ab-angle->ABCF A

Time bar (total: 3.8s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.5s (39.4%)

Memory
-4.9MiB live, 1 455.4MiB allocated; 565ms collecting garbage
Samples
1.2s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 976.0ms
ival-sinu: 293.0ms (30% of total)
ival-cosu: 223.0ms (22.9% of total)
ival-pow2: 203.0ms (20.8% of total)
ival-add!: 169.0ms (17.3% of total)
ival-mult!: 85.0ms (8.7% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess19.0ms (0.5%)

Memory
16.2MiB live, 16.2MiB allocated; 0ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059219
1173217
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

Compiler

Compiled 42 to 30 computations (28.6% saved)

series174.0ms (4.6%)

Memory
-13.7MiB live, 83.9MiB allocated; 41ms collecting garbage
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePoint
5.0ms
angle
0
3.0ms
a
0
3.0ms
angle
inf
3.0ms
a
inf
3.0ms
angle
-inf

rewrite205.0ms (5.4%)

Memory
11.4MiB live, 100.0MiB allocated; 18ms collecting garbage
Counts
15 → 99
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(neg.f64 (-.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a a))
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)))
(*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(/.f64 angle #s(literal 180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
angle
#s(literal 180 binary64)
(fabs.f64 #s(literal 180 binary64))
(neg.f64 #s(literal -180 binary64))
(PI.f64)
#s(literal 2 binary64)
(*.f64 #s(literal 2 binary64) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64))
(-.f64 #s(literal 1 binary64) #s(literal -1 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 b b))
(*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))
(*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)
(*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
b
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))

eval17.0ms (0.4%)

Memory
20.4MiB live, 20.4MiB allocated; 0ms collecting garbage
Compiler

Compiled 4 079 to 660 computations (83.8% saved)

prune53.0ms (1.4%)

Memory
-35.9MiB live, 20.0MiB allocated; 14ms collecting garbage
Pruning

19 alts after pruning (19 fresh and 0 done)

PrunedKeptTotal
New11219131
Fresh000
Picked101
Done000
Total11319132
Accuracy
80.4%
Counts
132 → 19
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.5%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
76.7%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
68.9%
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
75.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.0%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
69.0%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
38.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
58.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
57.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
44.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
Compiler

Compiled 1 096 to 770 computations (29.7% saved)

series164.0ms (4.3%)

Memory
20.3MiB live, 66.9MiB allocated; 13ms collecting garbage
Counts
45 → 60
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 angle #s(literal 2 binary64))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(literal -1/32400 binary64)
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 a a)
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/32400 (* (pow a 2) (pow (PI) 2))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (pow a 2) (pow (PI) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (* (pow b 2) (pow (PI) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))))))
#s(approx (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64)))
#s(approx (* (sin (* (* angle 1/180) (PI))) (sin (* (* angle 1/180) (PI)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (sin (* (* angle 1/180) (PI))) (sin (* (* angle 1/180) (PI)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (sin (* (* angle 1/180) (PI))) (sin (* (* angle 1/180) (PI)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (sin (* (* angle 1/180) (PI))) (sin (* (* angle 1/180) (PI)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))))))
#s(approx (* (sin (* (* angle 1/180) (PI))) (sin (* (* angle 1/180) (PI)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
Calls

9 calls:

TimeVariablePoint
7.0ms
a
0
4.0ms
a
inf
4.0ms
angle
inf
4.0ms
a
-inf
4.0ms
angle
-inf

rewrite178.0ms (4.7%)

Memory
-7.5MiB live, 83.7MiB allocated; 10ms collecting garbage
Counts
45 → 134
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 angle #s(literal 2 binary64))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(literal -1/32400 binary64)
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 a a)
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
Outputs
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a)
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 angle #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64))
(pow.f64 (*.f64 b #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
(cosh.f64 #s(literal 0 binary64))
(exp.f64 #s(literal 0 binary64))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(pow.f64 b #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 b b)))
(+.f64 (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
(-.f64 (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (neg.f64 (*.f64 b b)))
(fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 b b))
(fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 b b (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
(*.f64 angle angle)
(pow.f64 angle #s(literal 2 binary64))
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))
(-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64)))))
(-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) (neg.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(fma.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))
#s(literal -1/32400 binary64)
(neg.f64 #s(literal 1/32400 binary64))
(*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))
(pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))
(*.f64 (PI.f64) (PI.f64))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))))
#s(literal 1/32400 binary64)
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64))
(*.f64 a a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a)
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 angle #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
#s(literal 1/180 binary64)
(/.f64 #s(literal 1 binary64) #s(literal 180 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)
(*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (neg.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))
(*.f64 a a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)
(*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (neg.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))

eval38.0ms (1%)

