Curve intersection, scale width based on ribbon orientation

Time bar (total: 6.0s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze252.0ms (4.2%)

Memory
-27.1MiB live, 398.5MiB allocated; 63ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%0.8%99.2%0%0%0%0
0%0%0.8%99.2%0%0%0%1
0%0%0.8%99.2%0%0%0%2
0%0%0.8%99.2%0%0%0%3
0%0%0.8%99.2%0%0%0%4
0%0%0.8%99.2%0%0%0%5
16.7%0.1%0.5%99.2%0%0.2%0%6
25%0.1%0.4%99.2%0%0.2%0%7
25%0.1%0.4%99.2%0%0.2%0%8
25%0.1%0.4%99.2%0%0.2%0%9
45%0.2%0.3%99.2%0%0.3%0%10
52.5%0.3%0.2%99.2%0%0.3%0%11
52.5%0.3%0.2%99.2%0%0.3%0%12
Compiler

Compiled 59 to 39 computations (33.9% saved)

sample1.9s (31.1%)

Memory
101.3MiB live, 1 600.9MiB allocated; 454ms collecting garbage
Samples
975.0ms8 254×0valid
402.0ms2 133×0invalid
0.0ms1valid
Precisions
Click to see histograms. Total time spent on operations: 997.0ms
ival-sin: 522.0ms (52.4% of total)
ival-mult!: 281.0ms (28.2% of total)
ival-sub!: 66.0ms (6.6% of total)
ival-div!: 55.0ms (5.5% of total)
ival-add!: 37.0ms (3.7% of total)
ival-<=: 21.0ms (2.1% of total)
ival-and: 11.0ms (1.1% of total)
adjust: 3.0ms (0.3% of total)
ival-assert: 1.0ms (0.1% of total)
Bogosity

preprocess71.0ms (1.2%)

Memory
-11.4MiB live, 33.8MiB allocated; 7ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
0107327
1364316
21321270
36568270
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
97.4%
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
Symmetry

(abs normAngle)

Compiler

Compiled 50 to 34 computations (32% saved)

series324.0ms (5.4%)

Memory
16.2MiB live, 137.8MiB allocated; 200ms collecting garbage
Counts
17 → 87
Calls
Call 1
Inputs
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
u
normAngle
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
n0_i
(*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i)
(*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 u normAngle))
(*.f32 u normAngle)
n1_i
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (fma.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/5040 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))))))) u)))
#s(approx normAngle normAngle)
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 7/360 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 7/360 binary32) (*.f32 #s(literal 31/15120 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) normAngle))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/120 binary32) (*.f32 #s(literal -1/5040 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1/6 binary32))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 n1_i u))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 u #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))) (fma.f32 #s(literal -1/5040 binary32) u (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle u))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32)))))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 5 binary32)))))))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
#s(approx (sin normAngle) (sin.f32 normAngle))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (sin (* u normAngle)) (sin.f32 (*.f32 normAngle u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle (*.f32 u (cos.f32 normAngle))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))))))))))
#s(approx (* (- 1 u) normAngle) (+.f32 normAngle (*.f32 #s(literal -1 binary32) (*.f32 normAngle u))))
#s(approx (- 1 u) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 5 binary32))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (pow.f32 normAngle #s(literal 5 binary32)) (sin.f32 normAngle)))))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 5 binary32))))))))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle u)))
#s(approx (* (- 1 u) normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) u))
#s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1 binary32) (/.f32 normAngle u))))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n0_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))))
#s(approx n1_i n1_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n1_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))))
Calls

12 calls:

TimeVariablePoint
6.0ms
u
inf
6.0ms
normAngle
0
5.0ms
normAngle
-inf
3.0ms
u
0
3.0ms
u
-inf

rewrite145.0ms (2.4%)

Memory
-31.5MiB live, 110.1MiB allocated; 19ms collecting garbage
Counts
17 → 45
Calls
Call 1
Inputs
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
u
normAngle
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
n0_i
(*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i)
(*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 u normAngle))
(*.f32 u normAngle)
n1_i
Outputs
(+.f32 (*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i) (*.f32 (/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle)) n1_i))
(+.f32 (*.f32 (/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle)) n1_i) (*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i))
(-.f32 (*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i) (*.f32 (neg.f32 (/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle))) n1_i))
(-.f32 (*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i) (neg.f32 (*.f32 (/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle)) n1_i)))
(fma.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i (*.f32 (/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle)) n1_i))
(fma.f32 n0_i (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) (*.f32 (/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle)) n1_i))
(fma.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) n0_i) (*.f32 (/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle)) n1_i))
(fma.f32 (/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle)) n1_i (*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i))
(fma.f32 (sin.f32 (*.f32 u normAngle)) (*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) n1_i) (*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i))
(fma.f32 n1_i (/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle)) (*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i))
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) n0_i))
(*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i)
(*.f32 n0_i (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)))
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)))
(/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle))
(/.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(literal 1 binary32)) (sin.f32 normAngle))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(*.f32 normAngle (-.f32 #s(literal 1 binary32) u))
(+.f32 #s(literal 1 binary32) (neg.f32 u))
(-.f32 #s(literal 1 binary32) u)
(neg.f32 (-.f32 u #s(literal 1 binary32)))
#s(literal 1 binary32)
(cosh.f32 #s(literal 0 binary32))
(exp.f32 #s(literal 0 binary32))
u
normAngle
(*.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(/.f32 #s(literal -1 binary32) (neg.f32 (sin.f32 normAngle)))
(pow.f32 (sin.f32 normAngle) #s(literal -1 binary32))
(sin.f32 normAngle)
n0_i
(*.f32 (/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle)) n1_i)
(*.f32 (sin.f32 (*.f32 u normAngle)) (*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) n1_i))
(*.f32 n1_i (/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle)))
(*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (sin.f32 (*.f32 u normAngle)))
(/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle))
(/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) #s(literal 1 binary32)) (sin.f32 normAngle))
(sin.f32 (*.f32 u normAngle))
(*.f32 u normAngle)
(*.f32 normAngle u)
n1_i

eval14.0ms (0.2%)

Memory
30.6MiB live, 30.6MiB allocated; 0ms collecting garbage
Compiler

Compiled 5 406 to 858 computations (84.1% saved)

prune17.0ms (0.3%)

Memory
-24.7MiB live, 23.8MiB allocated; 13ms collecting garbage
Pruning

12 alts after pruning (12 fresh and 0 done)

PrunedKeptTotal
New10612118
Fresh000
Picked101
Done000
Total10712119
Accuracy
100.0%
Counts
119 → 12
Alt Table
Click to see full alt table
StatusAccuracyProgram
98.1%
(fma.f32 (/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle)) n1_i (*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i))
97.7%
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
98.4%
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
84.9%
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle))))
97.5%
(+.f32 (*.f32 (*.f32 (sin.f32 #s(approx (* (- 1 u) normAngle) (+.f32 normAngle (*.f32 #s(literal -1 binary32) (*.f32 normAngle u))))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
97.5%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
83.2%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
98.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
87.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
61.3%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n0_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))
49.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Compiler

Compiled 944 to 616 computations (34.7% saved)

series469.0ms (7.8%)

