ab-angle->ABCF A

Time bar (total: 5.3s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.3MiB live, 0.3MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.7s (31.8%)

Memory
68.9MiB live, 1 757.1MiB allocated; 538ms collecting garbage
Samples
1.4s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.1s
ival-sinu: 517.0ms (45.8% of total)
ival-cosu: 200.0ms (17.7% of total)
ival-mult!: 184.0ms (16.3% of total)
ival-pow2: 184.0ms (16.3% of total)
ival-add!: 44.0ms (3.9% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess50.0ms (0.9%)

Memory
13.1MiB live, 64.7MiB allocated; 8ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1320213
22475213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 42 to 30 computations (28.6% saved)

series210.0ms (3.9%)

Memory
-29.9MiB live, 106.5MiB allocated; 42ms collecting garbage
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePoint
27.0ms
a
inf
8.0ms
a
0
6.0ms
angle
0
4.0ms
a
-inf
4.0ms
b
0

rewrite197.0ms (3.7%)

Memory
-3.2MiB live, 97.0MiB allocated; 99ms collecting garbage
Counts
15 → 63
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (fma.f64 (-.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (/.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 (-.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a)
a
(*.f64 a a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64)))
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))))
angle
(neg.f64 (neg.f64 angle))
#s(literal 180 binary64)
(neg.f64 (neg.f64 #s(literal 180 binary64)))
(PI.f64)
#s(literal 2 binary64)
#s(literal 0 binary64)
#s(literal 1 binary64)
(*.f64 #s(literal 2 binary64) #s(literal 2 binary64))
(*.f64 (fabs.f64 #s(literal 2 binary64)) (fabs.f64 #s(literal 2 binary64)))
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)
b
(*.f64 b b)
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))

eval13.0ms (0.2%)

Memory
25.5MiB live, 25.5MiB allocated; 0ms collecting garbage
Compiler

Compiled 2 973 to 542 computations (81.8% saved)

prune56.0ms (1%)

Memory
-20.8MiB live, 24.8MiB allocated; 28ms collecting garbage
Pruning

19 alts after pruning (19 fresh and 0 done)

PrunedKeptTotal
New651984
Fresh000
Picked101
Done000
Total661985
Accuracy
81.4%
Counts
85 → 19
Alt Table
Click to see full alt table
StatusAccuracyProgram
51.7%
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.7%
(+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)))
64.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
70.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.0%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
56.4%
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
50.8%
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.1%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
41.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
57.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
57.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Compiler

Compiled 1 110 to 788 computations (29% saved)

series173.0ms (3.3%)

Memory
30.3MiB live, 76.7MiB allocated; 5ms collecting garbage
Counts
44 → 53
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
b
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) a))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) a))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
Calls

9 calls:

TimeVariablePoint
5.0ms
b
0
3.0ms
angle
-inf
2.0ms
a
-inf
2.0ms
b
-inf
2.0ms
angle
inf

rewrite250.0ms (4.7%)

Memory
-2.9MiB live, 142.1MiB allocated; 18ms collecting garbage
Counts
44 → 137
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
b
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
Outputs
(+.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a))
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a))
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a))
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a))
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
a
(*.f64 a a)
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64)))
(*.f64 (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64)))
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))))
angle
(neg.f64 (neg.f64 angle))
#s(literal 180 binary64)
(neg.f64 (neg.f64 #s(literal 180 binary64)))
(PI.f64)
#s(literal 2 binary64)
#s(literal 0 binary64)
#s(literal 1 binary64)
(*.f64 #s(literal 2 binary64) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (-.f64 angle angle))
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
b
(*.f64 b b)
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))
(*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(*.f64 (neg.f64 (PI.f64)) (neg.f64 angle))
(*.f64 (neg.f64 angle) (neg.f64 (PI.f64)))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) angle)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
b
(*.f64 b b)
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))
(*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (fma.f64 (-.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (/.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 (-.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fma.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a b))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a))
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a))
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)))
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(+.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)
(*.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 a)) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 a)))
(*.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (neg.f64 a))
a
(*.f64 a a)
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64)))
(*.f64 (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))

eval63.0ms (1.2%)

