Gyroid sphere

Time bar (total: 6.2s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze223.0ms (3.6%)

Memory
7.5MiB live, 186.7MiB allocated; 173ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
0%0%99.9%0.1%0%0%0%1
0%0%99.9%0.1%0%0%0%2
0%0%99.9%0.1%0%0%0%3
0%0%99.9%0.1%0%0%0%4
50%49.9%49.9%0.1%0%0%0%5
75%74.9%25%0.1%0%0%0%6
87.5%87.4%12.5%0.1%0%0%0%7
87.5%87.4%12.5%0.1%0%0%0%8
87.5%87.4%12.5%0.1%0%0%0%9
89.1%88.9%10.9%0.1%0%0%0%10
89.8%89.7%10.1%0.1%0%0%0%11
91%90.9%9%0.1%0%0%0%12
Compiler

Compiled 55 to 32 computations (41.8% saved)

sample1.2s (20.2%)

Memory
39.7MiB live, 1 739.7MiB allocated; 354ms collecting garbage
Samples
823.0ms7 818×0valid
43.0ms239×1valid
40.0ms198×2valid
0.0ms3valid
Precisions
Click to see histograms. Total time spent on operations: 640.0ms
ival-pow2: 256.0ms (40% of total)
ival-mult!: 182.0ms (28.4% of total)
ival-sqrt: 64.0ms (10% of total)
ival-add!: 42.0ms (6.6% of total)
ival-sub!: 23.0ms (3.6% of total)
adjust: 21.0ms (3.3% of total)
ival-cos: 20.0ms (3.1% of total)
ival-sin: 20.0ms (3.1% of total)
ival-fabs: 8.0ms (1.2% of total)
ival-fmax: 4.0ms (0.6% of total)
Bogosity

preprocess49.0ms (0.8%)

Memory
-14.8MiB live, 27.4MiB allocated; 23ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
0111545
1463533
22485533
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
46.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 106 to 62 computations (41.5% saved)

series120.0ms (1.9%)

Memory
13.9MiB live, 104.6MiB allocated; 46ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07526392
Stop Event
iter-limit
Counts
31 → 156
Calls
Call 1
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 x #s(literal 30 binary64))
x
#s(literal 30 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 y #s(literal 30 binary64))
y
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 z #s(literal 30 binary64))
z
#s(literal 25 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
#s(literal 1/5 binary64)
Outputs
#s(approx (fmax (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5)) (fmax.f64 (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))
#s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))
#s(approx (pow (* x 30) 2) (*.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64))))
#s(approx (* x 30) (*.f64 #s(literal 30 binary64) x))
#s(approx x x)
#s(approx (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
#s(approx (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 202500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y))))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 202500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y)))))))))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -30375000/7 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 202500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y))))))))))
#s(approx (sin (* x 30)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 x #s(literal 2 binary64))))))
#s(approx (sin (* x 30)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 202500 binary64) (pow.f64 x #s(literal 2 binary64))) #s(literal 4500 binary64))))))
#s(approx (sin (* x 30)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 202500 binary64) (*.f64 #s(literal -30375000/7 binary64) (pow.f64 x #s(literal 2 binary64))))) #s(literal 4500 binary64))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal -450 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
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#s(approx y y)
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#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 z (fma.f64 #s(literal -4500 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 202500 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -30375000/7 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 202500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x))))))))))
#s(approx (sin (* z 30)) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sin (* z 30)) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 202500 binary64) (pow.f64 z #s(literal 2 binary64))) #s(literal 4500 binary64))))))
#s(approx (sin (* z 30)) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 202500 binary64) (*.f64 #s(literal -30375000/7 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 4500 binary64))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (fma.f64 #s(literal 900 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (cos (* z 30)) (cos.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) z)) #s(literal 25 binary64)) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 1/60 binary64) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))) z)) #s(literal 25 binary64)) z))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))))
Calls

9 calls:

TimeVariablePoint
31.0ms
y
inf
6.0ms
x
inf
6.0ms
y
-inf
5.0ms
z
-inf
5.0ms
x
0

rewrite188.0ms (3%)

Memory
-25.8MiB live, 181.7MiB allocated; 56ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
031311
055311
1257311
21178311
04056293
Stop Event
iter-limit
node-limit
iter-limit
Counts
31 → 763
Calls
Call 1
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 x #s(literal 30 binary64))
x
#s(literal 30 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 y #s(literal 30 binary64))
y
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 z #s(literal 30 binary64))
z
#s(literal 25 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
#s(literal 1/5 binary64)
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal -25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))
(/.f64 (-.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (*.f64 #s(literal -25 binary64) #s(literal -25 binary64))) (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal -25 binary64)))
(/.f64 (+.f64 (pow.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 3 binary64)) (pow.f64 #s(literal -25 binary64) #s(literal 3 binary64))) (+.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (-.f64 (*.f64 #s(literal -25 binary64) #s(literal -25 binary64)) (*.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal -25 binary64)))))
(/.f64 (-.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (*.f64 #s(literal 25 binary64) #s(literal 25 binary64))) (+.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)))
(/.f64 (-.f64 (pow.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 3 binary64)) (pow.f64 #s(literal 25 binary64) #s(literal 3 binary64))) (+.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (fma.f64 #s(literal 25 binary64) #s(literal 25 binary64) (*.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)))))
(neg.f64 (-.f64 #s(literal 25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64))
(+.f64 #s(literal -25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))
(+.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal -25 binary64))
(*.f64 (sqrt.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))) (sqrt.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))))
(*.f64 (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))))
(pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) #s(literal 1/2 binary64))
(sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))
(fabs.f64 (neg.f64 (neg.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))))
(fabs.f64 (neg.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))))
(fabs.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))
(exp.f64 (*.f64 (log.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 1/2 binary64)))
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(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 y #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 z #s(literal 30 binary64))))) (cos.f64 (fma.f64 y #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 z #s(literal 30 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 (fabs.f64 z) #s(literal 30 binary64)))) (sin.f64 (fma.f64 y #s(literal 30 binary64) (*.f64 (fabs.f64 z) #s(literal 30 binary64))))) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 y z))) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 y z))))))
(/.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 y z))) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 y z)))) #s(literal 2 binary64))
(+.f64 (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 y z))) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 y z))) #s(literal 2 binary64)))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 #s(literal -30 binary64) z (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 z) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 z #s(literal 30 binary64))))
(fma.f64 (sin.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 z #s(literal 30 binary64)))))
(fma.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -30 binary64) z))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)))))
(cos.f64 (neg.f64 (*.f64 #s(literal -30 binary64) z)))
(cos.f64 (neg.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64))))
(cos.f64 (*.f64 #s(literal -30 binary64) z))
(cos.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) z))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 z #s(literal 30 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64)))
(*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z x))) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)))) #s(literal 1/2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) x)))
(/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z x))))) #s(literal 4 binary64))
(/.f64 (neg.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) (cos.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)) (*.f64 z #s(literal 30 binary64)))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (sin.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 (fabs.f64 x) #s(literal 30 binary64)))) (sin.f64 (fma.f64 z #s(literal 30 binary64) (*.f64 (fabs.f64 x) #s(literal 30 binary64)))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (neg.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z x))) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal -30 binary64) x (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 z #s(literal 30 binary64)))) (cos.f64 (+.f64 (fma.f64 #s(literal -30 binary64) x (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 z #s(literal 30 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 x) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 z #s(literal 30 binary64)))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 x) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 z #s(literal 30 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 #s(literal -30 binary64) x (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 #s(literal -30 binary64) x (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (fabs.f64 x) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (fabs.f64 x) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (neg.f64 (*.f64 #s(literal -30 binary64) x)))) (sin.f64 (fma.f64 z #s(literal 30 binary64) (neg.f64 (*.f64 #s(literal -30 binary64) x))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (neg.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))))) (sin.f64 (fma.f64 z #s(literal 30 binary64) (neg.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)))))) #s(literal 2 binary64))
(/.f64 (neg.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z x))) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x))))) #s(literal -2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) (cos.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)) (*.f64 z #s(literal 30 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 (fabs.f64 x) #s(literal 30 binary64)))) (sin.f64 (fma.f64 z #s(literal 30 binary64) (*.f64 (fabs.f64 x) #s(literal 30 binary64))))) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z x))) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x))))))
(/.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z x))) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)))) #s(literal 2 binary64))
(+.f64 (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x))) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z x))) #s(literal 2 binary64)))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 #s(literal -30 binary64) x (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 x) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))
(fma.f64 (sin.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
(fma.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -30 binary64) x))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)))))
(cos.f64 (neg.f64 (*.f64 #s(literal -30 binary64) x)))
(cos.f64 (neg.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))))
(cos.f64 (*.f64 #s(literal -30 binary64) x))
(cos.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) x))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) #s(literal 1 binary64)))
#s(literal 1/5 binary64)

eval169.0ms (2.7%)

Memory
26.7MiB live, 392.0MiB allocated; 81ms collecting garbage
Compiler

Compiled 61 882 to 5 715 computations (90.8% saved)

prune40.0ms (0.6%)

