
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= u1 0.03999999910593033)
(*
(sqrt
(* u1 (+ 1.0 (* u1 (+ 0.5 (* (fma u1 0.25 0.3333333333333333) u1))))))
(sin (* (* 2.0 PI) u2)))
(* (sqrt (- (log (- 1.0 u1)))) (sin (* (+ u2 u2) PI)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u1 <= 0.03999999910593033f) {
tmp = sqrtf((u1 * (1.0f + (u1 * (0.5f + (fmaf(u1, 0.25f, 0.3333333333333333f) * u1)))))) * sinf(((2.0f * ((float) M_PI)) * u2));
} else {
tmp = sqrtf(-logf((1.0f - u1))) * sinf(((u2 + u2) * ((float) M_PI)));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u1 <= Float32(0.03999999910593033)) tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(fma(u1, Float32(0.25), Float32(0.3333333333333333)) * u1)))))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))); else tmp = Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(u2 + u2) * Float32(pi)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u1 \leq 0.03999999910593033:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + \mathsf{fma}\left(u1, 0.25, 0.3333333333333333\right) \cdot u1\right)\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(u2 + u2\right) \cdot \pi\right)\\
\end{array}
\end{array}
if u1 < 0.0399999991Initial program 57.3%
Taylor expanded in u1 around 0
Applied rewrites93.7%
Applied rewrites93.7%
if 0.0399999991 < u1 Initial program 57.3%
Applied rewrites57.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (log (- 1.0 u1))))
(if (<= t_0 -0.017000000923871994)
(* (sqrt (- t_0)) (sin (* (+ u2 u2) PI)))
(*
(sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* 0.3333333333333333 u1))))))
(sin (* (* 2.0 PI) u2))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = logf((1.0f - u1));
float tmp;
if (t_0 <= -0.017000000923871994f) {
tmp = sqrtf(-t_0) * sinf(((u2 + u2) * ((float) M_PI)));
} else {
tmp = sqrtf((u1 * (1.0f + (u1 * (0.5f + (0.3333333333333333f * u1)))))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = log(Float32(Float32(1.0) - u1)) tmp = Float32(0.0) if (t_0 <= Float32(-0.017000000923871994)) tmp = Float32(sqrt(Float32(-t_0)) * sin(Float32(Float32(u2 + u2) * Float32(pi)))); else tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(Float32(0.3333333333333333) * u1)))))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = log((single(1.0) - u1)); tmp = single(0.0); if (t_0 <= single(-0.017000000923871994)) tmp = sqrt(-t_0) * sin(((u2 + u2) * single(pi))); else tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (single(0.3333333333333333) * u1)))))) * sin(((single(2.0) * single(pi)) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \log \left(1 - u1\right)\\
\mathbf{if}\;t\_0 \leq -0.017000000923871994:\\
\;\;\;\;\sqrt{-t\_0} \cdot \sin \left(\left(u2 + u2\right) \cdot \pi\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + 0.3333333333333333 \cdot u1\right)\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)\\
\end{array}
\end{array}
if (log.f32 (-.f32 #s(literal 1 binary32) u1)) < -0.0170000009Initial program 57.3%
Applied rewrites57.3%
if -0.0170000009 < (log.f32 (-.f32 #s(literal 1 binary32) u1)) Initial program 57.3%
Taylor expanded in u1 around 0
Applied rewrites92.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (log (- 1.0 u1))))
(if (<= t_0 -0.0035000001080334187)
(* (sqrt (- t_0)) (sin (* (+ u2 u2) PI)))
(* (sqrt (* u1 (+ 1.0 (* 0.5 u1)))) (sin (* (* 2.0 PI) u2))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = logf((1.0f - u1));
float tmp;
if (t_0 <= -0.0035000001080334187f) {
tmp = sqrtf(-t_0) * sinf(((u2 + u2) * ((float) M_PI)));
} else {
tmp = sqrtf((u1 * (1.0f + (0.5f * u1)))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = log(Float32(Float32(1.0) - u1)) tmp = Float32(0.0) if (t_0 <= Float32(-0.0035000001080334187)) tmp = Float32(sqrt(Float32(-t_0)) * sin(Float32(Float32(u2 + u2) * Float32(pi)))); else tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) * u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = log((single(1.0) - u1)); tmp = single(0.0); if (t_0 <= single(-0.0035000001080334187)) tmp = sqrt(-t_0) * sin(((u2 + u2) * single(pi))); else tmp = sqrt((u1 * (single(1.0) + (single(0.5) * u1)))) * sin(((single(2.0) * single(pi)) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \log \left(1 - u1\right)\\
