
Time bar (total: 5.3s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.4s | 8 256× | 0 | valid |
ival-sinu: 517.0ms (45.8% of total)ival-cosu: 200.0ms (17.7% of total)ival-mult!: 184.0ms (16.3% of total)ival-pow2: 184.0ms (16.3% of total)ival-add!: 44.0ms (3.9% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 320 | 213 |
| 2 | 2475 | 213 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 42 to 30 computations (28.6% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 27.0ms | a | inf |
| 8.0ms | a | 0 |
| 6.0ms | angle | 0 |
| 4.0ms | a | -inf |
| 4.0ms | b | 0 |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (fma.f64 (-.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (/.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 (-.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) |
a |
(*.f64 a a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
angle |
(neg.f64 (neg.f64 angle)) |
#s(literal 180 binary64) |
(neg.f64 (neg.f64 #s(literal 180 binary64))) |
(PI.f64) |
#s(literal 2 binary64) |
#s(literal 0 binary64) |
#s(literal 1 binary64) |
(*.f64 #s(literal 2 binary64) #s(literal 2 binary64)) |
(*.f64 (fabs.f64 #s(literal 2 binary64)) (fabs.f64 #s(literal 2 binary64))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b) |
b |
(*.f64 b b) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
Compiled 2 973 to 542 computations (81.8% saved)
19 alts after pruning (19 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 65 | 19 | 84 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 66 | 19 | 85 |
| Status | Accuracy | Program |
|---|---|---|
| 51.7% | (+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) | |
| 64.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 70.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) | |
| ▶ | 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.8% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.4% | (+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 50.8% | (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ▶ | 65.1% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 59.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 79.3% | (*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) | |
| 41.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| ▶ | 57.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
| 57.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
Compiled 1 110 to 788 computations (29% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) a)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) a)))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 5.0ms | b | 0 |
| 3.0ms | angle | -inf |
| 2.0ms | a | -inf |
| 2.0ms | b | -inf |
| 2.0ms | angle | inf |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| Outputs |
|---|
(+.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a)) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a)) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
a |
(*.f64 a a) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(*.f64 (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
angle |
(neg.f64 (neg.f64 angle)) |
#s(literal 180 binary64) |
(neg.f64 (neg.f64 #s(literal 180 binary64))) |
(PI.f64) |
#s(literal 2 binary64) |
#s(literal 0 binary64) |
#s(literal 1 binary64) |
(*.f64 #s(literal 2 binary64) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (-.f64 angle angle)) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
b |
(*.f64 b b) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) |
(*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) angle) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
b |
(*.f64 b b) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) |
(*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (fma.f64 (-.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (/.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 (-.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fma.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a b))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a)) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(+.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 a)) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 a))) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (neg.f64 a)) |
a |
(*.f64 a a) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(*.f64 (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
Compiled 7 674 to 1 039 computations (86.5% saved)
32 alts after pruning (30 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 190 | 24 | 214 |
| Fresh | 8 | 6 | 14 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 0 | 0 |
| Total | 201 | 32 | 233 |
| Status | Accuracy | Program |
|---|---|---|
| 51.7% | (+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ✓ | 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
| ▶ | 79.9% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
| 77.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| ▶ | 56.4% | (+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 41.1% | (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 50.3% | (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 50.8% | (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) | |
| 41.7% | (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) | |
| 65.1% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 21.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)) | |
| 55.7% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 50.8% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 60.0% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.3% | (*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) | |
| 41.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 34.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64))) | |
| 35.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64))) | |
| 35.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) | |
| ✓ | 57.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
| 4.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64))) | |
| ▶ | 57.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
| 30.6% | #s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64)))) | |
| 55.6% | #s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) | |
| ▶ | 6.1% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
Compiled 2 014 to 1 404 computations (30.3% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
a |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (* a (sin (/ (* angle (PI)) 180))) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) a)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) a)))))) |
#s(approx b b) |
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))))))))))) |
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* a (sin (/ (* angle (PI)) 180))) a) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* a (sin (/ (* angle (PI)) 180))) a) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* a (sin (/ (* angle (PI)) 180))) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* a (sin (/ (* angle (PI)) 180))) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (+.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 b (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 25.0ms | b | 0 |