Memory
10.3MiB live, 382.4MiB allocated; 92ms collecting garbage
Counts
47 → 220
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
n0_i
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
u
(fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
n1_i
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))
(pow.f32 normAngle #s(literal 2 binary32))
normAngle
#s(literal 2 binary32)
(-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
(fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))))
#s(literal -1/6 binary32)
(*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))
(pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))
#s(literal 3 binary32)
(*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))
(*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))
(pow.f32 u #s(literal 3 binary32))
(fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
(*.f32 n0_i (-.f32 #s(literal 1 binary32) u))
(*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))
(*.f32 n1_i u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i)
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32))
(*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i)
(*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 u normAngle))
(*.f32 u normAngle)
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle)))
(/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle))
(*.f32 n1_i (*.f32 normAngle u))
(*.f32 normAngle u)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (fma.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n1_i u))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (pow normAngle 2) (pow.f32 normAngle #s(literal 2 binary32)))
#s(approx normAngle normAngle)
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/5040 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 u #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))) (fma.f32 #s(literal -1/5040 binary32) u (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle u))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32)))))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 5 binary32)))))))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))))))))))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 7/360 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 7/360 binary32) (*.f32 #s(literal 31/15120 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) normAngle))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/120 binary32) (*.f32 #s(literal -1/5040 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1/6 binary32))))))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))))))) u)))
#s(approx (/ (* n1_i (* normAngle u)) (sin normAngle)) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 n1_i u)))
#s(approx (/ (* n1_i (* normAngle u)) (sin normAngle)) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/36 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (/ (* n1_i (* normAngle u)) (sin normAngle)) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (fma.f32 #s(literal 1/720 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/6 binary32) (fma.f32 #s(literal -1/36 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))))) (fma.f32 #s(literal -1/36 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* n1_i (* normAngle u)) (*.f32 n1_i (*.f32 normAngle u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32)))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (sin (* u normAngle)) (sin.f32 (*.f32 normAngle u)))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
#s(approx (sin normAngle) (sin.f32 normAngle))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
#s(approx (/ (* n1_i (* normAngle u)) (sin normAngle)) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (- 1 u) #s(literal 1 binary32))
#s(approx (- 1 u) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 u (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1/6 binary32) n0_i))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (*.f32 n0_i u))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 u (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (+.f32 n0_i (*.f32 #s(literal -3 binary32) (*.f32 n0_i u))))
#s(approx (* n0_i (pow (- 1 u) 3)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -3 binary32) n0_i (*.f32 #s(literal 3 binary32) (*.f32 n0_i u))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))))))
#s(approx (pow (- 1 u) 3) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -3 binary32) u)))
#s(approx (pow (- 1 u) 3) (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (*.f32 #s(literal 3 binary32) u) #s(literal 3 binary32)))))
#s(approx (pow (- 1 u) 3) (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 3 binary32)))))
#s(approx (* -1/6 (* n1_i (pow u 3))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))))
#s(approx (* n1_i (pow u 3)) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))
#s(approx (pow u 3) (pow.f32 u #s(literal 3 binary32)))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (* n0_i (- 1 u)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (*.f32 n0_i u))))
#s(approx (* -1/6 (* n1_i u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 5 binary32))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (pow.f32 normAngle #s(literal 5 binary32)) (sin.f32 normAngle)))))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 5 binary32))))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle (*.f32 u (cos.f32 normAngle))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))))))))))
#s(approx (* (- 1 u) normAngle) (+.f32 normAngle (*.f32 #s(literal -1 binary32) (*.f32 normAngle u))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) u))
#s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (fma.f32 #s(literal 1/6 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))) (fma.f32 #s(literal -1/6 binary32) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (fma.f32 #s(literal 1/6 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (fma.f32 #s(literal 1/6 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (pow.f32 u #s(literal 3 binary32)))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u)))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal 3 binary32) (/.f32 n0_i u) (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))))))))
#s(approx (pow (- 1 u) 3) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))))
#s(approx (pow (- 1 u) 3) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u)) #s(literal 1 binary32))))
#s(approx (pow (- 1 u) 3) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u)) (+.f32 #s(literal 1 binary32) (/.f32 #s(literal 3 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (pow (- 1 u) 3) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 3 binary32)))) (+.f32 #s(literal 1 binary32) (/.f32 #s(literal 3 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 n0_i u) (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (* n0_i (- 1 u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i u)))
#s(approx (* n0_i (- 1 u)) (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle u)))
#s(approx (* (- 1 u) normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (fma.f32 #s(literal 1/6 binary32) n1_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i u)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))) u) (*.f32 #s(literal -1/2 binary32) n0_i)) u) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i u))) u) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i u))) u) (*.f32 #s(literal -1/2 binary32) n0_i)) u) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -3 binary32) (/.f32 n0_i u))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -3 binary32) (/.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)) u))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)) u) (*.f32 #s(literal 3 binary32) n0_i)) u))))))
#s(approx (pow (- 1 u) 3) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u))))))
#s(approx (pow (- 1 u) 3) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 #s(literal 3 binary32) (*.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u))) u))))))
#s(approx (pow (- 1 u) 3) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u)) u))) u))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n0_i (fma.f32 #s(literal 1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i u)))))))
#s(approx (* n0_i (- 1 u)) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 n0_i u))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1 binary32) (/.f32 normAngle u))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (fma.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (fma.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n0_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (+.f32 (/.f32 (*.f32 n1_i u) n0_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i)))) u)))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n0_i (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (+.f32 (/.f32 (*.f32 n1_i u) n0_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i)))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 n0_i (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) n0_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) n0_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u)))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) n0_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) n0_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (fma.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx n1_i n1_i)
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (fma.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n1_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n1_i (+.f32 u (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i)))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 n1_i (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)))) (fma.f32 #s(literal -1/6 binary32) u (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) u (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal 1/6 binary32) u)))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32)))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal 1/6 binary32) u (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))))
Calls

12 calls:

TimeVariablePoint
12.0ms
u
0
11.0ms
u
-inf
10.0ms
normAngle
-inf
7.0ms
n1_i
inf
6.0ms
normAngle
inf

rewrite595.0ms (9.9%)

