
Time bar (total: 5.6s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.3s | 8 256× | 0 | valid |
ival-sinu: 297.0ms (33.7% of total)ival-cosu: 225.0ms (25.5% of total)ival-pow2: 180.0ms (20.4% of total)ival-mult!: 137.0ms (15.5% of total)ival-add!: 41.0ms (4.7% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 173 | 213 |
| 2 | 797 | 213 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 42 to 30 computations (28.6% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 263 | 1277 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 7.0ms | angle | 0 |
| 4.0ms | a | 0 |
| 3.0ms | angle | inf |
| 3.0ms | angle | -inf |
| 3.0ms | a | inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 0 | 25 | 83 |
| 1 | 99 | 83 |
| 2 | 361 | 83 |
| 3 | 2401 | 83 |
| 0 | 4041 | 83 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
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(-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a)))) |
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b)) |
(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))) |
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(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
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(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
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(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
a |
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(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))) |
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(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
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(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64)) |
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) |
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
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(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
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(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(log.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (PI.f64))) (*.f64 #s(literal -1/180 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(log.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(log.f64 (exp.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
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(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
(*.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
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(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
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(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
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(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
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(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) |
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(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) b)) |
(fma.f64 b (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) |
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(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) b)) |
b |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
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(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) |
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(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
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(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
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(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
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(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) |
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(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
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(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
Compiled 8 776 to 1 286 computations (85.3% saved)
31 alts after pruning (31 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 222 | 31 | 253 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 223 | 31 | 254 |
| Status | Accuracy | Program |
|---|---|---|
| 58.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 65.1% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) | |
| 65.1% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 77.4% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 16.3% | (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))) | |
| 16.3% | (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))))) | |
| 11.0% | (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) | |
| ▶ | 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ▶ | 64.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 79.9% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ▶ | 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 66.6% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.1% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 52.0% | (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 41.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| ▶ | 57.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
| 57.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
Compiled 2 338 to 1 304 computations (44.2% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 680 | 4455 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64)) |
(*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) |
b |
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))))) |
(sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 360 binary64) |
(cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) |
(/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)) |
(*.f64 (PI.f64) #s(literal 180 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(literal 1 binary64) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64)) |
#s(literal -1 binary64) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx b b) |
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (* (* (PI) angle) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) #s(literal 1 binary64)) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (PI) angle) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (log.f64 b))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 b)))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 b)) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) a))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/952342272000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) (fma.f64 #s(literal 1/136048896000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) (*.f64 #s(literal 1/194400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))))))) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) a))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 45.0ms | angle | inf |
| 41.0ms | b | 0 |
| 23.0ms | b | inf |
| 23.0ms | angle | -inf |
| 19.0ms | b | -inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 67 | 538 |
| 0 | 113 | 453 |
| 1 | 449 | 401 |
| 2 | 1768 | 389 |
| 0 | 4231 | 385 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64)) |
(*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) |
b |
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))))) |
(sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 360 binary64) |
(cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) |
(/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)) |
(*.f64 (PI.f64) #s(literal 180 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(literal 1 binary64) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64)) |
#s(literal -1 binary64) |
| Outputs |
|---|
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(/.f64 (neg.f64 (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 (neg.f64 (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) #s(literal 4 binary64))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))))) |
(neg.f64 (-.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) |
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (fabs.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b)) (fabs.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(fma.f64 (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(fma.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (fabs.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(fma.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(fma.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
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(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