| 6.0ms | b | -inf |
| 6.0ms | b | inf |
| 6.0ms | angle | 0 |
| 5.0ms | a | -inf |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
a |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx 2 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx 2 #s(literal 2 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx 2 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a #s(approx 2 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
a |
(*.f64 a a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
#s(approx 2 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) angle) |
angle |
(neg.f64 (neg.f64 angle)) |
(PI.f64) |
#s(literal 2 binary64) |
#s(literal 1 binary64) |
#s(literal 0 binary64) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64)) |
(pow.f64 (*.f64 b #s(approx 2 #s(literal 2 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx 2 #s(literal 2 binary64))) |
b |
(*.f64 b b) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) |
#s(approx 2 #s(literal 2 binary64)) |
#s(literal 2 binary64) |
#s(literal 1 binary64) |
#s(literal 0 binary64) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64)) |
#s(approx (+ (* 2 b) (* 2 a)) b) |
#s(approx (+ (* 2 b) (* 2 a)) (*.f64 b #s(literal 2 binary64))) |
(*.f64 b #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) b) |
(*.f64 (*.f64 b #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(*.f64 (*.f64 b #s(literal 2 binary64)) b) |
(*.f64 (*.f64 b #s(literal 2 binary64)) (neg.f64 b)) |
b |
(*.f64 b b) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) |
#s(literal 2 binary64) |
#s(literal 1 binary64) |
#s(literal 0 binary64) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64)) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
(*.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64))))) |
(*.f64 a #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) a) |
(*.f64 (*.f64 a #s(literal 2 binary64)) (fabs.f64 a)) |
(*.f64 (*.f64 a #s(literal 2 binary64)) a) |
(*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) |
(*.f64 a #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) a) |
(*.f64 (*.f64 a #s(literal 2 binary64)) (fabs.f64 a)) |
(*.f64 (*.f64 a #s(literal 2 binary64)) a) |
(*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) |
#s(literal 2 binary64) |
#s(literal 1 binary64) |
#s(literal 0 binary64) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
#s(literal 180 binary64) |
(neg.f64 (neg.f64 #s(literal 180 binary64))) |
(*.f64 b #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) b) |
(*.f64 (*.f64 b #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(*.f64 (*.f64 b #s(literal 2 binary64)) b) |
(*.f64 (*.f64 b #s(literal 2 binary64)) (neg.f64 b)) |
(*.f64 b #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) b) |
(*.f64 (*.f64 b #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(*.f64 (*.f64 b #s(literal 2 binary64)) b) |
(*.f64 (*.f64 b #s(literal 2 binary64)) (neg.f64 b)) |
#s(literal 2 binary64) |
#s(literal 1 binary64) |
#s(literal 0 binary64) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
(*.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64))))) |
(*.f64 a #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) a) |
(*.f64 (*.f64 a #s(literal 2 binary64)) (fabs.f64 a)) |
(*.f64 (*.f64 a #s(literal 2 binary64)) a) |
(*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) |
(*.f64 b #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) b) |
(*.f64 (*.f64 b #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(*.f64 (*.f64 b #s(literal 2 binary64)) b) |
(*.f64 (*.f64 b #s(literal 2 binary64)) (neg.f64 b)) |
(*.f64 b #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) b) |
(*.f64 (*.f64 b #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(*.f64 (*.f64 b #s(literal 2 binary64)) b) |
(*.f64 (*.f64 b #s(literal 2 binary64)) (neg.f64 b)) |
#s(literal 2 binary64) |
#s(literal 1 binary64) |
#s(literal 0 binary64) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64)) |
#s(literal 2 binary64) |
#s(literal 1 binary64) |
#s(literal 0 binary64) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1/180 binary64)) |
Compiled 7 249 to 1 062 computations (85.3% saved)
46 alts after pruning (43 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 174 | 24 | 198 |
| Fresh | 6 | 19 | 25 |
| Picked | 3 | 2 | 5 |
| Done | 1 | 1 | 2 |
| Total | 184 | 46 | 230 |
| Status | Accuracy | Program |
|---|---|---|
| 51.7% | (+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| ▶ | 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| ✓ | 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.6% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 56.4% | (+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.7% | (+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 39.7% | (+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 54.3% | (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 41.1% | (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 50.3% | (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 #s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 41.7% | (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) | |
| 50.3% | (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64))) | |
| 42.2% | (+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.1% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 21.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)) | |
| 55.7% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 61.2% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 60.0% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.3% | (*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) | |
| 43.6% | (*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) | |
| 6.1% | (*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) | |
| 41.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 34.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64))) | |
| 35.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) | |
| 4.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64))) | |
| ▶ | 57.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
| 57.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) | |
| ✓ | 57.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
| 40.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) | |
| 37.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b)) | |
| 6.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64))) | |
| 59.5% | #s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) | |
| 55.6% | #s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) | |
| 56.7% | #s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) | |
| ▶ | 9.5% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
| 14.4% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) | |
| 34.8% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))) | |
| 34.4% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) | |
| ▶ | 57.2% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