Memory
38.4MiB live, 411.5MiB allocated; 91ms collecting garbage
Counts
47 → 1 103
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
n0_i
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
u
(fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
n1_i
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))
(pow.f32 normAngle #s(literal 2 binary32))
normAngle
#s(literal 2 binary32)
(-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
(fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))))
#s(literal -1/6 binary32)
(*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))
(pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))
#s(literal 3 binary32)
(*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))
(*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))
(pow.f32 u #s(literal 3 binary32))
(fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
(*.f32 n0_i (-.f32 #s(literal 1 binary32) u))
(*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))
(*.f32 n1_i u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i)
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32))
(*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i)
(*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 u normAngle))
(*.f32 u normAngle)
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle)))
(/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle))
(*.f32 n1_i (*.f32 normAngle u))
(*.f32 normAngle u)
Outputs
#s(approx (/ (+ (* n1_i (sin (* u normAngle))) (* n0_i (sin (- normAngle (* u normAngle))))) (sin normAngle)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(+.f32 (*.f32 (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u))) (*.f32 #s(literal -1/6 binary32) (*.f32 normAngle normAngle))) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal 1/6 binary32)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(+.f32 (+.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (*.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u)) (*.f32 (*.f32 n0_i #s(literal -1/6 binary32)) (*.f32 normAngle normAngle)))) (*.f32 (fma.f32 (*.f32 n1_i #s(literal -1/6 binary32)) (-.f32 (*.f32 (*.f32 u u) u) u) (*.f32 (*.f32 n0_i #s(literal 1/6 binary32)) (-.f32 #s(literal 1 binary32) u))) (*.f32 normAngle normAngle)))
(+.f32 (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))
(+.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)) (-.f32 n0_i (*.f32 u n0_i)))
(+.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 n0_i (*.f32 u n0_i))) (*.f32 n1_i u))
(+.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))))
(+.f32 (-.f32 n0_i (*.f32 u n0_i)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)))
(+.f32 (*.f32 n1_i u) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 n0_i (*.f32 u n0_i))))
(+.f32 (*.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u)) (*.f32 (*.f32 n0_i #s(literal -1/6 binary32)) (*.f32 normAngle normAngle))) (fma.f32 (fma.f32 (*.f32 n1_i #s(literal -1/6 binary32)) (-.f32 (*.f32 (*.f32 u u) u) u) (*.f32 (*.f32 n0_i #s(literal 1/6 binary32)) (-.f32 #s(literal 1 binary32) u))) (*.f32 normAngle normAngle) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(+.f32 (+.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)) n0_i) (neg.f32 (*.f32 n0_i u)))
(+.f32 (+.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (*.f32 (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u))) (*.f32 #s(literal -1/6 binary32) (*.f32 normAngle normAngle)))) (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal 1/6 binary32)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u))))
(+.f32 n0_i (-.f32 (neg.f32 (*.f32 n0_i u)) (-.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))) (*.f32 normAngle normAngle)) (*.f32 n1_i u))))
(-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)) (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i))
(-.f32 (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))) (neg.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 n0_i (*.f32 u n0_i))) (neg.f32 (*.f32 n1_i u)))
(-.f32 (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (*.f32 (*.f32 (neg.f32 (*.f32 normAngle normAngle)) #s(literal -1/6 binary32)) (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u))))) (*.f32 (*.f32 (neg.f32 (*.f32 normAngle normAngle)) #s(literal 1/6 binary32)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(-.f32 (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (*.f32 (*.f32 (*.f32 (*.f32 n0_i #s(literal 1/6 binary32)) (-.f32 #s(literal 1 binary32) u)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) (neg.f32 (*.f32 normAngle normAngle))))) (*.f32 (*.f32 (neg.f32 (*.f32 normAngle normAngle)) #s(literal -1/6 binary32)) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))))
(-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (*.f32 (*.f32 #s(literal 1/6 binary32) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))) (*.f32 normAngle normAngle)))
(-.f32 (-.f32 n0_i (*.f32 u n0_i)) (-.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))) (*.f32 normAngle normAngle)) (*.f32 n1_i u)))
(-.f32 (*.f32 n1_i u) (fma.f32 (*.f32 #s(literal 1/6 binary32) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))) (*.f32 normAngle normAngle) (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i)))
(fma.f32 (*.f32 (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u))) #s(literal -1/6 binary32)) (*.f32 normAngle normAngle) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal 1/6 binary32)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(fma.f32 (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u))) (*.f32 #s(literal -1/6 binary32) (*.f32 normAngle normAngle)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal 1/6 binary32)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(fma.f32 (*.f32 normAngle normAngle) (*.f32 (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u))) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal 1/6 binary32)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u))) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal 1/6 binary32)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(fma.f32 (*.f32 (*.f32 (*.f32 (*.f32 n0_i #s(literal 1/6 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32)))) normAngle) normAngle (fma.f32 (fma.f32 (*.f32 n1_i #s(literal -1/6 binary32)) (-.f32 (*.f32 (*.f32 u u) u) u) (*.f32 (*.f32 n0_i #s(literal 1/6 binary32)) (-.f32 #s(literal 1 binary32) u))) (*.f32 normAngle normAngle) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(fma.f32 (*.f32 (*.f32 (*.f32 (*.f32 n0_i #s(literal 1/6 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32)))) (neg.f32 normAngle)) (neg.f32 normAngle) (fma.f32 (fma.f32 (*.f32 n1_i #s(literal -1/6 binary32)) (-.f32 (*.f32 (*.f32 u u) u) u) (*.f32 (*.f32 n0_i #s(literal 1/6 binary32)) (-.f32 #s(literal 1 binary32) u))) (*.f32 normAngle normAngle) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(fma.f32 (*.f32 (*.f32 (*.f32 (*.f32 n0_i #s(literal 1/6 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32)))) (fabs.f32 normAngle)) (fabs.f32 normAngle) (fma.f32 (fma.f32 (*.f32 n1_i #s(literal -1/6 binary32)) (-.f32 (*.f32 (*.f32 u u) u) u) (*.f32 (*.f32 n0_i #s(literal 1/6 binary32)) (-.f32 #s(literal 1 binary32) u))) (*.f32 normAngle normAngle) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(fma.f32 (*.f32 (*.f32 (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u))) #s(literal -1/6 binary32)) (neg.f32 normAngle)) (neg.f32 normAngle) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal 1/6 binary32)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(fma.f32 (*.f32 (*.f32 (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u))) #s(literal -1/6 binary32)) (fabs.f32 normAngle)) (fabs.f32 normAngle) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal 1/6 binary32)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(fma.f32 (*.f32 (*.f32 (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u))) #s(literal -1/6 binary32)) normAngle) normAngle (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal 1/6 binary32)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(fma.f32 (*.f32 (*.f32 normAngle normAngle) (*.f32 (*.f32 (*.f32 n0_i #s(literal 1/6 binary32)) (-.f32 #s(literal 1 binary32) u)) (-.f32 u #s(literal 1 binary32)))) (-.f32 #s(literal 1 binary32) u) (fma.f32 (fma.f32 (*.f32 n1_i #s(literal -1/6 binary32)) (-.f32 (*.f32 (*.f32 u u) u) u) (*.f32 (*.f32 n0_i #s(literal 1/6 binary32)) (-.f32 #s(literal 1 binary32) u))) (*.f32 normAngle normAngle) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