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(fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))) |
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(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) |
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(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) |
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(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
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(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 1 binary64))) |
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(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (pow.f64 (/.f64 a (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) |
(*.f64 (*.f64 a a) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 0 binary64))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))) |
(*.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(pow.f64 (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) #s(literal -1 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal -2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 1 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal 1 binary64))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
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(/.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (neg.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -2 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal 1 binary64))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 1 binary64)) |
(neg.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(neg.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal -1 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 0 binary64))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal -1 binary64)) |
(/.f64 #s(literal -1 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 1 binary64))) |
a |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 360 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/360 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/360 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/360 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal 360 binary64))) |
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 1/360 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) #s(literal -360 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)))) #s(literal -360 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal -360 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -360 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 360 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
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angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
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b |
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(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(-.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) |
(+.f64 (fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(*.f64 a (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a)) |
(neg.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)))) |
(neg.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 a a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 a a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) |
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))))) |
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) |
(neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1/2 binary64) (neg.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) |
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64))) #s(literal -360 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal -360 binary64)) |
(/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 180 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 360 binary64)) |
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64))) |
#s(literal 1/90 binary64) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a)))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a)) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a)) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 a a) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (pow.f64 (fabs.f64 a) #s(literal -2 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (neg.f64 a) #s(literal -2 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(neg.f64 (*.f64 a (neg.f64 a))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(fabs.f64 (*.f64 a (neg.f64 a))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (neg.f64 (*.f64 a a))) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)))) |
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (fabs.f64 b)) |
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b)) (fabs.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
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(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) |
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal -1 binary64)) |
(/.f64 #s(literal -1 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal -1 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 0 binary64))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) |
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal -1 binary64)) |
(/.f64 #s(literal -1 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 360 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(literal 1 binary64) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(*.f64 (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (/.f64 #s(literal 1 binary64) a)) |
(*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64)))) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -1 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 #s(literal 1 binary64) a)) |
(/.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) a)) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 #s(literal 2 binary64) a)) |
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (neg.f64 (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (neg.f64 a)) |
(/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(/.f64 (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) a) |
(/.f64 (/.f64 #s(literal 1 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 #s(literal -1 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) |
(/.f64 #s(literal 1 binary64) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
(/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal -1 binary64))) |
#s(literal -1 binary64) |
Compiled 39 620 to 3 918 computations (90.1% saved)
64 alts after pruning (64 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 949 | 49 | 998 |
| Fresh | 11 | 15 | 26 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 965 | 64 | 1 029 |
| Status | Accuracy | Program |
|---|---|---|
| 58.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 65.1% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) | |
| 65.1% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 78.7% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) | |
| 77.5% | (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 #s(approx (cos (/ (* (* (PI) angle) 2) 360)) #s(literal 1 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) | |
| ▶ | 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64))))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) (log.f64 (*.f64 b b))))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) | |
| 51.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) | |
| 63.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 77.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 73.4% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 73.2% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.4% | (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 58.1% | (+.f64 (*.f64 (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.2% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| ▶ | 0.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 43.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 46.9% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.9% | (+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 43.0% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 66.6% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.1% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| 41.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 57.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) | |
| 56.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) | |
| 57.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ▶ | 57.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 55.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