| ✓ | 6.1% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
Compiled 2 752 to 1 888 computations (31.4% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
(*.f64 b b) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
(+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
(*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) |
#s(literal -1/64800 binary64) |
(*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 a (PI.f64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 a #s(literal 2 binary64)) |
(fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (+.f64 b (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))) |
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) |
#s(approx (* 1/180 (* a (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) |
#s(approx (* a (PI)) (*.f64 a (PI.f64))) |
#s(approx (* (pow a 2) (fabs (sin (* 1/180 (* angle (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 a (fma.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) a) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 b a))))) |
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (*.f64 a (fma.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 a (fma.f64 #s(literal -1/64800 binary64) (/.f64 (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/64800 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) a)))))) |
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/64800 binary64) (/.f64 (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) a)))))) |
#s(approx b b) |
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (* angle (* b (pow (PI) 2))) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* b (pow (PI) 2)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 b (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 a (*.f64 angle (PI.f64))) b)))))) |
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (*.f64 b (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 a (*.f64 angle (PI.f64))) b))))) |
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 b (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 a (PI.f64)) b))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1 binary64))))) |
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 a (*.f64 angle (PI.f64))) b) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1 binary64))))) |
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 a (*.f64 angle (PI.f64))) b) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 a (PI.f64)) b) (*.f64 #s(literal 1/64800 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))))))))))) |
#s(approx (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (fabs (sin (* 1/180 (* angle (PI))))) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 a (PI.f64)) angle))))) |
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 a (PI.f64)) angle) (/.f64 b (pow.f64 angle #s(literal 2 binary64))))))) |
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 a (PI.f64)) angle))))) |
#s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b angle) (*.f64 #s(literal -1/180 binary64) (*.f64 a (PI.f64)))) angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal 1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 9.0ms | angle | -inf |
| 6.0ms | a | -inf |
| 5.0ms | angle | 0 |
| 5.0ms | angle | inf |
| 4.0ms | b | -inf |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
(*.f64 b b) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
(+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
(*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) |
#s(literal -1/64800 binary64) |
(*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 a (PI.f64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 a #s(literal 2 binary64)) |
(fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
(+.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 2 binary64))) #s(literal 2 binary64))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a)) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a)) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
a |
(*.f64 a a) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(*.f64 (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
angle |
(neg.f64 (neg.f64 angle)) |
#s(literal 180 binary64) |
(neg.f64 (neg.f64 #s(literal 180 binary64))) |
(PI.f64) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(fabs.f64 (PI.f64)) |
#s(literal 2 binary64) |
#s(literal 1 binary64) |
#s(literal 0 binary64) |
(*.f64 #s(literal 2 binary64) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (-.f64 angle angle)) |
(pow.f64 (*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 2 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 2 binary64))) |
b |
(*.f64 b b) |
(fabs.f64 b) |
(+.f64 (cosh.f64 (log.f64 b)) (sinh.f64 (log.f64 b))) |
(+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
#s(literal 1 binary64) |
#s(literal 0 binary64) |
(*.f64 #s(literal 2 binary64) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (-.f64 angle angle)) |
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) b) |
b |
(*.f64 b b) |
(fabs.f64 b) |
(+.f64 (cosh.f64 (log.f64 b)) (sinh.f64 (log.f64 b))) |
(+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) |
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) |
(*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) |
(*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) |
(*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) angle (*.f64 (*.f64 b (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) angle b)) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) |
(*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) angle (*.f64 (*.f64 b (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) angle b))) |
(*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b)) |
(*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) |
(*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 (*.f64 (*.f64 angle angle) angle) #s(literal 3 binary64))) |
(*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle)) |
(*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) |
(*.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) (*.f64 angle angle)) |
(*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) (*.f64 (*.f64 angle #s(literal -1/64800 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a #s(literal 1/180 binary64))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) (*.f64 (*.f64 angle #s(literal -1/64800 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) |
(*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) angle (*.f64 (*.f64 b (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) (*.f64 (*.f64 angle #s(literal -1/64800 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) (*.f64 (*.f64 angle #s(literal -1/64800 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) b) angle (*.f64 (*.f64 b (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a #s(literal 1/180 binary64))))) |
#s(literal -1/64800 binary64) |
(*.f64 angle (*.f64 b (PI.f64))) |
(*.f64 (*.f64 b (PI.f64)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(*.f64 (*.f64 b (PI.f64)) (neg.f64 angle)) |
(*.f64 (*.f64 angle (PI.f64)) b) |