Memory
0.5MiB live, 46.6MiB allocated; 2ms collecting garbage
Compiler

Compiled 7 674 to 1 039 computations (86.5% saved)

prune35.0ms (0.7%)

Memory
-9.1MiB live, 42.0MiB allocated; 7ms collecting garbage
Pruning

32 alts after pruning (30 fresh and 2 done)

PrunedKeptTotal
New19024214
Fresh8614
Picked325
Done000
Total20132233
Accuracy
81.5%
Counts
233 → 32
Alt Table
Click to see full alt table
StatusAccuracyProgram
51.7%
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
65.8%
(+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
59.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
59.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
59.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
77.0%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
56.4%
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
41.1%
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
50.3%
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
50.8%
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)))
41.7%
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
65.1%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
21.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b))
55.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
50.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
60.0%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.3%
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
41.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
34.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64)))
35.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64)))
35.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
57.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
4.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64)))
57.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
30.6%
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
55.6%
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
6.1%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
Compiler

Compiled 2 014 to 1 404 computations (30.3% saved)

series263.0ms (4.9%)

Memory
0.8MiB live, 231.6MiB allocated; 36ms collecting garbage
Counts
39 → 78
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
a
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
b
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
#s(literal 180 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (* a (sin (/ (* angle (PI)) 180))) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) a))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) a))))))
#s(approx b b)
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* a (sin (/ (* angle (PI)) 180))) a) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (* a (sin (/ (* angle (PI)) 180))) a) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* a (sin (/ (* angle (PI)) 180))) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* a (sin (/ (* angle (PI)) 180))) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (+.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 b (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
Calls

9 calls:

TimeVariablePoint
25.0ms
b
0
6.0ms
b
-inf
6.0ms
b
inf
6.0ms
angle
0
5.0ms
a
-inf

rewrite408.0ms (7.7%)

