
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0
\end{array}
\end{array}
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0
\end{array}
\end{array}
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(*
angle_s
(if (<= angle_m 3.3e+164)
(*
(+ b_m a)
(*
(- b_m a)
(fma
(sin (* PI (* angle_m 0.005555555555555556)))
(sin (* PI (fma angle_m 0.005555555555555556 0.5)))
(* (sin (* (* angle_m PI) 0.011111111111111112)) 0.5))))
(/
(*
(-
(cos (- 0.0 (* 0.5 PI)))
(cos (fma (* angle_m PI) 0.011111111111111112 (* 0.5 PI))))
(* 2.0 (* (+ b_m a) (- b_m a))))
2.0))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if (angle_m <= 3.3e+164) {
tmp = (b_m + a) * ((b_m - a) * fma(sin((((double) M_PI) * (angle_m * 0.005555555555555556))), sin((((double) M_PI) * fma(angle_m, 0.005555555555555556, 0.5))), (sin(((angle_m * ((double) M_PI)) * 0.011111111111111112)) * 0.5)));
} else {
tmp = ((cos((0.0 - (0.5 * ((double) M_PI)))) - cos(fma((angle_m * ((double) M_PI)), 0.011111111111111112, (0.5 * ((double) M_PI))))) * (2.0 * ((b_m + a) * (b_m - a)))) / 2.0;
}
return angle_s * tmp;
}
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) tmp = 0.0 if (angle_m <= 3.3e+164) tmp = Float64(Float64(b_m + a) * Float64(Float64(b_m - a) * fma(sin(Float64(pi * Float64(angle_m * 0.005555555555555556))), sin(Float64(pi * fma(angle_m, 0.005555555555555556, 0.5))), Float64(sin(Float64(Float64(angle_m * pi) * 0.011111111111111112)) * 0.5)))); else tmp = Float64(Float64(Float64(cos(Float64(0.0 - Float64(0.5 * pi))) - cos(fma(Float64(angle_m * pi), 0.011111111111111112, Float64(0.5 * pi)))) * Float64(2.0 * Float64(Float64(b_m + a) * Float64(b_m - a)))) / 2.0); end return Float64(angle_s * tmp) end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[angle$95$m, 3.3e+164], N[(N[(b$95$m + a), $MachinePrecision] * N[(N[(b$95$m - a), $MachinePrecision] * N[(N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556 + 0.5), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + N[(N[Sin[N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Cos[N[(0.0 - N[(0.5 * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[Cos[N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112 + N[(0.5 * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(2.0 * N[(N[(b$95$m + a), $MachinePrecision] * N[(b$95$m - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 3.3 \cdot 10^{+164}:\\
\;\;\;\;\left(b\_m + a\right) \cdot \left(\left(b\_m - a\right) \cdot \mathsf{fma}\left(\sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right), \sin \left(\pi \cdot \mathsf{fma}\left(angle\_m, 0.005555555555555556, 0.5\right)\right), \sin \left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right) \cdot 0.5\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(\cos \left(0 - 0.5 \cdot \pi\right) - \cos \left(\mathsf{fma}\left(angle\_m \cdot \pi, 0.011111111111111112, 0.5 \cdot \pi\right)\right)\right) \cdot \left(2 \cdot \left(\left(b\_m + a\right) \cdot \left(b\_m - a\right)\right)\right)}{2}\\
\end{array}
\end{array}
if angle < 3.29999999999999995e164Initial program 54.0%
Applied rewrites68.0%
Applied rewrites68.1%
Applied rewrites68.1%
Applied rewrites68.1%
if 3.29999999999999995e164 < angle Initial program 54.0%
Applied rewrites26.5%
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(*
angle_s
(if (<= angle_m 9.2e+72)
(* (+ b_m a) (* (- b_m a) (sin (/ (* (* angle_m PI) 2.0) 180.0))))
(*
(+ b_m a)
(*
(- b_m a)
(fma
(sin (* PI (* angle_m 0.005555555555555556)))
1.0
(*
(+ (sin (* (* angle_m PI) 0.011111111111111112)) (sin 0.0))
0.5)))))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if (angle_m <= 9.2e+72) {
tmp = (b_m + a) * ((b_m - a) * sin((((angle_m * ((double) M_PI)) * 2.0) / 180.0)));
} else {
tmp = (b_m + a) * ((b_m - a) * fma(sin((((double) M_PI) * (angle_m * 0.005555555555555556))), 1.0, ((sin(((angle_m * ((double) M_PI)) * 0.011111111111111112)) + sin(0.0)) * 0.5)));
}
return angle_s * tmp;
}
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) tmp = 0.0 if (angle_m <= 9.2e+72) tmp = Float64(Float64(b_m + a) * Float64(Float64(b_m - a) * sin(Float64(Float64(Float64(angle_m * pi) * 2.0) / 180.0)))); else tmp = Float64(Float64(b_m + a) * Float64(Float64(b_m - a) * fma(sin(Float64(pi * Float64(angle_m * 0.005555555555555556))), 1.0, Float64(Float64(sin(Float64(Float64(angle_m * pi) * 0.011111111111111112)) + sin(0.0)) * 0.5)))); end return Float64(angle_s * tmp) end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[angle$95$m, 9.2e+72], N[(N[(b$95$m + a), $MachinePrecision] * N[(N[(b$95$m - a), $MachinePrecision] * N[Sin[N[(N[(N[(angle$95$m * Pi), $MachinePrecision] * 2.0), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$m + a), $MachinePrecision] * N[(N[(b$95$m - a), $MachinePrecision] * N[(N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 1.0 + N[(N[(N[Sin[N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]], $MachinePrecision] + N[Sin[0.0], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 9.2 \cdot 10^{+72}:\\
\;\;\;\;\left(b\_m + a\right) \cdot \left(\left(b\_m - a\right) \cdot \sin \left(\frac{\left(angle\_m \cdot \pi\right) \cdot 2}{180}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(b\_m + a\right) \cdot \left(\left(b\_m - a\right) \cdot \mathsf{fma}\left(\sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right), 1, \left(\sin \left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right) + \sin 0\right) \cdot 0.5\right)\right)\\
\end{array}
\end{array}
if angle < 9.199999999999999e72Initial program 54.0%
Applied rewrites68.0%
Applied rewrites68.1%
if 9.199999999999999e72 < angle Initial program 54.0%
Applied rewrites68.0%
Applied rewrites68.1%
Taylor expanded in angle around 0
Applied rewrites66.4%
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(*