(*.f64 b (PI.f64)) |
(*.f64 (PI.f64) b) |
(*.f64 (*.f64 b (PI.f64)) (PI.f64)) |
(*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) |
(*.f64 (*.f64 b (PI.f64)) b) |
(PI.f64) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(fabs.f64 (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a) |
(*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
#s(literal 1/180 binary64) |
(neg.f64 (neg.f64 #s(literal 1/180 binary64))) |
(*.f64 a (PI.f64)) |
(*.f64 (PI.f64) a) |
(*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (PI.f64)) a) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) a) (PI.f64)) |
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (*.f64 (cos.f64 #s(literal 2 binary64)) b)) |
(*.f64 (cos.f64 #s(literal 2 binary64)) b) |
(*.f64 b (cos.f64 #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b)) |
(*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) b) |
(*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (cos.f64 #s(literal 2 binary64))) |
b |
(*.f64 b b) |
(fabs.f64 b) |
(+.f64 (cosh.f64 (log.f64 b)) (sinh.f64 (log.f64 b))) |
(+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) |
(*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64))) |
(*.f64 (cos.f64 #s(literal 2 binary64)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (cos.f64 #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))) |
(*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64))) |
(*.f64 (cos.f64 #s(literal 2 binary64)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (cos.f64 #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(+.f64 #s(approx (* a (sin (* (PI) (/ angle 180)))) (*.f64 (cos.f64 #s(literal 2 binary64)) a)) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
#s(approx (* a (sin (* (PI) (/ angle 180)))) (*.f64 (cos.f64 #s(literal 2 binary64)) a)) |
(*.f64 (cos.f64 #s(literal 2 binary64)) a) |
(*.f64 a (cos.f64 #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) (neg.f64 a)) (*.f64 (cos.f64 #s(literal 2 binary64)) (neg.f64 a))) |
(*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) a) (*.f64 (cos.f64 #s(literal 2 binary64)) a)) |
a |
(*.f64 a a) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(*.f64 (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64))) |
(*.f64 (cos.f64 #s(literal 2 binary64)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (cos.f64 #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))) |
(*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64))) |
(*.f64 (cos.f64 #s(literal 2 binary64)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (cos.f64 #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 #s(literal 2 binary64)) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 angle (PI.f64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle (PI.f64))) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (PI.f64))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))) |
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
Compiled 10 233 to 1 445 computations (85.9% saved)
70 alts after pruning (64 fresh and 6 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 223 | 35 | 258 |
| Fresh | 9 | 29 | 38 |
| Picked | 2 | 3 | 5 |
| Done | 0 | 3 | 3 |
| Total | 234 | 70 | 304 |
| Status | Accuracy | Program |
|---|---|---|
| 51.4% | (+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 67.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 67.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| ✓ | 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| ✓ | 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 56.1% | (+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 57.7% | (+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 39.7% | (+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 54.3% | (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 41.1% | (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 50.3% | (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 #s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 41.7% | (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) | |
| 50.3% | (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64))) | |
| 42.2% | (+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.8% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 55.7% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 60.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64))) | |
| 60.7% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64))) | |
| 52.2% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 51.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) | |
| 20.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)) | |
| 57.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) a) (*.f64 (cos.f64 #s(literal 2 binary64)) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.7% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 79.3% | (*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) | |
| 43.6% | (*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) | |
| 6.1% | (*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) | |
| 41.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 35.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) | |
| 4.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64))) | |
| 45.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) | |
| 56.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) | |
| 56.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))) | |
| ✓ | 57.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
| 57.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) | |
| ✓ | 57.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
| 37.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64))))) | |
| 36.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))))) | |
| 40.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) | |
| 37.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b))) | |
| 37.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b)) | |
| 1.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b)) | |
| 6.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64))) | |
| 59.5% | #s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) | |
| 55.6% | #s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) | |
| 56.7% | #s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) | |
| 9.5% | #s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) | |
| 30.6% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) | |
| 9.6% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle)))) | |
| 9.5% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) | |
| 9.5% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a))))) | |
| 16.4% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64))))))) | |
| 73.7% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))) | |
| 41.8% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b))) | |
| 34.8% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))) | |
| 34.4% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) | |
| 45.5% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))))) | |
| 35.1% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b))) | |