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(*.f32 u (*.f32 (/.f32 normAngle (sin.f32 normAngle)) n1_i))
(*.f32 u (*.f32 normAngle (/.f32 n1_i (sin.f32 normAngle))))
(*.f32 (neg.f32 (*.f32 n1_i normAngle)) (*.f32 u (/.f32 #s(literal -1 binary32) (sin.f32 normAngle))))
(*.f32 normAngle (*.f32 u (/.f32 n1_i (sin.f32 normAngle))))
(*.f32 normAngle (*.f32 n1_i (/.f32 u (sin.f32 normAngle))))
(*.f32 (neg.f32 n1_i) (*.f32 (*.f32 u normAngle) (/.f32 #s(literal -1 binary32) (sin.f32 normAngle))))
(*.f32 u (*.f32 (*.f32 n1_i normAngle) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))))
(*.f32 normAngle (*.f32 (*.f32 n1_i u) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))))
(*.f32 (*.f32 n1_i normAngle) (*.f32 (neg.f32 u) (/.f32 #s(literal -1 binary32) (sin.f32 normAngle))))
(*.f32 (neg.f32 (*.f32 n1_i normAngle)) (/.f32 u (sin.f32 (neg.f32 normAngle))))
(*.f32 (neg.f32 n1_i) (/.f32 (*.f32 u normAngle) (sin.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 n1_i (*.f32 u normAngle)) (sin.f32 normAngle))
(/.f32 (neg.f32 (*.f32 n1_i (*.f32 u normAngle))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (*.f32 (neg.f32 (*.f32 n1_i (*.f32 u normAngle))) #s(literal 1 binary32)) (sin.f32 (neg.f32 normAngle)))
(neg.f32 (/.f32 (*.f32 n1_i (*.f32 u normAngle)) (sin.f32 (neg.f32 normAngle))))
(neg.f32 (*.f32 (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)) (*.f32 n1_i (*.f32 u normAngle))))
(*.f32 n1_i (*.f32 u normAngle))
(*.f32 (*.f32 u normAngle) n1_i)
(*.f32 (*.f32 n1_i normAngle) (*.f32 u #s(literal 1 binary32)))
(*.f32 (*.f32 n1_i normAngle) u)
(*.f32 (*.f32 n1_i u) normAngle)
(*.f32 normAngle (*.f32 n1_i u))
(*.f32 u (*.f32 n1_i normAngle))
(*.f32 (neg.f32 (*.f32 n1_i normAngle)) (neg.f32 u))
(*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 1 binary32))
(*.f32 (neg.f32 (*.f32 u normAngle)) (neg.f32 n1_i))
(*.f32 #s(literal 1 binary32) (*.f32 n1_i (*.f32 u normAngle)))
(*.f32 normAngle (*.f32 (*.f32 n1_i u) #s(literal 1 binary32)))
(*.f32 u (*.f32 (*.f32 n1_i normAngle) #s(literal 1 binary32)))
(*.f32 n1_i (*.f32 (*.f32 u normAngle) #s(literal 1 binary32)))
(*.f32 (neg.f32 n1_i) (neg.f32 (*.f32 u normAngle)))
(*.f32 (neg.f32 (neg.f32 (*.f32 n1_i normAngle))) u)
(*.f32 (neg.f32 (neg.f32 (*.f32 u normAngle))) n1_i)
(*.f32 n1_i (neg.f32 (neg.f32 (*.f32 u normAngle))))
(+.f32 (*.f32 n1_i (*.f32 u normAngle)) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(+.f32 (*.f32 n1_i (*.f32 u normAngle)) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(/.f32 (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 2 binary32)) #s(literal 2 binary32))
(fma.f32 (neg.f32 (neg.f32 (*.f32 n1_i normAngle))) u (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 (neg.f32 (neg.f32 (*.f32 n1_i normAngle))) u (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 (neg.f32 (neg.f32 (*.f32 u normAngle))) n1_i (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 (neg.f32 (neg.f32 (*.f32 u normAngle))) n1_i (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 n1_i (neg.f32 (neg.f32 (*.f32 u normAngle))) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 n1_i (neg.f32 (neg.f32 (*.f32 u normAngle))) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 (*.f32 u normAngle) n1_i (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 normAngle (*.f32 n1_i u) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 u (*.f32 n1_i normAngle) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 (*.f32 n1_i u) normAngle (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 (neg.f32 n1_i) (neg.f32 (*.f32 u normAngle)) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 (neg.f32 (*.f32 u normAngle)) (neg.f32 n1_i) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 (*.f32 n1_i normAngle) u (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 normAngle (*.f32 (*.f32 n1_i u) #s(literal 1 binary32)) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 u (*.f32 (*.f32 n1_i normAngle) #s(literal 1 binary32)) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 n1_i (*.f32 (*.f32 u normAngle) #s(literal 1 binary32)) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 (*.f32 n1_i normAngle) (*.f32 u #s(literal 1 binary32)) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 n1_i (*.f32 u normAngle) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 (neg.f32 (*.f32 n1_i normAngle)) (neg.f32 u) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 #s(literal 1 binary32) (*.f32 n1_i (*.f32 u normAngle)) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 1 binary32) (*.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 0 binary32)))
(fma.f32 (*.f32 u normAngle) n1_i (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 normAngle (*.f32 n1_i u) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 u (*.f32 n1_i normAngle) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 (*.f32 n1_i u) normAngle (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 (neg.f32 n1_i) (neg.f32 (*.f32 u normAngle)) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 (neg.f32 (*.f32 u normAngle)) (neg.f32 n1_i) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 (*.f32 n1_i normAngle) u (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 normAngle (*.f32 (*.f32 n1_i u) #s(literal 1 binary32)) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 u (*.f32 (*.f32 n1_i normAngle) #s(literal 1 binary32)) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 n1_i (*.f32 (*.f32 u normAngle) #s(literal 1 binary32)) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 (*.f32 n1_i normAngle) (*.f32 u #s(literal 1 binary32)) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 n1_i (*.f32 u normAngle) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 (neg.f32 (*.f32 n1_i normAngle)) (neg.f32 u) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 #s(literal 1 binary32) (*.f32 n1_i (*.f32 u normAngle)) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(fma.f32 (*.f32 n1_i (*.f32 u normAngle)) #s(literal 1 binary32) (*.f32 #s(literal 0 binary32) (*.f32 n1_i (*.f32 u normAngle))))
(neg.f32 (neg.f32 (*.f32 n1_i (*.f32 u normAngle))))
(*.f32 u normAngle)
(*.f32 normAngle u)

eval216.0ms (3.6%)

Memory
11.8MiB live, 327.3MiB allocated; 42ms collecting garbage
Compiler

Compiled 103 234 to 9 065 computations (91.2% saved)

prune50.0ms (0.8%)

Memory
-10.2MiB live, 87.8MiB allocated; 15ms collecting garbage
Pruning

19 alts after pruning (18 fresh and 1 done)

PrunedKeptTotal
New1 744161 760
Fresh527
Picked415
Done000
Total1 753191 772
Accuracy
100.0%
Counts
1 772 → 19
Alt Table
Click to see full alt table
StatusAccuracyProgram
81.8%
(+.f32 (/.f32 (*.f32 (sin.f32 (-.f32 normAngle (*.f32 u normAngle))) n0_i) (sin.f32 normAngle)) (*.f32 #s(approx (/ (sin (* u normAngle)) (sin normAngle)) u) n1_i))
98.4%
(+.f32 (*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (sin.f32 (neg.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
95.3%
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
72.2%
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) (sin.f32 normAngle)))
82.8%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n1_i))
83.3%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle))) n1_i))
83.8%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
84.5%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (*.f32 (neg.f32 (*.f32 normAngle normAngle)) #s(literal -1/6 binary32)) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
99.1%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 n0_i (*.f32 u n0_i)))))
98.8%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
98.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
98.8%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
99.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (+.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)) n0_i) (neg.f32 (*.f32 n0_i u))))
99.1%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)))))
87.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
99.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
37.1%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))
49.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Compiler

Compiled 2 029 to 1 206 computations (40.6% saved)

series513.0ms (8.5%)

