/.f32 normAngle (sin.f32 normAngle)))
(*.f32 normAngle (/.f32 n1_i (sin.f32 normAngle)))
(*.f32 normAngle (/.f32 (*.f32 #s(literal 1 binary32) n1_i) (sin.f32 normAngle)))
(/.f32 (neg.f32 (*.f32 (*.f32 n1_i normAngle) #s(literal -1 binary32))) (sin.f32 (neg.f32 (neg.f32 normAngle))))
(/.f32 (neg.f32 (*.f32 (*.f32 n1_i normAngle) #s(literal 1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (neg.f32 (neg.f32 (*.f32 (neg.f32 normAngle) n1_i))) (neg.f32 (sin.f32 (neg.f32 (neg.f32 normAngle)))))
(/.f32 (*.f32 (*.f32 n1_i normAngle) #s(literal -1 binary32)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (*.f32 (*.f32 n1_i normAngle) #s(literal 1 binary32)) (sin.f32 normAngle))
(/.f32 (neg.f32 (*.f32 (neg.f32 normAngle) n1_i)) (sin.f32 (neg.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 (neg.f32 normAngle) n1_i) (sin.f32 (neg.f32 normAngle)))
(/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))
(/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (neg.f32 normAngle)) (*.f32 (neg.f32 normAngle) n1_i)))
(/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 normAngle) (*.f32 n1_i normAngle)))
(neg.f32 (/.f32 (*.f32 (neg.f32 normAngle) n1_i) (sin.f32 normAngle)))
(*.f32 n1_i normAngle)
(*.f32 normAngle n1_i)

eval161.0ms (3.6%)

Memory
15.9MiB live, 292.0MiB allocated; 40ms collecting garbage
Compiler

Compiled 86 795 to 7 601 computations (91.2% saved)

prune85.0ms (1.9%)

Memory
-13.5MiB live, 87.9MiB allocated; 72ms collecting garbage
Pruning

22 alts after pruning (21 fresh and 1 done)

PrunedKeptTotal
New1 237201 257
Fresh617
Picked415
Done000
Total1 247221 269
Accuracy
100.0%
Counts
1 269 → 22
Alt Table
Click to see full alt table
StatusAccuracyProgram
98.1%
(fma.f32 (/.f32 (*.f32 #s(literal 1 binary32) n0_i) (sin.f32 normAngle)) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
98.4%
(fma.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
81.5%
(+.f32 (/.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) (sin.f32 normAngle)) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
97.0%
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
95.9%
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
95.9%
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
79.6%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) #s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))) n1_i))
81.9%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))) n1_i))
70.2%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle))))
99.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
99.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))))
98.1%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
61.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
55.4%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (-.f32 (pow.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) #s(literal 3 binary32)) (pow.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) #s(literal 3 binary32))) (fma.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) (*.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)))))))
88.8%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) #s(approx (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle)) n0_i) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
98.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u #s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (-.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) (*.f32 n1_i u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
36.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))
61.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))))
47.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Compiler

Compiled 2 645 to 1 444 computations (45.4% saved)

series180.0ms (4%)