Compiled 4 450 to 3 126 computations (29.8% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 668 | 4596 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64)) |
(*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) |
b |
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))))) |
(sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 360 binary64) |
(cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) |
(cbrt.f64 (PI.f64)) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) angle) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(log.f64 (neg.f64 a)) |
(neg.f64 a) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
#s(literal 1 binary64) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
(/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle) |
(fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) |
#s(literal 1/1080 binary64) |
(/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) |
(pow.f64 angle #s(literal 2 binary64)) |
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))) |
(*.f64 a (PI.f64)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* 1/90 angle) (PI))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* 1/90 angle) (PI))))) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* (log (neg a)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (neg.f64 a)))) |
#s(approx (log (neg a)) (log.f64 (neg.f64 a))) |
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (/ (+ (* 1/1080 (/ (* (pow angle 2) (PI)) a)) (* 180 (/ 1 (* a (PI))))) angle) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 a angle))) |
#s(approx (+ (* 1/1080 (/ (* (pow angle 2) (PI)) a)) (* 180 (/ 1 (* a (PI))))) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64)))) a)) |
#s(approx (/ (* (pow angle 2) (PI)) a) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a)) |
#s(approx (* 180 (/ 1 (* a (PI)))) (/.f64 #s(literal 180 binary64) (*.f64 a (PI.f64)))) |
#s(approx (/ 1 (* a (PI))) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64)))) |
#s(approx (* a (PI)) (*.f64 a (PI.f64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* 1/90 angle) (PI))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (log (neg a)) 2) (*.f64 #s(literal -2 binary64) (log.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a))))) |
#s(approx (log (neg a)) (*.f64 #s(literal -1 binary64) (log.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a))))) |
#s(approx (* (log (neg a)) 2) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))) |
#s(approx (log (neg a)) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))) |
#s(approx (/ (+ (* 1/1080 (/ (* (pow angle 2) (PI)) a)) (* 180 (/ 1 (* a (PI))))) angle) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/1080 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 a angle)))) |
#s(approx (+ (* 1/1080 (/ (* (pow angle 2) (PI)) a)) (* 180 (/ 1 (* a (PI))))) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/1080 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64)))) a))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx b b) |
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* 1/90 angle) (PI))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))))) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (* (* (PI) angle) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) #s(literal 1 binary64)) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* 1/90 angle) (PI))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* 1/90 angle) (PI))))) (* a a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* 1/90 angle) (PI))))) (* a a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* 1/90 angle) (PI))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* 1/90 angle) (PI))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* 1/90 angle) (PI))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* 1/90 angle) (PI))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* 1/90 angle) (PI)))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* (* 1/90 angle) (PI)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* 1/90 angle) (PI)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (* (* 1/90 angle) (PI)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (* (* 1/90 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* 1/90 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* 1/90 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* 1/90 angle) (PI)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* 1/90 angle) (*.f64 #s(literal 1/90 binary64) angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) a))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/952342272000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) (fma.f64 #s(literal 1/136048896000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) (*.f64 #s(literal 1/194400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))))))) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) a))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (+ (* 1/1080 (/ (* (pow angle 2) (PI)) a)) (* 180 (/ 1 (* a (PI))))) (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* (pow angle 2) (PI)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64))) |
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (PI) 2/3) (* (cbrt (PI)) 1/2)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* 1/90 angle) (PI))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (* (* 1/90 angle) (PI)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* (* 1/90 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (/ (+ (* 1/1080 (/ (* (pow angle 2) (PI)) a)) (* 180 (/ 1 (* a (PI))))) angle) (*.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 angle (PI.f64)) a))) |
#s(approx (/ (+ (* 1/1080 (/ (* (pow angle 2) (PI)) a)) (* 180 (/ 1 (* a (PI))))) angle) (*.f64 angle (fma.f64 #s(literal 1/1080 binary64) (/.f64 (PI.f64) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)))))))) |
#s(approx (+ (* 1/1080 (/ (* (pow angle 2) (PI)) a)) (* 180 (/ 1 (* a (PI))))) (*.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a))) |
#s(approx (+ (* 1/1080 (/ (* (pow angle 2) (PI)) a)) (* 180 (/ 1 (* a (PI))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/1080 binary64) (/.f64 (PI.f64) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)))))))) |
#s(approx (/ (+ (* 1/1080 (/ (* (pow angle 2) (PI)) a)) (* 180 (/ 1 (* a (PI))))) angle) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) a)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64))))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 19.0ms | a | 0 |
| 16.0ms | a | inf |
| 13.0ms | a | -inf |
| 8.0ms | b | -inf |
| 6.0ms | angle | inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 89 | 726 |
| 0 | 150 | 651 |
| 1 | 555 | 553 |
| 2 | 2186 | 541 |
| 0 | 4157 | 532 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64)) |
(*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) |
b |
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))))) |
(sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 360 binary64) |
(cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) |
(cbrt.f64 (PI.f64)) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) angle) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(log.f64 (neg.f64 a)) |
(neg.f64 a) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
#s(literal 1 binary64) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
(/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle) |
(fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) |
#s(literal 1/1080 binary64) |
(/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) |
(pow.f64 angle #s(literal 2 binary64)) |
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))) |
(*.f64 a (PI.f64)) |
| Outputs |
|---|
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (fma.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))))) |
(neg.f64 (-.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) |
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(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))) |
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(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) |
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(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 1 binary64)) |
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(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) |
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(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) |
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(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 1 binary64))) |
a |
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(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 360 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