angle_s
(if (<= angle_m 7.3e+164)
(* (+ b_m a) (* (- b_m a) (sin (* (* angle_m PI) 0.011111111111111112))))
(/
(*
(-
(cos (- 0.0 (* 0.5 PI)))
(cos (fma (* angle_m PI) 0.011111111111111112 (* 0.5 PI))))
(* 2.0 (* (+ b_m a) (- b_m a))))
2.0))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if (angle_m <= 7.3e+164) {
tmp = (b_m + a) * ((b_m - a) * sin(((angle_m * ((double) M_PI)) * 0.011111111111111112)));
} else {
tmp = ((cos((0.0 - (0.5 * ((double) M_PI)))) - cos(fma((angle_m * ((double) M_PI)), 0.011111111111111112, (0.5 * ((double) M_PI))))) * (2.0 * ((b_m + a) * (b_m - a)))) / 2.0;
}
return angle_s * tmp;
}
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) tmp = 0.0 if (angle_m <= 7.3e+164) tmp = Float64(Float64(b_m + a) * Float64(Float64(b_m - a) * sin(Float64(Float64(angle_m * pi) * 0.011111111111111112)))); else tmp = Float64(Float64(Float64(cos(Float64(0.0 - Float64(0.5 * pi))) - cos(fma(Float64(angle_m * pi), 0.011111111111111112, Float64(0.5 * pi)))) * Float64(2.0 * Float64(Float64(b_m + a) * Float64(b_m - a)))) / 2.0); end return Float64(angle_s * tmp) end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[angle$95$m, 7.3e+164], N[(N[(b$95$m + a), $MachinePrecision] * N[(N[(b$95$m - a), $MachinePrecision] * N[Sin[N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Cos[N[(0.0 - N[(0.5 * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[Cos[N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112 + N[(0.5 * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(2.0 * N[(N[(b$95$m + a), $MachinePrecision] * N[(b$95$m - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 7.3 \cdot 10^{+164}:\\
\;\;\;\;\left(b\_m + a\right) \cdot \left(\left(b\_m - a\right) \cdot \sin \left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(\cos \left(0 - 0.5 \cdot \pi\right) - \cos \left(\mathsf{fma}\left(angle\_m \cdot \pi, 0.011111111111111112, 0.5 \cdot \pi\right)\right)\right) \cdot \left(2 \cdot \left(\left(b\_m + a\right) \cdot \left(b\_m - a\right)\right)\right)}{2}\\
\end{array}
\end{array}
if angle < 7.30000000000000047e164Initial program 54.0%
Applied rewrites68.0%
if 7.30000000000000047e164 < angle Initial program 54.0%
Applied rewrites26.5%
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(*
angle_s
(if (<= angle_m 1.3e+73)
(* (+ b_m a) (* (- b_m a) (sin (/ (* (* angle_m PI) 2.0) 180.0))))
(*
(*
(* (* (sin (* PI (* angle_m 0.005555555555555556))) 2.0) (+ b_m a))
(- b_m a))
1.0))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if (angle_m <= 1.3e+73) {
tmp = (b_m + a) * ((b_m - a) * sin((((angle_m * ((double) M_PI)) * 2.0) / 180.0)));
} else {
tmp = (((sin((((double) M_PI) * (angle_m * 0.005555555555555556))) * 2.0) * (b_m + a)) * (b_m - a)) * 1.0;
}
return angle_s * tmp;
}
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if (angle_m <= 1.3e+73) {
tmp = (b_m + a) * ((b_m - a) * Math.sin((((angle_m * Math.PI) * 2.0) / 180.0)));
} else {
tmp = (((Math.sin((Math.PI * (angle_m * 0.005555555555555556))) * 2.0) * (b_m + a)) * (b_m - a)) * 1.0;
}
return angle_s * tmp;
}
b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b_m, angle_m): tmp = 0 if angle_m <= 1.3e+73: tmp = (b_m + a) * ((b_m - a) * math.sin((((angle_m * math.pi) * 2.0) / 180.0))) else: tmp = (((math.sin((math.pi * (angle_m * 0.005555555555555556))) * 2.0) * (b_m + a)) * (b_m - a)) * 1.0 return angle_s * tmp
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) tmp = 0.0 if (angle_m <= 1.3e+73) tmp = Float64(Float64(b_m + a) * Float64(Float64(b_m - a) * sin(Float64(Float64(Float64(angle_m * pi) * 2.0) / 180.0)))); else tmp = Float64(Float64(Float64(Float64(sin(Float64(pi * Float64(angle_m * 0.005555555555555556))) * 2.0) * Float64(b_m + a)) * Float64(b_m - a)) * 1.0); end return Float64(angle_s * tmp) end
b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b_m, angle_m) tmp = 0.0; if (angle_m <= 1.3e+73) tmp = (b_m + a) * ((b_m - a) * sin((((angle_m * pi) * 2.0) / 180.0))); else tmp = (((sin((pi * (angle_m * 0.005555555555555556))) * 2.0) * (b_m + a)) * (b_m - a)) * 1.0; end tmp_2 = angle_s * tmp; end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[angle$95$m, 1.3e+73], N[(N[(b$95$m + a), $MachinePrecision] * N[(N[(b$95$m - a), $MachinePrecision] * N[Sin[N[(N[(N[(angle$95$m * Pi), $MachinePrecision] * 2.0), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * N[(b$95$m + a), $MachinePrecision]), $MachinePrecision] * N[(b$95$m - a), $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 1.3 \cdot 10^{+73}:\\
\;\;\;\;\left(b\_m + a\right) \cdot \left(\left(b\_m - a\right) \cdot \sin \left(\frac{\left(angle\_m \cdot \pi\right) \cdot 2}{180}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(\sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right) \cdot 2\right) \cdot \left(b\_m + a\right)\right) \cdot \left(b\_m - a\right)\right) \cdot 1\\
\end{array}
\end{array}
if angle < 1.3e73Initial program 54.0%
Applied rewrites68.0%
Applied rewrites68.1%
if 1.3e73 < angle Initial program 54.0%
Applied rewrites67.9%
Taylor expanded in angle around 0
Applied rewrites66.6%
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(let* ((t_0 (* (* angle_m PI) 0.011111111111111112)))
(*
angle_s
(if (<= angle_m 2.4e-41)
(* (* t_0 (+ b_m a)) (- b_m a))
(if (<= angle_m 1.1e+217)
(* (* (+ b_m a) (- b_m a)) (sin t_0))
(*
0.011111111111111112
(*
angle_m
(*
(- b_m a)
(*
(+ b_m a)
(fma
(* angle_m PI)
0.005555555555555556
(fma (* angle_m PI) -0.005555555555555556 PI)))))))))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double t_0 = (angle_m * ((double) M_PI)) * 0.011111111111111112;
double tmp;
if (angle_m <= 2.4e-41) {
tmp = (t_0 * (b_m + a)) * (b_m - a);
} else if (angle_m <= 1.1e+217) {
tmp = ((b_m + a) * (b_m - a)) * sin(t_0);