Memory
13.7MiB live, 293.2MiB allocated; 36ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0169416802
Stop Event
iter-limit
Counts
63 → 357
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
u
n1_i
(fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
#s(literal -1/6 binary32)
(-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))
(fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
(*.f32 (*.f32 u u) u)
(*.f32 u u)
(*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32)))
(-.f32 u #s(literal 1 binary32))
#s(literal 1 binary32)
(*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)
(-.f32 #s(literal 1 binary32) u)
n0_i
(fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))
(*.f32 n1_i u)
(*.f32 normAngle normAngle)
normAngle
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
(*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
(+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))
(pow.f32 normAngle #s(literal 2 binary32))
#s(literal 2 binary32)
(-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))
(*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)))
(pow.f32 u #s(literal 3 binary32))
#s(literal 3 binary32)
(*.f32 #s(literal -1/6 binary32) u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
(fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
(*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
(-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))
(fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i))
#s(literal -1/2 binary32)
(*.f32 n0_i u)
(*.f32 #s(literal 1/2 binary32) n0_i)
#s(literal 1/2 binary32)
(fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))
(*.f32 #s(literal 1/6 binary32) n0_i)
#s(literal 1/6 binary32)
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
(*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))
(+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))
(*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (fma.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (* normAngle normAngle) (pow.f32 normAngle #s(literal 2 binary32)))
#s(approx normAngle normAngle)
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i u))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (fma.f32 n1_i u (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u)
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/5040 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))))))) u)))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 7/360 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 7/360 binary32) (*.f32 #s(literal 31/15120 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) normAngle))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/120 binary32) (*.f32 #s(literal -1/5040 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1/6 binary32))))))
#s(approx (+ 1 (* -1/6 (pow normAngle 2))) #s(literal 1 binary32))
#s(approx (+ 1 (* -1/6 (pow normAngle 2))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))
#s(approx (* -1/6 (pow normAngle 2)) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 u #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))) (fma.f32 #s(literal -1/5040 binary32) u (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32)))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (/.f32 u (pow.f32 normAngle #s(literal 2 binary32)))) (*.f32 #s(literal -1/6 binary32) u))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
#s(approx (sin normAngle) (sin.f32 normAngle))
#s(approx (* normAngle (+ 1 (* -1/6 (pow normAngle 2)))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32))))
#s(approx (* normAngle (+ 1 (* -1/6 (pow normAngle 2)))) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (-.f32 (/.f32 #s(literal 1 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))
#s(approx (+ 1 (* -1/6 (pow normAngle 2))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (/.f32 #s(literal 1 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (* normAngle (+ 1 (* -1/6 (pow normAngle 2)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (-.f32 #s(literal 1/6 binary32) (/.f32 #s(literal 1 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 #s(literal 3 binary32) (*.f32 n0_i u))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+.f32 n0_i (*.f32 #s(literal -3 binary32) (*.f32 n0_i u))))
#s(approx (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -3 binary32) n0_i (*.f32 #s(literal 3 binary32) (*.f32 n0_i u))))))
#s(approx (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))
#s(approx (* (* u u) u) (pow.f32 u #s(literal 3 binary32)))
#s(approx (* u u) (pow.f32 u #s(literal 2 binary32)))
#s(approx (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))))))
#s(approx (* (- u 1) (- u 1)) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -2 binary32) u)))
#s(approx (* (- u 1) (- u 1)) (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 u #s(literal 2 binary32)))))
#s(approx (- u 1) #s(literal -1 binary32))
#s(approx (- u 1) (-.f32 u #s(literal 1 binary32)))
#s(approx (* (- 1 u) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (*.f32 n0_i u))))
#s(approx (- 1 u) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))
#s(approx (+ (* (- 1 u) n0_i) (* n1_i u)) (+.f32 n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
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#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))
#s(approx (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 #s(literal 1/6 binary32) u))
#s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 u (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 2 binary32))))))
#s(approx (* -1/6 (pow u 3)) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))))
#s(approx (* -1/6 u) (*.f32 #s(literal -1/6 binary32) u))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 u (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
#s(approx (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
#s(approx (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (*.f32 #s(literal 1/2 binary32) n0_i))
#s(approx (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)))
#s(approx (* n0_i u) (*.f32 n0_i u))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle (*.f32 u (cos.f32 normAngle))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))))))))))
#s(approx (* (- 1 u) normAngle) (+.f32 normAngle (*.f32 #s(literal -1 binary32) (*.f32 normAngle u))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 5 binary32))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (pow.f32 normAngle #s(literal 5 binary32)) (sin.f32 normAngle)))))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))) (/.f32 n0_i (pow.f32 u #s(literal 3 binary32)))))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 #s(literal -1/6 binary32) (/.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u))))))
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#s(approx (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n1_i (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u)))))))
#s(approx (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n1_i (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal 3 binary32) (/.f32 n0_i u) (/.f32 n0_i (pow.f32 u #s(literal 3 binary32)))))))))
#s(approx (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (pow.f32 u #s(literal 3 binary32)))))
#s(approx (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u)))))
#s(approx (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u))))))
#s(approx (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal 3 binary32) (/.f32 n0_i u) (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))))))))
#s(approx (* (- u 1) (- u 1)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 2 binary32) (/.f32 #s(literal 1 binary32) u)))))
#s(approx (* (- u 1) (- u 1)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (-.f32 (+.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 2 binary32) (/.f32 #s(literal 1 binary32) u)))))
#s(approx (- u 1) (*.f32 u (-.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) u))))
#s(approx (* (- 1 u) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n0_i u)))
#s(approx (* (- 1 u) n0_i) (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) u))
#s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32))))
#s(approx (+ (* (- 1 u) n0_i) (* n1_i u)) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(approx (+ (* (- 1 u) n0_i) (* n1_i u)) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))))
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#s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32)))) #s(literal 1/6 binary32))))
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#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (fma.f32 #s(literal 1/6 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))) (fma.f32 #s(literal -1/6 binary32) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))))
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#s(approx (* u (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i u))) (fma.f32 #s(literal -1/6 binary32) (/.f32 n1_i u) (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i u))))))
#s(approx (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i u)))
#s(approx (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i u))) (fma.f32 #s(literal -1/6 binary32) (/.f32 n1_i u) (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i u))))))
#s(approx (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i u)))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle u)))
#s(approx (* (- 1 u) normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))
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#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))) (*.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)) (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i u))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (/.f32 (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))) u))) u) (*.f32 #s(literal -1/6 binary32) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (fma.f32 #s(literal -3 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1 binary32) n1_i))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))) u) (*.f32 #s(literal 3 binary32) n0_i)) u)))))))
#s(approx (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -3 binary32) (/.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)) u)))))))
#s(approx (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)) u) (*.f32 #s(literal 3 binary32) n0_i)) u)))))))
#s(approx (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -3 binary32) (/.f32 n0_i u))))))
#s(approx (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -3 binary32) (/.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)) u))))))
#s(approx (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)) u) (*.f32 #s(literal 3 binary32) n0_i)) u))))))
#s(approx (* (- u 1) (- u 1)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 #s(literal 2 binary32) (/.f32 #s(literal 1 binary32) u)) u)))))
#s(approx (- u 1) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))))
#s(approx (* (- 1 u) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 n0_i u))))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* (- 1 u) n0_i) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))
#s(approx (+ (* (- 1 u) n0_i) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 #s(literal -1 binary32) (/.f32 n0_i u)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32))) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 1/6 binary32) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (fma.f32 #s(literal 1/6 binary32) n1_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i u)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))) u) (*.f32 #s(literal -1/2 binary32) n0_i)) u) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) u) (*.f32 #s(literal 1/2 binary32) n0_i)))))
#s(approx (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1 binary32) (/.f32 normAngle u))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (*.f32 n1_i u)))
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#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u)))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (*.f32 n1_i u)) n0_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) n0_i)))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/6 binary32) (/.f32 (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u)) n0_i))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u)) n0_i))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) n0_i))))))
#s(approx (+ (* (- 1 u) n0_i) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i u) n0_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u)))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) n0_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (* u (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) u) #s(literal 1/3 binary32))))))
#s(approx (* u (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i) (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) u) #s(literal 1/3 binary32)))))))
#s(approx (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal 1/2 binary32) u) #s(literal 1/3 binary32)))))
#s(approx (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 n1_i n0_i) (*.f32 #s(literal 1/2 binary32) u)) #s(literal 1/3 binary32)))))
#s(approx (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal 1/2 binary32) u) #s(literal 1/2 binary32)))))
#s(approx (+ (* -1/6 n1_i) (* 1/6 n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal 1/6 binary32) (/.f32 n1_i n0_i)) #s(literal 1/6 binary32)))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u))))))))
#s(approx n1_i n1_i)
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)) (*.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (fma.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (fma.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (* u (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (*.f32 #s(literal 1/6 binary32) n0_i))))
#s(approx (* u (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i u) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (*.f32 #s(literal 1/6 binary32) n0_i)))
#s(approx (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (fma.f32 #s(literal 1/6 binary32) n1_i (*.f32 #s(literal 1/2 binary32) n0_i))) (*.f32 #s(literal 1/6 binary32) n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n1_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 n1_i (+.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i)))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (-.f32 (pow.f32 u #s(literal 3 binary32)) u) (*.f32 #s(literal -1/6 binary32) (/.f32 (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))) n1_i)))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))
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#s(approx (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (*.f32 n1_i (+.f32 (/.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) n1_i) (pow.f32 u #s(literal 3 binary32)))))
#s(approx (+ (* (- 1 u) n0_i) (* n1_i u)) (*.f32 n1_i (+.f32 u (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n1_i (+.f32 u (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i)))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 n1_i (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)))) (fma.f32 #s(literal -1/6 binary32) u (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))))
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#s(approx (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 n1_i (-.f32 (+.f32 #s(literal 1/6 binary32) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i u) n1_i) (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i n1_i)))) (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i n1_i)))))
#s(approx (+ (* -1/6 n1_i) (* 1/6 n0_i)) (*.f32 n1_i (-.f32 (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i n1_i)) #s(literal 1/6 binary32))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))) n1_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))) n1_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u))))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)) (*.f32 #s(literal 1/6 binary32) (/.f32 (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))) n1_i))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))) n1_i) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) n1_i) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32)))))))
#s(approx (+ (* (- 1 u) n0_i) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))))
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#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal 1/6 binary32) u)))))
#s(approx (* u (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (*.f32 #s(literal 1/6 binary32) n0_i))) n1_i) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (- (+ (* -1/2 (* n0_i u)) (* 1/2 n0_i)) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (*.f32 #s(literal 1/6 binary32) n0_i)) n1_i)) #s(literal 1/6 binary32)))))
#s(approx (+ (* -1/6 n1_i) (* 1/6 n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal -1/6 binary32) (/.f32 n0_i n1_i))))))
Calls

12 calls:

TimeVariablePoint
20.0ms
u
0
12.0ms
normAngle
inf
12.0ms
n0_i
inf
9.0ms
n1_i
-inf
8.0ms
u
-inf

rewrite196.0ms (4.4%)