Memory
30.4MiB live, 30.4MiB allocated; 0ms collecting garbage
Compiler

Compiled 6 462 to 787 computations (87.8% saved)

prune62.0ms (1.6%)

Memory
-30.9MiB live, 26.0MiB allocated; 69ms collecting garbage
Pruning

26 alts after pruning (24 fresh and 2 done)

PrunedKeptTotal
New14217159
Fresh7714
Picked325
Done000
Total15226178
Accuracy
80.4%
Counts
178 → 26
Alt Table
Click to see full alt table
StatusAccuracyProgram
68.9%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
63.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
76.7%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
75.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
75.2%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
63.6%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.8%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.4%
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
38.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
57.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
44.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
58.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
34.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
Compiler

Compiled 1 506 to 1 081 computations (28.2% saved)

series206.0ms (5.4%)

Memory
-12.9MiB live, 82.3MiB allocated; 19ms collecting garbage
Counts
41 → 77
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
a
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a)
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (* (sin (* (* angle 1/180) (PI))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* 2 (* (* angle 1/180) (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* 2 (* (* angle 1/180) (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* 2 (* (* angle 1/180) (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 2 (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))))))
#s(approx (* (* (sin (* (* angle 1/180) (PI))) a) a) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (sin (* (* angle 1/180) (PI))) a) a) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (sin (* (* angle 1/180) (PI))) a) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* (sin (* (* angle 1/180) (PI))) a) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* 2 (* (* angle 1/180) (PI)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
Calls

9 calls:

TimeVariablePoint
23.0ms
angle
-inf
4.0ms
angle
0
4.0ms
angle
inf
4.0ms
a
-inf
4.0ms
a
inf

rewrite206.0ms (5.4%)

Memory
12.9MiB live, 108.7MiB allocated; 16ms collecting garbage
Counts
41 → 119
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
a
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a)
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
a
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
#s(literal 1/180 binary64)
(/.f64 #s(literal 1 binary64) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
#s(literal 2 binary64)
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64))
(pow.f64 (*.f64 b #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
(cosh.f64 #s(literal 0 binary64))
(exp.f64 #s(literal 0 binary64))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(pow.f64 b #s(literal 2 binary64))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a)
(*.f64 a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a))
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a)
(*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))))
(+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
#s(literal 1/2 binary64)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))) (PI.f64))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 angle #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(+.f64 #s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))) (pow.f64 (*.f64 b #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a)
(*.f64 a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a))
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))))
(+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) a)
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))

eval32.0ms (0.9%)

Memory
29.1MiB live, 29.1MiB allocated; 0ms collecting garbage
Compiler

Compiled 8 572 to 1 075 computations (87.5% saved)

prune57.0ms (1.5%)

Memory
-10.5MiB live, 35.8MiB allocated; 4ms collecting garbage
Pruning

31 alts after pruning (28 fresh and 3 done)

PrunedKeptTotal
New20013213
Fresh41519
Picked325
Done112
Total20831239
Accuracy
80.5%
Counts
239 → 31
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
73.9%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
75.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
74.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
75.2%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
63.7%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
63.6%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
76.7%
(+.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.8%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.7%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.8%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.4%
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.7%
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
38.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
57.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
58.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
34.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
38.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 1 916 to 1 422 computations (25.8% saved)

series246.0ms (6.5%)