Memory
-12.4MiB live, 646.9MiB allocated; 99ms collecting garbage
Counts
46 → 255
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)))))
(+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u))))
n0_i
(fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)))
(neg.f32 u)
u
(fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u))
(*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32))
(*.f32 normAngle normAngle)
normAngle
#s(literal -1/6 binary32)
(fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32)))
(*.f32 (-.f32 u #s(literal 1 binary32)) n0_i)
(-.f32 u #s(literal 1 binary32))
#s(literal 1 binary32)
(-.f32 #s(literal 1 binary32) u)
(-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))
(*.f32 (*.f32 u u) (*.f32 n1_i u))
(*.f32 u u)
(*.f32 n1_i u)
n1_i
(fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i)
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32))
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle))) n1_i))
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle))) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)))
(/.f32 (*.f32 normAngle u) (sin.f32 normAngle))
(*.f32 normAngle u)
(sin.f32 normAngle)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 n0_i (*.f32 u n0_i)))))
(fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 n0_i (*.f32 u n0_i))))
(fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 n0_i (*.f32 u n0_i)))
(-.f32 n0_i (*.f32 u n0_i))
(*.f32 u n0_i)
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) (sin.f32 normAngle)))
(*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i)
#s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32))
(/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) (sin.f32 normAngle))
(*.f32 (sin.f32 (*.f32 u normAngle)) n1_i)
(sin.f32 (*.f32 u normAngle))
(*.f32 u normAngle)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (fma.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (+.f32 n0_i (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 n1_i u))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (+.f32 n0_i (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 n1_i u)))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 n1_i u)))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 n1_i u))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 n1_i u))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 n1_i u)))
#s(approx (* (* normAngle normAngle) -1/6) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))
#s(approx (* normAngle normAngle) (pow.f32 normAngle #s(literal 2 binary32)))
#s(approx normAngle normAngle)
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/5040 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 u #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))) (fma.f32 #s(literal -1/5040 binary32) u (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))
#s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/36 binary32) u (*.f32 #s(literal 1/120 binary32) u)))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) u (fma.f32 #s(literal 1/720 binary32) u (*.f32 #s(literal 1/6 binary32) (fma.f32 #s(literal -1/36 binary32) u (*.f32 #s(literal 1/120 binary32) u))))))) (fma.f32 #s(literal -1/36 binary32) u (*.f32 #s(literal 1/120 binary32) u)))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* normAngle u) (*.f32 normAngle u))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/120 binary32) (*.f32 #s(literal -1/5040 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1/6 binary32))))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (-.f32 (+.f32 n0_i (*.f32 n1_i u)) (*.f32 n0_i u)))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (-.f32 (+.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 n1_i u))) (*.f32 n0_i u)))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (-.f32 n0_i (*.f32 n0_i u)))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (-.f32 (+.f32 n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))))) (*.f32 n0_i u)))
#s(approx (* (sin (* u normAngle)) n1_i) (*.f32 n1_i (*.f32 normAngle u)))
#s(approx (* (sin (* u normAngle)) n1_i) (*.f32 normAngle (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32)))) (*.f32 n1_i u))))
#s(approx (* (sin (* u normAngle)) n1_i) (*.f32 normAngle (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 5 binary32))))))))))
#s(approx (* (sin (* u normAngle)) n1_i) (*.f32 normAngle (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 7 binary32)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))))))))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32)))))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 5 binary32)))))))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i u) (pow.f32 normAngle #s(literal 2 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))) (+.f32 (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i u) (pow.f32 normAngle #s(literal 2 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (/ (* normAngle u) (sin normAngle)) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)))
#s(approx (sin normAngle) (sin.f32 normAngle))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))) (+.f32 (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))) (/.f32 (*.f32 n0_i u) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))) (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))) (/.f32 (*.f32 n0_i u) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ (* (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) n0_i) (/ (* (sin (* u normAngle)) n1_i) (sin normAngle))) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (-.f32 normAngle (*.f32 normAngle u)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (* (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (-.f32 normAngle (*.f32 normAngle u)))) (sin.f32 normAngle)))
#s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) (/.f32 (sin.f32 (-.f32 normAngle (*.f32 normAngle u))) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) n1_i) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))
#s(approx (sin (* u normAngle)) (sin.f32 (*.f32 normAngle u)))
#s(approx (+ (* (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) n0_i) (/ (* (sin (* u normAngle)) n1_i) (sin normAngle))) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (neg.f32 (fma.f32 #s(literal -1 binary32) normAngle (*.f32 normAngle u))))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (* (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (neg.f32 (fma.f32 #s(literal -1 binary32) normAngle (*.f32 normAngle u))))) (sin.f32 normAngle)))
#s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) (/.f32 (sin.f32 (neg.f32 (fma.f32 #s(literal -1 binary32) normAngle (*.f32 normAngle u)))) (sin.f32 normAngle)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
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#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))))))
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#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))))))
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#s(approx (neg u) (*.f32 #s(literal -1 binary32) u))
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#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 #s(literal 3 binary32) (*.f32 n0_i u))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
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#s(approx (* (* (- u 1) n0_i) (- u 1)) (+.f32 n0_i (*.f32 #s(literal -2 binary32) (*.f32 n0_i u))))
#s(approx (* (* (- u 1) n0_i) (- u 1)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -2 binary32) n0_i (*.f32 n0_i u)))))
#s(approx (* (- u 1) n0_i) (*.f32 #s(literal -1 binary32) n0_i))
#s(approx (* (- u 1) n0_i) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 n0_i u)))
#s(approx (- u 1) #s(literal -1 binary32))
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#s(approx (- 1 u) #s(literal 1 binary32))
#s(approx (- 1 u) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))
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#s(approx (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))) (-.f32 (*.f32 u (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) n0_i))
#s(approx (* (* u u) (* n1_i u)) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))
#s(approx (* u u) (pow.f32 u #s(literal 2 binary32)))
#s(approx (+ (* (- 1 u) n0_i) (* n1_i u)) (+.f32 n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))
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#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle)))
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#s(approx (* u n0_i) (*.f32 n0_i u))
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#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))))))))
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#s(approx (+ (* (- 1 u) n0_i) (* n1_i u)) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
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#s(approx (- n0_i (* u n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i u)))
#s(approx (- n0_i (* u n0_i)) (*.f32 u (-.f32 (/.f32 n0_i u) n0_i)))
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#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (*.f32 n1_i u)) n0_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (*.f32 n1_i u)) n0_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u)))))))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u)) n0_i))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
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#s(approx (+ (* (- 1 u) n0_i) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i u) n0_i))))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (*.f32 n1_i u)) n0_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u)))))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))))
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#s(approx (- n0_i (* u n0_i)) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))
#s(approx (+ (* (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) n0_i) (/ (* (sin (* u normAngle)) n1_i) (sin normAngle))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (-.f32 normAngle (*.f32 normAngle u))) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))))
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#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (+.f32 n0_i (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))))))))
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#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))))))
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#s(approx n1_i n1_i)
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#s(approx (+ (* (- 1 u) n0_i) (* n1_i u)) (*.f32 n1_i (+.f32 u (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 n1_i (-.f32 (+.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i) (/.f32 n0_i n1_i)))) (/.f32 (*.f32 n0_i u) n1_i))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i) (/.f32 n0_i n1_i))) (/.f32 (*.f32 n0_i u) n1_i))))
#s(approx (+ (* (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) n0_i) (/ (* (sin (* u normAngle)) n1_i) (sin normAngle))) (*.f32 n1_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (sin.f32 (-.f32 normAngle (*.f32 normAngle u)))) (*.f32 n1_i (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u))))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) n1_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))) n1_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u))) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i)))))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))) n1_i) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32)) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i)) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (+ (* (- 1 u) n0_i) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (+.f32 n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))) (*.f32 n0_i u)) n1_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (+.f32 n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))) (*.f32 n0_i u)) n1_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u))))))))
#s(approx (+ (* (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) n0_i) (/ (* (sin (* u normAngle)) n1_i) (sin normAngle))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (-.f32 normAngle (*.f32 normAngle u)))) (*.f32 n1_i (sin.f32 normAngle))))))))
Calls

12 calls:

TimeVariablePoint
18.0ms
n0_i
0
9.0ms
normAngle
-inf
8.0ms
u
inf
8.0ms
n0_i
inf
8.0ms
u
-inf

rewrite181.0ms (3%)

Memory
14.3MiB live, 199.2MiB allocated; 32ms collecting garbage
Counts
46 → 125
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)))))
(+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u))))
n0_i
(fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)))
(neg.f32 u)
u
(fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u))
(*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32))
(*.f32 normAngle normAngle)
normAngle
#s(literal -1/6 binary32)
(fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32)))
(*.f32 (-.f32 u #s(literal 1 binary32)) n0_i)
(-.f32 u #s(literal 1 binary32))
#s(literal 1 binary32)
(-.f32 #s(literal 1 binary32) u)
(-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))
(*.f32 (*.f32 u u) (*.f32 n1_i u))
(*.f32 u u)
(*.f32 n1_i u)
n1_i
(fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i)
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32))
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle))) n1_i))
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle))) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)))
(/.f32 (*.f32 normAngle u) (sin.f32 normAngle))
(*.f32 normAngle u)
(sin.f32 normAngle)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 n0_i (*.f32 u n0_i)))))
(fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 n0_i (*.f32 u n0_i))))
(fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 n0_i (*.f32 u n0_i)))
(-.f32 n0_i (*.f32 u n0_i))
(*.f32 u n0_i)
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) (sin.f32 normAngle)))
(*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i)
#s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32))
(/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) (sin.f32 normAngle))
(*.f32 (sin.f32 (*.f32 u normAngle)) n1_i)
(sin.f32 (*.f32 u normAngle))
(*.f32 u normAngle)
Outputs
#s(approx (+ (* (/ (sin (* (- 1 u) normAngle)) (sin normAngle)) n0_i) (* (/ (sin (* u normAngle)) (sin normAngle)) n1_i)) (+.f32 (-.f32 n0_i (*.f32 u n0_i)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u))))
(+.f32 (-.f32 n0_i (*.f32 u n0_i)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)))
(+.f32 (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u))) n0_i)
(+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u))))
(-.f32 n0_i (neg.f32 (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)))))
n0_i
(+.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)) (neg.f32 (*.f32 u n0_i)))
(+.f32 (neg.f32 (*.f32 u n0_i)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)))
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#s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32))
(*.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 n1_i (sin.f32 normAngle)))
(*.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) n1_i) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) n1_i) (sin.f32 normAngle))
(/.f32 (neg.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) n1_i)) (neg.f32 (sin.f32 normAngle)))
(*.f32 (sin.f32 (*.f32 normAngle u)) n1_i)
(*.f32 n1_i (sin.f32 (*.f32 normAngle u)))
(sin.f32 (*.f32 normAngle u))
(*.f32 normAngle u)
(*.f32 u normAngle)

eval72.0ms (1.2%)