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(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
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(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
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(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 1/360 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
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(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
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(/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
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(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
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(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
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(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
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(/.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
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(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) |
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(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)) |
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(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)))) (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
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(fma.f64 (*.f64 b #s(literal 1 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 b #s(literal 0 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b))) |
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b |
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(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
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(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(*.f64 a (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a)) |
(neg.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)))) |
(neg.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (*.f64 a a))) |
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(+.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) |
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(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 a a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) |
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(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
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(neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))) |
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(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1/2 binary64) (neg.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) |
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
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(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a))))) |
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(*.f64 (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
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(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
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(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (neg.f64 a))) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
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(/.f64 (pow.f64 a #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) a)) |
(neg.f64 (*.f64 a (neg.f64 a))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
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(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(-.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) |
(fabs.f64 (neg.f64 (neg.f64 (*.f64 a a)))) |
(fabs.f64 (*.f64 a (neg.f64 a))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (neg.f64 (*.f64 a a))) |
(fabs.f64 (*.f64 a a)) |
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(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) |
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(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
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(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
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(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
#s(literal 1/180 binary64) |
#s(literal 1 binary64) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64)) (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64)) (-.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a)))))) |
(neg.f64 (-.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) a)) (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/1080 binary64) (*.f64 angle angle)) (/.f64 (PI.f64) a) (neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) a)))) |
(fma.f64 (*.f64 #s(literal 1/1080 binary64) (*.f64 angle angle)) (/.f64 (PI.f64) a) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) |
(fma.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) a) (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64))) |
(fma.f64 (/.f64 #s(literal 180 binary64) a) (/.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) #s(literal 1/1080 binary64)) (/.f64 #s(literal 1 binary64) a) (neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) #s(literal 1/1080 binary64)) (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) |
(fma.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a)) #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) a)) #s(literal 180 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) a)))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) |
(fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 1/1080 binary64)) (neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) a)))) |
(fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 1/1080 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) |
(fma.f64 (*.f64 angle angle) (*.f64 (/.f64 (PI.f64) a) #s(literal 1/1080 binary64)) (neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) a)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (/.f64 (PI.f64) a) #s(literal 1/1080 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) |
(fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) (neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) a)))) |
(fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) |
(fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a)) (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64))) |
(fma.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) a)) (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64))) |
(-.f64 (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64)) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) a))) |
(-.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a)) (*.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a)) #s(literal 1/1080 binary64))) |
(-.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a)) (*.f64 #s(literal -1/1080 binary64) (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a))) |
(-.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a)) (neg.f64 (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64)))) |
(+.f64 (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64)) (neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) a)))) |
(+.f64 (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) |
(+.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a)) (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64))) |
#s(literal 1/1080 binary64) |
(*.f64 (/.f64 (PI.f64) a) (*.f64 angle angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 (*.f64 angle angle) (PI.f64))) |
(*.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle angle)) (/.f64 #s(literal 1 binary64) (neg.f64 a))) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (/.f64 #s(literal 1 binary64) a)) |
(*.f64 (*.f64 angle angle) (/.f64 (PI.f64) a)) |
(*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (PI.f64) (/.f64 (*.f64 angle angle) a)) |
(*.f64 angle (*.f64 angle (/.f64 (PI.f64) a))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) #s(literal 1 binary64)) a) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle angle))) (neg.f64 (neg.f64 a))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle angle)) (neg.f64 a)) |
(/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) |
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) (*.f64 (neg.f64 (PI.f64)) (*.f64 angle angle)))) |
(/.f64 #s(literal 1 binary64) (/.f64 a (*.f64 (*.f64 angle angle) (PI.f64)))) |
(neg.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (neg.f64 a))) |