} else {
tmp = 0.011111111111111112 * (angle_m * ((b_m - a) * ((b_m + a) * fma((angle_m * ((double) M_PI)), 0.005555555555555556, fma((angle_m * ((double) M_PI)), -0.005555555555555556, ((double) M_PI))))));
}
return angle_s * tmp;
}
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) t_0 = Float64(Float64(angle_m * pi) * 0.011111111111111112) tmp = 0.0 if (angle_m <= 2.4e-41) tmp = Float64(Float64(t_0 * Float64(b_m + a)) * Float64(b_m - a)); elseif (angle_m <= 1.1e+217) tmp = Float64(Float64(Float64(b_m + a) * Float64(b_m - a)) * sin(t_0)); else tmp = Float64(0.011111111111111112 * Float64(angle_m * Float64(Float64(b_m - a) * Float64(Float64(b_m + a) * fma(Float64(angle_m * pi), 0.005555555555555556, fma(Float64(angle_m * pi), -0.005555555555555556, pi)))))); end return Float64(angle_s * tmp) end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := Block[{t$95$0 = N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[angle$95$m, 2.4e-41], N[(N[(t$95$0 * N[(b$95$m + a), $MachinePrecision]), $MachinePrecision] * N[(b$95$m - a), $MachinePrecision]), $MachinePrecision], If[LessEqual[angle$95$m, 1.1e+217], N[(N[(N[(b$95$m + a), $MachinePrecision] * N[(b$95$m - a), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], N[(0.011111111111111112 * N[(angle$95$m * N[(N[(b$95$m - a), $MachinePrecision] * N[(N[(b$95$m + a), $MachinePrecision] * N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.005555555555555556 + N[(N[(angle$95$m * Pi), $MachinePrecision] * -0.005555555555555556 + Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 2.4 \cdot 10^{-41}:\\
\;\;\;\;\left(t\_0 \cdot \left(b\_m + a\right)\right) \cdot \left(b\_m - a\right)\\
\mathbf{elif}\;angle\_m \leq 1.1 \cdot 10^{+217}:\\
\;\;\;\;\left(\left(b\_m + a\right) \cdot \left(b\_m - a\right)\right) \cdot \sin t\_0\\
\mathbf{else}:\\
\;\;\;\;0.011111111111111112 \cdot \left(angle\_m \cdot \left(\left(b\_m - a\right) \cdot \left(\left(b\_m + a\right) \cdot \mathsf{fma}\left(angle\_m \cdot \pi, 0.005555555555555556, \mathsf{fma}\left(angle\_m \cdot \pi, -0.005555555555555556, \pi\right)\right)\right)\right)\right)\\
\end{array}
\end{array}
\end{array}
if angle < 2.40000000000000022e-41Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites62.8%
if 2.40000000000000022e-41 < angle < 1.1e217Initial program 54.0%
Applied rewrites57.6%
if 1.1e217 < angle Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites54.1%
Applied rewrites52.5%
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(*
angle_s
(if (<= angle_m 1.1e+217)
(* (+ b_m a) (* (- b_m a) (sin (* (* angle_m PI) 0.011111111111111112))))
(*
0.011111111111111112
(*
angle_m
(*
(- b_m a)
(*
(+ b_m a)
(fma
(* angle_m PI)
0.005555555555555556
(fma (* angle_m PI) -0.005555555555555556 PI)))))))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if (angle_m <= 1.1e+217) {
tmp = (b_m + a) * ((b_m - a) * sin(((angle_m * ((double) M_PI)) * 0.011111111111111112)));
} else {
tmp = 0.011111111111111112 * (angle_m * ((b_m - a) * ((b_m + a) * fma((angle_m * ((double) M_PI)), 0.005555555555555556, fma((angle_m * ((double) M_PI)), -0.005555555555555556, ((double) M_PI))))));
}
return angle_s * tmp;
}
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) tmp = 0.0 if (angle_m <= 1.1e+217) tmp = Float64(Float64(b_m + a) * Float64(Float64(b_m - a) * sin(Float64(Float64(angle_m * pi) * 0.011111111111111112)))); else tmp = Float64(0.011111111111111112 * Float64(angle_m * Float64(Float64(b_m - a) * Float64(Float64(b_m + a) * fma(Float64(angle_m * pi), 0.005555555555555556, fma(Float64(angle_m * pi), -0.005555555555555556, pi)))))); end return Float64(angle_s * tmp) end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[angle$95$m, 1.1e+217], N[(N[(b$95$m + a), $MachinePrecision] * N[(N[(b$95$m - a), $MachinePrecision] * N[Sin[N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.011111111111111112 * N[(angle$95$m * N[(N[(b$95$m - a), $MachinePrecision] * N[(N[(b$95$m + a), $MachinePrecision] * N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.005555555555555556 + N[(N[(angle$95$m * Pi), $MachinePrecision] * -0.005555555555555556 + Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 1.1 \cdot 10^{+217}:\\
\;\;\;\;\left(b\_m + a\right) \cdot \left(\left(b\_m - a\right) \cdot \sin \left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.011111111111111112 \cdot \left(angle\_m \cdot \left(\left(b\_m - a\right) \cdot \left(\left(b\_m + a\right) \cdot \mathsf{fma}\left(angle\_m \cdot \pi, 0.005555555555555556, \mathsf{fma}\left(angle\_m \cdot \pi, -0.005555555555555556, \pi\right)\right)\right)\right)\right)\\
\end{array}
\end{array}
if angle < 1.1e217Initial program 54.0%
Applied rewrites68.0%
if 1.1e217 < angle Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites54.1%
Applied rewrites52.5%
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(*
angle_s
(if (<= angle_m 1.1e+217)
(* (- b_m a) (* (sin (* (* angle_m PI) 0.011111111111111112)) (+ b_m a)))
(*
0.011111111111111112
(*
angle_m
(*
(- b_m a)
(*
(+ b_m a)
(fma
(* angle_m PI)
0.005555555555555556
(fma (* angle_m PI) -0.005555555555555556 PI)))))))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if (angle_m <= 1.1e+217) {
tmp = (b_m - a) * (sin(((angle_m * ((double) M_PI)) * 0.011111111111111112)) * (b_m + a));
} else {
tmp = 0.011111111111111112 * (angle_m * ((b_m - a) * ((b_m + a) * fma((angle_m * ((double) M_PI)), 0.005555555555555556, fma((angle_m * ((double) M_PI)), -0.005555555555555556, ((double) M_PI))))));
}
return angle_s * tmp;
}