Memory
9.5MiB live, 151.9MiB allocated; 21ms collecting garbage
Counts
51 → 84
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
a
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
#s(literal -1/32400 binary64)
(*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))
(*.f64 b b)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64)))
(*.f64 a a)
#s(literal 1/32400 binary64)
(*.f64 angle angle)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (/ (* angle (PI)) 180))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (* (+ (* -1/32400 (* (* b b) (* (PI) (PI)))) (* (* (* a a) (* (PI) (PI))) 1/32400)) (* angle angle)) (* b b)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (+ (* -1/32400 (* (* b b) (* (PI) (PI)))) (* (* (* a a) (* (PI) (PI))) 1/32400)) (* angle angle)) (* b b)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (+ (* -1/32400 (* (* b b) (* (PI) (PI)))) (* (* (* a a) (* (PI) (PI))) 1/32400)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (* -1/32400 (* (* b b) (* (PI) (PI)))) (* (* (* a a) (* (PI) (PI))) 1/32400)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (* (* a a) (* (PI) (PI))) 1/32400) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (* a a) (* (PI) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (* a a)) (pow (* (cos (* (* angle 1/180) (PI))) b) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (+ (* -1/32400 (* (* b b) (* (PI) (PI)))) (* (* (* a a) (* (PI) (PI))) 1/32400)) (* angle angle)) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* (+ (* -1/32400 (* (* b b) (* (PI) (PI)))) (* (* (* a a) (* (PI) (PI))) 1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (* -1/32400 (* (* b b) (* (PI) (PI)))) (* (* (* a a) (* (PI) (PI))) 1/32400)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (* a a)) (pow (* (cos (* (* angle 1/180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (* a a)) (pow (* (cos (* (* angle 1/180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (* (+ (* -1/32400 (* (* b b) (* (PI) (PI)))) (* (* (* a a) (* (PI) (PI))) 1/32400)) (* angle angle)) (* b b)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (* (* b b) (* (PI) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (+ (* -1/32400 (* (* b b) (* (PI) (PI)))) (* (* (* a a) (* (PI) (PI))) 1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (* (+ (* -1/32400 (* (* b b) (* (PI) (PI)))) (* (* (* a a) (* (PI) (PI))) 1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))))))
#s(approx (+ (* -1/32400 (* (* b b) (* (PI) (PI)))) (* (* (* a a) (* (PI) (PI))) 1/32400)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (* a a)) (pow (* (cos (* (* angle 1/180) (PI))) b) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* angle angle) (pow.f64 angle #s(literal 2 binary64)))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (* a a)) (pow (* (cos (* (* angle 1/180) (PI))) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* 2 (* (* angle 1/180) (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* 2 (* (* angle 1/180) (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* 2 (* (* angle 1/180) (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 2 (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (+ (* -1/32400 (* (* b b) (* (PI) (PI)))) (* (* (* a a) (* (PI) (PI))) 1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (* (+ (* -1/32400 (* (* b b) (* (PI) (PI)))) (* (* (* a a) (* (PI) (PI))) 1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* 2 (* (* angle 1/180) (PI)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePoint
10.0ms
a
-inf
9.0ms
b
0
9.0ms
angle
-inf
8.0ms
angle
inf
8.0ms
b
-inf

rewrite239.0ms (6.3%)

Memory
-19.2MiB live, 119.8MiB allocated; 22ms collecting garbage
Counts
51 → 175
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
a
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
#s(literal -1/32400 binary64)
(*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))
(*.f64 b b)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64)))
(*.f64 a a)
#s(literal 1/32400 binary64)
(*.f64 angle angle)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
Outputs
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
#s(literal 180 binary64)
#s(literal 2 binary64)
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64))
(pow.f64 (*.f64 b #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
(cosh.f64 #s(literal 0 binary64))
(exp.f64 #s(literal 0 binary64))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
(-.f64 (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (neg.f64 (*.f64 b b)))
(-.f64 (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 (neg.f64 b) b))
(fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 b b))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle (*.f64 b b))
(fma.f64 b b (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) (neg.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) (*.f64 (neg.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(fma.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))
(fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))
#s(literal -1/32400 binary64)
(*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))
(*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64)))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))
(*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))
(*.f64 b b)
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(pow.f64 b #s(literal 2 binary64))
(*.f64 (PI.f64) (PI.f64))
(*.f64 (fabs.f64 (PI.f64)) (fabs.f64 (PI.f64)))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (PI.f64)))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64)))
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(*.f64 a a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(pow.f64 a #s(literal 2 binary64))
#s(literal 1/32400 binary64)
(*.f64 angle angle)
(*.f64 (fabs.f64 angle) (fabs.f64 angle))
(*.f64 (neg.f64 angle) (neg.f64 angle))
(pow.f64 angle #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))
(*.f64 b b)
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(pow.f64 b #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
#s(literal 1/180 binary64)
(/.f64 #s(literal 1 binary64) #s(literal 180 binary64))
(+.f64 #s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))) (pow.f64 (*.f64 b #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a)
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))))
(+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))))
(+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
#s(literal 1/2 binary64)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))) (PI.f64))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 angle #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))

eval45.0ms (1.2%)

Memory
17.7MiB live, 65.1MiB allocated; 10ms collecting garbage
Compiler

Compiled 10 289 to 1 194 computations (88.4% saved)

prune27.0ms (0.7%)