Memory
-16.0MiB live, 272.7MiB allocated; 36ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0921082
0146940
1765908
22942884
04273868
Stop Event
iter-limit
node-limit
iter-limit
Counts
63 → 1 037
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
u
n1_i
(fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
#s(literal -1/6 binary32)
(-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))
(fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
(*.f32 (*.f32 u u) u)
(*.f32 u u)
(*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32)))
(-.f32 u #s(literal 1 binary32))
#s(literal 1 binary32)
(*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)
(-.f32 #s(literal 1 binary32) u)
n0_i
(fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))
(*.f32 n1_i u)
(*.f32 normAngle normAngle)
normAngle
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
(*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
(+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))
(pow.f32 normAngle #s(literal 2 binary32))
#s(literal 2 binary32)
(-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))
(*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)))
(pow.f32 u #s(literal 3 binary32))
#s(literal 3 binary32)
(*.f32 #s(literal -1/6 binary32) u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
(fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
(*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
(-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))
(fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i))
#s(literal -1/2 binary32)
(*.f32 n0_i u)
(*.f32 #s(literal 1/2 binary32) n0_i)
#s(literal 1/2 binary32)
(fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))
(*.f32 #s(literal 1/6 binary32) n0_i)
#s(literal 1/6 binary32)
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
(*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))
(+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))
(*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (fma.f32 (*.f32 n1_i (*.f32 u u)) u (*.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (-.f32 #s(literal 1 binary32) u) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (fma.f32 (*.f32 n1_i (*.f32 u u)) u (*.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (-.f32 #s(literal 1 binary32) u) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))) (*.f32 n1_i u)))) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (fma.f32 (*.f32 n1_i (*.f32 u u)) u (*.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (-.f32 #s(literal 1 binary32) u) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))) (*.f32 n1_i u)))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (fma.f32 (*.f32 n1_i (*.f32 u u)) u (*.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (-.f32 #s(literal 1 binary32) u) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 n1_i u) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (fma.f32 (*.f32 n1_i (*.f32 u u)) u (*.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (-.f32 #s(literal 1 binary32) u) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (fma.f32 (*.f32 n1_i (*.f32 u u)) u (*.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (-.f32 #s(literal 1 binary32) u) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
(*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (-.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (fma.f32 n1_i u (-.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (fma.f32 (*.f32 n1_i (*.f32 u u)) u (*.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (-.f32 #s(literal 1 binary32) u) (-.f32 #s(literal 1 binary32) u))))))) (*.f32 normAngle normAngle)) (*.f32 n1_i u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (fma.f32 n1_i u (-.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (fma.f32 (*.f32 n1_i (*.f32 u u)) u (*.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (-.f32 #s(literal 1 binary32) u) (-.f32 #s(literal 1 binary32) u))))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i)) (*.f32 n1_i u))) (*.f32 n1_i u))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (fma.f32 (*.f32 n1_i (*.f32 u u)) u (*.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (-.f32 #s(literal 1 binary32) u) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))) (*.f32 n1_i u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
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u
n1_i
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(fma.f32 n1_i u (fma.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
(fma.f32 n1_i u (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle)))
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(fma.f32 normAngle (*.f32 normAngle #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))
(fma.f32 u n1_i (fma.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
(fma.f32 u n1_i (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle)))
(+.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle)) (*.f32 n1_i u))
(+.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (fma.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) (*.f32 normAngle normAngle) (*.f32 n1_i u)))
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(+.f32 (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))
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(neg.f32 (-.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 normAngle normAngle)) #s(literal 1 binary32)))
(*.f32 (*.f32 #s(literal -1/6 binary32) (fabs.f32 normAngle)) (fabs.f32 normAngle))
(*.f32 (*.f32 #s(literal -1/6 binary32) (neg.f32 normAngle)) (neg.f32 normAngle))
(*.f32 (*.f32 #s(literal -1/6 binary32) normAngle) normAngle)
(*.f32 (fabs.f32 normAngle) (*.f32 (fabs.f32 normAngle) #s(literal -1/6 binary32)))
(*.f32 (neg.f32 normAngle) (*.f32 (neg.f32 normAngle) #s(literal -1/6 binary32)))
(*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32))
(*.f32 #s(literal -1/6 binary32) (*.f32 normAngle normAngle))
(*.f32 normAngle (*.f32 normAngle #s(literal -1/6 binary32)))
(neg.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 normAngle normAngle)))
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
(*.f32 n1_i #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)

eval203.0ms (4.5%)

Memory
7.0MiB live, 341.0MiB allocated; 57ms collecting garbage
Compiler

Compiled 114 924 to 8 713 computations (92.4% saved)

prune45.0ms (1%)

Memory
0.2MiB live, 91.9MiB allocated; 10ms collecting garbage
Pruning

24 alts after pruning (22 fresh and 2 done)

PrunedKeptTotal
New1 326151 341
Fresh9716
Picked415
Done011
Total1 339241 363
Accuracy
100.0%
Counts
1 363 → 24
Alt Table
Click to see full alt table
StatusAccuracyProgram
98.1%
(fma.f32 (/.f32 (*.f32 #s(literal 1 binary32) n0_i) (sin.f32 normAngle)) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
98.4%
(fma.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
97.8%
(fma.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
81.5%
(+.f32 (/.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) (sin.f32 normAngle)) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
97.1%
(+.f32 (*.f32 (*.f32 (sin.f32 (+.f32 normAngle (*.f32 (neg.f32 u) normAngle))) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
95.9%
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
95.9%
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
70.2%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle))))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
99.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
99.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
98.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))))
98.1%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
97.7%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) (*.f32 n1_i u)))
55.4%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (+.f32 (pow.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) #s(literal 3 binary32)) (pow.f32 (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle) #s(literal 3 binary32))) (fma.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (-.f32 (*.f32 (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle) (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle)) (*.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle))))))
98.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u #s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
36.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle)))))
36.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u) n1_i)))
36.1%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 #s(literal 1/6 binary32) u)))))))
36.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 normAngle normAngle)) (-.f32 (*.f32 (*.f32 u u) u) u)) u)) u))))
35.7%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
47.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Compiler

Compiled 3 225 to 1 676 computations (48% saved)

series144.0ms (3.2%)

