| Outputs |
|---|
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (neg.f64 (*.f64 a a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) a)) |
(*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (neg.f64 (fabs.f64 a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (neg.f64 (fabs.f64 a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (fabs.f64 a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (fabs.f64 a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (neg.f64 (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) |
(*.f64 (fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) a))) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) a) (neg.f64 a)) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (fabs.f64 a))) (neg.f64 (fabs.f64 a))) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (fabs.f64 a) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 a))) |
(*.f64 (neg.f64 a) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) a)) |
(*.f64 (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (fabs.f64 a)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (fabs.f64 (fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (neg.f64 (fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) |
(fabs.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a))) (neg.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a))) (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1/2 binary64))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a))) |
(-.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a))))) |
(-.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(-.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 a a))) |
(/.f64 (*.f64 (-.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal -1 binary64)) (*.f64 a a)) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 a a) (-.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal -1 binary64))) #s(literal 2 binary64)) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 a a) #s(literal -1/2 binary64)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (neg.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) a)) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 a a) (neg.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 a a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)))) |
(fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)))) |
(fma.f64 (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (fabs.f64 a)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)))) |
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (neg.f64 (fabs.f64 a))) (neg.f64 (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (fabs.f64 a)) (fabs.f64 a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)))) |
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (neg.f64 a)) (neg.f64 a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 a a) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (neg.f64 (fabs.f64 a))) (neg.f64 (fabs.f64 a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (fabs.f64 a)) (fabs.f64 a) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (neg.f64 a)) (neg.f64 a) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(neg.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (*.f64 a a))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
a |
(*.f64 a #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) a) |
(/.f64 (*.f64 #s(literal 2 binary64) a) #s(literal 2 binary64)) |
(neg.f64 (neg.f64 a)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -1/180 binary64)) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (neg.f64 (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (neg.f64 (neg.f64 (*.f64 angle (PI.f64))))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal -1 binary64) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) #s(literal 1 binary64)) |
(fabs.f64 #s(literal -1/180 binary64)) |
(fabs.f64 #s(literal 1/180 binary64)) |
(+.f64 #s(literal 1/180 binary64) #s(literal 0 binary64)) |
(/.f64 #s(literal 1/90 binary64) #s(literal 2 binary64)) |
(/.f64 #s(literal -2 binary64) #s(literal -360 binary64)) |
(/.f64 #s(literal 2 binary64) #s(literal 360 binary64)) |
(/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) |
(/.f64 #s(literal -1 binary64) #s(literal -180 binary64)) |
(fma.f64 #s(literal -1 binary64) #s(literal -1/180 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) #s(literal 1/180 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1/180 binary64) #s(literal 1 binary64) #s(literal 0 binary64)) |
(neg.f64 #s(literal -1/180 binary64)) |
(pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) |
(sqrt.f64 #s(literal 1/32400 binary64)) |
(PI.f64) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (PI.f64))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) |
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) #s(literal 2 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) |
(/.f64 (fma.f64 (PI.f64) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (PI.f64))) #s(literal 4 binary64)) |
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(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
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(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1 binary64) (-.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (neg.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))) |
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(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1 binary64) (neg.f64 (-.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))) |
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(fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64) (neg.f64 (-.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))) |
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(fma.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (-.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))) |
(fma.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) #s(literal -1/2 binary64) (neg.f64 (-.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (PI.f64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle #s(literal -1/90 binary64))) (fma.f64 angle #s(literal 1/180 binary64) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64))))))) (cos.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle #s(literal -1/90 binary64))) (fma.f64 angle #s(literal 1/180 binary64) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64))))) #s(literal -1/2 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) |
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