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) tmp = 0.0 if (angle_m <= 1.1e+217) tmp = Float64(Float64(b_m - a) * Float64(sin(Float64(Float64(angle_m * pi) * 0.011111111111111112)) * Float64(b_m + a))); else tmp = Float64(0.011111111111111112 * Float64(angle_m * Float64(Float64(b_m - a) * Float64(Float64(b_m + a) * fma(Float64(angle_m * pi), 0.005555555555555556, fma(Float64(angle_m * pi), -0.005555555555555556, pi)))))); end return Float64(angle_s * tmp) end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[angle$95$m, 1.1e+217], N[(N[(b$95$m - a), $MachinePrecision] * N[(N[Sin[N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]], $MachinePrecision] * N[(b$95$m + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.011111111111111112 * N[(angle$95$m * N[(N[(b$95$m - a), $MachinePrecision] * N[(N[(b$95$m + a), $MachinePrecision] * N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.005555555555555556 + N[(N[(angle$95$m * Pi), $MachinePrecision] * -0.005555555555555556 + Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 1.1 \cdot 10^{+217}:\\
\;\;\;\;\left(b\_m - a\right) \cdot \left(\sin \left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right) \cdot \left(b\_m + a\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.011111111111111112 \cdot \left(angle\_m \cdot \left(\left(b\_m - a\right) \cdot \left(\left(b\_m + a\right) \cdot \mathsf{fma}\left(angle\_m \cdot \pi, 0.005555555555555556, \mathsf{fma}\left(angle\_m \cdot \pi, -0.005555555555555556, \pi\right)\right)\right)\right)\right)\\
\end{array}
\end{array}
if angle < 1.1e217Initial program 54.0%
Applied rewrites68.0%
Applied rewrites68.0%
if 1.1e217 < angle Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites54.1%
Applied rewrites52.5%
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(let* ((t_0 (* PI (/ angle_m 180.0))))
(*
angle_s
(if (<=
(* (* (* 2.0 (- (pow b_m 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))
1e+289)
(*
(+ b_m a)
(* (sin (* (* -0.011111111111111112 PI) angle_m)) (- a b_m)))
(* (* (* (* angle_m PI) 0.011111111111111112) (+ b_m a)) (- b_m a))))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double t_0 = ((double) M_PI) * (angle_m / 180.0);
double tmp;
if ((((2.0 * (pow(b_m, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0)) <= 1e+289) {
tmp = (b_m + a) * (sin(((-0.011111111111111112 * ((double) M_PI)) * angle_m)) * (a - b_m));
} else {
tmp = (((angle_m * ((double) M_PI)) * 0.011111111111111112) * (b_m + a)) * (b_m - a);
}
return angle_s * tmp;
}
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b_m, double angle_m) {
double t_0 = Math.PI * (angle_m / 180.0);
double tmp;
if ((((2.0 * (Math.pow(b_m, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0)) <= 1e+289) {
tmp = (b_m + a) * (Math.sin(((-0.011111111111111112 * Math.PI) * angle_m)) * (a - b_m));
} else {
tmp = (((angle_m * Math.PI) * 0.011111111111111112) * (b_m + a)) * (b_m - a);
}
return angle_s * tmp;
}
b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b_m, angle_m): t_0 = math.pi * (angle_m / 180.0) tmp = 0 if (((2.0 * (math.pow(b_m, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)) <= 1e+289: tmp = (b_m + a) * (math.sin(((-0.011111111111111112 * math.pi) * angle_m)) * (a - b_m)) else: tmp = (((angle_m * math.pi) * 0.011111111111111112) * (b_m + a)) * (b_m - a) return angle_s * tmp
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) t_0 = Float64(pi * Float64(angle_m / 180.0)) tmp = 0.0 if (Float64(Float64(Float64(2.0 * Float64((b_m ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) <= 1e+289) tmp = Float64(Float64(b_m + a) * Float64(sin(Float64(Float64(-0.011111111111111112 * pi) * angle_m)) * Float64(a - b_m))); else tmp = Float64(Float64(Float64(Float64(angle_m * pi) * 0.011111111111111112) * Float64(b_m + a)) * Float64(b_m - a)); end return Float64(angle_s * tmp) end
b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b_m, angle_m) t_0 = pi * (angle_m / 180.0); tmp = 0.0; if ((((2.0 * ((b_m ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) <= 1e+289) tmp = (b_m + a) * (sin(((-0.011111111111111112 * pi) * angle_m)) * (a - b_m)); else tmp = (((angle_m * pi) * 0.011111111111111112) * (b_m + a)) * (b_m - a); end tmp_2 = angle_s * tmp; end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := Block[{t$95$0 = N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[(N[(N[(2.0 * N[(N[Power[b$95$m, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 1e+289], N[(N[(b$95$m + a), $MachinePrecision] * N[(N[Sin[N[(N[(-0.011111111111111112 * Pi), $MachinePrecision] * angle$95$m), $MachinePrecision]], $MachinePrecision] * N[(a - b$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision] * N[(b$95$m + a), $MachinePrecision]), $MachinePrecision] * N[(b$95$m - a), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle\_m}{180}\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(\left(2 \cdot \left({b\_m}^{2} - {a}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0 \leq 10^{+289}:\\
\;\;\;\;\left(b\_m + a\right) \cdot \left(\sin \left(\left(-0.011111111111111112 \cdot \pi\right) \cdot angle\_m\right) \cdot \left(a - b\_m\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right) \cdot \left(b\_m + a\right)\right) \cdot \left(b\_m - a\right)\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) < 1.0000000000000001e289Initial program 54.0%
Applied rewrites68.0%
Applied rewrites68.1%
Applied rewrites68.3%
if 1.0000000000000001e289 < (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites62.8%
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(let* ((t_0 (sin (* (* angle_m PI) 0.011111111111111112)))
(t_1 (* 2.0 (- (pow b_m 2.0) (pow a 2.0)))))
(*
angle_s
(if (<= t_1 -2e-294)
(* (+ b_m a) (* (- a) t_0))
(if (<= t_1 INFINITY)
(* (* t_0 b_m) b_m)
(*
0.011111111111111112
(* (+ b_m a) (* (- b_m a) (* angle_m PI)))))))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double t_0 = sin(((angle_m * ((double) M_PI)) * 0.011111111111111112));