Memory
15.1MiB live, 107.1MiB allocated; 13ms collecting garbage
Pruning

13 alts after pruning (13 fresh and 0 done)

PrunedKeptTotal
New89013903
Fresh000
Picked101
Done000
Total89113904
Accuracy
99.5%
Counts
904 → 13
Alt Table
Click to see full alt table
StatusAccuracyProgram
44.3%
(fmax.f64 (/.f64 (-.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (*.f64 #s(literal -25 binary64) #s(literal -25 binary64))) (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal -25 binary64))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
46.5%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
46.4%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64))) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))))
46.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (+.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 3 binary64)) (pow.f64 #s(literal -1/5 binary64) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64)) (*.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))))))
46.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)))) #s(literal 1/5 binary64)))
46.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
46.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))
33.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
30.9%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
29.9%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
20.7%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
16.8%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) y)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
14.6%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) x)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 1 806 to 1 016 computations (43.7% saved)

series271.0ms (4.4%)

Memory
-14.0MiB live, 453.0MiB allocated; 155ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0161023484
Stop Event
iter-limit
Counts
86 → 334
Calls
Call 1
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (+.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 3 binary64)) (pow.f64 #s(literal -1/5 binary64) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64)) (*.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))))))
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 x #s(literal 30 binary64))
x
#s(literal 30 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 y #s(literal 30 binary64))
y
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 z #s(literal 30 binary64))
z
#s(literal 25 binary64)
(/.f64 (+.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 3 binary64)) (pow.f64 #s(literal -1/5 binary64) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64)) (*.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64)))))
(+.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 3 binary64)) (pow.f64 #s(literal -1/5 binary64) #s(literal 3 binary64)))
(pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 3 binary64))
(fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
(cos.f64 (*.f64 #s(literal -30 binary64) x))
(*.f64 #s(literal -30 binary64) x)
#s(literal -30 binary64)
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
(cos.f64 (*.f64 #s(literal -30 binary64) z))
(*.f64 #s(literal -30 binary64) z)
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
(cos.f64 (*.f64 #s(literal -30 binary64) y))
(*.f64 #s(literal -30 binary64) y)
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) x)
#s(literal 3 binary64)
(pow.f64 #s(literal -1/5 binary64) #s(literal 3 binary64))
#s(literal -1/5 binary64)
(+.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64)) (*.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))))
(pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64))
(-.f64 (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64)) (*.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64)))
(*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64))
(*.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 #s(literal 30 binary64) z)
#s(literal 1/5 binary64)
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z))
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
(*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))
(/.f64 #s(literal 1 binary64) z)
#s(literal 1 binary64)
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)))) #s(literal 1/5 binary64)))
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)))) #s(literal 1/5 binary64))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64))
(-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))))
(cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))
(-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))
(PI.f64)
#s(literal 1/2 binary64)
(cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))
(fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))
Outputs
#s(approx (fmax (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (/ (+ (pow (fabs (+ (* (cos (* -30 x)) (sin (* z 30))) (+ (* (cos (* -30 z)) (sin (* y 30))) (* (cos (* -30 y)) (sin (* 30 x)))))) 3) (pow -1/5 3)) (+ (pow (+ (* (cos (* -30 x)) (sin (* z 30))) (+ (* (cos (* -30 z)) (sin (* y 30))) (* (cos (* -30 y)) (sin (* 30 x))))) 2) (- (* -1/5 -1/5) (* (fabs (+ (* (cos (* -30 x)) (sin (* z 30))) (+ (* (cos (* -30 z)) (sin (* y 30))) (* (cos (* -30 y)) (sin (* 30 x)))))) -1/5))))) (fmax.f64 (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 3 binary64)) #s(literal 1/125 binary64)) (-.f64 (+.f64 #s(literal 1/25 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 2 binary64))) (*.f64 #s(literal -1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))
#s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))
#s(approx (pow (* x 30) 2) (*.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64))))
#s(approx (* x 30) (*.f64 #s(literal 30 binary64) x))
#s(approx x x)
#s(approx (/ (+ (pow (fabs (+ (* (cos (* -30 x)) (sin (* z 30))) (+ (* (cos (* -30 z)) (sin (* y 30))) (* (cos (* -30 y)) (sin (* 30 x)))))) 3) (pow -1/5 3)) (+ (pow (+ (* (cos (* -30 x)) (sin (* z 30))) (+ (* (cos (* -30 z)) (sin (* y 30))) (* (cos (* -30 y)) (sin (* 30 x))))) 2) (- (* -1/5 -1/5) (* (fabs (+ (* (cos (* -30 x)) (sin (* z 30))) (+ (* (cos (* -30 z)) (sin (* y 30))) (* (cos (* -30 y)) (sin (* 30 x)))))) -1/5)))) (/.f64 (-.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 3 binary64)) #s(literal 1/125 binary64)) (-.f64 (+.f64 #s(literal 1/25 binary64) (pow.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))) #s(literal 2 binary64))) (*.f64 #s(literal -1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))))))
#s(approx (/ (+ (pow (fabs (+ (* (cos (* -30 x)) (sin (* z 30))) (+ (* (cos (* -30 z)) (sin (* y 30))) (* (cos (* -30 y)) (sin (* 30 x)))))) 3) (pow -1/5 3)) (+ (pow (+ (* (cos (* -30 x)) (sin (* z 30))) (+ (* (cos (* -30 z)) (sin (* y 30))) (* (cos (* -30 y)) (sin (* 30 x))))) 2) (- (* -1/5 -1/5) (* (fabs (+ (* (cos (* -30 x)) (sin (* z 30))) (+ (* (cos (* -30 z)) (sin (* y 30))) (* (cos (* -30 y)) (sin (* 30 x)))))) -1/5)))) (-.f64 (fma.f64 #s(literal -60 binary64) (/.f64 (*.f64 x (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))) (-.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 3 binary64)) #s(literal 1/125 binary64))))) (pow.f64 (-.f64 (+.f64 #s(literal 1/25 binary64) (pow.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))) #s(literal 2 binary64))) (*.f64 #s(literal -1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 3 binary64)) (-.f64 (+.f64 #s(literal 1/25 binary64) (pow.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))) #s(literal 2 binary64))) (*.f64 #s(literal -1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))))) (*.f64 #s(literal 1/125 binary64) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 #s(literal 1/25 binary64) (pow.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))) #s(literal 2 binary64))) (*.f64 #s(literal -1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))))))))
#s(approx (/ (+ (pow (fabs (+ (* (cos (* -30 x)) (sin (* z 30))) (+ (* (cos (* -30 z)) (sin (* y 30))) (* (cos (* -30 y)) (sin (* 30 x)))))) 3) (pow -1/5 3)) (+ (pow (+ (* (cos (* -30 x)) (sin (* z 30))) (+ (* (cos (* -30 z)) (sin (* y 30))) (* (cos (* -30 y)) (sin (* 30 x))))) 2) (- (* -1/5 -1/5) (* (fabs (+ (* (cos (* -30 x)) (sin (* z 30))) (+ (* (cos (* -30 z)) (sin (* y 30))) (* (cos (* -30 y)) (sin (* 30 x)))))) -1/5)))) (-.f64 (fma.f64 x (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 x (fma.f64 #s(literal -3600 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 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#s(approx (cos (+ (* z 30) (+ (* (PI) 1/2) (* 30 x)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x))))
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#s(approx (cos (* -30 z)) (cos.f64 (*.f64 #s(literal -30 binary64) z)))
#s(approx (cos (* z 30)) (cos.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (- 30 (* 25 (/ 1 z))) #s(literal 30 binary64))
#s(approx (- 30 (* 25 (/ 1 z))) (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))
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#s(approx (+ (* z 30) (+ (* (PI) 1/2) (* 30 x))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) z) (*.f64 #s(literal 30 binary64) (/.f64 x z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) z)) #s(literal 25 binary64)) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 1/60 binary64) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))) z)) #s(literal 25 binary64)) z))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))))
#s(approx (* z (- 30 (* 25 (/ 1 z)))) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)) #s(literal 30 binary64)))))
#s(approx (fmax (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (/ (- (cos (- (* z 30) (+ (* (PI) 1/2) (* 30 x)))) (cos (+ (* z 30) (+ (* (PI) 1/2) (* 30 x))))) 2))) 1/5)) (fmax.f64 (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) z (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x))))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal -30 binary64) z)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64))))
#s(approx (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (/ (- (cos (- (* z 30) (+ (* (PI) 1/2) (* 30 x)))) (cos (+ (* z 30) (+ (* (PI) 1/2) (* 30 x))))) 2))) 1/5) (-.f64 (fabs.f64 (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) z (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x))))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal -30 binary64) z)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
#s(approx (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (/ (- (cos (- (* z 30) (+ (* (PI) 1/2) (* 30 x)))) (cos (+ (* z 30) (+ (* (PI) 1/2) (* 30 x))))) 2))) (fabs.f64 (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) z (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x))))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal -30 binary64) z)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (/ (- (cos (- (* z 30) (+ (* (PI) 1/2) (* 30 x)))) (cos (+ (* z 30) (+ (* (PI) 1/2) (* 30 x))))) 2)) (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) z (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x))))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal -30 binary64) z)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (/ (- (cos (- (* z 30) (+ (* (PI) 1/2) (* 30 x)))) (cos (+ (* z 30) (+ (* (PI) 1/2) (* 30 x))))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) z (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x))))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal -30 binary64) z))))))
#s(approx (- (cos (- (* z 30) (+ (* (PI) 1/2) (* 30 x)))) (cos (+ (* z 30) (+ (* (PI) 1/2) (* 30 x))))) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) z (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x))))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal -30 binary64) z)))))
#s(approx (cos (- (* z 30) (+ (* (PI) 1/2) (* 30 x)))) (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) z (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x))))))
#s(approx (- (* z 30) (+ (* (PI) 1/2) (* 30 x))) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) z) (*.f64 #s(literal 30 binary64) (/.f64 x z))) #s(literal 30 binary64)))))
#s(approx (cos (+ (* z 30) (+ (* (PI) 1/2) (* 30 x)))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal -30 binary64) z))))
#s(approx (+ (* z 30) (+ (* (PI) 1/2) (* 30 x))) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) z)) #s(literal 30 binary64)))))
Calls