Memory
-36.0MiB live, 172.2MiB allocated; 321ms collecting garbage
Counts
39 → 139
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
a
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
b
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
#s(literal 180 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx 2 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx 2 #s(literal 2 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx 2 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 a #s(approx 2 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
a
(*.f64 a a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
#s(approx 2 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(*.f64 (neg.f64 (PI.f64)) (neg.f64 angle))
(*.f64 (neg.f64 angle) (neg.f64 (PI.f64)))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) angle)
angle
(neg.f64 (neg.f64 angle))
(PI.f64)
#s(literal 2 binary64)
#s(literal 1 binary64)
#s(literal 0 binary64)
(*.f64 #s(literal 2 binary64) (PI.f64))
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64))
(pow.f64 (*.f64 b #s(approx 2 #s(literal 2 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx 2 #s(literal 2 binary64)))
b
(*.f64 b b)
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))
#s(approx 2 #s(literal 2 binary64))
#s(literal 2 binary64)
#s(literal 1 binary64)
#s(literal 0 binary64)
(*.f64 #s(literal 2 binary64) (PI.f64))
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64))
#s(approx (+ (* 2 b) (* 2 a)) b)
#s(approx (+ (* 2 b) (* 2 a)) (*.f64 b #s(literal 2 binary64)))
(*.f64 b #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) b)
(*.f64 (*.f64 b #s(literal 1/2 binary64)) #s(literal 2 binary64))
(*.f64 (*.f64 b #s(literal 2 binary64)) b)
(*.f64 (*.f64 b #s(literal 2 binary64)) (neg.f64 b))
b
(*.f64 b b)
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))
#s(literal 2 binary64)
#s(literal 1 binary64)
#s(literal 0 binary64)
(*.f64 #s(literal 2 binary64) (PI.f64))
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
(*.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64))))
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))))
(*.f64 a #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) a)
(*.f64 (*.f64 a #s(literal 2 binary64)) (fabs.f64 a))
(*.f64 (*.f64 a #s(literal 2 binary64)) a)
(*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a))
(*.f64 a #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) a)
(*.f64 (*.f64 a #s(literal 2 binary64)) (fabs.f64 a))
(*.f64 (*.f64 a #s(literal 2 binary64)) a)
(*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a))
#s(literal 2 binary64)
#s(literal 1 binary64)
#s(literal 0 binary64)
(*.f64 #s(literal 2 binary64) (PI.f64))
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)))
#s(literal 180 binary64)
(neg.f64 (neg.f64 #s(literal 180 binary64)))
(*.f64 b #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) b)
(*.f64 (*.f64 b #s(literal 1/2 binary64)) #s(literal 2 binary64))
(*.f64 (*.f64 b #s(literal 2 binary64)) b)
(*.f64 (*.f64 b #s(literal 2 binary64)) (neg.f64 b))
(*.f64 b #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) b)
(*.f64 (*.f64 b #s(literal 1/2 binary64)) #s(literal 2 binary64))
(*.f64 (*.f64 b #s(literal 2 binary64)) b)
(*.f64 (*.f64 b #s(literal 2 binary64)) (neg.f64 b))
#s(literal 2 binary64)
#s(literal 1 binary64)
#s(literal 0 binary64)
(*.f64 #s(literal 2 binary64) (PI.f64))
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64)))
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
(*.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64))))
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))))
(*.f64 a #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) a)
(*.f64 (*.f64 a #s(literal 2 binary64)) (fabs.f64 a))
(*.f64 (*.f64 a #s(literal 2 binary64)) a)
(*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a))
(*.f64 b #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) b)
(*.f64 (*.f64 b #s(literal 1/2 binary64)) #s(literal 2 binary64))
(*.f64 (*.f64 b #s(literal 2 binary64)) b)
(*.f64 (*.f64 b #s(literal 2 binary64)) (neg.f64 b))
(*.f64 b #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) b)
(*.f64 (*.f64 b #s(literal 1/2 binary64)) #s(literal 2 binary64))
(*.f64 (*.f64 b #s(literal 2 binary64)) b)
(*.f64 (*.f64 b #s(literal 2 binary64)) (neg.f64 b))
#s(literal 2 binary64)
#s(literal 1 binary64)
#s(literal 0 binary64)
(*.f64 #s(literal 2 binary64) (PI.f64))
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64))
#s(literal 2 binary64)
#s(literal 1 binary64)
#s(literal 0 binary64)
(*.f64 #s(literal 2 binary64) (PI.f64))
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64))

eval27.0ms (0.5%)

Memory
14.9MiB live, 61.1MiB allocated; 4ms collecting garbage
Compiler

Compiled 7 249 to 1 062 computations (85.3% saved)

prune43.0ms (0.8%)

Memory
7.2MiB live, 104.0MiB allocated; 12ms collecting garbage
Pruning

46 alts after pruning (43 fresh and 3 done)

PrunedKeptTotal
New17424198
Fresh61925
Picked325
Done112
Total18446230
Accuracy
81.5%
Counts
230 → 46
Alt Table
Click to see full alt table
StatusAccuracyProgram
51.7%
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
65.8%
(+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
59.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
59.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
59.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
56.4%
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
57.7%
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
39.7%
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
57.5%
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
54.3%
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
41.1%
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
50.3%
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 #s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
41.7%
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
50.3%
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64)))
42.2%
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.1%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
21.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b))
55.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
60.0%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.3%
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
43.6%
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
6.1%
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
41.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
34.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64)))
35.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
4.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64)))
57.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
57.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
57.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
40.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
37.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b))
6.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64)))
59.5%
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
55.6%
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
56.7%
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
9.5%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
14.4%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
34.8%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))))
34.4%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))
57.2%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
6.1%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
Compiler

Compiled 2 752 to 1 888 computations (31.4% saved)

series203.0ms (3.8%)