Memory
-5.2MiB live, 142.5MiB allocated; 44ms collecting garbage
Compiler

Compiled 37 805 to 2 772 computations (92.7% saved)

prune23.0ms (0.4%)

Memory
23.4MiB live, 70.6MiB allocated; 2ms collecting garbage
Pruning

23 alts after pruning (19 fresh and 4 done)

PrunedKeptTotal
New47016486
Fresh10313
Picked235
Done011
Total48223505
Accuracy
100.0%
Counts
505 → 23
Alt Table
Click to see full alt table
StatusAccuracyProgram
95.3%
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
72.2%
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) (sin.f32 normAngle)))
72.1%
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))))
71.8%
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
72.3%
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 #s(approx (* (sin (* u normAngle)) n1_i) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 n1_i normAngle)))) (sin.f32 normAngle)))
98.4%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
83.3%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle))) n1_i))
83.0%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n1_i))
84.2%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) #s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i))
83.8%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (*.f32 (neg.f32 (*.f32 normAngle normAngle)) #s(literal -1/6 binary32)) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
98.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) #s(approx (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (-.f32 n0_i (*.f32 u n0_i)))))
99.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (-.f32 n0_i (*.f32 u n0_i)))))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))) (-.f32 n0_i (*.f32 u n0_i)))))
98.4%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (-.f32 n0_i (*.f32 n0_i u)))))
98.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
98.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) #s(approx (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (*.f32 n1_i u)))))
99.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 n1_i u)))))
98.4%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 n1_i u)))))
98.4%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (-.f32 (+.f32 n0_i (*.f32 n1_i u)) (*.f32 n0_i u))))
99.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i)))))
37.1%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))))))
49.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Compiler

Compiled 2 517 to 1 441 computations (42.7% saved)

series559.0ms (9.3%)

Memory
15.0MiB live, 516.6MiB allocated; 177ms collecting garbage
Counts
54 → 295
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 n1_i u)))))
(+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 n1_i u))))
n0_i
(fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 n1_i u)))
(neg.f32 u)
u
(fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 n1_i u))
(*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32))
(*.f32 normAngle normAngle)
normAngle
#s(literal -1/6 binary32)
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
(*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
(-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))
(*.f32 #s(literal -3 binary32) n0_i)
#s(literal -3 binary32)
(+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))
n1_i
(*.f32 #s(literal -1 binary32) n0_i)
#s(literal -1 binary32)
(*.f32 n1_i u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) #s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i))
(*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i)
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32))
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) #s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) #s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))
#s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))
(+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))
(*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))
#s(literal 1/6 binary32)
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)
(pow.f32 normAngle #s(literal 2 binary32))
#s(literal 2 binary32)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i)))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i))))
(+.f32 n0_i (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i)))
(*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i))
(-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i)
(+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
(*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
(*.f32 normAngle (-.f32 #s(literal 1 binary32) u))
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (fma.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (+.f32 n0_i (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 n1_i u))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (+.f32 n0_i (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 n1_i u)))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 n1_i u)))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 n1_i u))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 n1_i u))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 n1_i u)))
#s(approx (* (* normAngle normAngle) -1/6) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))
#s(approx (* normAngle normAngle) (pow.f32 normAngle #s(literal 2 binary32)))
#s(approx normAngle normAngle)
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/5040 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 u #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))) (fma.f32 #s(literal -1/5040 binary32) u (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))
#s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/36 binary32) u (*.f32 #s(literal 1/120 binary32) u)))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) u (fma.f32 #s(literal 1/720 binary32) u (*.f32 #s(literal 1/6 binary32) (fma.f32 #s(literal -1/36 binary32) u (*.f32 #s(literal 1/120 binary32) u))))))) (fma.f32 #s(literal -1/36 binary32) u (*.f32 #s(literal 1/120 binary32) u)))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* 1/6 (* (pow normAngle 2) u)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))
#s(approx (* (pow normAngle 2) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (-.f32 (+.f32 n0_i (*.f32 n1_i u)) (*.f32 n0_i u)))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (-.f32 (+.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 n1_i u))) (*.f32 n0_i u)))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (+.f32 n0_i (*.f32 u (-.f32 n1_i n0_i))))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (+.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 u (-.f32 n1_i n0_i)))))
#s(approx (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i)) (*.f32 u (-.f32 n1_i n0_i)))
#s(approx (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i)) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 u (-.f32 n1_i n0_i))))
#s(approx (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i) (-.f32 n1_i n0_i))
#s(approx (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i) (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i))
#s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n1_i)
#s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i))))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
#s(approx (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))))))) u)))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 7/360 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 7/360 binary32) (*.f32 #s(literal 31/15120 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) normAngle))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/120 binary32) (*.f32 #s(literal -1/5040 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1/6 binary32))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i u) (pow.f32 normAngle #s(literal 2 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))) (+.f32 (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i u) (pow.f32 normAngle #s(literal 2 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (/ (* normAngle u) (sin normAngle)) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)))
#s(approx (+ u (* 1/6 (* (pow normAngle 2) u))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal 1/6 binary32) u (/.f32 u (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32))) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))) (+.f32 (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))) (/.f32 (*.f32 n0_i u) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (+.f32 (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 u (-.f32 n1_i n0_i)) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (/.f32 (*.f32 u (-.f32 n1_i n0_i)) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (/.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))) (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (/.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
#s(approx (sin normAngle) (sin.f32 normAngle))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))))))))
#s(approx (neg u) (*.f32 #s(literal -1 binary32) u))
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#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))))))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 #s(literal 3 binary32) (*.f32 n0_i u))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal 3 binary32) n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (+.f32 n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (- 1 u) #s(literal 1 binary32))
#s(approx (- 1 u) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))
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#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle)))
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#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)))) (/.f32 normAngle (sin.f32 normAngle)))))
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#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i))))
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#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u))))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (+.f32 n1_i (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u))))) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u)))))
#s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))))))) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 u (-.f32 (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))) (/.f32 n0_i u))) n0_i)))
#s(approx (* normAngle (- 1 u)) (*.f32 #s(literal -1 binary32) (*.f32 normAngle u)))
#s(approx (* normAngle (- 1 u)) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))) (*.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (fma.f32 #s(literal -3 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1 binary32) n1_i))))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))) u) (*.f32 #s(literal 3 binary32) n0_i)) u)))))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 #s(literal -1 binary32) (/.f32 n0_i u)))))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) u)))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (+ u (* 1/6 (* (pow normAngle 2) u))) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32)))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (fma.f32 #s(literal -1 binary32) n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))) (*.f32 #s(literal -1 binary32) n0_i)) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (fma.f32 #s(literal -1 binary32) n1_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))) (*.f32 #s(literal -1 binary32) n0_i)) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i))))))))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i) (*.f32 #s(literal -1 binary32) (/.f32 n0_i u))))))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* normAngle (- 1 u)) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1 binary32) (/.f32 normAngle u))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (*.f32 n1_i u)))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (fma.f32 n0_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32)))))) (*.f32 n1_i u))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (fma.f32 n0_i (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))))) (*.f32 n1_i u))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32)))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (*.f32 n1_i u))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u)))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (-.f32 (fma.f32 n0_i (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32)) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 n1_i u)))
#s(approx (* u (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i u)))
#s(approx (* u (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))) (fma.f32 #s(literal -2 binary32) (*.f32 n0_i u) (*.f32 #s(literal -1 binary32) (*.f32 n1_i u))))
#s(approx (- (* -3 n0_i) (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -1 binary32) n1_i))
#s(approx (- (* -3 n0_i) (+ n1_i (* -1 n0_i))) (-.f32 (*.f32 #s(literal -2 binary32) n0_i) n1_i))
#s(approx (* -3 n0_i) (*.f32 #s(literal -3 binary32) n0_i))
#s(approx (+ n1_i (* -1 n0_i)) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))
#s(approx (* -1 n0_i) (*.f32 #s(literal -1 binary32) n0_i))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (fma.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))))) u) (*.f32 n1_i u))))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 u (+.f32 n1_i (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (fma.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32)))) (*.f32 u (+.f32 n1_i (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i)) (fma.f32 n0_i (*.f32 u (-.f32 (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32))) (*.f32 u (+.f32 n1_i (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i) (+.f32 n1_i (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i) (+.f32 n1_i (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 n0_i (-.f32 (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32))))))
#s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) (+.f32 n1_i (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/3 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i))))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))
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#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32)))))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) n0_i) (/.f32 (*.f32 n1_i u) n0_i))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) n0_i) (/.f32 (*.f32 n1_i u) n0_i)))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 n0_i (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))))
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#s(approx (* u (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -2 binary32) (*.f32 n0_i u)))
#s(approx (* u (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))) (*.f32 n0_i (fma.f32 #s(literal -2 binary32) u (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i u) n0_i)))))
#s(approx (- (* -3 n0_i) (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -2 binary32) n0_i))
#s(approx (- (* -3 n0_i) (+ n1_i (* -1 n0_i))) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1 binary32) (/.f32 n1_i n0_i)) #s(literal 2 binary32))))
#s(approx (+ n1_i (* -1 n0_i)) (*.f32 n0_i (-.f32 (/.f32 n1_i n0_i) #s(literal 1 binary32))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 n1_i u) n0_i)) u)))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))))) u)))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) #s(literal 1 binary32))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) n0_i) (/.f32 (*.f32 n1_i u) n0_i)))) u)))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32))))))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (fma.f32 u (-.f32 (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32)) (/.f32 (*.f32 u (+.f32 n1_i (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i)))))
#s(approx (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i)) (*.f32 n0_i (*.f32 u (-.f32 (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32)))))
#s(approx (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i)) (*.f32 n0_i (fma.f32 u (-.f32 (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32)) (/.f32 (*.f32 u (+.f32 n1_i (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i))))
#s(approx (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i) (*.f32 n0_i (-.f32 (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32))))
#s(approx (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i) (*.f32 n0_i (-.f32 (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i) (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (/.f32 n1_i n0_i))) #s(literal 1 binary32))))
#s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) (*.f32 #s(literal 1/3 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))))
#s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) (*.f32 n0_i (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i) (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (/.f32 n1_i n0_i)))))
#s(approx (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i))))) (*.f32 n0_i (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))))
#s(approx (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))) (*.f32 n0_i (fma.f32 #s(literal -2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u)))))) #s(literal 1 binary32)))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (+.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (*.f32 n1_i u)) n0_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))))) #s(literal 1 binary32)))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u)))))))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (*.f32 n1_i u)) n0_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u))))))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n1_i u))) (*.f32 n1_i u)) n0_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u)))))))))
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#s(approx (* u (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal 2 binary32) u (/.f32 (*.f32 n1_i u) n0_i)))))
#s(approx (- (* -3 n0_i) (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 2 binary32) (/.f32 n1_i n0_i)))))
#s(approx (+ n1_i (* -1 n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 n1_i n0_i))))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i u) n0_i))))))
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#s(approx (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (+.f32 n1_i (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i) (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))
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#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (-.f32 (+.f32 n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))) (*.f32 n0_i u)))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (-.f32 (+.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u))))))) (*.f32 n0_i u)))
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#s(approx (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i)) (*.f32 u (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i)))) n0_i)))
#s(approx (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i)) (fma.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (*.f32 u (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i)))) n0_i))))
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#s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i))) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
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#s(approx (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i))))
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#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 n1_i (+.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i u) n1_i) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i) (/.f32 n0_i n1_i)))))))
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#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))
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#s(approx (* u (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (/.f32 (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i))) n1_i))))
#s(approx (- (* -3 n0_i) (+ n1_i (* -1 n0_i))) (*.f32 n1_i (-.f32 (*.f32 #s(literal -3 binary32) (/.f32 n0_i n1_i)) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 n0_i n1_i))))))
#s(approx (+ n1_i (* -1 n0_i)) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 n0_i n1_i)))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n1_i (+.f32 u (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 n1_i (-.f32 (+.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i) (/.f32 n0_i n1_i)))) (/.f32 (*.f32 n0_i u) n1_i))))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 n1_i (fma.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (+.f32 (/.f32 n0_i n1_i) (/.f32 (*.f32 u (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i)))) n0_i)) n1_i)))))
#s(approx (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i)) (*.f32 n1_i (fma.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (/.f32 (*.f32 u (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i)))) n0_i)) n1_i))))
#s(approx (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i) (*.f32 n1_i (-.f32 (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i))) n1_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (/.f32 n0_i n1_i))))
#s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i))) n1_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i))))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i))) n1_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i))) n1_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u))))))))
#s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) n1_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))))))
#s(approx (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))) n1_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))))))
#s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u))) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i)))))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))) n1_i) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* u (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i))) n1_i))))))
#s(approx (- (* -3 n0_i) (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i)) n1_i))))))
#s(approx (+ n1_i (* -1 n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (/.f32 n0_i n1_i) #s(literal 1 binary32)))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (+.f32 n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 n0_i (*.f32 (-.f32 #s(literal 1 binary32) u) (pow.f32 (-.f32 u #s(literal 1 binary32)) #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))) (*.f32 n0_i u)) n1_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1 binary32) u)))))))))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (*.f32 u (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32))))))
#s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (*.f32 u (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i)))) n0_i))) n1_i) (*.f32 u (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32)))))))
#s(approx (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i)))) n0_i)) n1_i) (*.f32 u (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32)))))))
#s(approx (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32)))))
#s(approx (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i)))) n0_i) n1_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) #s(literal 1 binary32)))))
#s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i))) n1_i))) #s(literal 1 binary32)))))
#s(approx (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i))) n1_i))))))
#s(approx (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (*.f32 #s(literal -1 binary32) n0_i))) n1_i) (pow.f32 normAngle #s(literal 2 binary32))))))
Calls