9 calls:

TimeVariablePoint
79.0ms
z
-inf
17.0ms
x
0
17.0ms
x
-inf
15.0ms
z
0
13.0ms
y
inf

rewrite345.0ms (5.6%)

Memory
33.9MiB live, 358.9MiB allocated; 139ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01071534
01901443
18211419
040021258
Stop Event
iter-limit
node-limit
iter-limit
Counts
86 → 1 235
Calls
Call 1
Inputs
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(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
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(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 x #s(literal 30 binary64))
x
#s(literal 30 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 y #s(literal 30 binary64))
y
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 z #s(literal 30 binary64))
z
#s(literal 25 binary64)
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(+.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 3 binary64)) (pow.f64 #s(literal -1/5 binary64) #s(literal 3 binary64)))
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(*.f64 #s(literal -30 binary64) z)
(sin.f64 (*.f64 y #s(literal 30 binary64)))
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(*.f64 #s(literal -30 binary64) y)
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(*.f64 #s(literal 30 binary64) x)
#s(literal 3 binary64)
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#s(literal -1/5 binary64)
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(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
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#s(literal 1/5 binary64)
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z))
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
(*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))
(/.f64 #s(literal 1 binary64) z)
#s(literal 1 binary64)
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)))) #s(literal 1/5 binary64)))
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)))) #s(literal 1/5 binary64))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64))
(-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))))
(cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))
(-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))
(PI.f64)
#s(literal 1/2 binary64)
(cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))
(fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal -25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))
(/.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))) (*.f64 #s(literal -25 binary64) #s(literal -25 binary64))) (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal -25 binary64)))
(/.f64 (+.f64 (pow.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 3 binary64)) (pow.f64 #s(literal -25 binary64) #s(literal 3 binary64))) (fma.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) (-.f64 (*.f64 #s(literal -25 binary64) #s(literal -25 binary64)) (*.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal -25 binary64)))))
(/.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))) (*.f64 #s(literal 25 binary64) #s(literal 25 binary64))) (+.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)))
(/.f64 (-.f64 (pow.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 3 binary64)) (pow.f64 #s(literal 25 binary64) #s(literal 3 binary64))) (fma.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) (fma.f64 #s(literal 25 binary64) #s(literal 25 binary64) (*.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)))))
(neg.f64 (-.f64 #s(literal 25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64))
(+.f64 #s(literal -25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))
(+.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal -25 binary64))
(*.f64 (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))))
(pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) #s(literal 1/2 binary64))
(sqrt.f64 (*.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))))
(sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))
(fabs.f64 (neg.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))))
(fabs.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))
(exp.f64 (*.f64 (log.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))) (*.f64 (*.f64 x x) #s(literal 900 binary64)))) (*.f64 (*.f64 x x) #s(literal 900 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64))) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)) (*.f64 (*.f64 z z) #s(literal 900 binary64))) (*.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) (-.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 x x) #s(literal 900 binary64)) (*.f64 (*.f64 x x) #s(literal 900 binary64))) (*.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))) (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) (-.f64 (*.f64 (*.f64 x x) #s(literal 900 binary64)) (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))
(/.f64 (-.f64 (*.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (*.f64 (neg.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64))) (neg.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64))))) (+.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))) (neg.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)) #s(literal 3 binary64)) (pow.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)) (*.f64 (*.f64 z z) #s(literal 900 binary64)) (-.f64 (*.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (*.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 x x) #s(literal 900 binary64)) #s(literal 3 binary64)) (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 x x) #s(literal 900 binary64)) (*.f64 (*.f64 x x) #s(literal 900 binary64)) (-.f64 (*.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))) (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (*.f64 (*.f64 (*.f64 x x) #s(literal 900 binary64)) (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))))))
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(/.f64 (+.f64 (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 3 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)) (-.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x))) (*.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x))))))
(neg.f64 (neg.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 30 binary64) (+.f64 z x)))
(fma.f64 (neg.f64 x) #s(literal -30 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 z #s(literal 30 binary64))))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) x) (*.f64 z #s(literal 30 binary64)))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 z #s(literal 30 binary64)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 z #s(literal 30 binary64)))
(fma.f64 (neg.f64 z) #s(literal -30 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)))
(fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (*.f64 #s(literal 30 binary64) (+.f64 z x)))
(fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 30 binary64) (+.f64 z x)))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) (+.f64 z x)))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) (+.f64 z x)))
(fma.f64 #s(literal -30 binary64) (neg.f64 x) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 z #s(literal 30 binary64))))
(fma.f64 #s(literal -30 binary64) (neg.f64 z) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)))
(fma.f64 z #s(literal 30 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)))
(fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 30 binary64) z (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)))
(fma.f64 #s(literal 30 binary64) x (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 z #s(literal 30 binary64))))
(fma.f64 x #s(literal 30 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 z #s(literal 30 binary64))))
(-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 z #s(literal 30 binary64))) (*.f64 #s(literal -30 binary64) x))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 z #s(literal 30 binary64))))
(-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal -30 binary64) z))
(-.f64 (*.f64 z #s(literal 30 binary64)) (-.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 z #s(literal 30 binary64))) (*.f64 #s(literal 30 binary64) x))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 30 binary64) (+.f64 z x)))
(+.f64 (*.f64 #s(literal 30 binary64) (+.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) (*.f64 z #s(literal 30 binary64)))
(+.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)))
(+.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 z #s(literal 30 binary64))))

eval431.0ms (7%)

Memory
-1.3MiB live, 370.6MiB allocated; 135ms collecting garbage
Compiler

Compiled 201 066 to 10 408 computations (94.8% saved)

prune83.0ms (1.3%)

Memory
18.3MiB live, 65.3MiB allocated; 4ms collecting garbage
Pruning

15 alts after pruning (15 fresh and 0 done)

PrunedKeptTotal
New1 778151 793
Fresh808
Picked505
Done000
Total1 791151 806
Accuracy
99.5%
Counts
1 806 → 15
Alt Table
Click to see full alt table
StatusAccuracyProgram
46.4%
(fmax.f64 (-.f64 (*.f64 (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
46.5%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
46.5%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/5 binary64))))
46.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
46.0%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
46.1%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
46.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
37.3%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 #s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))))))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
32.8%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
30.7%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
29.5%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
32.4%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
28.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
26.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
37.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 2 492 to 1 418 computations (43.1% saved)

series114.0ms (1.8%)