Memory
16.2MiB live, 343.9MiB allocated; 36ms collecting garbage
Counts
47 → 85
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
(*.f64 b b)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
(+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
(*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))
(fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))
#s(literal -1/64800 binary64)
(*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 a (PI.f64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(pow.f64 a #s(literal 2 binary64))
(fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (+.f64 b (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))
#s(approx (* 1/180 (* a (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))
#s(approx (* a (PI)) (*.f64 a (PI.f64)))
#s(approx (* (pow a 2) (fabs (sin (* 1/180 (* angle (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 a (fma.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) a) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 b a)))))
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (*.f64 a (fma.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 a (fma.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/64800 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) a))))))
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/64800 binary64) (/.f64 (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) a))))))
#s(approx b b)
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (* angle (* b (pow (PI) 2))) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* b (pow (PI) 2)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 b (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 a (*.f64 angle (PI.f64))) b))))))
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (*.f64 b (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 a (*.f64 angle (PI.f64))) b)))))
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 b (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 a (PI.f64)) b)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1 binary64)))))
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 a (*.f64 angle (PI.f64))) b) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1 binary64)))))
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 a (*.f64 angle (PI.f64))) b) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 a (PI.f64)) b) (*.f64 #s(literal 1/64800 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (fabs (sin (* 1/180 (* angle (PI))))) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 a (PI.f64)) angle)))))
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 a (PI.f64)) angle) (/.f64 b (pow.f64 angle #s(literal 2 binary64)))))))
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 a (PI.f64)) angle)))))
#s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b angle) (*.f64 #s(literal -1/180 binary64) (*.f64 a (PI.f64)))) angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal 1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
Calls

9 calls:

TimeVariablePoint
9.0ms
angle
-inf
6.0ms
a
-inf
5.0ms
angle
0
5.0ms
angle
inf
4.0ms
b
-inf

rewrite322.0ms (6.1%)

Memory
-16.4MiB live, 320.1MiB allocated; 97ms collecting garbage
Counts
47 → 181
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
(*.f64 b b)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
(+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
(*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))
(fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))
#s(literal -1/64800 binary64)
(*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 a (PI.f64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(pow.f64 a #s(literal 2 binary64))
(fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(+.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a))
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a))
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a))
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a))
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
a
(*.f64 a a)
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64)))
(*.f64 (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64)))
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))))
angle
(neg.f64 (neg.f64 angle))
#s(literal 180 binary64)
(neg.f64 (neg.f64 #s(literal 180 binary64)))
(PI.f64)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(fabs.f64 (PI.f64))
#s(literal 2 binary64)
#s(literal 1 binary64)
#s(literal 0 binary64)
(*.f64 #s(literal 2 binary64) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (-.f64 angle angle))
(pow.f64 (*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 2 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 2 binary64)))
b
(*.f64 b b)
(fabs.f64 b)
(+.f64 (cosh.f64 (log.f64 b)) (sinh.f64 (log.f64 b)))
(+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b)))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 2 binary64))
#s(literal 2 binary64)
#s(literal 1 binary64)
#s(literal 0 binary64)
(*.f64 #s(literal 2 binary64) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (-.f64 angle angle))
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) b)
b
(*.f64 b b)
(fabs.f64 b)
(+.f64 (cosh.f64 (log.f64 b)) (sinh.f64 (log.f64 b)))
(+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b)))
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
(*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
(*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
(*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) angle (*.f64 (*.f64 b (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) angle b)) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
(*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) angle (*.f64 (*.f64 b (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) angle b)))
(*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b))
(*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))
(*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 (*.f64 (*.f64 angle angle) angle) #s(literal 3 binary64)))
(*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle))
(*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle)
(*.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) (*.f64 angle angle))
(*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) (*.f64 (*.f64 angle #s(literal -1/64800 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) (*.f64 (*.f64 angle #s(literal -1/64800 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))
(*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) angle (*.f64 (*.f64 b (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) (*.f64 (*.f64 angle #s(literal -1/64800 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) (*.f64 (*.f64 angle #s(literal -1/64800 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) angle (*.f64 (*.f64 b (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))))
#s(literal -1/64800 binary64)
(*.f64 angle (*.f64 b (PI.f64)))
(*.f64 (*.f64 b (PI.f64)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 b (PI.f64)) angle)
(*.f64 (*.f64 b (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 angle (PI.f64)) b)
(*.f64 b (PI.f64))
(*.f64 (PI.f64) b)
(*.f64 (*.f64 b (PI.f64)) (PI.f64))
(*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64)))
(*.f64 (*.f64 b (PI.f64)) b)
(PI.f64)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(fabs.f64 (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)
(*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
#s(literal 1/180 binary64)
(neg.f64 (neg.f64 #s(literal 1/180 binary64)))
(*.f64 a (PI.f64))
(*.f64 (PI.f64) a)
(*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64)))
(*.f64 (*.f64 (*.f64 a (PI.f64)) (PI.f64)) a)
(*.f64 (*.f64 (*.f64 a (PI.f64)) a) (PI.f64))
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (*.f64 (cos.f64 #s(literal 2 binary64)) b))
(*.f64 (cos.f64 #s(literal 2 binary64)) b)
(*.f64 b (cos.f64 #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b))
(*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) b)
(*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (cos.f64 #s(literal 2 binary64)))
b
(*.f64 b b)
(fabs.f64 b)
(+.f64 (cosh.f64 (log.f64 b)) (sinh.f64 (log.f64 b)))
(+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b)))
(*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64)))
(*.f64 (cos.f64 #s(literal 2 binary64)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (cos.f64 #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64)))
(*.f64 (cos.f64 #s(literal 2 binary64)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (cos.f64 #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(+.f64 #s(approx (* a (sin (* (PI) (/ angle 180)))) (*.f64 (cos.f64 #s(literal 2 binary64)) a)) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
#s(approx (* a (sin (* (PI) (/ angle 180)))) (*.f64 (cos.f64 #s(literal 2 binary64)) a))
(*.f64 (cos.f64 #s(literal 2 binary64)) a)
(*.f64 a (cos.f64 #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) (neg.f64 a)) (neg.f64 a))
(*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) (neg.f64 a)) (*.f64 (cos.f64 #s(literal 2 binary64)) (neg.f64 a)))
(*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) a) (*.f64 (cos.f64 #s(literal 2 binary64)) a))
a
(*.f64 a a)
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64)))
(*.f64 (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64)))
(*.f64 (cos.f64 #s(literal 2 binary64)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (cos.f64 #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64)))
(*.f64 (cos.f64 #s(literal 2 binary64)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (cos.f64 #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 angle (PI.f64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle (PI.f64)))
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (PI.f64)))
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))