12 calls:

TimeVariablePoint
21.0ms
n0_i
-inf
9.0ms
normAngle
inf
9.0ms
u
inf
6.0ms
u
-inf
5.0ms
normAngle
-inf

rewrite268.0ms (4.5%)

Memory
9.4MiB live, 110.1MiB allocated; 200ms collecting garbage
Counts
54 → 124
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 n1_i u)))))
(+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 n1_i u))))
n0_i
(fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 n1_i u)))
(neg.f32 u)
u
(fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 n1_i u))
(*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32))
(*.f32 normAngle normAngle)
normAngle
#s(literal -1/6 binary32)
#s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
(*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
(-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))
(*.f32 #s(literal -3 binary32) n0_i)
#s(literal -3 binary32)
(+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))
n1_i
(*.f32 #s(literal -1 binary32) n0_i)
#s(literal -1 binary32)
(*.f32 n1_i u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) #s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i))
(*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i)
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32))
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) #s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) #s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))
#s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))
(+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))
(*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))
#s(literal 1/6 binary32)
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)
(pow.f32 normAngle #s(literal 2 binary32))
#s(literal 2 binary32)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i)))))
#s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i))))
(+.f32 n0_i (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i)))
(*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i))
(-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i)
(+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))))
(*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
(*.f32 normAngle (-.f32 #s(literal 1 binary32) u))
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
Outputs
#s(approx (+ (* (/ (sin (* normAngle (- 1 u))) (sin normAngle)) n0_i) (* (/ (sin (* u normAngle)) (sin normAngle)) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (- (+ (* (* (+ u -1) n0_i) (* (+ u -1) (- 1 u))) (* (* u u) (* u n1_i))) (+ (* (- 1 u) n0_i) (* u n1_i))) (*.f32 u (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)))) (*.f32 n1_i u)))))
(+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (- (+ (* (* (+ u -1) n0_i) (* (+ u -1) (- 1 u))) (* (* u u) (* u n1_i))) (+ (* (- 1 u) n0_i) (* u n1_i))) (*.f32 u (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)))) (*.f32 n1_i u))))
n0_i
(fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (- (+ (* (* (+ u -1) n0_i) (* (+ u -1) (- 1 u))) (* (* u u) (* u n1_i))) (+ (* (- 1 u) n0_i) (* u n1_i))) (*.f32 u (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)))) (*.f32 n1_i u)))
(neg.f32 u)
u
(fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (- (+ (* (* (+ u -1) n0_i) (* (+ u -1) (- 1 u))) (* (* u u) (* u n1_i))) (+ (* (- 1 u) n0_i) (* u n1_i))) (*.f32 u (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)))) (*.f32 n1_i u))
(*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32))
(*.f32 normAngle (*.f32 normAngle #s(literal -1/6 binary32)))
(*.f32 #s(literal -1/6 binary32) (*.f32 normAngle normAngle))
(*.f32 normAngle normAngle)
(*.f32 (fabs.f32 normAngle) (fabs.f32 normAngle))
(*.f32 (neg.f32 normAngle) (neg.f32 normAngle))
(pow.f32 normAngle #s(literal 2 binary32))
normAngle
#s(literal -1/6 binary32)
(neg.f32 #s(literal 1/6 binary32))
#s(approx (- (+ (* (* (+ u -1) n0_i) (* (+ u -1) (- 1 u))) (* (* u u) (* u n1_i))) (+ (* (- 1 u) n0_i) (* u n1_i))) (*.f32 u (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i))))
(*.f32 u (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)))
(*.f32 (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) u)
(+.f32 (*.f32 #s(literal -3 binary32) n0_i) (neg.f32 (+.f32 n1_i (neg.f32 n0_i))))
(-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (neg.f32 n0_i)))
(-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i))
(fma.f32 #s(literal -3 binary32) n0_i (neg.f32 (+.f32 n1_i (neg.f32 n0_i))))
(fma.f32 n0_i #s(literal -3 binary32) (neg.f32 (+.f32 n1_i (neg.f32 n0_i))))
(neg.f32 (-.f32 (+.f32 n1_i (neg.f32 n0_i)) (*.f32 #s(literal -3 binary32) n0_i)))
(*.f32 #s(literal -3 binary32) n0_i)
(*.f32 n0_i #s(literal -3 binary32))
#s(literal -3 binary32)
(+.f32 n1_i (neg.f32 n0_i))
(+.f32 (neg.f32 n0_i) n1_i)
(-.f32 n1_i (*.f32 #s(literal 1 binary32) n0_i))
(-.f32 n1_i (neg.f32 (neg.f32 n0_i)))
(fma.f32 n0_i #s(literal -1 binary32) n1_i)
(fma.f32 #s(literal -1 binary32) n0_i n1_i)
n1_i
(*.f32 #s(literal -1 binary32) n0_i)
(*.f32 n0_i #s(literal -1 binary32))
(neg.f32 n0_i)
#s(literal -1 binary32)
(neg.f32 #s(literal 1 binary32))
(*.f32 n1_i u)
(*.f32 u n1_i)
#s(approx (+ (* (/ (sin (* normAngle (- 1 u))) (sin normAngle)) n0_i) (* (/ (sin (* u normAngle)) (sin normAngle)) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
(+.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 n1_i u))
(+.f32 (*.f32 n1_i u) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(-.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (neg.f32 (*.f32 n1_i u)))
(-.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (neg.f32 n1_i) u))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))
(fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))
(fma.f32 u n1_i (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(fma.f32 n1_i u (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(+.f32 #s(literal 1 binary32) (neg.f32 u))
(-.f32 #s(literal 1 binary32) u)
(neg.f32 (-.f32 u #s(literal 1 binary32)))
#s(literal 1 binary32)
(cosh.f32 #s(literal 0 binary32))
(exp.f32 #s(literal 0 binary32))
(neg.f32 #s(literal -1 binary32))
(+.f32 (*.f32 #s(approx (/ (sin (* normAngle (- 1 u))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (/ (sin (* u normAngle)) (sin normAngle)) #s(approx (/ (* u normAngle) (sin normAngle)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) u) #s(literal 1/6 binary32) u))) n1_i))
(*.f32 #s(approx (/ (sin (* normAngle (- 1 u))) (sin normAngle)) #s(literal 1 binary32)) n0_i)
#s(approx (/ (sin (* normAngle (- 1 u))) (sin normAngle)) #s(literal 1 binary32))
(*.f32 #s(approx (/ (sin (* u normAngle)) (sin normAngle)) #s(approx (/ (* u normAngle) (sin normAngle)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) u) #s(literal 1/6 binary32) u))) n1_i)
#s(approx (/ (sin (* u normAngle)) (sin normAngle)) #s(approx (/ (* u normAngle) (sin normAngle)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) u) #s(literal 1/6 binary32) u)))
#s(approx (/ (* u normAngle) (sin normAngle)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) u) #s(literal 1/6 binary32) u))
(+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (*.f32 normAngle normAngle) u)))
(+.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 (*.f32 normAngle normAngle) u)) u)
(-.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (*.f32 normAngle normAngle) u)))
(-.f32 u (neg.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 (*.f32 normAngle normAngle) u))))
(fma.f32 (*.f32 (*.f32 normAngle normAngle) u) #s(literal 1/6 binary32) u)
(fma.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 normAngle normAngle)) u u)
(fma.f32 #s(literal 1/6 binary32) (*.f32 (*.f32 normAngle normAngle) u) u)
(*.f32 #s(literal 1/6 binary32) (*.f32 (*.f32 normAngle normAngle) u))
(*.f32 (*.f32 (*.f32 normAngle normAngle) u) #s(literal 1/6 binary32))
(*.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 normAngle normAngle)) u)
#s(literal 1/6 binary32)
(neg.f32 #s(literal -1/6 binary32))
(*.f32 (*.f32 normAngle normAngle) u)
(*.f32 u (*.f32 normAngle normAngle))
(*.f32 normAngle normAngle)
(*.f32 (fabs.f32 normAngle) (fabs.f32 normAngle))
(*.f32 (neg.f32 normAngle) (neg.f32 normAngle))
(pow.f32 normAngle #s(literal 2 binary32))
#s(literal 2 binary32)
(+.f32 #s(literal 1 binary32) #s(literal 1 binary32))
#s(approx (+ (* (/ (sin (* normAngle (- 1 u))) (sin normAngle)) n0_i) (* (/ (sin (* u normAngle)) (sin normAngle)) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* -1/6 (* normAngle normAngle)) (- (+ (* (* (+ u -1) n0_i) (* (+ u -1) (- 1 u))) (* (* u u) (* u n1_i))) (+ (* (- 1 u) n0_i) (* u n1_i)))) (- n0_i (* u n0_i)))) (fma.f32 (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i) u n0_i)))
#s(approx (+ (* u n1_i) (+ (* (* -1/6 (* normAngle normAngle)) (- (+ (* (* (+ u -1) n0_i) (* (+ u -1) (- 1 u))) (* (* u u) (* u n1_i))) (+ (* (- 1 u) n0_i) (* u n1_i)))) (- n0_i (* u n0_i)))) (fma.f32 (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i) u n0_i))
(+.f32 n0_i (*.f32 (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i) u))
(+.f32 (*.f32 (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i) u) n0_i)
(-.f32 n0_i (*.f32 (neg.f32 u) (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i)))
(-.f32 n0_i (neg.f32 (*.f32 (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i) u)))
(fma.f32 (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i) u n0_i)
(fma.f32 u (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i) n0_i)
(*.f32 (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i) u)
(*.f32 u (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i))
(+.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) (neg.f32 n0_i))
(+.f32 n1_i (-.f32 (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i))) n0_i))
(-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i)
(neg.f32 (-.f32 n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i)))
(+.f32 n1_i (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i))))
(+.f32 (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i))) n1_i)
(-.f32 n1_i (*.f32 #s(literal 1/6 binary32) (*.f32 (*.f32 normAngle normAngle) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)))))
(-.f32 n1_i (neg.f32 (*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)))))
(fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i)
(fma.f32 (*.f32 (*.f32 normAngle normAngle) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i))) #s(literal -1/6 binary32) n1_i)
(fma.f32 #s(literal -1/6 binary32) (*.f32 (*.f32 normAngle normAngle) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i))) n1_i)
(*.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)))
(*.f32 (*.f32 (*.f32 normAngle normAngle) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i))) #s(literal -1/6 binary32))
(*.f32 #s(literal -1/6 binary32) (*.f32 (*.f32 normAngle normAngle) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i))))
(*.f32 (*.f32 normAngle normAngle) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)))
(*.f32 (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) (*.f32 normAngle normAngle))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* normAngle (- 1 u))) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (/ (sin (* u normAngle)) (sin normAngle)) u) n1_i))
(*.f32 (*.f32 #s(approx (sin (* normAngle (- 1 u))) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 #s(approx (sin (* normAngle (- 1 u))) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
#s(approx (sin (* normAngle (- 1 u))) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
(*.f32 normAngle (-.f32 #s(literal 1 binary32) u))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(*.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(/.f32 #s(literal -1 binary32) (neg.f32 (sin.f32 normAngle)))
(pow.f32 (sin.f32 normAngle) #s(literal -1 binary32))
(sin.f32 normAngle)
(*.f32 #s(approx (/ (sin (* u normAngle)) (sin normAngle)) u) n1_i)
#s(approx (/ (sin (* u normAngle)) (sin normAngle)) u)

eval54.0ms (0.9%)

Memory
-19.2MiB live, 73.0MiB allocated; 15ms collecting garbage
Compiler

Compiled 37 770 to 2 990 computations (92.1% saved)

prune23.0ms (0.4%)

Memory
36.2MiB live, 36.2MiB allocated; 0ms collecting garbage
Pruning

27 alts after pruning (23 fresh and 4 done)

PrunedKeptTotal
New42212434
Fresh31114
Picked415
Done134
Total43027457
Accuracy
100.0%
Counts
457 → 27
Alt Table
Click to see full alt table
StatusAccuracyProgram
95.3%
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
95.3%
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
95.3%
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
95.3%
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) #s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
95.3%
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) #s(approx (* normAngle (- 1 u)) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
72.2%
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) (sin.f32 normAngle)))
72.1%
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))))
71.8%
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
72.3%
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 #s(approx (* (sin (* u normAngle)) n1_i) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 n1_i normAngle)))) (sin.f32 normAngle)))
84.2%
(+.f32 (*.f32 #s(approx (/ (sin (* normAngle (- 1 u))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (/ (sin (* u normAngle)) (sin normAngle)) #s(approx (/ (* u normAngle) (sin normAngle)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) u) #s(literal 1/6 binary32) u))) n1_i))
98.4%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
83.3%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle))) n1_i))
83.0%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n1_i))
99.0%
#s(approx (+ (* (/ (sin (* normAngle (- 1 u))) (sin normAngle)) n0_i) (* (/ (sin (* u normAngle)) (sin normAngle)) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* -1/6 (* normAngle normAngle)) (- (+ (* (* (+ u -1) n0_i) (* (+ u -1) (- 1 u))) (* (* u u) (* u n1_i))) (+ (* (- 1 u) n0_i) (* u n1_i)))) (- n0_i (* u n0_i)))) (fma.f32 (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i) u n0_i)))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (*.f32 (neg.f32 (*.f32 normAngle normAngle)) #s(literal -1/6 binary32)) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
99.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (-.f32 n0_i (*.f32 u n0_i)))))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))) (-.f32 n0_i (*.f32 u n0_i)))))
98.3%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
97.8%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) (*.f32 n1_i u)))
83.8%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
98.8%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u #s(approx (- (* -3 n0_i) (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -1 binary32) n1_i)))) (*.f32 n1_i u)))))
98.4%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 n1_i u)))))
98.4%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (-.f32 (+.f32 n0_i (*.f32 n1_i u)) (*.f32 n0_i u))))
98.4%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 #s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n1_i) n0_i)))))
37.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) #s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))
37.1%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))))))
49.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Compiler

Compiled 1 506 to 894 computations (40.6% saved)

regimes244.0ms (4.1%)