Memory
7.0MiB live, 242.8MiB allocated; 28ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0153914199
Stop Event
iter-limit
Counts
55 → 318
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
u
n1_i
(fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(literal -1/6 binary32)
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
(*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
(-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))
(fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(literal -3 binary32)
n0_i
(*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
(fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(literal 3 binary32)
(*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))
(+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))
(*.f32 #s(literal -1 binary32) n0_i)
#s(literal -1 binary32)
(*.f32 normAngle normAngle)
normAngle
(*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u)))
(*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle))))
(fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle)))
(*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle))
(*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)))
(*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))
(-.f32 (*.f32 (*.f32 u u) u) u)
(*.f32 (*.f32 u u) u)
(*.f32 u u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
(fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))
(*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))
(-.f32 (pow.f32 u #s(literal 3 binary32)) u)
(pow.f32 u #s(literal 3 binary32))
(fma.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
#s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))
(*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle)
(fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32))
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (fma.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (* normAngle normAngle) (pow.f32 normAngle #s(literal 2 binary32)))
#s(approx normAngle normAngle)
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i u))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (fma.f32 n1_i u (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u)
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (+ (* u n1_i) (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u))) (*.f32 n1_i u)))
#s(approx (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))))
#s(approx (/ (sin (* (- 1 u) normAngle)) (sin normAngle)) (-.f32 #s(literal 1 binary32) u))
#s(approx (/ (sin (* (- 1 u) normAngle)) (sin normAngle)) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (/ (sin (* (- 1 u) normAngle)) (sin normAngle)) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (/ (sin (* (- 1 u) normAngle)) (sin normAngle)) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/5040 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))))))) u)))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/120 binary32) (*.f32 #s(literal -1/5040 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1/6 binary32))))))
#s(approx (+ (* (* normAngle normAngle) -1/6) 1) #s(literal 1 binary32))
#s(approx (+ (* (* normAngle normAngle) -1/6) 1) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 u #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))) (fma.f32 #s(literal -1/5040 binary32) u (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32)))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
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#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (/.f32 u (pow.f32 normAngle #s(literal 2 binary32)))) (*.f32 #s(literal -1/6 binary32) u))))
#s(approx (+ (* u n1_i) (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (/ (sin (* (- 1 u) normAngle)) (sin normAngle)) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
#s(approx (sin normAngle) (sin.f32 normAngle))
#s(approx (* (+ (* (* normAngle normAngle) -1/6) 1) normAngle) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32))))
#s(approx (* (+ (* (* normAngle normAngle) -1/6) 1) normAngle) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (-.f32 (/.f32 #s(literal 1 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))
#s(approx (+ (* (* normAngle normAngle) -1/6) 1) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))
#s(approx (+ (* (* normAngle normAngle) -1/6) 1) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (/.f32 #s(literal 1 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (* (+ (* (* normAngle normAngle) -1/6) 1) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (-.f32 #s(literal 1/6 binary32) (/.f32 #s(literal 1 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))))))
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#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))
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#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 #s(literal 3 binary32) (*.f32 n0_i u))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (*.f32 #s(literal -3 binary32) n0_i))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (fma.f32 #s(literal -3 binary32) n0_i (*.f32 #s(literal 3 binary32) (*.f32 n0_i u))))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i))))) (*.f32 #s(literal 3 binary32) (*.f32 n0_i u)))
#s(approx (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i))))) (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal 3 binary32) n0_i))
#s(approx (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))) (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (* u (+ n1_i (* -1 n0_i))) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(approx (* (- 1 u) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (*.f32 n0_i u))))
#s(approx (- 1 u) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ (* u n1_i) (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle))) (*.f32 u (+.f32 n1_i (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ (* u n1_i) (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle)) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))
#s(approx (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (* n1_i (* (- (* (* u u) u) u) -1/6)) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i u)))
#s(approx (* n1_i (* (- (* (* u u) u) u) -1/6)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) n1_i))))
#s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal 1/6 binary32) u))
#s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 u (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 2 binary32))))))
#s(approx (- (* (* u u) u) u) (*.f32 #s(literal -1 binary32) u))
#s(approx (- (* (* u u) u) u) (*.f32 u (-.f32 (pow.f32 u #s(literal 2 binary32)) #s(literal 1 binary32))))
#s(approx (* (* u u) u) (pow.f32 u #s(literal 3 binary32)))
#s(approx (* u u) (pow.f32 u #s(literal 2 binary32)))
#s(approx (* n1_i (- (pow u 3) u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i u)))
#s(approx (* n1_i (- (pow u 3) u)) (*.f32 u (fma.f32 #s(literal -1 binary32) n1_i (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))))))
#s(approx (/ (sin (* (- 1 u) normAngle)) (sin normAngle)) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))
#s(approx (/ (sin (* (- 1 u) normAngle)) (sin normAngle)) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (/ (sin (* (- 1 u) normAngle)) (sin normAngle)) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle (*.f32 u (cos.f32 normAngle))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))))))))))
#s(approx (* (- 1 u) normAngle) (+.f32 normAngle (*.f32 #s(literal -1 binary32) (*.f32 normAngle u))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 5 binary32))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (pow.f32 normAngle #s(literal 5 binary32)) (sin.f32 normAngle)))))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))) (/.f32 n0_i (pow.f32 u #s(literal 3 binary32)))))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 #s(literal -1/6 binary32) (/.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (+.f32 n1_i (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u))))) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u))))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (-.f32 (+.f32 n1_i (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u))))) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (+.f32 n1_i (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u)))))))
#s(approx (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u))))))
#s(approx (* (- 1 u) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n0_i u)))
#s(approx (* (- 1 u) n0_i) (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u))))
#s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (pow.f32 u #s(literal 2 binary32))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32)))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal 1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ (* u n1_i) (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (pow.f32 u #s(literal 2 binary32))) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (* n1_i (* (- (* (* u u) u) u) -1/6)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))))
#s(approx (* n1_i (* (- (* (* u u) u) u) -1/6)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))))
#s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32)))) #s(literal 1/6 binary32))))
#s(approx (- (* (* u u) u) u) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32))))))
#s(approx (* n1_i (- (pow u 3) u)) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))
#s(approx (* n1_i (- (pow u 3) u)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle u)))
#s(approx (* (- 1 u) normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))) (*.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)) (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i u))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (/.f32 (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))) u))) u) (*.f32 #s(literal -1/6 binary32) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (fma.f32 #s(literal -3 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1 binary32) n1_i))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))) u) (*.f32 #s(literal 3 binary32) n0_i)) u)))))))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -3 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1 binary32) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 (fma.f32 #s(literal -3 binary32) (/.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (/.f32 n1_i u))) u))))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) u))) u))))))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u))) u))))))
#s(approx (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 u (fma.f32 #s(literal -3 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1 binary32) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (* (- 1 u) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 n0_i u))))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32))) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ (* u n1_i) (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (* n1_i (* (- (* (* u u) u) u) -1/6)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) n1_i)))))
#s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 1/6 binary32) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (- (* (* u u) u) u) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32))) #s(literal 1 binary32)))))