Memory
-5.8MiB live, 85.9MiB allocated; 9ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
011859736
Stop Event
iter-limit
Counts
80 → 258
Calls
Call 1
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 x #s(literal 30 binary64))
x
#s(literal 30 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 y #s(literal 30 binary64))
y
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 z #s(literal 30 binary64))
z
#s(literal 25 binary64)
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
(fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
(-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 z x)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
(PI.f64)
(cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 #s(literal 30 binary64) (-.f64 z x))
(-.f64 z x)
#s(literal -1/2 binary64)
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) x)
#s(literal 1/5 binary64)
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 #s(literal 30 binary64) z)
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
(*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))
(/.f64 #s(literal 1 binary64) y)
#s(literal 1 binary64)
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))))
(*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
#s(literal -1 binary64)
(*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))
(+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z))
(*.f64 #s(literal -30 binary64) z)
#s(literal -30 binary64)
(-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
(fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
(*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y)))
(cos.f64 (*.f64 #s(literal 30 binary64) y))
(*.f64 #s(literal 30 binary64) y)
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
(cos.f64 (*.f64 #s(literal 30 binary64) z))
(sin.f64 (*.f64 #s(literal 30 binary64) y))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
Outputs
#s(approx (fmax (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5)) (fmax.f64 (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))
#s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))
#s(approx (pow (* x 30) 2) (*.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64))))
#s(approx (* x 30) (*.f64 #s(literal 30 binary64) x))
#s(approx x x)
#s(approx (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
#s(approx (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (* (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) -1/2) (sin (* 30 x))) (*.f64 #s(literal -1/2 binary64) (-.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
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#s(approx (* y 30) (*.f64 #s(literal 30 binary64) y))
#s(approx y y)
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#s(approx (* (cos (* 30 z)) (sin (* 30 y))) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
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#s(approx (sin (* 30 y)) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 y #s(literal 2 binary64))))))
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#s(approx (- 30 (* 25 (/ 1 y))) #s(literal 30 binary64))
#s(approx (- 30 (* 25 (/ 1 y))) (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))
#s(approx (* -1 (* y (+ 30 (* 25 (/ 1 y))))) (*.f64 #s(literal -30 binary64) y))
#s(approx (* -1 (* y (+ 30 (* 25 (/ 1 y))))) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))))
#s(approx (* y (+ 30 (* 25 (/ 1 y)))) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
#s(approx (+ 30 (* 25 (/ 1 y))) (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))
#s(approx (cos (* 30 y)) (cos.f64 (*.f64 #s(literal 30 binary64) y)))
#s(approx (sin (* 30 y)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
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#s(approx (* y (- 30 (* 25 (/ 1 y)))) (*.f64 #s(literal -1 binary64) (*.f64 y (-.f64 (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)) #s(literal 30 binary64)))))
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#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (fma.f64 #s(literal 900 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (+ (* 30 (+ z x)) (* 1/2 (PI))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) z) (*.f64 #s(literal 30 binary64) (/.f64 x z))))))
#s(approx (+ z x) (*.f64 z (+.f64 #s(literal 1 binary64) (/.f64 x z))))
#s(approx (- (* 30 (- z x)) (* 1/2 (PI))) (*.f64 z (-.f64 (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -30 binary64) (/.f64 x z))) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) z)))))
#s(approx (* 30 (- z x)) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -30 binary64) (/.f64 x z)))))
#s(approx (- z x) (*.f64 z (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 x z)))))
#s(approx (cos (* 30 z)) (cos.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) z)) #s(literal 25 binary64)) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 1/60 binary64) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))) z)) #s(literal 25 binary64)) z))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))))
#s(approx (+ (* (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) -1/2) (sin (* 30 x))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal -1/2 binary64) (-.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z))))) (cos.f64 (-.f64 (*.f64 #s(literal -30 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) (-.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z))))) (cos.f64 (-.f64 (*.f64 #s(literal -30 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z))))))
#s(approx (+ (* 30 (+ z x)) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) z)) #s(literal 30 binary64)))))
#s(approx (+ z x) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 x z)) #s(literal 1 binary64)))))
#s(approx (cos (- (* 30 (- z x)) (* 1/2 (PI)))) (cos.f64 (-.f64 (*.f64 #s(literal -30 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (- (* 30 (- z x)) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 #s(literal 1/2 binary64) (PI.f64))) z)) #s(literal 30 binary64)))))
#s(approx (* 30 (- z x)) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (*.f64 #s(literal 30 binary64) (/.f64 x z)) #s(literal 30 binary64)))))
#s(approx (- z x) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (/.f64 x z) #s(literal 1 binary64)))))
Calls

9 calls:

TimeVariablePoint
18.0ms
y
-inf
6.0ms
z
inf
6.0ms
z
-inf
6.0ms
x
inf
5.0ms
x
-inf

rewrite258.0ms (4.2%)

Memory
-2.7MiB live, 134.5MiB allocated; 19ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01081490
01761467
17631467
229871467
042721390
Stop Event
iter-limit
node-limit
iter-limit
Counts
80 → 777
Calls
Call 1
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 x #s(literal 30 binary64))
x
#s(literal 30 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 y #s(literal 30 binary64))
y
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 z #s(literal 30 binary64))
z
#s(literal 25 binary64)
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
(fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
(-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 z x)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
(PI.f64)
(cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 #s(literal 30 binary64) (-.f64 z x))
(-.f64 z x)
#s(literal -1/2 binary64)
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) x)
#s(literal 1/5 binary64)
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 #s(literal 30 binary64) z)
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
(*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))
(/.f64 #s(literal 1 binary64) y)
#s(literal 1 binary64)
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))))
(*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
#s(literal -1 binary64)
(*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))
(+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z))
(*.f64 #s(literal -30 binary64) z)
#s(literal -30 binary64)
(-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
(fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
(*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y)))
(cos.f64 (*.f64 #s(literal 30 binary64) y))
(*.f64 #s(literal 30 binary64) y)
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
(cos.f64 (*.f64 #s(literal 30 binary64) z))
(sin.f64 (*.f64 #s(literal 30 binary64) y))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 #s(literal -1/2 binary64) (-.f64 (cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))) (cos.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64))))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal -25 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 25 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))))
(/.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))))) (*.f64 #s(literal -25 binary64) #s(literal -25 binary64))) (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal -25 binary64)))
(/.f64 (+.f64 (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 3 binary64)) (pow.f64 #s(literal -25 binary64) #s(literal 3 binary64))) (fma.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) (-.f64 (*.f64 #s(literal -25 binary64) #s(literal -25 binary64)) (*.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal -25 binary64)))))
(/.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))))) (*.f64 #s(literal 25 binary64) #s(literal 25 binary64))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 25 binary64)))
(/.f64 (-.f64 (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 3 binary64)) (pow.f64 #s(literal 25 binary64) #s(literal 3 binary64))) (fma.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) (fma.f64 #s(literal 25 binary64) #s(literal 25 binary64) (*.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 25 binary64)))))
(neg.f64 (-.f64 #s(literal 25 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))))))
(-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 25 binary64))
(+.f64 #s(literal -25 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))))
(+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal -25 binary64))
(*.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))))
(pow.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) #s(literal 1/2 binary64))
(sqrt.f64 (*.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))))))
(sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))))
(fabs.f64 (neg.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))))))
(fabs.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))))
(exp.f64 (*.f64 (log.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 #s(literal 900 binary64) (*.f64 z z)))) (*.f64 #s(literal 900 binary64) (*.f64 z z)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z))) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (*.f64 z z))) (*.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))) (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z)))))
(/.f64 (-.f64 (*.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (*.f64 (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z))) (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z))))) (+.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)) #s(literal 3 binary64)) (pow.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (*.f64 z z)) (-.f64 (*.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) #s(literal 3 binary64)) (pow.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (*.f64 x x)) (-.f64 (*.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z)))) (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z)))))))
(/.f64 (-.f64 (pow.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z))) #s(literal 3 binary64))) (fma.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (fma.f64 (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z))) (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z))) (*.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)))))))
(/.f64 (-.f64 (*.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (*.f64 z z)))) (-.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 #s(literal 900 binary64) (*.f64 z z))))
(/.f64 (+.f64 (pow.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)) #s(literal 3 binary64))) (fma.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (*.f64 z z))) (*.f64 (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 #s(literal 900 binary64) (*.f64 z z))))))
(neg.f64 (-.f64 (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z))) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))))
(fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) z) #s(literal 30 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))
(fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 30 binary64)) z (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))
(fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 30 binary64)) x (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))
(fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))
(fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) y) #s(literal 30 binary64) (fma.f64 #s(literal 900 binary64) (*.f64 x x) (*.f64 #s(literal 900 binary64) (*.f64 z z))))
(fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) y) #s(literal 30 binary64) (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)))))
(fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 #s(literal 900 binary64) (*.f64 x x) (*.f64 #s(literal 900 binary64) (*.f64 z z))))
(fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)))))
(fma.f64 (*.f64 y y) #s(literal 900 binary64) (fma.f64 #s(literal 900 binary64) (*.f64 x x) (*.f64 #s(literal 900 binary64) (*.f64 z z))))
(fma.f64 (*.f64 y y) #s(literal 900 binary64) (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)))))
(fma.f64 #s(literal 900 binary64) (*.f64 y y) (fma.f64 #s(literal 900 binary64) (*.f64 x x) (*.f64 #s(literal 900 binary64) (*.f64 z z))))
(fma.f64 #s(literal 900 binary64) (*.f64 y y) (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)))))
(fma.f64 #s(literal 900 binary64) (*.f64 x x) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))
(fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))
(fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))
(fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))
(fma.f64 (*.f64 #s(literal -30 binary64) z) (*.f64 #s(literal -30 binary64) z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x))))
(fma.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 #s(literal -30 binary64) x) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))
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eval336.0ms (5.4%)

Memory
38.7MiB live, 226.0MiB allocated; 41ms collecting garbage
Compiler

Compiled 122 165 to 7 438 computations (93.9% saved)

prune87.0ms (1.4%)

Memory
-36.6MiB live, 83.8MiB allocated; 26ms collecting garbage
Pruning

21 alts after pruning (21 fresh and 0 done)

