
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (fma (* (* (floor h) (floor h)) dY.v) dY.v (* t_0 t_0)))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor w) dX.u))
(t_4 (fma t_2 t_2 (* t_3 t_3)))
(t_5 (sqrt (fmax t_4 t_1))))
(if (>= t_4 t_1) (/ t_3 t_5) (/ t_0 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = fmaf(((floorf(h) * floorf(h)) * dY_46_v), dY_46_v, (t_0 * t_0));
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaf(t_2, t_2, (t_3 * t_3));
float t_5 = sqrtf(fmaxf(t_4, t_1));
float tmp;
if (t_4 >= t_1) {
tmp = t_3 / t_5;
} else {
tmp = t_0 / t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = fma(Float32(Float32(floor(h) * floor(h)) * dY_46_v), dY_46_v, Float32(t_0 * t_0)) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = fma(t_2, t_2, Float32(t_3 * t_3)) t_5 = sqrt(fmax(t_4, t_1)) tmp = Float32(0.0) if (t_4 >= t_1) tmp = Float32(t_3 / t_5); else tmp = Float32(t_0 / t_5); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := \mathsf{fma}\left(\left(\left\lfloor h\right\rfloor \cdot \left\lfloor h\right\rfloor \right) \cdot dY.v, dY.v, t\_0 \cdot t\_0\right)\\
t_2 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := \mathsf{fma}\left(t\_2, t\_2, t\_3 \cdot t\_3\right)\\
t_5 := \sqrt{\mathsf{max}\left(t\_4, t\_1\right)}\\
\mathbf{if}\;t\_4 \geq t\_1:\\
\;\;\;\;\frac{t\_3}{t\_5}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_5}\\
\end{array}
\end{array}
Initial program 76.3%
Applied rewrites76.4%
Applied rewrites76.4%
Applied rewrites76.4%
Applied rewrites76.5%
Applied rewrites76.5%
Applied rewrites76.5%
Applied rewrites76.5%
Applied rewrites76.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (fma (floor h) (* dX.v (* (floor h) dX.v)) (* t_0 t_0)))
(t_3 (* (floor h) dY.v))
(t_4 (fma (* t_1 (floor w)) dY.u (* t_3 t_3)))
(t_5 (sqrt (fmax t_2 t_4))))
(if (>= t_2 t_4) (/ t_0 t_5) (/ t_1 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = fmaf(floorf(h), (dX_46_v * (floorf(h) * dX_46_v)), (t_0 * t_0));
float t_3 = floorf(h) * dY_46_v;
float t_4 = fmaf((t_1 * floorf(w)), dY_46_u, (t_3 * t_3));
float t_5 = sqrtf(fmaxf(t_2, t_4));
float tmp;
if (t_2 >= t_4) {
tmp = t_0 / t_5;
} else {
tmp = t_1 / t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = fma(floor(h), Float32(dX_46_v * Float32(floor(h) * dX_46_v)), Float32(t_0 * t_0)) t_3 = Float32(floor(h) * dY_46_v) t_4 = fma(Float32(t_1 * floor(w)), dY_46_u, Float32(t_3 * t_3)) t_5 = sqrt(fmax(t_2, t_4)) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(t_0 / t_5); else tmp = Float32(t_1 / t_5); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \mathsf{fma}\left(\left\lfloor h\right\rfloor , dX.v \cdot \left(\left\lfloor h\right\rfloor \cdot dX.v\right), t\_0 \cdot t\_0\right)\\
t_3 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_4 := \mathsf{fma}\left(t\_1 \cdot \left\lfloor w\right\rfloor , dY.u, t\_3 \cdot t\_3\right)\\
t_5 := \sqrt{\mathsf{max}\left(t\_2, t\_4\right)}\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;\frac{t\_0}{t\_5}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_5}\\
\end{array}
\end{array}
Initial program 76.3%
Applied rewrites76.4%
Applied rewrites76.4%
Applied rewrites76.4%
Applied rewrites76.5%
Applied rewrites76.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor h) dX.v))
(t_2 (fma (floor h) (* dX.v t_1) (* t_0 t_0)))
(t_3 (* (floor h) dY.v))
(t_4 (fma (* (* (floor w) dY.u) (floor w)) dY.u (* t_3 t_3))))
(if (>= t_2 t_4)
(/ t_0 (sqrt (fmax t_2 t_4)))
(*
(/ dY.u (sqrt (fmax (fma (* t_0 (floor w)) dX.u (* t_1 t_1)) t_4)))