Memory
-29.1MiB live, 297.2MiB allocated; 33ms collecting garbage
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
2 → 1
5 → 1
8 → 1
11 → 1
32 → 1
34 → 1
57 → 1
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Call 2
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
Call 3
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 #s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n1_i) n0_i)))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 #s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n1_i) n0_i)))))
Call 4
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 #s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n1_i) n0_i)))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (-.f32 n0_i (*.f32 n0_i u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (-.f32 (+.f32 n0_i (*.f32 n1_i u)) (*.f32 n0_i u))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (-.f32 n0_i (*.f32 n0_i u)))))
Call 5
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 #s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n1_i) n0_i)))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (-.f32 n0_i (*.f32 n0_i u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (-.f32 (+.f32 n0_i (*.f32 n1_i u)) (*.f32 n0_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 n1_i u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) (*.f32 n1_i u)))
(+.f32 (*.f32 #s(approx (/ (sin (* normAngle (- 1 u))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (/ (sin (* u normAngle)) (sin normAngle)) #s(approx (/ (* u normAngle) (sin normAngle)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) u) #s(literal 1/6 binary32) u))) n1_i))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 n1_i u)))))
Call 6
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 #s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n1_i) n0_i)))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (-.f32 n0_i (*.f32 n0_i u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (-.f32 (+.f32 n0_i (*.f32 n1_i u)) (*.f32 n0_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 n1_i u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) (*.f32 n1_i u)))
(+.f32 (*.f32 #s(approx (/ (sin (* normAngle (- 1 u))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (/ (sin (* u normAngle)) (sin normAngle)) #s(approx (/ (* u normAngle) (sin normAngle)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) u) #s(literal 1/6 binary32) u))) n1_i))
#s(approx (+ (* (/ (sin (* normAngle (- 1 u))) (sin normAngle)) n0_i) (* (/ (sin (* u normAngle)) (sin normAngle)) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* -1/6 (* normAngle normAngle)) (- (+ (* (* (+ u -1) n0_i) (* (+ u -1) (- 1 u))) (* (* u u) (* u n1_i))) (+ (* (- 1 u) n0_i) (* u n1_i)))) (- n0_i (* u n0_i)))) (fma.f32 (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i) u n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) #s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u #s(approx (- (* -3 n0_i) (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -1 binary32) n1_i)))) (*.f32 n1_i u)))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) #s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (-.f32 n0_i (*.f32 u n0_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 n1_i u)))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n1_i))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) #s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))) (-.f32 n0_i (*.f32 u n0_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i)))))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle))) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) #s(approx (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (-.f32 n0_i (*.f32 u n0_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) #s(approx (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (*.f32 n1_i u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) #s(approx (* normAngle (- 1 u)) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
Outputs
#s(approx (+ (* (/ (sin (* normAngle (- 1 u))) (sin normAngle)) n0_i) (* (/ (sin (* u normAngle)) (sin normAngle)) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* -1/6 (* normAngle normAngle)) (- (+ (* (* (+ u -1) n0_i) (* (+ u -1) (- 1 u))) (* (* u u) (* u n1_i))) (+ (* (- 1 u) n0_i) (* u n1_i)))) (- n0_i (* u n0_i)))) (fma.f32 (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i) u n0_i)))
Call 7
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 #s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n1_i) n0_i)))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (-.f32 n0_i (*.f32 n0_i u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (-.f32 (+.f32 n0_i (*.f32 n1_i u)) (*.f32 n0_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 n1_i u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) (*.f32 n1_i u)))
(+.f32 (*.f32 #s(approx (/ (sin (* normAngle (- 1 u))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (/ (sin (* u normAngle)) (sin normAngle)) #s(approx (/ (* u normAngle) (sin normAngle)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) u) #s(literal 1/6 binary32) u))) n1_i))
#s(approx (+ (* (/ (sin (* normAngle (- 1 u))) (sin normAngle)) n0_i) (* (/ (sin (* u normAngle)) (sin normAngle)) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* -1/6 (* normAngle normAngle)) (- (+ (* (* (+ u -1) n0_i) (* (+ u -1) (- 1 u))) (* (* u u) (* u n1_i))) (+ (* (- 1 u) n0_i) (* u n1_i)))) (- n0_i (* u n0_i)))) (fma.f32 (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i) u n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) #s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u #s(approx (- (* -3 n0_i) (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -1 binary32) n1_i)))) (*.f32 n1_i u)))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) #s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (-.f32 n0_i (*.f32 u n0_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 n1_i u)))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n1_i))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) #s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))) (-.f32 n0_i (*.f32 u n0_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i)))))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle))) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) #s(approx (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (-.f32 n0_i (*.f32 u n0_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) #s(approx (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (*.f32 n1_i u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) #s(approx (* normAngle (- 1 u)) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 n0_i (*.f32 u n0_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (*.f32 (neg.f32 (*.f32 normAngle normAngle)) #s(literal -1/6 binary32)) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 n0_i (*.f32 u n0_i)))))
Call 8
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 #s(approx (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n1_i) n0_i)))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i))) (-.f32 n0_i (*.f32 n0_i u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (-.f32 (+.f32 n0_i (*.f32 n1_i u)) (*.f32 n0_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i #s(approx (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)) (*.f32 n1_i u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) (*.f32 n1_i u)))
(+.f32 (*.f32 #s(approx (/ (sin (* normAngle (- 1 u))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (/ (sin (* u normAngle)) (sin normAngle)) #s(approx (/ (* u normAngle) (sin normAngle)) (fma.f32 (*.f32 (*.f32 normAngle normAngle) u) #s(literal 1/6 binary32) u))) n1_i))
#s(approx (+ (* (/ (sin (* normAngle (- 1 u))) (sin normAngle)) n0_i) (* (/ (sin (* u normAngle)) (sin normAngle)) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* -1/6 (* normAngle normAngle)) (- (+ (* (* (+ u -1) n0_i) (* (+ u -1) (- 1 u))) (* (* u u) (* u n1_i))) (+ (* (- 1 u) n0_i) (* u n1_i)))) (- n0_i (* u n0_i)))) (fma.f32 (-.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (-.f32 (-.f32 (*.f32 #s(literal -3 binary32) n0_i) n1_i) (neg.f32 n0_i)) n1_i) n0_i) u n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) #s(approx (+ n0_i (* u (- (+ n1_i (* -1/6 (* (pow normAngle 2) (- (* -3 n0_i) (+ n1_i (* -1 n0_i)))))) n0_i))) (*.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u #s(approx (- (* -3 n0_i) (+ n1_i (* -1 n0_i))) (*.f32 #s(literal -1 binary32) n1_i)))) (*.f32 n1_i u)))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) #s(approx (/ (* normAngle u) (sin normAngle)) (+.f32 u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (-.f32 n0_i (*.f32 u n0_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))) (*.f32 n1_i u)))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n1_i))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) #s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) #s(approx (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u)))) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))) (-.f32 n0_i (*.f32 u n0_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* u n1_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (- n0_i (* u n0_i)))) (+.f32 n0_i (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -3 binary32) n0_i) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))) n0_i)))))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ n0_i (+ (* (neg u) n0_i) (+ (* (* (* normAngle normAngle) -1/6) (+ (* (* (* (- u 1) n0_i) (- u 1)) (- 1 u)) (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))))) (* n1_i u)))) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle))) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) #s(approx (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (-.f32 n0_i (*.f32 u n0_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) #s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) #s(approx (- (* (* u u) (* n1_i u)) (+ (* (- 1 u) n0_i) (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (*.f32 n1_i u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) #s(approx (* normAngle (- 1 u)) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 n0_i (*.f32 u n0_i)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (*.f32 (neg.f32 (*.f32 normAngle normAngle)) #s(literal -1/6 binary32)) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 n0_i (*.f32 u n0_i)) (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (*.f32 u u) (*.f32 n1_i u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (+.f32 (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)) n0_i) (neg.f32 (*.f32 n0_i u))))
(+.f32 (*.f32 (*.f32 #s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32)))))))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) n1_i))
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) (sin.f32 normAngle)))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (/.f32 (*.f32 (sin.f32 (-.f32 normAngle (*.f32 u normAngle))) n0_i) (sin.f32 normAngle)) (*.f32 #s(approx (/ (sin (* u normAngle)) (sin normAngle)) u) n1_i))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(+.f32 (*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (sin.f32 (neg.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 #s(approx (* (sin (* u normAngle)) n1_i) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 n1_i normAngle)))) (sin.f32 normAngle)))
(+.f32 (*.f32 #s(approx (/ (sin (- normAngle (* u normAngle))) (sin normAngle)) #s(literal 1 binary32)) n0_i) (/.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) n1_i) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle))))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
(fma.f32 (/.f32 (sin.f32 (*.f32 u normAngle)) (sin.f32 normAngle)) n1_i (*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n0_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(+.f32 (*.f32 (*.f32 (sin.f32 #s(approx (* (- 1 u) normAngle) (+.f32 normAngle (*.f32 #s(literal -1 binary32) (*.f32 normAngle u))))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) #s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (fma.f32 (neg.f32 u) n0_i (fma.f32 (*.f32 (*.f32 normAngle normAngle) #s(literal -1/6 binary32)) (fma.f32 (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (-.f32 u #s(literal 1 binary32))) (-.f32 #s(literal 1 binary32) u) (-.f32 (*.f32 (*.f32 u u) (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 n1_i u)))))
Calls

40 calls:

19.0ms
u
14.0ms
n1_i
14.0ms
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
14.0ms
n0_i
13.0ms
normAngle
Results
AccuracySegmentsBranch
49.9%1normAngle
49.9%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
49.9%1u
49.9%1n0_i
49.9%1n1_i
83.8%1u
83.8%1n0_i
83.8%1n1_i
83.8%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
83.8%1normAngle
98.4%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
98.4%1normAngle
98.4%1u
98.4%1n0_i
98.4%1n1_i
98.4%1u
98.4%1n0_i
98.4%1n1_i
98.4%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
98.4%1normAngle
98.4%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
98.4%1normAngle
98.4%1u
98.4%1n0_i
98.4%1n1_i
99.0%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
99.0%1normAngle
99.0%1u
99.0%1n0_i
99.0%1n1_i
99.1%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
99.1%1normAngle
99.1%1u
99.1%1n0_i
99.1%1n1_i
99.1%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
99.1%1normAngle
99.1%1u
99.1%1n0_i
99.1%1n1_i
Compiler

Compiled 3 428 to 718 computations (79.1% saved)

derivations2.0ms (0%)

Memory
3.0MiB live, 3.0MiB allocated; 0ms collecting garbage
Stop Event
fuel
Compiler

Compiled 546 to 121 computations (77.8% saved)

preprocess53.0ms (0.9%)

Memory
8.9MiB live, 101.1MiB allocated; 6ms collecting garbage
Remove

(abs normAngle)

Compiler

Compiled 1 663 to 726 computations (56.3% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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