PrunedKeptTotal
New1 320201 340
Fresh9110
Picked505
Done000
Total1 334211 355
Accuracy
99.5%
Counts
1 355 → 21
Alt Table
Click to see full alt table
StatusAccuracyProgram
45.9%
(fmax.f64 (-.f64 (*.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
46.0%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 #s(literal 900 binary64) (*.f64 x x) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
46.0%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
46.5%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/5 binary64))))
46.4%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
36.7%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 #s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))))))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
30.7%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
28.2%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal -30 binary64) (*.f64 (/.f64 #s(literal 25 binary64) y) (neg.f64 y)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
32.4%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
31.4%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
30.5%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (/.f64 (-.f64 (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64)) (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/5 binary64))))
30.6%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(approx (cos (* 30 x)) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
29.5%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
30.7%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
28.6%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
31.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
28.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(approx (cos (* 30 x)) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
28.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 30 binary64) (/.f64 #s(literal 25 binary64) y))) (/.f64 #s(literal 25 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
25.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
39.9%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 y (fma.f64 #s(literal -13500 binary64) (*.f64 x y) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
62.3%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 3 732 to 2 104 computations (43.6% saved)

series122.0ms (2%)

Memory
16.3MiB live, 250.0MiB allocated; 34ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
011989721
Stop Event
iter-limit
Counts
83 → 262
Calls
Call 1
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z))
(*.f64 #s(literal -30 binary64) z)
#s(literal -30 binary64)
z
(-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
(fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(literal 30 binary64)
x
(*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))
(*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))
y
(cos.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 #s(literal 30 binary64) z)
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 z #s(literal 30 binary64))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 x #s(literal 30 binary64))
#s(literal 1/5 binary64)
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))
(*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))
#s(literal 25 binary64)
(/.f64 #s(literal 1 binary64) x)
#s(literal 1 binary64)
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64))
(sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z)))))
(fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))
(*.f64 x x)
#s(literal 900 binary64)
(fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z)))
(*.f64 y y)
(*.f64 #s(literal 900 binary64) (*.f64 z z))
(*.f64 z z)
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y)))
(fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))
(*.f64 (/.f64 #s(literal -25 binary64) y) y)
(/.f64 #s(literal -25 binary64) y)
#s(literal -25 binary64)
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) x)
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
(*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))
(/.f64 #s(literal 1 binary64) z)
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
(fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
(-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 z x)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
(PI.f64)
(cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 #s(literal 30 binary64) (-.f64 z x))
(-.f64 z x)
#s(literal -1/2 binary64)
Outputs
#s(approx (fmax (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5)) (fmax.f64 (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
#s(approx (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 202500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y))))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx x x)
#s(approx (* (sin (* z 30)) (cos (* x 30))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal -450 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 33750 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -1012500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 33750 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))))
#s(approx (cos (* x 30)) #s(literal 1 binary64))
#s(approx (cos (* x 30)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -450 binary64) (pow.f64 x #s(literal 2 binary64)))))
#s(approx (cos (* x 30)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 33750 binary64) (pow.f64 x #s(literal 2 binary64))) #s(literal 450 binary64)))))
#s(approx (cos (* x 30)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 33750 binary64) (*.f64 #s(literal -1012500 binary64) (pow.f64 x #s(literal 2 binary64))))) #s(literal 450 binary64)))))
#s(approx (* x 30) (*.f64 #s(literal 30 binary64) x))
#s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))
#s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))
#s(approx (- 30 (* 25 (/ 1 x))) (/.f64 #s(literal -25 binary64) x))
#s(approx (- 30 (* 25 (/ 1 x))) (/.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)) x))
#s(approx (* 25 (/ 1 x)) (/.f64 #s(literal 25 binary64) x))
#s(approx (/ 1 x) (/.f64 #s(literal 1 binary64) x))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))))))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 x (fma.f64 #s(literal -4500 binary64) x (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))))
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (* x x) (pow.f64 x #s(literal 2 binary64)))
#s(approx (sin (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 x #s(literal 2 binary64))))))
#s(approx (sin (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 202500 binary64) (pow.f64 x #s(literal 2 binary64))) #s(literal 4500 binary64))))))
#s(approx (sin (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 202500 binary64) (*.f64 #s(literal -30375000/7 binary64) (pow.f64 x #s(literal 2 binary64))))) #s(literal 4500 binary64))))))
#s(approx (+ (* (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) -1/2) (sin (* 30 x))) (*.f64 #s(literal -1/2 binary64) (-.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ (* (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) -1/2) (sin (* 30 x))) (fma.f64 #s(literal -1/2 binary64) (-.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1/2 binary64) (-.f64 (*.f64 #s(literal -30 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 30 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))))))))))
#s(approx (+ (* (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) -1/2) (sin (* 30 x))) (fma.f64 #s(literal -1/2 binary64) (-.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/2 binary64) (*.f64 x (-.f64 (*.f64 #s(literal -450 binary64) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z)))) (*.f64 #s(literal -450 binary64) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/2 binary64) (-.f64 (*.f64 #s(literal -30 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 30 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z)))))))))))
#s(approx (+ (* (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) -1/2) (sin (* 30 x))) (fma.f64 #s(literal -1/2 binary64) (-.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/2 binary64) (-.f64 (*.f64 #s(literal -30 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 30 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))))) (*.f64 x (fma.f64 #s(literal -1/2 binary64) (-.f64 (*.f64 #s(literal -450 binary64) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z)))) (*.f64 #s(literal -450 binary64) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 x (-.f64 (*.f64 #s(literal -1/2 binary64) (-.f64 (*.f64 #s(literal 4500 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -4500 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z)))))) #s(literal 4500 binary64))))))))))
#s(approx (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) (-.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) (-.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))) (*.f64 x (-.f64 (*.f64 #s(literal -30 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 30 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))))))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) (-.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))) (*.f64 x (-.f64 (fma.f64 #s(literal -30 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 x (-.f64 (*.f64 #s(literal -450 binary64) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z)))) (*.f64 #s(literal -450 binary64) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 30 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))))))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
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#s(approx (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))))
#s(approx (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -30 binary64) (*.f64 x (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))) (*.f64 x (-.f64 (*.f64 #s(literal -450 binary64) (*.f64 x (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))))) (*.f64 #s(literal 30 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))))))))
#s(approx (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))) (*.f64 x (-.f64 (*.f64 x (fma.f64 #s(literal -450 binary64) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 4500 binary64) (*.f64 x (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))))))) (*.f64 #s(literal 30 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z))))))))
#s(approx (+ (* 30 (+ z x)) (* 1/2 (PI))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z)))
#s(approx (+ (* 30 (+ z x)) (* 1/2 (PI))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ z x) z)
#s(approx (+ z x) (+.f64 x z))
#s(approx (cos (- (* 30 (- z x)) (* 1/2 (PI)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (- (* 30 (- z x)) (* 1/2 (PI)))) (+.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 30 binary64) (*.f64 x (sin.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (cos (- (* 30 (- z x)) (* 1/2 (PI)))) (+.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 x (-.f64 (*.f64 #s(literal -450 binary64) (*.f64 x (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -30 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (cos (- (* 30 (- z x)) (* 1/2 (PI)))) (+.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 x (-.f64 (*.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 x (sin.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -450 binary64) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -30 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (- (* 30 (- z x)) (* 1/2 (PI))) (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (- (* 30 (- z x)) (* 1/2 (PI))) (-.f64 (fma.f64 #s(literal -30 binary64) x (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* 30 (- z x)) (*.f64 #s(literal 30 binary64) z))
#s(approx (* 30 (- z x)) (fma.f64 #s(literal -30 binary64) x (*.f64 #s(literal 30 binary64) z)))
#s(approx (- z x) (+.f64 z (*.f64 #s(literal -1 binary64) x)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 x #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64)))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))
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#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (*.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (*.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) x))))
#s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (/.f64 (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) x)))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (cos (* x 30)) (cos.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64))
#s(approx (- 30 (* 25 (/ 1 x))) (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 x #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64))))))))
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#s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (*.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64))))
#s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (fma.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 z #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))))))))
#s(approx (sin (* 30 x)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (+ (* (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) -1/2) (sin (* 30 x))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal -1/2 binary64) (-.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) (+.f64 x z)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
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#s(approx (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) (+.f64 x z)))))
#s(approx (+ (* 30 (+ z x)) (* 1/2 (PI))) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) x) (*.f64 #s(literal 30 binary64) (/.f64 z x))))))
#s(approx (+ z x) (*.f64 x (+.f64 #s(literal 1 binary64) (/.f64 z x))))
#s(approx (cos (- (* 30 (- z x)) (* 1/2 (PI)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (- (* 30 (- z x)) (* 1/2 (PI))) (*.f64 #s(literal -30 binary64) x))
#s(approx (- (* 30 (- z x)) (* 1/2 (PI))) (*.f64 x (-.f64 (*.f64 #s(literal 30 binary64) (/.f64 z x)) (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) x))))))
#s(approx (* 30 (- z x)) (*.f64 x (-.f64 (*.f64 #s(literal 30 binary64) (/.f64 z x)) #s(literal 30 binary64))))
#s(approx (- z x) (*.f64 #s(literal -1 binary64) x))
#s(approx (- z x) (*.f64 x (-.f64 (/.f64 z x) #s(literal 1 binary64))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) x)) #s(literal 25 binary64)) x))))))
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#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (*.f64 #s(literal -1 binary64) (*.f64 x (fma.f64 #s(literal -30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) x))))))
#s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (*.f64 #s(literal -1 binary64) (*.f64 x (-.f64 (*.f64 #s(literal -30 binary64) (/.f64 (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) x)) #s(literal 30 binary64)))))
#s(approx (* x (- 30 (* 25 (/ 1 x)))) (*.f64 #s(literal -1 binary64) (*.f64 x (-.f64 (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)) #s(literal 30 binary64)))))
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64))))))))
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#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 x #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 x #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64))))))))))
#s(approx (+ (* (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) -1/2) (sin (* 30 x))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal -1/2 binary64) (-.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) (-.f64 z (*.f64 #s(literal -1 binary64) x))))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (+.f64 z (*.f64 #s(literal -1 binary64) x))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) (-.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) (-.f64 z (*.f64 #s(literal -1 binary64) x))))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (+.f64 z (*.f64 #s(literal -1 binary64) x))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) (-.f64 z (*.f64 #s(literal -1 binary64) x))))))
#s(approx (+ (* 30 (+ z x)) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 x (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) z)) x)) #s(literal 30 binary64)))))
#s(approx (+ z x) (*.f64 #s(literal -1 binary64) (*.f64 x (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 z x)) #s(literal 1 binary64)))))
#s(approx (cos (- (* 30 (- z x)) (* 1/2 (PI)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (+.f64 z (*.f64 #s(literal -1 binary64) x))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (- (* 30 (- z x)) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))) x))))))
#s(approx (* 30 (- z x)) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -30 binary64) (/.f64 z x))))))
#s(approx (- z x) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 z x))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 (pow.f64 y #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 y (fma.f64 #s(literal -450 binary64) (*.f64 y (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 y (fma.f64 #s(literal -450 binary64) (*.f64 y (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 y (fma.f64 #s(literal -13500 binary64) (*.f64 x y) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -13500 binary64) x (*.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))))))
#s(approx (* y (cos (* 30 z))) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx y y)
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 (pow.f64 y #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (+ (* (* y y) 900) (* 900 (* z z))) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))
#s(approx (* y y) (pow.f64 y #s(literal 2 binary64)))
#s(approx (+ (* y 30) (* (/ -25 y) y)) (-.f64 (*.f64 #s(literal 30 binary64) y) #s(literal 25 binary64)))
#s(approx (/ -25 y) (/.f64 #s(literal -25 binary64) y))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal 30 binary64) y))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 y #s(literal 2 binary64))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 y #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 y #s(literal 2 binary64)))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
#s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (*.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) (/.f64 x y)))))
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#s(approx (* -30 z) (*.f64 #s(literal -30 binary64) z))
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#s(approx (* 25 (/ 1 z)) (/.f64 #s(literal 25 binary64) z))
#s(approx (/ 1 z) (/.f64 #s(literal 1 binary64) z))
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#s(approx (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x))))
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#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) z)) #s(literal 25 binary64)) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 1/60 binary64) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))) z)) #s(literal 25 binary64)) z))))))
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z))))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))))
#s(approx (* z (- 30 (* 25 (/ 1 z)))) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)) #s(literal 30 binary64)))))
#s(approx (+ (* (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) -1/2) (sin (* 30 x))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal -1/2 binary64) (-.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z))))) (cos.f64 (-.f64 (*.f64 #s(literal -30 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (- (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos (- (* 30 (- z x)) (* 1/2 (PI))))) (-.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z))))) (cos.f64 (-.f64 (*.f64 #s(literal -30 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (cos (+ (* 30 (+ z x)) (* 1/2 (PI)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z))))))
#s(approx (+ (* 30 (+ z x)) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)) z)) #s(literal 30 binary64)))))
#s(approx (+ z x) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 x z)) #s(literal 1 binary64)))))
#s(approx (cos (- (* 30 (- z x)) (* 1/2 (PI)))) (cos.f64 (-.f64 (*.f64 #s(literal -30 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (- (* 30 (- z x)) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 #s(literal 1/2 binary64) (PI.f64))) z)) #s(literal 30 binary64)))))
#s(approx (* 30 (- z x)) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (*.f64 #s(literal 30 binary64) (/.f64 x z)) #s(literal 30 binary64)))))
#s(approx (- z x) (*.f64 #s(literal -1 binary64) (*.f64 z (-.f64 (/.f64 x z) #s(literal 1 binary64)))))
Calls