| ✓ | 57.2% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
| 15.5% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) | |
| ✓ | 6.1% | #s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
Compiled 2 304 to 1 575 computations (31.6% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
| Outputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
| Inputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
| Outputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
| Inputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64))) |
| Outputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b))) |
| Inputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) |
| Outputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
| Inputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
| Outputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
| Inputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
| Inputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)) |
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)) |
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 #s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) b) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) #s(approx (+ b (* angle (+ (* -1/64800 (* angle (* b (pow (PI) 2)))) (* 1/180 (* a (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (*.f64 b b) (*.f64 b b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 0 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (cos (* (PI) (/ angle 180))) b) (* a (sin (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b)) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fma.f64 a (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64))) (*.f64 b #s(literal 2 binary64)))) (fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) angle)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (cos.f64 #s(literal 2 binary64)) b)) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 b (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) |
#s(approx (+ (* (* a (sin (/ (* angle (PI)) 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (+.f64 (*.f64 b b) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (fma.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle b) (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) angle) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (pow (cos (* (* angle 1/180) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
(+.f64 (*.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (neg.f64 a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (neg.f64 a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (sin (/ (* angle (PI)) 180)) a) (pow (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) b) (*.f64 (cos.f64 #s(literal 2 binary64)) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (* a (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b)) (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal 2 binary64)) (cos.f64 #s(literal 2 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)) |
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 #s(approx (* b (* (cos (/ (* angle (PI)) 180)) (cos (/ (* angle (PI)) 180)))) (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (cos.f64 #s(literal 2 binary64)) a) (*.f64 (cos.f64 #s(literal 2 binary64)) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 (*.f64 (+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (+.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fma.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64)))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
59 calls:
| 34.0ms | b |
| 32.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 27.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 26.0ms | a |
| 26.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 6.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 6.1% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 6.1% | 1 | a |
| 6.1% | 1 | b |
| 6.1% | 1 | angle |
| 6.1% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 57.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 57.2% | 1 | b |
| 57.2% | 1 | a |
| 57.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 57.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 57.2% | 1 | angle |
| 59.0% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 65.2% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 61.3% | 2 | b |
| 65.2% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 63.1% | 2 | a |
| 64.7% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 64.7% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 64.7% | 2 | angle |
| 78.7% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 78.7% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 78.7% | 2 | angle |
| 76.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.8% | 1 | a |
| 76.8% | 1 | b |
| 79.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 79.6% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.6% | 2 | angle |
| 79.6% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.6% | 1 | a |
| 79.6% | 1 | b |
| 79.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.6% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.6% | 1 | angle |
| 79.6% | 1 | a |
| 79.6% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.6% | 1 | b |
| 79.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.6% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.6% | 1 | angle |
| 79.6% | 1 | a |
| 79.6% | 1 | b |
| 79.6% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.6% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.6% | 1 | angle |
| 79.9% | 1 | a |
| 79.9% | 1 | b |
| 79.9% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.9% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.9% | 1 | angle |
| 80.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.0% | 1 | a |
| 80.0% | 1 | b |
| 80.0% | 1 | angle |
Compiled 3 647 to 834 computations (77.1% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 19.0ms | 2.51378096712357e-11 | 0.7487567362269308 |
| 12.0ms | 160× | 0 | valid |
Compiled 474 to 396 computations (16.5% saved)
ival-pow2: 3.0ms (34.7% of total)ival-sinu: 2.0ms (23.2% of total)ival-cosu: 2.0ms (23.2% of total)ival-mult!: 1.0ms (11.6% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 65.0ms | 33838221093.84124 | 792611010795.4124 |
| 59.0ms | 112× | 0 | valid |
Compiled 318 to 233 computations (26.7% saved)
ival-sinu: 45.0ms (82.5% of total)ival-cosu: 5.0ms (9.2% of total)ival-pow2: 3.0ms (5.5% of total)ival-mult!: 2.0ms (3.7% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 7.462230582470866e+302 | 7.832021647113103e+304 |
Compiled 24 to 21 computations (12.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.4485685317454126e+306 | 3.0569190832023947e+307 |
Compiled 24 to 21 computations (12.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 3.0569190832023947e+307 | +inf |
Compiled 24 to 21 computations (12.5% saved)
| 1× | fuel |
Compiled 485 to 94 computations (80.6% saved)
(abs angle)
(abs a)
Compiled 3 802 to 2 209 computations (41.9% saved)
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