\mathbf{if}\;t\_0 \leq -0.0035000001080334187:\\
\;\;\;\;\sqrt{-t\_0} \cdot \sin \left(\left(u2 + u2\right) \cdot \pi\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + 0.5 \cdot u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)\\
\end{array}
\end{array}
if (log.f32 (-.f32 #s(literal 1 binary32) u1)) < -0.00350000011Initial program 57.3%
Applied rewrites57.3%
if -0.00350000011 < (log.f32 (-.f32 #s(literal 1 binary32) u1)) Initial program 57.3%
Taylor expanded in u1 around 0
Applied rewrites88.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u1 0.03500000014901161) (* (sqrt (* u1 (+ 1.0 (* 0.5 u1)))) (sin (* (* 2.0 PI) u2))) (* (sqrt (- (log (- 1.0 u1)))) (* 2.0 (* u2 PI)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u1 <= 0.03500000014901161f) {
tmp = sqrtf((u1 * (1.0f + (0.5f * u1)))) * sinf(((2.0f * ((float) M_PI)) * u2));
} else {
tmp = sqrtf(-logf((1.0f - u1))) * (2.0f * (u2 * ((float) M_PI)));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u1 <= Float32(0.03500000014901161)) tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) * u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))); else tmp = Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * Float32(Float32(2.0) * Float32(u2 * Float32(pi)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u1 <= single(0.03500000014901161)) tmp = sqrt((u1 * (single(1.0) + (single(0.5) * u1)))) * sin(((single(2.0) * single(pi)) * u2)); else tmp = sqrt(-log((single(1.0) - u1))) * (single(2.0) * (u2 * single(pi))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u1 \leq 0.03500000014901161:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + 0.5 \cdot u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)} \cdot \left(2 \cdot \left(u2 \cdot \pi\right)\right)\\
\end{array}
\end{array}
if u1 < 0.0350000001Initial program 57.3%
Taylor expanded in u1 around 0
Applied rewrites88.4%
if 0.0350000001 < u1 Initial program 57.3%
Taylor expanded in u2 around 0
Applied rewrites50.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= u2 0.0004199999966658652)
(*
(sqrt
(* u1 (+ 1.0 (* u1 (+ 0.5 (* (fma u1 0.25 0.3333333333333333) u1))))))
(* 2.0 (* u2 PI)))
(* (sqrt u1) (sin (* (* 2.0 PI) u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.0004199999966658652f) {
tmp = sqrtf((u1 * (1.0f + (u1 * (0.5f + (fmaf(u1, 0.25f, 0.3333333333333333f) * u1)))))) * (2.0f * (u2 * ((float) M_PI)));
} else {
tmp = sqrtf(u1) * sinf(((2.0f * ((float) M_PI)) * u2));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.0004199999966658652)) tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(fma(u1, Float32(0.25), Float32(0.3333333333333333)) * u1)))))) * Float32(Float32(2.0) * Float32(u2 * Float32(pi)))); else tmp = Float32(sqrt(u1) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.0004199999966658652:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + \mathsf{fma}\left(u1, 0.25, 0.3333333333333333\right) \cdot u1\right)\right)} \cdot \left(2 \cdot \left(u2 \cdot \pi\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)\\
\end{array}
\end{array}
if u2 < 4.19999997e-4Initial program 57.3%
Taylor expanded in u1 around 0
Applied rewrites93.7%
Applied rewrites93.7%
Taylor expanded in u2 around 0
Applied rewrites78.5%
if 4.19999997e-4 < u2 Initial program 57.3%
Taylor expanded in u1 around 0
Applied rewrites76.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= u1 0.02199999988079071)
(*
2.0
(*
u2
(*
PI
(sqrt (- (* u1 (- (* u1 (- (* -0.3333333333333333 u1) 0.5)) 1.0)))))))
(* (sqrt (- (log (- 1.0 u1)))) (* 2.0 (* u2 PI)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u1 <= 0.02199999988079071f) {
tmp = 2.0f * (u2 * (((float) M_PI) * sqrtf(-(u1 * ((u1 * ((-0.3333333333333333f * u1) - 0.5f)) - 1.0f)))));
} else {