#s(approx (* n1_i (- (pow u 3) u)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) n1_i (/.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (/ (sin (* (- 1 u) normAngle)) (sin normAngle)) (/.f32 (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1 binary32) (/.f32 normAngle u))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (*.f32 n1_i u)))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (fma.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))))) u) (*.f32 n1_i u))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u)))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))))) u))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u)))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u)))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (-.f32 (fma.f32 n0_i (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32)) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 n1_i u)))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (*.f32 u (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) n1_i)))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (fma.f32 n0_i (*.f32 u (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 2 binary32))) (*.f32 u (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) n1_i))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) n1_i))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (-.f32 (fma.f32 n0_i (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 2 binary32)) (*.f32 n1_i (pow.f32 u #s(literal 2 binary32)))) n1_i))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (fma.f32 n0_i (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 3 binary32)) (*.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))
#s(approx (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i))))) (fma.f32 n0_i (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) (*.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))
#s(approx (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))) (fma.f32 n0_i (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u)) (*.f32 n1_i u)))
#s(approx (* u (+ n1_i (* -1 n0_i))) (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 n1_i u)))
#s(approx (+ n1_i (* -1 n0_i)) n1_i)
#s(approx (+ n1_i (* -1 n0_i)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))
#s(approx (* -1 n0_i) (*.f32 #s(literal -1 binary32) n0_i))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n0_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))))) u)))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) n0_i) (/.f32 (*.f32 n1_i u) n0_i)))) u)))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) n0_i)))) u)))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32)))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32)) (*.f32 #s(literal -1/6 binary32) (/.f32 (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u)) n0_i)))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n0_i (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n0_i (-.f32 (+.f32 u (fma.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) n0_i))) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 n1_i u) n0_i)))))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (*.f32 n0_i (*.f32 u (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 2 binary32)))))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (*.f32 n0_i (fma.f32 u (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 2 binary32)) (/.f32 (*.f32 u (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) n1_i)) n0_i))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 n0_i (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 2 binary32))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 n0_i (-.f32 (fma.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u)) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) n0_i)) (+.f32 #s(literal 2 binary32) (/.f32 n1_i n0_i)))))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (*.f32 n0_i (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 3 binary32))))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (*.f32 n0_i (-.f32 (fma.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u)) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) n0_i)) #s(literal 3 binary32))))
#s(approx (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i))))) (*.f32 n0_i (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i))))) (*.f32 n0_i (fma.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u)) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) n0_i))))
#s(approx (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))) (*.f32 n0_i (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))))
#s(approx (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))) (*.f32 n0_i (+.f32 #s(literal 3 binary32) (fma.f32 #s(literal -1 binary32) u (/.f32 (*.f32 n1_i u) n0_i)))))
#s(approx (* u (+ n1_i (* -1 n0_i))) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) u (/.f32 (*.f32 n1_i u) n0_i))))
#s(approx (+ n1_i (* -1 n0_i)) (*.f32 n0_i (-.f32 (/.f32 n1_i n0_i) #s(literal 1 binary32))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (+.f32 (/.f32 (*.f32 n1_i u) n0_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i)))) u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u)))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (*.f32 n1_i u)) n0_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) n0_i)))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/6 binary32) (/.f32 (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u)) n0_i))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u)) n0_i))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 u (+.f32 #s(literal 2 binary32) (*.f32 u (-.f32 u #s(literal 3 binary32))))))))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) n1_i)) n0_i) (*.f32 u (+.f32 #s(literal 2 binary32) (*.f32 u (-.f32 u #s(literal 3 binary32)))))))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 2 binary32) (*.f32 u (-.f32 u #s(literal 3 binary32)))))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 2 binary32) (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) n1_i) n0_i) (*.f32 u (-.f32 u #s(literal 3 binary32))))))))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 3 binary32) (*.f32 u (-.f32 u #s(literal 3 binary32)))))))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 3 binary32) (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) n0_i) (*.f32 u (-.f32 u #s(literal 3 binary32))))))))
#s(approx (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 u (-.f32 u #s(literal 3 binary32))))))
#s(approx (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) n0_i) (*.f32 u (-.f32 u #s(literal 3 binary32)))))))
#s(approx (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 u #s(literal 3 binary32)))))
#s(approx (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (+.f32 u (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i u) n0_i))) #s(literal 3 binary32)))))
#s(approx (* u (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 u (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i u) n0_i))))))
#s(approx (+ n1_i (* -1 n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 n1_i n0_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u)))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)) (*.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))) (*.f32 #s(literal -1 binary32) n0_i))))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (fma.f32 n1_i (*.f32 u (-.f32 (pow.f32 u #s(literal 2 binary32)) #s(literal 1 binary32))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))) (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))) (*.f32 #s(literal -1 binary32) n0_i)))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (fma.f32 n1_i (-.f32 (pow.f32 u #s(literal 2 binary32)) #s(literal 1 binary32)) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i))))) (*.f32 #s(literal -1 binary32) n0_i)))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (fma.f32 #s(literal -3 binary32) n0_i (fma.f32 n1_i (pow.f32 u #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i))))))
#s(approx (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i))))) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i))))
#s(approx (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i))))) (fma.f32 n1_i (pow.f32 u #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))))
#s(approx (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))) (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))
#s(approx (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))) (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (fma.f32 #s(literal 3 binary32) n0_i (*.f32 n1_i u))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
#s(approx (+ (* u n1_i) (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle))) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u))))))
#s(approx (* n1_i (* (- (* (* u u) u) u) -1/6)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))))
#s(approx (* n1_i (- (pow u 3) u)) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n1_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 n1_i (+.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i)))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (-.f32 (pow.f32 u #s(literal 3 binary32)) u) (*.f32 #s(literal -1/6 binary32) (/.f32 (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))) n1_i)))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (+.f32 (/.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) n1_i) (pow.f32 u #s(literal 3 binary32))) (+.f32 u (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i)))))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (*.f32 n1_i (*.f32 u (-.f32 (pow.f32 u #s(literal 2 binary32)) #s(literal 1 binary32)))))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (*.f32 n1_i (fma.f32 u (-.f32 (pow.f32 u #s(literal 2 binary32)) #s(literal 1 binary32)) (/.f32 (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))) (*.f32 #s(literal -1 binary32) n0_i))) n1_i))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 2 binary32)) #s(literal 1 binary32))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -3 binary32) (/.f32 n0_i n1_i) (+.f32 (/.f32 (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i))) n1_i) (pow.f32 u #s(literal 2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 n0_i n1_i))))))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (*.f32 n1_i (fma.f32 #s(literal -3 binary32) (/.f32 n0_i n1_i) (+.f32 (/.f32 (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i))) n1_i) (pow.f32 u #s(literal 2 binary32))))))
#s(approx (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i))))) (*.f32 n1_i (+.f32 (/.f32 (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i))) n1_i) (pow.f32 u #s(literal 2 binary32)))))
#s(approx (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))) (*.f32 n1_i (+.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i u) n1_i) (*.f32 #s(literal 3 binary32) (/.f32 n0_i n1_i))))))
#s(approx (* u (+ n1_i (* -1 n0_i))) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i u) n1_i)))))
#s(approx (+ n1_i (* -1 n0_i)) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 n0_i n1_i)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u))))))))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))) n1_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u))))))
#s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))) n1_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u))))))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)) (*.f32 #s(literal 1/6 binary32) (/.f32 (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))) n1_i))))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))) n1_i) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (* u (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))) (*.f32 #s(literal -1 binary32) n0_i))) n1_i) (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))) (*.f32 #s(literal -1 binary32) n0_i)) n1_i) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))) n1_i) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i))) n1_i) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)) n1_i))))))
#s(approx (* u (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (/.f32 (*.f32 n0_i u) n1_i)))))
#s(approx (+ n1_i (* -1 n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (/.f32 n0_i n1_i) #s(literal 1 binary32)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))))
#s(approx (+ (* u n1_i) (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))))))
Calls