Memory
-0.7MiB live, 45.8MiB allocated; 4ms collecting garbage
Pruning

36 alts after pruning (32 fresh and 4 done)

PrunedKeptTotal
New22713240
Fresh41923
Picked325
Done123
Total23536271
Accuracy
80.5%
Counts
271 → 36
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
47.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
73.9%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
75.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
75.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
75.2%
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
63.6%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
76.7%
(+.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.8%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.7%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.8%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.4%
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.7%
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
38.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
38.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
38.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
40.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle (*.f64 b b)))
57.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
57.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)))
57.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))
58.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
34.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
38.6%
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (* a a)) (pow (* (cos (* (* angle 1/180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
28.1%
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (* a a)) (pow (* (cos (* (* angle 1/180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 1 229 to 892 computations (27.4% saved)

regimes227.0ms (6%)

Memory
22.0MiB live, 301.2MiB allocated; 72ms collecting garbage
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
2 → 1
7 → 2
17 → 2
22 → 2
24 → 2
63 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Call 2
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Call 3
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (* a a)) (pow (* (cos (* (* angle 1/180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Call 4
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (* a a)) (pow (* (cos (* (* angle 1/180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Call 5
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (* a a)) (pow (* (cos (* (* angle 1/180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))
Outputs
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Call 6
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (* a a)) (pow (* (cos (* (* angle 1/180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) a) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) (* a a)) (pow (* (cos (* (* angle 1/180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Calls

26 calls:

36.0ms
a
21.0ms
angle
18.0ms
(/.f64 angle #s(literal 180 binary64))
16.0ms
b
16.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Results
AccuracySegmentsBranch
58.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
58.1%1a
58.1%1b
58.1%1(/.f64 angle #s(literal 180 binary64))
58.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
58.1%1angle
68.5%2b
58.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.6%2a
75.2%1(/.f64 angle #s(literal 180 binary64))
75.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
75.2%1angle
77.9%2a
78.4%2a
78.4%2a
79.8%3(/.f64 angle #s(literal 180 binary64))
79.8%3(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.3%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.2%1b
79.8%3angle
79.8%1(/.f64 angle #s(literal 180 binary64))
79.8%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
79.8%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.8%1a
79.8%1b
79.8%1angle
Compiler

Compiled 2 181 to 467 computations (78.6% saved)

bsearch19.0ms (0.5%)

Memory
-38.9MiB live, 10.2MiB allocated; 12ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
18.0ms
2.383070127266891e-51
3.844395125585771e-51
Samples
15.0ms64×0valid
Compiler

Compiled 264 to 216 computations (18.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-cosu: 10.0ms (76% of total)
ival-sinu: 1.0ms (7.6% of total)
ival-mult!: 1.0ms (7.6% of total)
ival-pow2: 1.0ms (7.6% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.5MiB live, 1.5MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
2.383070127266891e-51
3.844395125585771e-51
Compiler

Compiled 288 to 236 computations (18.1% saved)

bsearch8.0ms (0.2%)

Memory
7.6MiB live, 7.6MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
7.0ms
2.383070127266891e-51
3.844395125585771e-51
Samples
5.0ms48×0valid
Compiler

Compiled 248 to 184 computations (25.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 4.0ms
ival-sinu: 1.0ms (27.6% of total)
ival-cosu: 1.0ms (27.6% of total)
ival-pow2: 1.0ms (27.6% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)
ival-mult!: 0.0ms (0% of total)

bsearch15.0ms (0.4%)

Memory
14.8MiB live, 14.8MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
13.0ms
5.513450342397106e+135
5.530431186553328e+136
Samples
10.0ms96×0valid
Compiler

Compiled 456 to 298 computations (34.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 7.0ms
ival-sinu: 2.0ms (28% of total)
ival-cosu: 2.0ms (28% of total)
ival-pow2: 2.0ms (28% of total)
ival-mult!: 1.0ms (14% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

derivations2.0ms (0%)

Memory
2.5MiB live, 2.5MiB allocated; 0ms collecting garbage
Stop Event
fuel
Compiler

Compiled 325 to 81 computations (75.1% saved)

preprocess65.0ms (1.7%)

Memory
-1.9MiB live, 90.9MiB allocated; 8ms collecting garbage
Remove

(abs b)

(abs a)

Compiler

Compiled 2 186 to 1 114 computations (49% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

Loading profile data...