(neg.f64 (/.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle angle)) a)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 angle angle) (PI.f64))) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 angle angle) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) angle) |
(*.f64 (PI.f64) (*.f64 angle angle)) |
(*.f64 angle (*.f64 (PI.f64) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) angle)) |
(log.f64 (exp.f64 (*.f64 (*.f64 angle angle) (PI.f64)))) |
(*.f64 (fabs.f64 angle) (fabs.f64 angle)) |
(*.f64 (pow.f64 angle #s(literal 1 binary64)) (pow.f64 angle #s(literal 1 binary64))) |
(*.f64 (pow.f64 angle #s(literal 1 binary64)) angle) |
(*.f64 (pow.f64 angle (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 angle (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 angle) (neg.f64 angle)) |
(*.f64 angle angle) |
(pow.f64 (fabs.f64 angle) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 angle) #s(literal 2 binary64)) |
(pow.f64 angle #s(literal 2 binary64)) |
(/.f64 (pow.f64 angle #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(fabs.f64 (*.f64 angle angle)) |
(exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) |
(*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) a)) |
(*.f64 (/.f64 #s(literal 180 binary64) a) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a)) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) a)) #s(literal 180 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) |
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) a))) |
(/.f64 (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) a)) (PI.f64)) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) a) |
(/.f64 (/.f64 #s(literal 180 binary64) a) (PI.f64)) |
(/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 a) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (PI.f64) a) #s(literal 180 binary64))) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a)) |
(*.f64 (pow.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) a) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) a) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (PI.f64) a) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) a)) |
(*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) a)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) (PI.f64)))) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) a))) |
(pow.f64 (neg.f64 (*.f64 (neg.f64 a) (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (PI.f64) a) #s(literal -1 binary64)) |
(/.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a)) (neg.f64 (PI.f64))) |
(/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) a) |
(/.f64 (/.f64 #s(literal 1 binary64) a) (PI.f64)) |
(/.f64 #s(literal -1 binary64) (*.f64 (neg.f64 a) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (PI.f64)) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (*.f64 (neg.f64 a) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (PI.f64) a) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (PI.f64) a) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) a)) |
(neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) a))) |
(neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) (PI.f64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) a)) #s(literal -1 binary64))) |
(*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) a)) |
(*.f64 (PI.f64) a) |
(*.f64 a (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 a (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) a))) |
Compiled 47 628 to 4 856 computations (89.8% saved)
70 alts after pruning (69 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 968 | 19 | 987 |
| Fresh | 9 | 50 | 59 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 981 | 70 | 1 051 |
| Status | Accuracy | Program |
|---|---|---|
| 73.9% | (fma.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) | |
| 58.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 65.1% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) | |
| 73.8% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle)))) | |
| 65.1% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 71.4% | (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) | |
| 72.6% | (fma.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| ▶ | 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64))))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) (log.f64 (*.f64 b b))))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) | |
| 51.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) | |
| 63.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 77.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 73.2% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.4% | (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 58.2% | (+.f64 (*.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 1/3 binary64))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.2% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 0.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 0.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| ▶ | 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
| ▶ | 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 0.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (neg.f64 a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.2% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 0.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (neg.f64 a))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 43.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 46.9% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.9% | (+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 43.0% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 66.6% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| 41.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 57.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) | |
| 56.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) | |
| 57.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ✓ | 57.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| ▶ | 47.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) | |
| 55.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
Compiled 5 039 to 3 525 computations (30% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 593 | 4100 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64)) |
(*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) |
b |
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))))) |
(sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 360 binary64) |
(cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) angle) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) |
(exp.f64 (log.f64 (*.f64 a a))) |
(log.f64 (*.f64 a a)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(log.f64 (neg.f64 a)) |
(neg.f64 a) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (log (* a a)) (*.f64 #s(literal 2 binary64) (log.f64 a))) |
#s(approx (* (log (neg a)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (neg.f64 a)))) |
#s(approx (log (neg a)) (log.f64 (neg.f64 a))) |
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (log (* a a)) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))) |
#s(approx (* (log (neg a)) 2) (*.f64 #s(literal -2 binary64) (log.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a))))) |
#s(approx (log (neg a)) (*.f64 #s(literal -1 binary64) (log.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a))))) |
#s(approx (log (* a a)) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))) |
#s(approx (log (neg a)) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx b b) |
#s(approx (sqrt (* (* b b) (* b b))) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (* b b) (* b b)) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))))) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (* (* (PI) angle) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) #s(literal 1 binary64)) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (PI) angle) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle)) |
#s(approx (* angle (pow (PI) 2/3)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) 1/2)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (cos (/ (* (* (PI) angle) 2) 360)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 21.0ms | a | 0 |
| 19.0ms | a | inf |
| 19.0ms | a | -inf |
| 10.0ms | angle | 0 |
| 6.0ms | angle | inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 79 | 683 |
| 0 | 138 | 497 |
| 1 | 526 | 448 |
| 2 | 2016 | 436 |
| 0 | 4192 | 425 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64)) |
(*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) |
b |
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))))) |
(sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 360 binary64) |
(cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) angle) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) |