(floor w)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = fmaf(floorf(h), (dX_46_v * t_1), (t_0 * t_0));
float t_3 = floorf(h) * dY_46_v;
float t_4 = fmaf(((floorf(w) * dY_46_u) * floorf(w)), dY_46_u, (t_3 * t_3));
float tmp;
if (t_2 >= t_4) {
tmp = t_0 / sqrtf(fmaxf(t_2, t_4));
} else {
tmp = (dY_46_u / sqrtf(fmaxf(fmaf((t_0 * floorf(w)), dX_46_u, (t_1 * t_1)), t_4))) * floorf(w);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = fma(floor(h), Float32(dX_46_v * t_1), Float32(t_0 * t_0)) t_3 = Float32(floor(h) * dY_46_v) t_4 = fma(Float32(Float32(floor(w) * dY_46_u) * floor(w)), dY_46_u, Float32(t_3 * t_3)) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(t_0 / sqrt(fmax(t_2, t_4))); else tmp = Float32(Float32(dY_46_u / sqrt(fmax(fma(Float32(t_0 * floor(w)), dX_46_u, Float32(t_1 * t_1)), t_4))) * floor(w)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_2 := \mathsf{fma}\left(\left\lfloor h\right\rfloor , dX.v \cdot t\_1, t\_0 \cdot t\_0\right)\\
t_3 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_4 := \mathsf{fma}\left(\left(\left\lfloor w\right\rfloor \cdot dY.u\right) \cdot \left\lfloor w\right\rfloor , dY.u, t\_3 \cdot t\_3\right)\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_2, t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{dY.u}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_0 \cdot \left\lfloor w\right\rfloor , dX.u, t\_1 \cdot t\_1\right), t\_4\right)}} \cdot \left\lfloor w\right\rfloor \\
\end{array}
\end{array}
Initial program 76.3%
Applied rewrites76.4%
Applied rewrites76.4%
Applied rewrites76.4%
Applied rewrites76.5%
Applied rewrites76.5%
Applied rewrites76.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dX.v))
(t_3 (fma (floor h) (* dX.v t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (fma (* t_1 (floor w)) dY.u (* t_4 t_4))))
(if (>= t_3 t_5)
(*
(floor w)
(/ dX.u (sqrt (fmax (fma (* t_0 (floor w)) dX.u (* t_2 t_2)) t_5))))
(/ t_1 (sqrt (fmax t_3 t_5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dX_46_v;
float t_3 = fmaf(floorf(h), (dX_46_v * t_2), (t_0 * t_0));
float t_4 = floorf(h) * dY_46_v;
float t_5 = fmaf((t_1 * floorf(w)), dY_46_u, (t_4 * t_4));
float tmp;
if (t_3 >= t_5) {
tmp = floorf(w) * (dX_46_u / sqrtf(fmaxf(fmaf((t_0 * floorf(w)), dX_46_u, (t_2 * t_2)), t_5)));
} else {
tmp = t_1 / sqrtf(fmaxf(t_3, t_5));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dX_46_v) t_3 = fma(floor(h), Float32(dX_46_v * t_2), Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = fma(Float32(t_1 * floor(w)), dY_46_u, Float32(t_4 * t_4)) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(floor(w) * Float32(dX_46_u / sqrt(fmax(fma(Float32(t_0 * floor(w)), dX_46_u, Float32(t_2 * t_2)), t_5)))); else tmp = Float32(t_1 / sqrt(fmax(t_3, t_5))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_3 := \mathsf{fma}\left(\left\lfloor h\right\rfloor , dX.v \cdot t\_2, t\_0 \cdot t\_0\right)\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := \mathsf{fma}\left(t\_1 \cdot \left\lfloor w\right\rfloor , dY.u, t\_4 \cdot t\_4\right)\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;\left\lfloor w\right\rfloor \cdot \frac{dX.u}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_0 \cdot \left\lfloor w\right\rfloor , dX.u, t\_2 \cdot t\_2\right), t\_5\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\end{array}
\end{array}
Initial program 76.3%
Applied rewrites76.4%
Applied rewrites76.4%
Applied rewrites76.4%
Applied rewrites76.5%
Applied rewrites76.5%
Applied rewrites76.3%
herbie shell --seed 2025161
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))