9 calls:

TimeVariablePoint
20.0ms
z
0
10.0ms
z
-inf
9.0ms
x
-inf
6.0ms
z
inf
5.0ms
x
inf

rewrite188.0ms (3%)

Memory
21.7MiB live, 247.1MiB allocated; 47ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01201606
01871579
19221547
236681547
043001467
Stop Event
iter-limit
node-limit
iter-limit
Counts
83 → 849
Calls
Call 1
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z))
(*.f64 #s(literal -30 binary64) z)
#s(literal -30 binary64)
z
(-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
(fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(literal 30 binary64)
x
(*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))
(*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))
y
(cos.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 #s(literal 30 binary64) z)
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 z #s(literal 30 binary64))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 x #s(literal 30 binary64))
#s(literal 1/5 binary64)
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))
(*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))
#s(literal 25 binary64)
(/.f64 #s(literal 1 binary64) x)
#s(literal 1 binary64)
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64))
(sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z)))))
(fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))
(*.f64 x x)
#s(literal 900 binary64)
(fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z)))
(*.f64 y y)
(*.f64 #s(literal 900 binary64) (*.f64 z z))
(*.f64 z z)
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y)))
(fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))
(*.f64 (/.f64 #s(literal -25 binary64) y) y)
(/.f64 #s(literal -25 binary64) y)
#s(literal -25 binary64)
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) x)
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
(*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))
(/.f64 #s(literal 1 binary64) z)
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
(fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
(-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 z x)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
(PI.f64)
(cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 #s(literal 30 binary64) (-.f64 z x))
(-.f64 z x)
#s(literal -1/2 binary64)
Outputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) y x) #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z))
(*.f64 (neg.f64 z) #s(literal 30 binary64))
(*.f64 #s(literal -30 binary64) z)
(*.f64 z #s(literal -30 binary64))
(*.f64 #s(literal 30 binary64) (neg.f64 z))
(neg.f64 (*.f64 z #s(literal 30 binary64)))
#s(literal -30 binary64)
z
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(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))))))))
(sin.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (-.f64 x z) #s(literal 30 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (fabs.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))
(fma.f64 (sin.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))))
(fma.f64 (cos.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))))
(fma.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64))))))
(cos.f64 (fabs.f64 (fabs.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64))))))
(cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (-.f64 x z) #s(literal 30 binary64))))
(cos.f64 (fabs.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))
(cos.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64))))
(+.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (*.f64 (-.f64 z x) #s(literal 30 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (-.f64 z x) #s(literal 30 binary64)))) (*.f64 (-.f64 z x) #s(literal 30 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)) (*.f64 (-.f64 z x) #s(literal 30 binary64))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)) (*.f64 (-.f64 z x) #s(literal 30 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)) (*.f64 (-.f64 z x) #s(literal 30 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (fma.f64 (-.f64 z x) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)) (*.f64 (-.f64 z x) #s(literal 30 binary64)) (fma.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(neg.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (-.f64 x z) #s(literal 30 binary64))))
(fma.f64 (*.f64 #s(literal -1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (-.f64 z x) #s(literal 30 binary64)))
(fma.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))
(fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))
(fma.f64 (-.f64 z x) #s(literal 30 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(fma.f64 (PI.f64) #s(literal -1/2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))
(fma.f64 #s(literal 1/2 binary64) (neg.f64 (PI.f64)) (*.f64 (-.f64 z x) #s(literal 30 binary64)))
(fma.f64 #s(literal 30 binary64) (-.f64 z x) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (-.f64 z x) #s(literal 30 binary64)))
(+.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 z #s(literal 30 binary64)))) (*.f64 z #s(literal 30 binary64)))
(*.f64 (-.f64 z x) #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) (-.f64 z x))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) z) z) (*.f64 (*.f64 #s(literal 900 binary64) x) x)) (*.f64 (+.f64 z x) #s(literal 30 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 900 binary64) z) z) (+.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) (*.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x)))))
(neg.f64 (*.f64 #s(literal 30 binary64) (-.f64 x z)))
(neg.f64 (*.f64 (-.f64 x z) #s(literal 30 binary64)))
(neg.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 z #s(literal 30 binary64))))
(fma.f64 z #s(literal 30 binary64) (*.f64 #s(literal -30 binary64) x))
(fma.f64 #s(literal 30 binary64) z (*.f64 #s(literal -30 binary64) x))
(-.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))
(+.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal -30 binary64) x))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 x) z)) z)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 x z)) z)
(/.f64 (-.f64 (*.f64 z z) (*.f64 x x)) (+.f64 z x))
(/.f64 (+.f64 (pow.f64 z #s(literal 3 binary64)) (pow.f64 (neg.f64 x) #s(literal 3 binary64))) (fma.f64 z z (-.f64 (*.f64 x x) (*.f64 z (neg.f64 x)))))
(/.f64 (-.f64 (pow.f64 z #s(literal 3 binary64)) (pow.f64 x #s(literal 3 binary64))) (fma.f64 z z (fma.f64 x x (*.f64 z x))))
(neg.f64 (-.f64 x z))
(-.f64 z (neg.f64 (neg.f64 x)))
(-.f64 z x)
(+.f64 (neg.f64 x) z)
(+.f64 z (neg.f64 x))
#s(literal -1/2 binary64)

eval266.0ms (4.3%)