(exp.f64 (log.f64 (*.f64 a a))) |
(log.f64 (*.f64 a a)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(log.f64 (neg.f64 a)) |
(neg.f64 a) |
| Outputs |
|---|
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (fma.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) |
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(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
a |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
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angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
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(-.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(*.f64 a (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a)) |
(neg.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)))) |
(neg.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (*.f64 a a))) |
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(+.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) |
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(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) |
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(neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))) |
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(fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
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(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
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(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64))))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64))) |
#s(literal 1/90 binary64) |
(*.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64)))) |
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a))))) |
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(*.f64 (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
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(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a)) |
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(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
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(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (neg.f64 a))) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
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(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64))))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (fabs.f64 (cbrt.f64 (fabs.f64 (PI.f64)))) (fabs.f64 (cbrt.f64 (fabs.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) #s(literal 2/9 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/9 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (pow.f64 (neg.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (neg.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (fabs.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (fabs.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 2/3 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 2/3 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (cbrt.f64 (fabs.f64 (PI.f64)))) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 2/9 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2/3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2/3 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 2/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 2/3 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 #s(literal 1 binary64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) |
(pow.f64 (cbrt.f64 (fabs.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/9 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 2/9 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
(/.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal -1 binary64))) |
(cbrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(fabs.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(fabs.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 2/9 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2/3 binary64))) |
#s(literal 2/3 binary64) |
(*.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64)))) |
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (neg.f64 a))) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))))) |
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
(neg.f64 (*.f64 a (neg.f64 a))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (neg.f64 a))) (cosh.f64 (log.f64 (neg.f64 a)))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(-.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) |
(fabs.f64 (neg.f64 (neg.f64 (*.f64 a a)))) |
(fabs.f64 (*.f64 a (neg.f64 a))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (neg.f64 (*.f64 a a))) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (neg.f64 a)))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(+.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(*.f64 (log.f64 (neg.f64 a)) (log.f64 (exp.f64 #s(literal 2 binary64)))) |
(*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (log.f64 a)) |
(*.f64 #s(literal 2 binary64) (log.f64 (neg.f64 a))) |
(fma.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64) (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)) (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)))) |
(+.f64 (log.f64 (neg.f64 (neg.f64 a))) (log.f64 (neg.f64 (neg.f64 a)))) |
(+.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64)) (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a))) (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)))) |
(+.f64 (log.f64 a) (log.f64 a)) |
(+.f64 (log.f64 (neg.f64 a)) (log.f64 (neg.f64 a))) |
(log.f64 (*.f64 a a)) |
(log.f64 (neg.f64 a)) |
(*.f64 (sqrt.f64 (neg.f64 (neg.f64 a))) (sqrt.f64 (neg.f64 (neg.f64 a)))) |
(*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (neg.f64 a))) |
(*.f64 (sqrt.f64 a) (sqrt.f64 a)) |
(pow.f64 (*.f64 a a) #s(literal 1/2 binary64)) |
(neg.f64 a) |
(sqrt.f64 (*.f64 a a)) |
(fabs.f64 (neg.f64 (neg.f64 a))) |
(fabs.f64 (neg.f64 a)) |
(fabs.f64 a) |
(exp.f64 (/.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (log.f64 (neg.f64 a))) |
(+.f64 (cosh.f64 (log.f64 (neg.f64 a))) (sinh.f64 (log.f64 (neg.f64 a)))) |
Compiled 44 243 to 4 928 computations (88.9% saved)
90 alts after pruning (89 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 006 | 30 | 1 036 |
| Fresh | 5 | 59 | 64 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1 016 | 90 | 1 106 |
| Status | Accuracy | Program |
|---|---|---|
| 73.9% | (fma.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) | |
| 58.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 65.1% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) | |
| 73.8% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle)))) | |
| 65.1% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 71.4% | (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) | |
| 72.6% | (fma.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64))))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) (log.f64 (*.f64 b b))))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) | |
| 51.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) | |
| 63.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 77.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 73.2% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.4% | (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 58.1% | (+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.2% | (+.f64 (*.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 1/3 binary64))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.2% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.2% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64))))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 0.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 0.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 0.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (+.f64 (cosh.f64 (log.f64 (neg.f64 a))) (sinh.f64 (log.f64 (neg.f64 a))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 58.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 57.9% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 58.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.2% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64)))))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 43.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 46.9% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 46.9% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.9% | (+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 43.0% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 66.6% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| 41.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 57.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) | |