12 calls:

TimeVariablePoint
10.0ms
n1_i
-inf
8.0ms
n0_i
0
8.0ms
normAngle
-inf
7.0ms
n1_i
0
7.0ms
u
-inf

rewrite207.0ms (4.6%)

Memory
-15.8MiB live, 276.9MiB allocated; 42ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01001260
01471098
18301068
232061056
046511002
Stop Event
iter-limit
node-limit
iter-limit
Counts
55 → 742
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
u
n1_i
(fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(literal -1/6 binary32)
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
(*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
(-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))
(fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(literal -3 binary32)
n0_i
(*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
(fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(literal 3 binary32)
(*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))
(+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))
(*.f32 #s(literal -1 binary32) n0_i)
#s(literal -1 binary32)
(*.f32 normAngle normAngle)
normAngle
(*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u)))
(*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle))))
(fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle)))
(*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle))
(*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)))
(*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))
(-.f32 (*.f32 (*.f32 u u) u) u)
(*.f32 (*.f32 u u) u)
(*.f32 u u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
(fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))))
#s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))
(*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))
(-.f32 (pow.f32 u #s(literal 3 binary32)) u)
(pow.f32 u #s(literal 3 binary32))
(fma.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
#s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))
(*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle)
(fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32))
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n1_i u (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (fma.f32 n1_i u (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle))))) (fma.f32 n1_i u (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle))))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 n1_i u) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
(*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (-.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle))) (*.f32 n1_i u))) (*.f32 n1_i u))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (*.f32 n1_i u))) (*.f32 n1_i u))
(/.f32 (-.f32 (pow.f32 (fma.f32 n1_i u (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle))) #s(literal 3 binary32)) (pow.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) #s(literal 3 binary32))) (fma.f32 (fma.f32 n1_i u (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle))) (fma.f32 n1_i u (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle))) (fma.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (*.f32 (fma.f32 n1_i u (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle))) (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i)))))
(/.f32 (-.f32 (pow.f32 (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle)) #s(literal 3 binary32)) (pow.f32 (-.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (*.f32 n1_i u)) #s(literal 3 binary32))) (fma.f32 (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle)) (fma.f32 (-.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (*.f32 n1_i u)) (-.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (*.f32 n1_i u)) (*.f32 (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle)) (-.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (*.f32 n1_i u))))))
(/.f32 (-.f32 (pow.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) #s(literal 3 binary32)) (pow.f32 (*.f32 (neg.f32 u) n1_i) #s(literal 3 binary32))) (fma.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (fma.f32 (*.f32 (neg.f32 u) n1_i) (*.f32 (neg.f32 u) n1_i) (*.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (*.f32 (neg.f32 u) n1_i)))))
(/.f32 (-.f32 (*.f32 (fma.f32 n1_i u (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle))) (fma.f32 n1_i u (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle)))) (*.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (-.f32 (fma.f32 n1_i u (*.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (fma.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 (-.f32 n1_i n0_i) u)) u (fma.f32 #s(literal -3 binary32) n0_i (-.f32 n0_i n1_i))) u)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
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u
n1_i
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n0_i
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(fma.f32 u (-.f32 n1_i n0_i) (*.f32 #s(literal 3 binary32) n0_i))
(fma.f32 u n1_i (fma.f32 (neg.f32 n0_i) u (*.f32 #s(literal 3 binary32) n0_i)))
(+.f32 (fma.f32 #s(literal 3 binary32) n0_i (*.f32 n1_i u)) (*.f32 (neg.f32 n0_i) u))
(+.f32 (*.f32 #s(literal 3 binary32) n0_i) (*.f32 (neg.f32 (neg.f32 u)) (-.f32 n1_i n0_i)))
(+.f32 (*.f32 #s(literal 3 binary32) n0_i) (neg.f32 (*.f32 (-.f32 n0_i n1_i) u)))
(+.f32 (*.f32 #s(literal 3 binary32) n0_i) (*.f32 (-.f32 n1_i n0_i) u))
(+.f32 (*.f32 n1_i u) (fma.f32 (neg.f32 n0_i) u (*.f32 #s(literal 3 binary32) n0_i)))
(+.f32 (*.f32 (-.f32 n1_i n0_i) u) (*.f32 #s(literal 3 binary32) n0_i))
(neg.f32 (-.f32 (*.f32 (-.f32 n0_i n1_i) u) (*.f32 #s(literal 3 binary32) n0_i)))
#s(literal 3 binary32)
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(*.f32 (-.f32 n1_i n0_i) u)
(*.f32 u (-.f32 n1_i n0_i))
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(-.f32 (*.f32 n1_i u) (*.f32 n0_i u))
(-.f32 (*.f32 n1_i u) (*.f32 (neg.f32 u) (neg.f32 n0_i)))
(-.f32 (*.f32 n1_i u) (neg.f32 (*.f32 (neg.f32 n0_i) u)))
(fma.f32 (*.f32 u n0_i) #s(literal -1 binary32) (*.f32 n1_i u))
(fma.f32 (*.f32 u #s(literal -1 binary32)) n0_i (*.f32 n1_i u))
(fma.f32 (neg.f32 n0_i) u (*.f32 n1_i u))
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(fma.f32 u (neg.f32 n0_i) (*.f32 n1_i u))
(fma.f32 u n1_i (*.f32 (neg.f32 n0_i) u))
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(+.f32 (*.f32 n1_i u) (*.f32 (neg.f32 n0_i) u))
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(*.f32 (-.f32 #s(literal 1 binary32) (/.f32 n0_i n1_i)) n1_i)
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(-.f32 (neg.f32 n0_i) (neg.f32 n1_i))
(-.f32 n1_i n0_i)
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(fma.f32 n0_i #s(literal -1 binary32) n1_i)
(+.f32 (neg.f32 n0_i) n1_i)
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(neg.f32 (-.f32 n0_i n1_i))
(*.f32 #s(literal -1 binary32) n0_i)
(*.f32 n0_i #s(literal -1 binary32))
(neg.f32 n0_i)
#s(literal -1 binary32)
(*.f32 (neg.f32 (neg.f32 (fabs.f32 normAngle))) (neg.f32 (neg.f32 (fabs.f32 normAngle))))
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(*.f32 (fabs.f32 normAngle) (fabs.f32 normAngle))
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(*.f32 normAngle normAngle)
(sqrt.f32 (*.f32 (*.f32 normAngle normAngle) (*.f32 normAngle normAngle)))
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(pow.f32 (neg.f32 (fabs.f32 normAngle)) #s(literal 2 binary32))
(pow.f32 (neg.f32 (neg.f32 normAngle)) #s(literal 2 binary32))
(pow.f32 (fabs.f32 normAngle) #s(literal 2 binary32))
(pow.f32 (neg.f32 normAngle) #s(literal 2 binary32))
(pow.f32 (*.f32 normAngle normAngle) #s(literal 1 binary32))
(pow.f32 normAngle #s(literal 2 binary32))
(fabs.f32 (*.f32 (neg.f32 normAngle) normAngle))
(fabs.f32 (*.f32 normAngle normAngle))
(exp.f32 (*.f32 (log.f32 (fabs.f32 normAngle)) #s(literal 2 binary32)))
(exp.f32 (*.f32 (log.f32 (neg.f32 normAngle)) #s(literal 2 binary32)))
(exp.f32 (*.f32 (log.f32 normAngle) #s(literal 2 binary32)))
(neg.f32 (*.f32 (neg.f32 normAngle) normAngle))
normAngle
(*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)
(*.f32 n0_i (-.f32 #s(literal 1 binary32) u))
(+.f32 n0_i (*.f32 n0_i (neg.f32 u)))
(+.f32 n0_i (*.f32 (neg.f32 u) n0_i))
(neg.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i))
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(/.f32 (-.f32 (*.f32 #s(literal 1 binary32) #s(literal 1 binary32)) (*.f32 u u)) (-.f32 #s(literal 1 binary32) (neg.f32 u)))
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(-.f32 #s(literal 1 binary32) (neg.f32 (neg.f32 u)))
(-.f32 #s(literal 1 binary32) u)
(+.f32 (neg.f32 u) #s(literal 1 binary32))
(+.f32 #s(literal 1 binary32) (neg.f32 u))
(neg.f32 (-.f32 u #s(literal 1 binary32)))
#s(literal 1 binary32)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u) n1_i)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u) n1_i))
(*.f32 #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u) n1_i)
(*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u)))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 n1_i u) (*.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle)))) (*.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle)))
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(/.f32 (-.f32 (*.f32 (*.f32 n1_i u) (*.f32 n1_i u)) (*.f32 (*.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle)))) (-.f32 (*.f32 n1_i u) (*.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle))))
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(-.f32 (*.f32 n1_i u) (*.f32 (*.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 u (*.f32 (*.f32 u u) u))) n1_i) normAngle) normAngle))
(-.f32 (*.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle)) (*.f32 (neg.f32 u) n1_i))
(fma.f32 (*.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i) #s(literal -1/6 binary32)) (fabs.f32 normAngle)) (fabs.f32 normAngle) (*.f32 n1_i u))
(fma.f32 (*.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i) #s(literal -1/6 binary32)) (neg.f32 normAngle)) (neg.f32 normAngle) (*.f32 n1_i u))
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(/.f32 (-.f32 (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32))) (*.f32 #s(literal -1 binary32) #s(literal -1 binary32))) (+.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(literal -1 binary32)))
(/.f32 (+.f32 (pow.f32 #s(literal 1 binary32) #s(literal 3 binary32)) (pow.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(literal 3 binary32))) (fma.f32 #s(literal 1 binary32) #s(literal 1 binary32) (-.f32 (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32))) (*.f32 #s(literal 1 binary32) (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32))))))
(/.f32 (-.f32 (pow.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(literal 3 binary32)) (pow.f32 #s(literal -1 binary32) #s(literal 3 binary32))) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 #s(literal -1 binary32) #s(literal -1 binary32) (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(literal -1 binary32)))))
(/.f32 (-.f32 (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32))) (*.f32 #s(literal 1 binary32) #s(literal 1 binary32))) (-.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(literal 1 binary32)))
(/.f32 (+.f32 (pow.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(literal 3 binary32)) (pow.f32 #s(literal 1 binary32) #s(literal 3 binary32))) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (*.f32 #s(literal 1 binary32) #s(literal 1 binary32)) (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(literal 1 binary32)))))
(-.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(literal -1 binary32))
(-.f32 #s(literal 1 binary32) (*.f32 (*.f32 (neg.f32 normAngle) normAngle) #s(literal -1/6 binary32)))
(-.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (*.f32 normAngle normAngle)))
(-.f32 #s(literal 1 binary32) (*.f32 (neg.f32 normAngle) (*.f32 #s(literal -1/6 binary32) normAngle)))
(-.f32 #s(literal 1 binary32) (neg.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32))))
(fma.f32 (*.f32 #s(literal -1/6 binary32) (fabs.f32 normAngle)) (fabs.f32 normAngle) #s(literal 1 binary32))
(fma.f32 (*.f32 #s(literal -1/6 binary32) (neg.f32 normAngle)) (neg.f32 normAngle) #s(literal 1 binary32))
(fma.f32 (*.f32 #s(literal -1/6 binary32) normAngle) normAngle #s(literal 1 binary32))
(fma.f32 (fabs.f32 normAngle) (*.f32 (fabs.f32 normAngle) #s(literal -1/6 binary32)) #s(literal 1 binary32))
(fma.f32 (neg.f32 normAngle) (*.f32 (neg.f32 normAngle) #s(literal -1/6 binary32)) #s(literal 1 binary32))
(fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32))
(fma.f32 #s(literal -1/6 binary32) (*.f32 normAngle normAngle) #s(literal 1 binary32))
(fma.f32 normAngle (*.f32 #s(literal -1/6 binary32) normAngle) #s(literal 1 binary32))
(+.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(literal 1 binary32))
(+.f32 #s(literal 1 binary32) (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)))
(neg.f32 (-.f32 #s(literal -1 binary32) (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32))))
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
(*.f32 n1_i #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)