double t_1 = 2.0 * (pow(b_m, 2.0) - pow(a, 2.0));
double tmp;
if (t_1 <= -2e-294) {
tmp = (b_m + a) * (-a * t_0);
} else if (t_1 <= ((double) INFINITY)) {
tmp = (t_0 * b_m) * b_m;
} else {
tmp = 0.011111111111111112 * ((b_m + a) * ((b_m - a) * (angle_m * ((double) M_PI))));
}
return angle_s * tmp;
}
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b_m, double angle_m) {
double t_0 = Math.sin(((angle_m * Math.PI) * 0.011111111111111112));
double t_1 = 2.0 * (Math.pow(b_m, 2.0) - Math.pow(a, 2.0));
double tmp;
if (t_1 <= -2e-294) {
tmp = (b_m + a) * (-a * t_0);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (t_0 * b_m) * b_m;
} else {
tmp = 0.011111111111111112 * ((b_m + a) * ((b_m - a) * (angle_m * Math.PI)));
}
return angle_s * tmp;
}
b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b_m, angle_m): t_0 = math.sin(((angle_m * math.pi) * 0.011111111111111112)) t_1 = 2.0 * (math.pow(b_m, 2.0) - math.pow(a, 2.0)) tmp = 0 if t_1 <= -2e-294: tmp = (b_m + a) * (-a * t_0) elif t_1 <= math.inf: tmp = (t_0 * b_m) * b_m else: tmp = 0.011111111111111112 * ((b_m + a) * ((b_m - a) * (angle_m * math.pi))) return angle_s * tmp
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) t_0 = sin(Float64(Float64(angle_m * pi) * 0.011111111111111112)) t_1 = Float64(2.0 * Float64((b_m ^ 2.0) - (a ^ 2.0))) tmp = 0.0 if (t_1 <= -2e-294) tmp = Float64(Float64(b_m + a) * Float64(Float64(-a) * t_0)); elseif (t_1 <= Inf) tmp = Float64(Float64(t_0 * b_m) * b_m); else tmp = Float64(0.011111111111111112 * Float64(Float64(b_m + a) * Float64(Float64(b_m - a) * Float64(angle_m * pi)))); end return Float64(angle_s * tmp) end
b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b_m, angle_m) t_0 = sin(((angle_m * pi) * 0.011111111111111112)); t_1 = 2.0 * ((b_m ^ 2.0) - (a ^ 2.0)); tmp = 0.0; if (t_1 <= -2e-294) tmp = (b_m + a) * (-a * t_0); elseif (t_1 <= Inf) tmp = (t_0 * b_m) * b_m; else tmp = 0.011111111111111112 * ((b_m + a) * ((b_m - a) * (angle_m * pi))); end tmp_2 = angle_s * tmp; end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := Block[{t$95$0 = N[Sin[N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(2.0 * N[(N[Power[b$95$m, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[t$95$1, -2e-294], N[(N[(b$95$m + a), $MachinePrecision] * N[((-a) * t$95$0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(t$95$0 * b$95$m), $MachinePrecision] * b$95$m), $MachinePrecision], N[(0.011111111111111112 * N[(N[(b$95$m + a), $MachinePrecision] * N[(N[(b$95$m - a), $MachinePrecision] * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]]]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \sin \left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right)\\
t_1 := 2 \cdot \left({b\_m}^{2} - {a}^{2}\right)\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-294}:\\
\;\;\;\;\left(b\_m + a\right) \cdot \left(\left(-a\right) \cdot t\_0\right)\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\left(t\_0 \cdot b\_m\right) \cdot b\_m\\
\mathbf{else}:\\
\;\;\;\;0.011111111111111112 \cdot \left(\left(b\_m + a\right) \cdot \left(\left(b\_m - a\right) \cdot \left(angle\_m \cdot \pi\right)\right)\right)\\
\end{array}
\end{array}
\end{array}
if (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) < -2.00000000000000003e-294Initial program 54.0%
Applied rewrites68.0%
Taylor expanded in a around inf
Applied rewrites42.0%
Applied rewrites42.0%
if -2.00000000000000003e-294 < (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) < +inf.0Initial program 54.0%
Taylor expanded in a around 0
Applied rewrites35.5%
Applied rewrites40.9%
if +inf.0 < (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites62.7%
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(*
angle_s
(if (<= a 2.2e-68)
(* b_m (* (sin (* 0.011111111111111112 (* angle_m PI))) (- b_m a)))
(* (* (* (* angle_m PI) 0.011111111111111112) (+ b_m a)) (- b_m a)))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if (a <= 2.2e-68) {
tmp = b_m * (sin((0.011111111111111112 * (angle_m * ((double) M_PI)))) * (b_m - a));
} else {
tmp = (((angle_m * ((double) M_PI)) * 0.011111111111111112) * (b_m + a)) * (b_m - a);
}
return angle_s * tmp;
}
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if (a <= 2.2e-68) {
tmp = b_m * (Math.sin((0.011111111111111112 * (angle_m * Math.PI))) * (b_m - a));
} else {
tmp = (((angle_m * Math.PI) * 0.011111111111111112) * (b_m + a)) * (b_m - a);
}
return angle_s * tmp;
}
b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b_m, angle_m): tmp = 0 if a <= 2.2e-68: tmp = b_m * (math.sin((0.011111111111111112 * (angle_m * math.pi))) * (b_m - a)) else: tmp = (((angle_m * math.pi) * 0.011111111111111112) * (b_m + a)) * (b_m - a) return angle_s * tmp
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) tmp = 0.0 if (a <= 2.2e-68) tmp = Float64(b_m * Float64(sin(Float64(0.011111111111111112 * Float64(angle_m * pi))) * Float64(b_m - a))); else tmp = Float64(Float64(Float64(Float64(angle_m * pi) * 0.011111111111111112) * Float64(b_m + a)) * Float64(b_m - a)); end return Float64(angle_s * tmp) end
b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b_m, angle_m) tmp = 0.0; if (a <= 2.2e-68) tmp = b_m * (sin((0.011111111111111112 * (angle_m * pi))) * (b_m - a)); else tmp = (((angle_m * pi) * 0.011111111111111112) * (b_m + a)) * (b_m - a); end tmp_2 = angle_s * tmp; end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[a, 2.2e-68], N[(b$95$m * N[(N[Sin[N[(0.011111111111111112 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(b$95$m - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision] * N[(b$95$m + a), $MachinePrecision]), $MachinePrecision] * N[(b$95$m - a), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;a \leq 2.2 \cdot 10^{-68}:\\