tmp = sqrtf(-logf((1.0f - u1))) * (2.0f * (u2 * ((float) M_PI)));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u1 <= Float32(0.02199999988079071)) tmp = Float32(Float32(2.0) * Float32(u2 * Float32(Float32(pi) * sqrt(Float32(-Float32(u1 * Float32(Float32(u1 * Float32(Float32(Float32(-0.3333333333333333) * u1) - Float32(0.5))) - Float32(1.0)))))))); else tmp = Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * Float32(Float32(2.0) * Float32(u2 * Float32(pi)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u1 <= single(0.02199999988079071)) tmp = single(2.0) * (u2 * (single(pi) * sqrt(-(u1 * ((u1 * ((single(-0.3333333333333333) * u1) - single(0.5))) - single(1.0)))))); else tmp = sqrt(-log((single(1.0) - u1))) * (single(2.0) * (u2 * single(pi))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u1 \leq 0.02199999988079071:\\
\;\;\;\;2 \cdot \left(u2 \cdot \left(\pi \cdot \sqrt{-u1 \cdot \left(u1 \cdot \left(-0.3333333333333333 \cdot u1 - 0.5\right) - 1\right)}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)} \cdot \left(2 \cdot \left(u2 \cdot \pi\right)\right)\\
\end{array}
\end{array}
if u1 < 0.0219999999Initial program 57.3%
Taylor expanded in u2 around 0
Applied rewrites50.5%
Taylor expanded in u1 around 0
Applied rewrites77.2%
if 0.0219999999 < u1 Initial program 57.3%
Taylor expanded in u2 around 0
Applied rewrites50.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* 2.0 (* u2 PI))))
(if (<= u1 0.0035000001080334187)
(* (sqrt (* u1 (* u1 (+ 0.5 (/ 1.0 u1))))) t_0)
(* (sqrt (- (log (- 1.0 u1)))) t_0))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = 2.0f * (u2 * ((float) M_PI));
float tmp;
if (u1 <= 0.0035000001080334187f) {
tmp = sqrtf((u1 * (u1 * (0.5f + (1.0f / u1))))) * t_0;
} else {
tmp = sqrtf(-logf((1.0f - u1))) * t_0;
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(2.0) * Float32(u2 * Float32(pi))) tmp = Float32(0.0) if (u1 <= Float32(0.0035000001080334187)) tmp = Float32(sqrt(Float32(u1 * Float32(u1 * Float32(Float32(0.5) + Float32(Float32(1.0) / u1))))) * t_0); else tmp = Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * t_0); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = single(2.0) * (u2 * single(pi)); tmp = single(0.0); if (u1 <= single(0.0035000001080334187)) tmp = sqrt((u1 * (u1 * (single(0.5) + (single(1.0) / u1))))) * t_0; else tmp = sqrt(-log((single(1.0) - u1))) * t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 \cdot \left(u2 \cdot \pi\right)\\
\mathbf{if}\;u1 \leq 0.0035000001080334187:\\
\;\;\;\;\sqrt{u1 \cdot \left(u1 \cdot \left(0.5 + \frac{1}{u1}\right)\right)} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)} \cdot t\_0\\
\end{array}
\end{array}
if u1 < 0.00350000011Initial program 57.3%
Taylor expanded in u1 around 0
Applied rewrites88.4%
Taylor expanded in u1 around inf
Applied rewrites88.4%
Taylor expanded in u2 around 0
Applied rewrites74.8%
if 0.00350000011 < u1 Initial program 57.3%
Taylor expanded in u2 around 0
Applied rewrites50.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* 2.0 (* u2 PI))))
(if (<= u1 0.0035000001080334187)
(* (sqrt (* u1 (+ 1.0 (* 0.5 u1)))) t_0)
(* (sqrt (- (log (- 1.0 u1)))) t_0))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = 2.0f * (u2 * ((float) M_PI));
float tmp;
if (u1 <= 0.0035000001080334187f) {
tmp = sqrtf((u1 * (1.0f + (0.5f * u1)))) * t_0;
} else {
tmp = sqrtf(-logf((1.0f - u1))) * t_0;
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(2.0) * Float32(u2 * Float32(pi))) tmp = Float32(0.0) if (u1 <= Float32(0.0035000001080334187)) tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) * u1)))) * t_0); else tmp = Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * t_0); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = single(2.0) * (u2 * single(pi)); tmp = single(0.0); if (u1 <= single(0.0035000001080334187)) tmp = sqrt((u1 * (single(1.0) + (single(0.5) * u1)))) * t_0; else tmp = sqrt(-log((single(1.0) - u1))) * t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 \cdot \left(u2 \cdot \pi\right)\\
\mathbf{if}\;u1 \leq 0.0035000001080334187:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + 0.5 \cdot u1\right)} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)} \cdot t\_0\\
\end{array}
\end{array}
if u1 < 0.00350000011Initial program 57.3%
Taylor expanded in u1 around 0
Applied rewrites88.4%
Taylor expanded in u2 around 0
Applied rewrites74.8%
if 0.00350000011 < u1 Initial program 57.3%