eval166.0ms (3.7%)

Memory
21.4MiB live, 254.2MiB allocated; 38ms collecting garbage
Compiler

Compiled 108 352 to 7 597 computations (93% saved)

prune48.0ms (1.1%)

Memory
-20.1MiB live, 73.2MiB allocated; 14ms collecting garbage
Pruning

28 alts after pruning (23 fresh and 5 done)

PrunedKeptTotal
New1 124101 134
Fresh41317
Picked235
Done022
Total1 130281 158
Accuracy
100.0%
Counts
1 158 → 28
Alt Table
Click to see full alt table
StatusAccuracyProgram
98.1%
(fma.f32 (/.f32 (*.f32 #s(literal 1 binary32) n0_i) (sin.f32 normAngle)) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
98.4%
(fma.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
97.8%
(fma.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
97.8%
(fma.f32 (/.f32 (sin.f32 #s(approx (* (- 1 u) normAngle) (+.f32 normAngle (*.f32 #s(literal -1 binary32) (*.f32 normAngle u))))) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
96.7%
(fma.f32 (/.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
81.5%
(+.f32 (/.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) (sin.f32 normAngle)) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
70.2%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle))))
98.8%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (fma.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
99.3%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (+.f32 n0_i (*.f32 (neg.f32 u) n0_i)))))
98.7%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) #s(approx (* (- 1 u) n0_i) (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u)))))))
99.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
98.5%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u #s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 n0_i (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 2 binary32))))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
98.8%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) #s(approx (* n1_i (- (pow u 3) u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i u))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
98.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
98.1%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
97.7%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) (*.f32 n1_i u)))
55.4%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (+.f32 (pow.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) #s(literal 3 binary32)) (pow.f32 (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle) #s(literal 3 binary32))) (fma.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (-.f32 (*.f32 (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle) (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle)) (*.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle))))))
51.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)))
98.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u #s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
97.3%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (fma.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (*.f32 n1_i u))) (*.f32 n1_i u)))
36.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle)))))
36.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i #s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal 1/6 binary32) u))) (*.f32 normAngle normAngle)))))
36.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u) n1_i)))
36.1%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 #s(literal 1/6 binary32) u)))))))
36.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 normAngle normAngle)) (-.f32 (*.f32 (*.f32 u u) u) u)) u)) u))))
35.7%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
47.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Compiler

Compiled 2 048 to 1 058 computations (48.3% saved)

regimes313.0ms (7%)