\;\;\;\;b\_m \cdot \left(\sin \left(0.011111111111111112 \cdot \left(angle\_m \cdot \pi\right)\right) \cdot \left(b\_m - a\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right) \cdot \left(b\_m + a\right)\right) \cdot \left(b\_m - a\right)\\
\end{array}
\end{array}
if a < 2.20000000000000002e-68Initial program 54.0%
Applied rewrites68.0%
Taylor expanded in a around 0
Applied rewrites42.5%
Taylor expanded in angle around inf
Applied rewrites42.5%
if 2.20000000000000002e-68 < a Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites62.8%
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(let* ((t_0 (* (* angle_m PI) 0.011111111111111112)))
(*
angle_s
(if (<= a 2.2e-68)
(* (* (sin t_0) b_m) b_m)
(* (* t_0 (+ b_m a)) (- b_m a))))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double t_0 = (angle_m * ((double) M_PI)) * 0.011111111111111112;
double tmp;
if (a <= 2.2e-68) {
tmp = (sin(t_0) * b_m) * b_m;
} else {
tmp = (t_0 * (b_m + a)) * (b_m - a);
}
return angle_s * tmp;
}
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b_m, double angle_m) {
double t_0 = (angle_m * Math.PI) * 0.011111111111111112;
double tmp;
if (a <= 2.2e-68) {
tmp = (Math.sin(t_0) * b_m) * b_m;
} else {
tmp = (t_0 * (b_m + a)) * (b_m - a);
}
return angle_s * tmp;
}
b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b_m, angle_m): t_0 = (angle_m * math.pi) * 0.011111111111111112 tmp = 0 if a <= 2.2e-68: tmp = (math.sin(t_0) * b_m) * b_m else: tmp = (t_0 * (b_m + a)) * (b_m - a) return angle_s * tmp
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) t_0 = Float64(Float64(angle_m * pi) * 0.011111111111111112) tmp = 0.0 if (a <= 2.2e-68) tmp = Float64(Float64(sin(t_0) * b_m) * b_m); else tmp = Float64(Float64(t_0 * Float64(b_m + a)) * Float64(b_m - a)); end return Float64(angle_s * tmp) end
b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b_m, angle_m) t_0 = (angle_m * pi) * 0.011111111111111112; tmp = 0.0; if (a <= 2.2e-68) tmp = (sin(t_0) * b_m) * b_m; else tmp = (t_0 * (b_m + a)) * (b_m - a); end tmp_2 = angle_s * tmp; end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := Block[{t$95$0 = N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[a, 2.2e-68], N[(N[(N[Sin[t$95$0], $MachinePrecision] * b$95$m), $MachinePrecision] * b$95$m), $MachinePrecision], N[(N[(t$95$0 * N[(b$95$m + a), $MachinePrecision]), $MachinePrecision] * N[(b$95$m - a), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;a \leq 2.2 \cdot 10^{-68}:\\
\;\;\;\;\left(\sin t\_0 \cdot b\_m\right) \cdot b\_m\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot \left(b\_m + a\right)\right) \cdot \left(b\_m - a\right)\\
\end{array}
\end{array}
\end{array}
if a < 2.20000000000000002e-68Initial program 54.0%
Taylor expanded in a around 0
Applied rewrites35.5%
Applied rewrites40.9%
if 2.20000000000000002e-68 < a Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites62.8%
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(*
angle_s
(if (<= angle_m 3e+215)
(* (* (* (* angle_m PI) 0.011111111111111112) (+ b_m a)) (- b_m a))
(*
0.011111111111111112
(*
angle_m
(*
(- b_m a)
(*
(+ b_m a)
(fma
(* angle_m PI)
0.005555555555555556
(fma (* angle_m PI) -0.005555555555555556 PI)))))))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if (angle_m <= 3e+215) {
tmp = (((angle_m * ((double) M_PI)) * 0.011111111111111112) * (b_m + a)) * (b_m - a);
} else {
tmp = 0.011111111111111112 * (angle_m * ((b_m - a) * ((b_m + a) * fma((angle_m * ((double) M_PI)), 0.005555555555555556, fma((angle_m * ((double) M_PI)), -0.005555555555555556, ((double) M_PI))))));
}
return angle_s * tmp;
}
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) tmp = 0.0 if (angle_m <= 3e+215) tmp = Float64(Float64(Float64(Float64(angle_m * pi) * 0.011111111111111112) * Float64(b_m + a)) * Float64(b_m - a)); else tmp = Float64(0.011111111111111112 * Float64(angle_m * Float64(Float64(b_m - a) * Float64(Float64(b_m + a) * fma(Float64(angle_m * pi), 0.005555555555555556, fma(Float64(angle_m * pi), -0.005555555555555556, pi)))))); end return Float64(angle_s * tmp) end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[angle$95$m, 3e+215], N[(N[(N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision] * N[(b$95$m + a), $MachinePrecision]), $MachinePrecision] * N[(b$95$m - a), $MachinePrecision]), $MachinePrecision], N[(0.011111111111111112 * N[(angle$95$m * N[(N[(b$95$m - a), $MachinePrecision] * N[(N[(b$95$m + a), $MachinePrecision] * N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.005555555555555556 + N[(N[(angle$95$m * Pi), $MachinePrecision] * -0.005555555555555556 + Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 3 \cdot 10^{+215}:\\
\;\;\;\;\left(\left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right) \cdot \left(b\_m + a\right)\right) \cdot \left(b\_m - a\right)\\
\mathbf{else}:\\
\;\;\;\;0.011111111111111112 \cdot \left(angle\_m \cdot \left(\left(b\_m - a\right) \cdot \left(\left(b\_m + a\right) \cdot \mathsf{fma}\left(angle\_m \cdot \pi, 0.005555555555555556, \mathsf{fma}\left(angle\_m \cdot \pi, -0.005555555555555556, \pi\right)\right)\right)\right)\right)\\
\end{array}
\end{array}
if angle < 2.9999999999999999e215Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites62.8%
if 2.9999999999999999e215 < angle Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites54.1%
Applied rewrites52.5%
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(*
angle_s
(if (<= angle_m 2.2e+96)
(* (* (* (* angle_m PI) 0.011111111111111112) (+ b_m a)) (- b_m a))
(*
0.011111111111111112
(* angle_m (* (* a (- (/ b_m a) 1.0)) (* a PI)))))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if (angle_m <= 2.2e+96) {
tmp = (((angle_m * ((double) M_PI)) * 0.011111111111111112) * (b_m + a)) * (b_m - a);