| 47.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) | |
| 56.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) | |
| 57.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 49.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) | |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) | |
| ✓ | 57.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 47.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) | |
| 46.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/3 binary64))))) | |
| 47.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) | |
| 39.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) | |
| 39.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 b #s(literal 8 binary64))) #s(literal 1/2 binary64))))) | |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) | |
| 55.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
Compiled 3 337 to 2 316 computations (30.6% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 b #s(literal 8 binary64))) #s(literal 1/2 binary64))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 b #s(literal 8 binary64))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/3 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/3 binary64))))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 b #s(literal 8 binary64))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/3 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/3 binary64))))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 b #s(literal 8 binary64))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/3 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 b #s(literal 8 binary64))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/3 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 b #s(literal 8 binary64))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/3 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle)))) |
(fma.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 b #s(literal 8 binary64))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/3 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle)))) |
(fma.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) (log.f64 (*.f64 b b))))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (neg.f64 a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (neg.f64 a))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64))))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64)))))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (+.f64 (cosh.f64 (log.f64 (neg.f64 a))) (sinh.f64 (log.f64 (neg.f64 a))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 #s(approx (cos (/ (* (* (PI) angle) 2) 360)) #s(literal 1 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 b #s(literal 8 binary64))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/3 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle)))) |
(fma.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) (log.f64 (*.f64 b b))))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (neg.f64 a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (neg.f64 a))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64))))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64)))))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (+.f64 (cosh.f64 (log.f64 (neg.f64 a))) (sinh.f64 (log.f64 (neg.f64 a))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 #s(approx (cos (/ (* (* (PI) angle) 2) 360)) #s(literal 1 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64))))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 b #s(literal 8 binary64))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/3 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle)))) |
(fma.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) (log.f64 (*.f64 b b))))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (neg.f64 a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (neg.f64 a))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64))))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64)))))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (+.f64 (cosh.f64 (log.f64 (neg.f64 a))) (sinh.f64 (log.f64 (neg.f64 a))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 #s(approx (cos (/ (* (* (PI) angle) 2) 360)) #s(literal 1 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 b #s(literal 8 binary64))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/3 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle)))) |
(fma.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) (log.f64 (*.f64 b b))))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (neg.f64 a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (neg.f64 a))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64))))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64)))))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (+.f64 (cosh.f64 (log.f64 (neg.f64 a))) (sinh.f64 (log.f64 (neg.f64 a))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 #s(approx (cos (/ (* (* (PI) angle) 2) 360)) #s(literal 1 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 b #s(literal 8 binary64))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/3 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle)))) |
(fma.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) (log.f64 (*.f64 b b))))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (neg.f64 a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (neg.f64 a))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64))))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64)))))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (+.f64 (cosh.f64 (log.f64 (neg.f64 a))) (sinh.f64 (log.f64 (neg.f64 a))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 #s(approx (cos (/ (* (* (PI) angle) 2) 360)) #s(literal 1 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (exp.f64 (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1/360 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 1/3 binary64))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle))) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
62 calls:
| 66.0ms | a |
| 56.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 51.0ms | a |
| 37.0ms | a |
| 37.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 57.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 57.2% | 1 | a |
| 57.2% | 1 | b |
| 57.2% | 1 | angle |
| 57.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 59.0% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 59.0% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 57.3% | 1 | a |
| 59.1% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 57.3% | 1 | b |
| 57.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 57.3% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 57.3% | 1 | angle |
| 79.6% | 1 | b |
| 79.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.6% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.6% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.6% | 1 | a |
| 79.6% | 1 | angle |
| 79.9% | 1 | a |
| 79.9% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.9% | 1 | b |
| 79.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.9% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.9% | 1 | angle |
| 79.9% | 1 | a |
| 79.9% | 1 | b |
| 79.9% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.9% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.9% | 1 | angle |
| 80.0% | 1 | a |
| 80.0% | 1 | b |
| 80.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.0% | 1 | angle |
| 80.0% | 1 | a |
| 80.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.0% | 1 | b |
| 80.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.0% | 1 | angle |
| 80.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.0% | 1 | a |
| 80.0% | 1 | b |
| 80.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.0% | 1 | angle |
| 80.0% | 1 | b |
| 80.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.0% | 1 | a |
| 80.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.0% | 1 | angle |
| 80.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.0% | 1 | a |
| 80.0% | 1 | b |
| 80.0% | 1 | angle |
Compiled 5 180 to 1 192 computations (77% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 3.0569190832023947e+307 | +inf |
Compiled 24 to 21 computations (12.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 3.0569190832023947e+307 | +inf |
Compiled 24 to 21 computations (12.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 3.0569190832023947e+307 | +inf |
Compiled 24 to 21 computations (12.5% saved)
| 1× | fuel |
Compiled 593 to 125 computations (78.9% saved)
(abs angle)
(abs b)
(abs a)
Compiled 4 590 to 2 406 computations (47.6% saved)
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