Memory
26.9MiB live, 402.9MiB allocated; 111ms collecting garbage
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
2 → 3
3 → 1
4 → 1
9 → 1
13 → 1
14 → 1
27 → 1
28 → 1
58 → 1
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Call 2
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Call 3
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
Call 4
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
Call 5
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u #s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i #s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal 1/6 binary32) u))) (*.f32 normAngle normAngle)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u) n1_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle)))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u #s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
Call 6
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u #s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i #s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal 1/6 binary32) u))) (*.f32 normAngle normAngle)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u) n1_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) #s(approx (* n1_i (- (pow u 3) u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i u))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(fma.f32 (/.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 normAngle normAngle)) (-.f32 (*.f32 (*.f32 u u) u) u)) u)) u))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) #s(approx (* n1_i (- (pow u 3) u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i u))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
Call 7
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u #s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i #s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal 1/6 binary32) u))) (*.f32 normAngle normAngle)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u) n1_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) #s(approx (* n1_i (- (pow u 3) u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i u))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(fma.f32 (/.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 normAngle normAngle)) (-.f32 (*.f32 (*.f32 u u) u) u)) u)) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (fma.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (fma.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
Call 8
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u #s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i #s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal 1/6 binary32) u))) (*.f32 normAngle normAngle)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u) n1_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) #s(approx (* n1_i (- (pow u 3) u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i u))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(fma.f32 (/.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 normAngle normAngle)) (-.f32 (*.f32 (*.f32 u u) u) u)) u)) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (fma.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u #s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 n0_i (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 2 binary32))))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (fma.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (*.f32 n1_i u))) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) #s(approx (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle)) n0_i) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) #s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))) n1_i))
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
Call 9
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u #s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i #s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal 1/6 binary32) u))) (*.f32 normAngle normAngle)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u) n1_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) #s(approx (* n1_i (- (pow u 3) u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i u))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(fma.f32 (/.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 normAngle normAngle)) (-.f32 (*.f32 (*.f32 u u) u) u)) u)) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (fma.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u #s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 n0_i (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 2 binary32))))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (fma.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (*.f32 n1_i u))) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) #s(approx (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle)) n0_i) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) #s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))) n1_i))
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
Call 10
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* -1/6 (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u)))) (* normAngle normAngle)) (* (- 1 u) n0_i)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u #s(approx (+ (* -1 (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle))) (/ (* n1_i normAngle) (sin normAngle))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i #s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal 1/6 binary32) u))) (*.f32 normAngle normAngle)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u) n1_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 u n1_i (*.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) #s(approx (* n1_i (- (pow u 3) u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i u))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(fma.f32 (/.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 normAngle normAngle)) (-.f32 (*.f32 (*.f32 u u) u) u)) u)) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (fma.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u #s(approx (- (+ (* -3 n0_i) (* u (+ (* 3 n0_i) (* u (+ n1_i (* -1 n0_i)))))) (+ n1_i (* -1 n0_i))) (*.f32 n0_i (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 2 binary32))))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (fma.f32 (*.f32 #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) n1_i)) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (*.f32 n1_i u))) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) #s(approx (/ (* n0_i (* normAngle (cos normAngle))) (sin normAngle)) n0_i) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) #s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))) n1_i))
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (+.f32 n0_i (*.f32 (neg.f32 u) n0_i)))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) #s(approx (* (- 1 u) n0_i) (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))))
(fma.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(fma.f32 (/.f32 (sin.f32 #s(approx (* (- 1 u) normAngle) (+.f32 normAngle (*.f32 #s(literal -1 binary32) (*.f32 normAngle u))))) #s(approx (sin normAngle) (*.f32 (fma.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32) #s(literal 1 binary32)) normAngle))) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (-.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) (*.f32 n1_i u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)))
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (*.f32 (*.f32 (sin.f32 (+.f32 normAngle (*.f32 (neg.f32 u) normAngle))) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(fma.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (/.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) (sin.f32 normAngle)) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(fma.f32 (/.f32 (*.f32 #s(literal 1 binary32) n0_i) (sin.f32 normAngle)) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (sin.f32 normAngle))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) n1_i (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(+.f32 (*.f32 (*.f32 (sin.f32 (-.f32 normAngle (*.f32 normAngle u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(+.f32 (*.f32 (/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 normAngle) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (+.f32 (pow.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) #s(literal 3 binary32)) (pow.f32 (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle) #s(literal 3 binary32))) (fma.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (-.f32 (*.f32 (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle) (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle)) (*.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (*.f32 (*.f32 #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) (-.f32 (*.f32 n0_i u) n0_i)) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)) normAngle) normAngle))))))
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (/.f32 (-.f32 (pow.f32 #s(literal 1 binary32) #s(literal 3 binary32)) (pow.f32 u #s(literal 3 binary32))) (fma.f32 #s(literal 1 binary32) #s(literal 1 binary32) (fma.f32 u u (*.f32 #s(literal 1 binary32) u)))) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (-.f32 (pow.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) #s(literal 3 binary32)) (pow.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) #s(literal 3 binary32))) (fma.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) (*.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)))))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) #s(approx (- (+ (* (* (* u u) u) n1_i) (* (* (- u 1) (- u 1)) (* (- 1 u) n0_i))) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (*.f32 normAngle normAngle) (+.f32 n0_i (*.f32 (neg.f32 u) n0_i)))))
Calls

48 calls:

46.0ms
n1_i
16.0ms
n0_i
16.0ms
normAngle
14.0ms
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
14.0ms
u
Results
AccuracySegmentsBranch
47.6%1u
47.6%1n1_i
47.6%1n0_i
47.6%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
47.6%1normAngle
52.4%2u
62.7%3n0_i
57.2%3n1_i
98.1%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
98.1%1normAngle
98.1%1u
98.1%1n0_i
98.1%1n1_i
98.2%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
98.2%1normAngle
98.2%1u
98.2%1n0_i
98.2%1n1_i
98.2%1n0_i
98.2%1n1_i
98.2%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
98.2%1normAngle
98.2%1u
98.8%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
98.8%1normAngle
98.8%1u
98.8%1n0_i
98.8%1n1_i
98.8%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
98.8%1normAngle
98.8%1u
98.8%1n0_i
98.8%1n1_i
99.0%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
99.0%1normAngle
99.0%1u
99.0%1n0_i
99.0%1n1_i
99.2%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
99.2%1normAngle
99.2%1u
99.2%1n0_i
99.2%1n1_i
99.3%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
99.3%1normAngle
99.3%1u
99.3%1n0_i
99.3%1n1_i
Compiler

Compiled 4 025 to 759 computations (81.1% saved)

bsearch1.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
0.0ms
1.46996705927052e-24
6.551651139915621e-24
0.0ms
-2.8381211170114678e-25
-1.0402032062404223e-25
Compiler

Compiled 28 to 24 computations (14.3% saved)

derivations77.0ms (1.7%)

Memory
10.1MiB live, 51.6MiB allocated; 11ms collecting garbage
Stop Event
fuel
Compiler

Compiled 786 to 140 computations (82.2% saved)

preprocess80.0ms (1.8%)

Memory
5.8MiB live, 181.7MiB allocated; 23ms collecting garbage
Remove

(abs normAngle)

Compiler

Compiled 2 383 to 949 computations (60.2% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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