eval36.0ms (0.7%)

Memory
6.0MiB live, 51.5MiB allocated; 4ms collecting garbage
Compiler

Compiled 10 233 to 1 445 computations (85.9% saved)

prune48.0ms (0.9%)

Memory
12.6MiB live, 59.7MiB allocated; 12ms collecting garbage
Pruning

70 alts after pruning (64 fresh and 6 done)

PrunedKeptTotal
New22335258
Fresh92938
Picked235
Done033
Total23470304
Accuracy
81.8%
Counts
304 → 70
Alt Table
Click to see full alt table
StatusAccuracyProgram
51.4%
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
65.4%
(+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
67.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
67.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
59.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
59.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
59.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
56.1%
(+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
57.7%
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
39.7%
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
57.5%
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
54.3%
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
41.1%
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
50.3%
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 #s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
41.7%
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
50.3%
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64)))
42.2%
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
55.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
60.6%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
60.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)))
52.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
51.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
20.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b))
57.6%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) a) (*.f64 (cos.f64 #s(literal 2 binary64)) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.3%
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
43.6%
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
6.1%
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
41.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
35.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
4.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64)))
45.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
56.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
56.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))
57.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
57.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
57.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
37.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64)))))
36.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))))))
40.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
37.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b)))
37.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b))
1.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b))
6.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64)))
59.5%
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
55.6%
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
56.7%
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
9.5%
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
30.6%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
9.6%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle))))
9.5%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
9.5%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)))))
16.4%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
73.7%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)))
41.8%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b)))
34.8%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))))
34.4%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))
45.5%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b)))))
35.1%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b)))
57.2%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
15.5%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
6.1%
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
Compiler

Compiled 2 304 to 1 575 computations (31.6% saved)

regimes810.0ms (15.2%)