Memory
25.6MiB live, 429.8MiB allocated; 143ms collecting garbage
Compiler

Compiled 102 651 to 7 258 computations (92.9% saved)

prune71.0ms (1.1%)

Memory
-3.2MiB live, 136.2MiB allocated; 37ms collecting garbage
Pruning

27 alts after pruning (27 fresh and 0 done)

PrunedKeptTotal
New1 070161 086
Fresh51116
Picked505
Done000
Total1 080271 107
Accuracy
99.5%
Counts
1 107 → 27
Alt Table
Click to see full alt table
StatusAccuracyProgram
46.0%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (*.f64 #s(literal 900 binary64) x) x)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
46.0%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
46.0%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 #s(literal 900 binary64) z) z)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
46.5%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/5 binary64))))
36.7%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 #s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))))))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
25.3%
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
30.5%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))) (/.f64 (-.f64 (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64)) (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/5 binary64))))
28.2%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 #s(approx (sin (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 x #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
28.2%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal -30 binary64) (*.f64 (/.f64 #s(literal 25 binary64) y) (neg.f64 y)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
28.7%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
32.4%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
35.9%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(approx (cos (- (* 30 (- z x)) (* 1/2 (PI)))) (+.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 30 binary64) (*.f64 x (sin.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
31.4%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
30.6%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(approx (cos (* 30 x)) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
29.5%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
39.3%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
28.6%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 z #s(literal 30 binary64))))))))
17.0%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
31.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
28.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(approx (cos (* 30 x)) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
28.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 30 binary64) (/.f64 #s(literal 25 binary64) y))) (/.f64 #s(literal 25 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
25.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
39.9%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 y (fma.f64 #s(literal -13500 binary64) (*.f64 x y) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
62.3%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
69.3%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
28.6%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
14.4%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Compiler

Compiled 2 419 to 1 380 computations (43% saved)

regimes500.0ms (8.1%)

Memory
-31.7MiB live, 805.1MiB allocated; 206ms collecting garbage
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
2 → 2
3 → 1
5 → 1
6 → 2
7 → 4
8 → 3
9 → 3
11 → 3
12 → 5
15 → 5
16 → 5
21 → 2
37 → 2
40 → 2
62 → 2
64 → 2
65 → 2
Calls
Call 1
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Call 2
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Call 3
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Call 4
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Call 5
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Call 6
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Call 7
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Call 8
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Call 9
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Call 10
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Call 11
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 #s(literal 900 binary64) z) z)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 #s(literal 900 binary64) (*.f64 x x) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 #s(literal 900 binary64) z) z)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Call 12
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 #s(literal 900 binary64) z) z)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 #s(literal 900 binary64) (*.f64 x x) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (*.f64 #s(literal 900 binary64) x) x)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (*.f64 #s(literal 900 binary64) x) x)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Call 13
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 #s(literal 900 binary64) z) z)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 #s(literal 900 binary64) (*.f64 x x) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (*.f64 #s(literal 900 binary64) x) x)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(approx (cos (* 30 x)) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 z #s(literal 30 binary64))))))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(approx (cos (* 30 x)) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (*.f64 #s(literal 900 binary64) x) x)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Call 14
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 #s(literal 900 binary64) z) z)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 #s(literal 900 binary64) (*.f64 x x) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (*.f64 #s(literal 900 binary64) x) x)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(approx (cos (* 30 x)) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 z #s(literal 30 binary64))))))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(approx (cos (* 30 x)) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 #s(approx (sin (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 x #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 #s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))))))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal -30 binary64) (*.f64 (/.f64 #s(literal 25 binary64) y) (neg.f64 y)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 30 binary64) (/.f64 #s(literal 25 binary64) y))) (/.f64 #s(literal 25 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 y (fma.f64 #s(literal -13500 binary64) (*.f64 x y) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Call 15
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 #s(literal 900 binary64) z) z)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 #s(literal 900 binary64) (*.f64 x x) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (*.f64 #s(literal 900 binary64) x) x)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(approx (cos (* 30 x)) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 z #s(literal 30 binary64))))))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(approx (cos (* 30 x)) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 #s(approx (sin (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 x #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 #s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))))))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal -30 binary64) (*.f64 (/.f64 #s(literal 25 binary64) y) (neg.f64 y)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 30 binary64) (/.f64 #s(literal 25 binary64) y))) (/.f64 #s(literal 25 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 y (fma.f64 #s(literal -13500 binary64) (*.f64 x y) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Call 16
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
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(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(approx (cos (- (* 30 (- z x)) (* 1/2 (PI)))) (+.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 30 binary64) (*.f64 x (sin.f64 (-.f64 (*.f64 #s(literal 30 binary64) z) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 #s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))))))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 30 binary64) (+.f64 z x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) x)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) y)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))) (/.f64 (-.f64 (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64)) (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/5 binary64))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (/.f64 (-.f64 (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64)) (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/5 binary64))))
(fmax.f64 (/.f64 (-.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (*.f64 #s(literal -25 binary64) #s(literal -25 binary64))) (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal -25 binary64))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/5 binary64))))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Call 17
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
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(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) x)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
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(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
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(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
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(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))) (/.f64 (-.f64 (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64)) (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/5 binary64))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (/.f64 (-.f64 (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64)) (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/5 binary64))))
(fmax.f64 (/.f64 (-.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (*.f64 #s(literal -25 binary64) #s(literal -25 binary64))) (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal -25 binary64))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
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(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64))) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Call 18
Inputs
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 x #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) x) x))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (* (* x x) 900) (+ (* (* y y) 900) (* 900 (* z z)))) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 #s(literal 900 binary64) z) z)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 #s(literal 900 binary64) (*.f64 x x) (*.f64 #s(literal 900 binary64) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (*.f64 #s(literal 900 binary64) x) x)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(approx (cos (* 30 x)) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 z #s(literal 30 binary64))))))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(approx (cos (* 30 x)) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 #s(approx (sin (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 x #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
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(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (fma.f64 #s(literal 900 binary64) (*.f64 z z) (fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
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(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/5 binary64))))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 z #s(literal 30 binary64)) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))) (cos.f64 (fma.f64 z #s(literal 30 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64))) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (+.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 3 binary64)) (pow.f64 #s(literal -1/5 binary64) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64)) (*.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))))))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (+.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 3 binary64)) (pow.f64 #s(literal -1/5 binary64) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64)) (*.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Calls

74 calls:

75.0ms
y
20.0ms
(*.f64 z #s(literal 30 binary64))
19.0ms
(*.f64 y #s(literal 30 binary64))
18.0ms
y
16.0ms
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Results
AccuracySegmentsBranch
14.4%1(*.f64 z #s(literal 30 binary64))
14.4%1z
14.4%1(*.f64 y #s(literal 30 binary64))
14.4%1y
14.4%1(*.f64 x #s(literal 30 binary64))
14.4%1x
14.4%1(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
17.0%1(*.f64 z #s(literal 30 binary64))
28.5%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
17.0%1z
28.4%2(*.f64 x #s(literal 30 binary64))
28.4%2x
22.9%3(*.f64 y #s(literal 30 binary64))
22.9%3y
28.6%1(*.f64 z #s(literal 30 binary64))
28.6%1(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
28.6%1z
28.6%1(*.f64 x #s(literal 30 binary64))
28.6%1x
28.6%1(*.f64 y #s(literal 30 binary64))
28.6%1y
28.7%1(*.f64 z #s(literal 30 binary64))
28.7%1z
28.7%1(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
28.7%1(*.f64 x #s(literal 30 binary64))
28.7%1x
28.7%1(*.f64 y #s(literal 30 binary64))
28.7%1y
39.9%2(*.f64 x #s(literal 30 binary64))
39.9%2x
31.3%2(*.f64 z #s(literal 30 binary64))
31.3%2z
42.0%2(*.f64 y #s(literal 30 binary64))
42.0%2y
47.7%4(*.f64 y #s(literal 30 binary64))
47.7%4y
43.8%3(*.f64 x #s(literal 30 binary64))
43.8%3x
51.0%3(*.f64 x #s(literal 30 binary64))
51.0%3x
45.9%3(*.f64 z #s(literal 30 binary64))
45.9%3z
50.3%5(*.f64 y #s(literal 30 binary64))
50.3%5y
52.4%3(*.f64 x #s(literal 30 binary64))
52.4%3x
33.2%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
57.9%3(*.f64 z #s(literal 30 binary64))
57.9%3z
66.1%3(*.f64 z #s(literal 30 binary64))
66.1%3z
70.3%5(*.f64 z #s(literal 30 binary64))
70.3%5z
70.3%5(*.f64 z #s(literal 30 binary64))
70.3%5z
60.2%4(*.f64 y #s(literal 30 binary64))
60.2%4y
61.3%3(*.f64 x #s(literal 30 binary64))
61.3%3x
70.3%5(*.f64 z #s(literal 30 binary64))
70.3%5z
60.0%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
86.8%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
86.9%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
87.3%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
87.4%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
87.4%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
80.2%2(*.f64 z #s(literal 30 binary64))
75.3%3(*.f64 y #s(literal 30 binary64))
75.9%3(*.f64 x #s(literal 30 binary64))
87.4%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
75.9%3x
75.3%3y
80.2%2z
Compiler