} else {
tmp = 0.011111111111111112 * (angle_m * ((a * ((b_m / a) - 1.0)) * (a * ((double) M_PI))));
}
return angle_s * tmp;
}
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if (angle_m <= 2.2e+96) {
tmp = (((angle_m * Math.PI) * 0.011111111111111112) * (b_m + a)) * (b_m - a);
} else {
tmp = 0.011111111111111112 * (angle_m * ((a * ((b_m / a) - 1.0)) * (a * Math.PI)));
}
return angle_s * tmp;
}
b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b_m, angle_m): tmp = 0 if angle_m <= 2.2e+96: tmp = (((angle_m * math.pi) * 0.011111111111111112) * (b_m + a)) * (b_m - a) else: tmp = 0.011111111111111112 * (angle_m * ((a * ((b_m / a) - 1.0)) * (a * math.pi))) return angle_s * tmp
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) tmp = 0.0 if (angle_m <= 2.2e+96) tmp = Float64(Float64(Float64(Float64(angle_m * pi) * 0.011111111111111112) * Float64(b_m + a)) * Float64(b_m - a)); else tmp = Float64(0.011111111111111112 * Float64(angle_m * Float64(Float64(a * Float64(Float64(b_m / a) - 1.0)) * Float64(a * pi)))); end return Float64(angle_s * tmp) end
b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b_m, angle_m) tmp = 0.0; if (angle_m <= 2.2e+96) tmp = (((angle_m * pi) * 0.011111111111111112) * (b_m + a)) * (b_m - a); else tmp = 0.011111111111111112 * (angle_m * ((a * ((b_m / a) - 1.0)) * (a * pi))); end tmp_2 = angle_s * tmp; end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[angle$95$m, 2.2e+96], N[(N[(N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision] * N[(b$95$m + a), $MachinePrecision]), $MachinePrecision] * N[(b$95$m - a), $MachinePrecision]), $MachinePrecision], N[(0.011111111111111112 * N[(angle$95$m * N[(N[(a * N[(N[(b$95$m / a), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision] * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 2.2 \cdot 10^{+96}:\\
\;\;\;\;\left(\left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right) \cdot \left(b\_m + a\right)\right) \cdot \left(b\_m - a\right)\\
\mathbf{else}:\\
\;\;\;\;0.011111111111111112 \cdot \left(angle\_m \cdot \left(\left(a \cdot \left(\frac{b\_m}{a} - 1\right)\right) \cdot \left(a \cdot \pi\right)\right)\right)\\
\end{array}
\end{array}
if angle < 2.1999999999999999e96Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites62.8%
if 2.1999999999999999e96 < angle Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites54.1%
Taylor expanded in a around inf
Applied rewrites36.8%
Taylor expanded in a around inf
Applied rewrites39.9%
b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a b_m angle_m) :precision binary64 (* angle_s (* (* (* (* angle_m PI) 0.011111111111111112) (+ b_m a)) (- b_m a))))
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
return angle_s * ((((angle_m * ((double) M_PI)) * 0.011111111111111112) * (b_m + a)) * (b_m - a));
}
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b_m, double angle_m) {
return angle_s * ((((angle_m * Math.PI) * 0.011111111111111112) * (b_m + a)) * (b_m - a));
}
b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b_m, angle_m): return angle_s * ((((angle_m * math.pi) * 0.011111111111111112) * (b_m + a)) * (b_m - a))
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) return Float64(angle_s * Float64(Float64(Float64(Float64(angle_m * pi) * 0.011111111111111112) * Float64(b_m + a)) * Float64(b_m - a))) end
b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b_m, angle_m) tmp = angle_s * ((((angle_m * pi) * 0.011111111111111112) * (b_m + a)) * (b_m - a)); end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(N[(N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision] * N[(b$95$m + a), $MachinePrecision]), $MachinePrecision] * N[(b$95$m - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(\left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right) \cdot \left(b\_m + a\right)\right) \cdot \left(b\_m - a\right)\right)
\end{array}
Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites62.8%
b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a b_m angle_m) :precision binary64 (* angle_s (* 0.011111111111111112 (* (+ b_m a) (* (* (- b_m a) PI) angle_m)))))
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
return angle_s * (0.011111111111111112 * ((b_m + a) * (((b_m - a) * ((double) M_PI)) * angle_m)));
}
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b_m, double angle_m) {
return angle_s * (0.011111111111111112 * ((b_m + a) * (((b_m - a) * Math.PI) * angle_m)));
}
b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b_m, angle_m): return angle_s * (0.011111111111111112 * ((b_m + a) * (((b_m - a) * math.pi) * angle_m)))
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) return Float64(angle_s * Float64(0.011111111111111112 * Float64(Float64(b_m + a) * Float64(Float64(Float64(b_m - a) * pi) * angle_m)))) end
b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b_m, angle_m) tmp = angle_s * (0.011111111111111112 * ((b_m + a) * (((b_m - a) * pi) * angle_m))); end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(0.011111111111111112 * N[(N[(b$95$m + a), $MachinePrecision] * N[(N[(N[(b$95$m - a), $MachinePrecision] * Pi), $MachinePrecision] * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(0.011111111111111112 \cdot \left(\left(b\_m + a\right) \cdot \left(\left(\left(b\_m - a\right) \cdot \pi\right) \cdot angle\_m\right)\right)\right)
\end{array}
Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites54.1%
Applied rewrites62.7%
b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a b_m angle_m) :precision binary64 (* angle_s (* 0.011111111111111112 (* angle_m (* (- b_m a) (* (+ b_m a) PI))))))
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
return angle_s * (0.011111111111111112 * (angle_m * ((b_m - a) * ((b_m + a) * ((double) M_PI)))));