Taylor expanded in u2 around 0
Applied rewrites50.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u1 0.0035000001080334187) (* (sqrt (* u1 (+ 1.0 (* 0.5 u1)))) (* 2.0 (* u2 PI))) (* 2.0 (* u2 (* PI (sqrt (- (log (- 1.0 u1)))))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u1 <= 0.0035000001080334187f) {
tmp = sqrtf((u1 * (1.0f + (0.5f * u1)))) * (2.0f * (u2 * ((float) M_PI)));
} else {
tmp = 2.0f * (u2 * (((float) M_PI) * sqrtf(-logf((1.0f - u1)))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u1 <= Float32(0.0035000001080334187)) tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) * u1)))) * Float32(Float32(2.0) * Float32(u2 * Float32(pi)))); else tmp = Float32(Float32(2.0) * Float32(u2 * Float32(Float32(pi) * sqrt(Float32(-log(Float32(Float32(1.0) - u1))))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u1 <= single(0.0035000001080334187)) tmp = sqrt((u1 * (single(1.0) + (single(0.5) * u1)))) * (single(2.0) * (u2 * single(pi))); else tmp = single(2.0) * (u2 * (single(pi) * sqrt(-log((single(1.0) - u1))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u1 \leq 0.0035000001080334187:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + 0.5 \cdot u1\right)} \cdot \left(2 \cdot \left(u2 \cdot \pi\right)\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u2 \cdot \left(\pi \cdot \sqrt{-\log \left(1 - u1\right)}\right)\right)\\
\end{array}
\end{array}
if u1 < 0.00350000011Initial program 57.3%
Taylor expanded in u1 around 0
Applied rewrites88.4%
Taylor expanded in u2 around 0
Applied rewrites74.8%
if 0.00350000011 < u1 Initial program 57.3%
Taylor expanded in u2 around 0
Applied rewrites50.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* (fma u1 0.25 0.3333333333333333) u1)))))) (* 2.0 (* u2 PI))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * (0.5f + (fmaf(u1, 0.25f, 0.3333333333333333f) * u1)))))) * (2.0f * (u2 * ((float) M_PI)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(fma(u1, Float32(0.25), Float32(0.3333333333333333)) * u1)))))) * Float32(Float32(2.0) * Float32(u2 * Float32(pi)))) end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + \mathsf{fma}\left(u1, 0.25, 0.3333333333333333\right) \cdot u1\right)\right)} \cdot \left(2 \cdot \left(u2 \cdot \pi\right)\right)
\end{array}
Initial program 57.3%
Taylor expanded in u1 around 0
Applied rewrites93.7%
Applied rewrites93.7%
Taylor expanded in u2 around 0
Applied rewrites78.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (* u1 (+ 1.0 (* 0.5 u1)))) (* 2.0 (* u2 PI))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (0.5f * u1)))) * (2.0f * (u2 * ((float) M_PI)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) * u1)))) * Float32(Float32(2.0) * Float32(u2 * Float32(pi)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (single(0.5) * u1)))) * (single(2.0) * (u2 * single(pi))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + 0.5 \cdot u1\right)} \cdot \left(2 \cdot \left(u2 \cdot \pi\right)\right)
\end{array}
Initial program 57.3%
Taylor expanded in u1 around 0
Applied rewrites88.4%
Taylor expanded in u2 around 0
Applied rewrites74.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 2.0 (* u2 (* PI (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * (u2 * (((float) M_PI) * sqrtf(u1)));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(u2 * Float32(Float32(pi) * sqrt(u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * (u2 * (single(pi) * sqrt(u1))); end
\begin{array}{l}
\\
2 \cdot \left(u2 \cdot \left(\pi \cdot \sqrt{u1}\right)\right)
\end{array}
Initial program 57.3%
Taylor expanded in u2 around 0
Applied rewrites50.5%
Taylor expanded in u1 around 0
Applied rewrites66.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 PI)
float code(float cosTheta_i, float u1, float u2) {
return (float) M_PI;
}
function code(cosTheta_i, u1, u2) return Float32(pi) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(pi); end
\begin{array}{l}
\\
\pi
\end{array}
Initial program 57.3%
Taylor expanded in u2 around 0
Applied rewrites50.5%
Applied rewrites14.1%
herbie shell --seed 2025159
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))