Compiled 6 175 to 1 074 computations (82.6% saved)

bsearch1.0ms (0%)

Memory
2.5MiB live, 2.5MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
6.520350890210846e+150
1.442610628978118e+151
Compiler

Compiled 56 to 37 computations (33.9% saved)

bsearch1.0ms (0%)

Memory
2.3MiB live, 2.3MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
6.520350890210846e+150
1.442610628978118e+151
Compiler

Compiled 56 to 37 computations (33.9% saved)

bsearch1.0ms (0%)

Memory
2.3MiB live, 2.3MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
6.520350890210846e+150
1.442610628978118e+151
Compiler

Compiled 56 to 37 computations (33.9% saved)

bsearch1.0ms (0%)

Memory
1.6MiB live, 1.6MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
6.520350890210846e+150
1.442610628978118e+151
Compiler

Compiled 56 to 37 computations (33.9% saved)

bsearch1.0ms (0%)

Memory
1.7MiB live, 1.7MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
6.520350890210846e+150
1.442610628978118e+151
Compiler

Compiled 56 to 37 computations (33.9% saved)

bsearch1.0ms (0%)

Memory
1.2MiB live, 1.2MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
6.520350890210846e+150
1.442610628978118e+151
Compiler

Compiled 56 to 37 computations (33.9% saved)

bsearch180.0ms (2.9%)

Memory
-26.9MiB live, 304.5MiB allocated; 48ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
narrow-enough
narrow-enough
Steps
TimeLeftRight
43.0ms
1.1770355932993962e+138
1.2078403577181966e+142
38.0ms
2.3136016989181614e-123
4.791045492833314e-119
29.0ms
-2226954.4842817853
-785417.9983100048
52.0ms
-6.16675794448438e+155
-4.383017036377339e+152
Samples
113.0ms438×0valid
8.0ms16×1valid
4.0ms10×2valid
Compiler

Compiled 4 596 to 2 865 computations (37.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 111.0ms
ival-cos: 34.0ms (30.7% of total)
ival-sin: 34.0ms (30.7% of total)
ival-pow2: 13.0ms (11.7% of total)
ival-mult!: 12.0ms (10.8% of total)
ival-fmax: 5.0ms (4.5% of total)
ival-add!: 4.0ms (3.6% of total)
ival-sqrt: 3.0ms (2.7% of total)
ival-sub!: 2.0ms (1.8% of total)
ival-fabs: 2.0ms (1.8% of total)
adjust: 1.0ms (0.9% of total)

bsearch10.0ms (0.2%)

Memory
20.0MiB live, 20.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
narrow-enough
narrow-enough
Steps
TimeLeftRight
2.0ms
1.1770355932993962e+138
1.2078403577181966e+142
2.0ms
2.3136016989181614e-123
4.791045492833314e-119
2.0ms
-2226954.4842817853
-785417.9983100048
3.0ms
-6.16675794448438e+155
-4.383017036377339e+152
Compiler

Compiled 4 564 to 2 849 computations (37.6% saved)

bsearch9.0ms (0.1%)

Memory
15.6MiB live, 15.6MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
narrow-enough
narrow-enough
Steps
TimeLeftRight
2.0ms
1.1770355932993962e+138
1.2078403577181966e+142
2.0ms
2.3136016989181614e-123
4.791045492833314e-119
1.0ms
-2226954.4842817853
-785417.9983100048
2.0ms
-6.16675794448438e+155
-4.383017036377339e+152
Compiler

Compiled 4 532 to 2 833 computations (37.5% saved)

bsearch109.0ms (1.8%)

Memory
-35.7MiB live, 112.0MiB allocated; 21ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
82.0ms
1.5062029946101385e+33
5.475416408151612e+45
18.0ms
-2226954.4842817853
-785417.9983100048
Samples
79.0ms185×0valid
6.0ms22×1valid
0.0ms2valid
Compiler

Compiled 2 616 to 1 606 computations (38.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 79.0ms
ival-sin: 46.0ms (58% of total)
ival-cos: 14.0ms (17.6% of total)
ival-pow2: 6.0ms (7.6% of total)
ival-mult!: 5.0ms (6.3% of total)
ival-sqrt: 2.0ms (2.5% of total)
ival-add!: 2.0ms (2.5% of total)
ival-fmax: 1.0ms (1.3% of total)
adjust: 1.0ms (1.3% of total)
ival-sub!: 1.0ms (1.3% of total)
ival-fabs: 1.0ms (1.3% of total)

bsearch81.0ms (1.3%)

Memory
-2.4MiB live, 140.8MiB allocated; 18ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
51.0ms
1.5062029946101385e+33
5.475416408151612e+45
20.0ms
-1.1224799478208803e-23
-5.181305589024692e-24
Samples
51.0ms205×0valid
8.0ms17×1valid
1.0ms2valid
Compiler

Compiled 2 541 to 1 546 computations (39.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 52.0ms
ival-sin: 16.0ms (31% of total)
ival-cos: 13.0ms (25.2% of total)
ival-pow2: 7.0ms (13.5% of total)
ival-mult!: 6.0ms (11.6% of total)
ival-fabs: 4.0ms (7.7% of total)
ival-sqrt: 2.0ms (3.9% of total)
ival-add!: 2.0ms (3.9% of total)
ival-fmax: 1.0ms (1.9% of total)
adjust: 1.0ms (1.9% of total)
ival-sub!: 1.0ms (1.9% of total)

bsearch114.0ms (1.8%)

Memory
55.7MiB live, 190.5MiB allocated; 25ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
56.0ms
1.272059292824539e-12
10.528444302024514
49.0ms
-3424038293130.462
-400099218.70368356
Samples
71.0ms257×0valid
6.0ms21×1valid
3.0ms2valid
1.0ms3valid
Compiler

Compiled 3 050 to 1 868 computations (38.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 72.0ms
ival-sin: 23.0ms (32% of total)
ival-cos: 19.0ms (26.5% of total)
ival-mult!: 11.0ms (15.3% of total)
ival-pow2: 9.0ms (12.5% of total)
ival-fmax: 2.0ms (2.8% of total)
ival-sqrt: 2.0ms (2.8% of total)
ival-add!: 2.0ms (2.8% of total)
adjust: 1.0ms (1.4% of total)
ival-sub!: 1.0ms (1.4% of total)
ival-fabs: 1.0ms (1.4% of total)

bsearch130.0ms (2.1%)

Memory
-27.6MiB live, 215.2MiB allocated; 32ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
narrow-enough
Steps
TimeLeftRight
48.0ms
1.9593507140594975e+57
5.0051824532115085e+66
32.0ms
5.560363013414973e-176
3.521667211849061e-174
41.0ms
-1.8199770868617971e-127
-1.170747650740322e-129
Samples
84.0ms353×0valid
4.0ms1valid
3.0ms2valid
Compiler

Compiled 3 963 to 2 416 computations (39% saved)

Precisions
Click to see histograms. Total time spent on operations: 78.0ms
ival-cos: 22.0ms (28.1% of total)
ival-sin: 22.0ms (28.1% of total)
ival-pow2: 13.0ms (16.6% of total)
ival-mult!: 9.0ms (11.5% of total)
ival-sqrt: 3.0ms (3.8% of total)
ival-add!: 3.0ms (3.8% of total)
ival-fmax: 2.0ms (2.6% of total)
ival-sub!: 2.0ms (2.6% of total)
ival-fabs: 2.0ms (2.6% of total)
adjust: 1.0ms (1.3% of total)

bsearch3.0ms (0%)

Memory
5.5MiB live, 5.5MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
3.0ms
1.9593507140594975e+57
5.0051824532115085e+66
Compiler

Compiled 1 541 to 936 computations (39.3% saved)

bsearch0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
0.05040830188038614
66808609.52845356
Compiler

Compiled 56 to 37 computations (33.9% saved)

derivations203.0ms (3.3%)

Memory
1.1MiB live, 193.8MiB allocated; 25ms collecting garbage
Stop Event
fuel
Compiler

Compiled 4 405 to 278 computations (93.7% saved)

preprocess235.0ms (3.8%)

Memory
0.7MiB live, 475.2MiB allocated; 36ms collecting garbage
Compiler

Compiled 4 458 to 309 computations (93.1% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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