}
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b_m, double angle_m) {
return angle_s * (0.011111111111111112 * (angle_m * ((b_m - a) * ((b_m + a) * Math.PI))));
}
b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b_m, angle_m): return angle_s * (0.011111111111111112 * (angle_m * ((b_m - a) * ((b_m + a) * math.pi))))
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) return Float64(angle_s * Float64(0.011111111111111112 * Float64(angle_m * Float64(Float64(b_m - a) * Float64(Float64(b_m + a) * pi))))) end
b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b_m, angle_m) tmp = angle_s * (0.011111111111111112 * (angle_m * ((b_m - a) * ((b_m + a) * pi)))); end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(0.011111111111111112 * N[(angle$95$m * N[(N[(b$95$m - a), $MachinePrecision] * N[(N[(b$95$m + a), $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(0.011111111111111112 \cdot \left(angle\_m \cdot \left(\left(b\_m - a\right) \cdot \left(\left(b\_m + a\right) \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites54.1%
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b_m angle_m)
:precision binary64
(*
angle_s
(if (<= (* 2.0 (- (pow b_m 2.0) (pow a 2.0))) 4e-312)
(* 0.011111111111111112 (* angle_m (* (- b_m a) (* a PI))))
(* 0.011111111111111112 (* angle_m (* (- b_m a) (* b_m PI)))))))b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if ((2.0 * (pow(b_m, 2.0) - pow(a, 2.0))) <= 4e-312) {
tmp = 0.011111111111111112 * (angle_m * ((b_m - a) * (a * ((double) M_PI))));
} else {
tmp = 0.011111111111111112 * (angle_m * ((b_m - a) * (b_m * ((double) M_PI))));
}
return angle_s * tmp;
}
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b_m, double angle_m) {
double tmp;
if ((2.0 * (Math.pow(b_m, 2.0) - Math.pow(a, 2.0))) <= 4e-312) {
tmp = 0.011111111111111112 * (angle_m * ((b_m - a) * (a * Math.PI)));
} else {
tmp = 0.011111111111111112 * (angle_m * ((b_m - a) * (b_m * Math.PI)));
}
return angle_s * tmp;
}
b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b_m, angle_m): tmp = 0 if (2.0 * (math.pow(b_m, 2.0) - math.pow(a, 2.0))) <= 4e-312: tmp = 0.011111111111111112 * (angle_m * ((b_m - a) * (a * math.pi))) else: tmp = 0.011111111111111112 * (angle_m * ((b_m - a) * (b_m * math.pi))) return angle_s * tmp
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) tmp = 0.0 if (Float64(2.0 * Float64((b_m ^ 2.0) - (a ^ 2.0))) <= 4e-312) tmp = Float64(0.011111111111111112 * Float64(angle_m * Float64(Float64(b_m - a) * Float64(a * pi)))); else tmp = Float64(0.011111111111111112 * Float64(angle_m * Float64(Float64(b_m - a) * Float64(b_m * pi)))); end return Float64(angle_s * tmp) end
b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b_m, angle_m) tmp = 0.0; if ((2.0 * ((b_m ^ 2.0) - (a ^ 2.0))) <= 4e-312) tmp = 0.011111111111111112 * (angle_m * ((b_m - a) * (a * pi))); else tmp = 0.011111111111111112 * (angle_m * ((b_m - a) * (b_m * pi))); end tmp_2 = angle_s * tmp; end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(2.0 * N[(N[Power[b$95$m, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 4e-312], N[(0.011111111111111112 * N[(angle$95$m * N[(N[(b$95$m - a), $MachinePrecision] * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.011111111111111112 * N[(angle$95$m * N[(N[(b$95$m - a), $MachinePrecision] * N[(b$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;2 \cdot \left({b\_m}^{2} - {a}^{2}\right) \leq 4 \cdot 10^{-312}:\\
\;\;\;\;0.011111111111111112 \cdot \left(angle\_m \cdot \left(\left(b\_m - a\right) \cdot \left(a \cdot \pi\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.011111111111111112 \cdot \left(angle\_m \cdot \left(\left(b\_m - a\right) \cdot \left(b\_m \cdot \pi\right)\right)\right)\\
\end{array}
\end{array}
if (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) < 3.9999999999988e-312Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites54.1%
Taylor expanded in a around inf
Applied rewrites36.8%
if 3.9999999999988e-312 < (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites54.1%
Taylor expanded in a around 0
Applied rewrites37.4%
b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a b_m angle_m) :precision binary64 (* angle_s (* 0.011111111111111112 (* angle_m (* (- b_m a) (* a PI))))))
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b_m, double angle_m) {
return angle_s * (0.011111111111111112 * (angle_m * ((b_m - a) * (a * ((double) M_PI)))));
}
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b_m, double angle_m) {
return angle_s * (0.011111111111111112 * (angle_m * ((b_m - a) * (a * Math.PI))));
}
b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b_m, angle_m): return angle_s * (0.011111111111111112 * (angle_m * ((b_m - a) * (a * math.pi))))
b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b_m, angle_m) return Float64(angle_s * Float64(0.011111111111111112 * Float64(angle_m * Float64(Float64(b_m - a) * Float64(a * pi))))) end
b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b_m, angle_m) tmp = angle_s * (0.011111111111111112 * (angle_m * ((b_m - a) * (a * pi)))); end
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(0.011111111111111112 * N[(angle$95$m * N[(N[(b$95$m - a), $MachinePrecision] * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(0.011111111111111112 \cdot \left(angle\_m \cdot \left(\left(b\_m - a\right) \cdot \left(a \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 54.0%
Taylor expanded in angle around 0
Applied rewrites50.4%
Applied rewrites54.1%
Taylor expanded in a around inf
Applied rewrites36.8%
herbie shell --seed 2025161
(FPCore (a b angle)
:name "ab-angle->ABCF B"
:precision binary64
(* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* PI (/ angle 180.0)))) (cos (* PI (/ angle 180.0)))))