Memory
11.1MiB live, 994.3MiB allocated; 145ms collecting garbage
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
5 → 1
11 → 2
24 → 2
26 → 2
33 → 2
45 → 2
46 → 1
47 → 1
67 → 1
73 → 1
103 → 1
Calls
Call 1
Inputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
Outputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
Call 2
Inputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
Outputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
Call 3
Inputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64)))
Outputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b)))
Call 4
Inputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))
Outputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
Call 5
Inputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
Outputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
Call 6
Inputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
Call 7
Inputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b)))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Call 8
Inputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b)))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Call 9
Inputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b)))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Call 10
Inputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b)))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64)))))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b))
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Call 11
Inputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b)))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64)))))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b))
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 #s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
Call 12
Inputs
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b)
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b)))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64)))))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b))
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 #s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) a) (*.f64 (cos.f64 #s(literal 2 binary64)) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
Calls

59 calls:

34.0ms
b
32.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
27.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
26.0ms
a
26.0ms
b
Results
AccuracySegmentsBranch
6.1%1(/.f64 angle #s(literal 180 binary64))
6.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
6.1%1a
6.1%1b
6.1%1angle
6.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
57.2%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
57.2%1b
57.2%1a
57.2%1(/.f64 angle #s(literal 180 binary64))
57.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
57.2%1angle
59.0%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.2%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.3%2b
65.2%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.1%2a
64.7%2(/.f64 angle #s(literal 180 binary64))
64.7%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
64.7%2angle
78.7%2(/.f64 angle #s(literal 180 binary64))
78.7%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.7%2angle
76.8%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.8%1a
76.8%1b
79.6%2(/.f64 angle #s(literal 180 binary64))
79.6%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
79.6%2angle
79.6%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.6%1a
79.6%1b
79.6%1(/.f64 angle #s(literal 180 binary64))
79.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
79.6%1angle
79.6%1a
79.6%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.6%1b
79.6%1(/.f64 angle #s(literal 180 binary64))
79.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
79.6%1angle
79.6%1a
79.6%1b
79.6%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.6%1(/.f64 angle #s(literal 180 binary64))
79.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
79.6%1angle
79.9%1a
79.9%1b
79.9%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.9%1(/.f64 angle #s(literal 180 binary64))
79.9%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
79.9%1angle
80.0%1(/.f64 angle #s(literal 180 binary64))
80.0%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
80.0%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.0%1a
80.0%1b
80.0%1angle
Compiler

Compiled 3 647 to 834 computations (77.1% saved)

bsearch21.0ms (0.4%)

Memory
31.2MiB live, 31.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
19.0ms
2.51378096712357e-11
0.7487567362269308
Samples
12.0ms160×0valid
Compiler

Compiled 474 to 396 computations (16.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-pow2: 3.0ms (34.7% of total)
ival-sinu: 2.0ms (23.2% of total)
ival-cosu: 2.0ms (23.2% of total)
ival-mult!: 1.0ms (11.6% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch67.0ms (1.3%)

Memory
-23.8MiB live, 21.6MiB allocated; 7ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
65.0ms
33838221093.84124
792611010795.4124
Samples
59.0ms112×0valid
Compiler

Compiled 318 to 233 computations (26.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 55.0ms
ival-sinu: 45.0ms (82.5% of total)
ival-cosu: 5.0ms (9.2% of total)
ival-pow2: 3.0ms (5.5% of total)
ival-mult!: 2.0ms (3.7% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
7.462230582470866e+302
7.832021647113103e+304
Compiler

Compiled 24 to 21 computations (12.5% saved)

bsearch0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
2.4485685317454126e+306
3.0569190832023947e+307
Compiler

Compiled 24 to 21 computations (12.5% saved)

bsearch0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.0569190832023947e+307
+inf
Compiler

Compiled 24 to 21 computations (12.5% saved)

derivations5.0ms (0.1%)

Memory
6.5MiB live, 6.5MiB allocated; 0ms collecting garbage
Stop Event
fuel
Compiler

Compiled 485 to 94 computations (80.6% saved)

preprocess320.0ms (6%)

Memory
15.1MiB live, 251.5MiB allocated; 66ms collecting garbage
Remove

(abs angle)

(abs a)

Compiler

Compiled 3 802 to 2 209 computations (41.9% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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