ab-angle->ABCF C

Time bar (total: 4.8s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze1.0ms (0%)

Memory
1.2MiB live, 1.2MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.8s (36.4%)

Memory
-66.4MiB live, 2 028.4MiB allocated; 1.2s collecting garbage
Samples
1.4s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.2s
ival-sinu: 604.0ms (49.9% of total)
ival-cosu: 258.0ms (21.3% of total)
ival-pow2: 213.0ms (17.6% of total)
ival-mult!: 117.0ms (9.7% of total)
ival-add!: 19.0ms (1.6% of total)
adjust: 1.0ms (0.1% of total)
Bogosity

preprocess28.0ms (0.6%)

Memory
-13.2MiB live, 31.2MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1173213
2782213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 42 to 30 computations (28.6% saved)

series39.0ms (0.8%)

Memory
40.3MiB live, 85.4MiB allocated; 4ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02641276
Stop Event
iter-limit
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePoint
7.0ms
angle
0
3.0ms
a
0
3.0ms
angle
inf
3.0ms
a
inf
3.0ms
angle
-inf

rewrite122.0ms (2.5%)

Memory
-9.8MiB live, 185.2MiB allocated; 40ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
16083
224483
3190183
0407383
Stop Event
iter-limit
node-limit
iter-limit
Counts
15 → 192
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(neg.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)))
(neg.f64 (neg.f64 (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
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(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b))
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b))
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
b
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))

eval35.0ms (0.7%)

Memory
-26.0MiB live, 68.2MiB allocated; 11ms collecting garbage
Compiler

Compiled 7 101 to 1 094 computations (84.6% saved)

prune21.0ms (0.4%)

Memory
-4.3MiB live, 41.8MiB allocated; 3ms collecting garbage
Pruning

19 alts after pruning (19 fresh and 0 done)

PrunedKeptTotal
New20519224
Fresh000
Picked101
Done000
Total20619225
Accuracy
80.3%
Counts
225 → 19
Alt Table
Click to see full alt table
StatusAccuracyProgram
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
78.1%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
66.9%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
73.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
62.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
79.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
40.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
58.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
35.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Compiler

Compiled 1 088 to 756 computations (30.5% saved)

series62.0ms (1.3%)

Memory
24.2MiB live, 114.4MiB allocated; 11ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05163077
Stop Event
iter-limit
Counts
41 → 86
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
a
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
#s(literal 180 binary64)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
Outputs
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) b) b) (sin (* (* 1/180 angle) (PI)))) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) b) b) (sin (* (* 1/180 angle) (PI)))) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) b) b) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) b) b) (sin (* (* 1/180 angle) (PI)))) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* 1/180 angle) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* angle (PI)) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) b) b) (sin (* (* 1/180 angle) (PI)))) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) b) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) b) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) b) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) b) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
Calls

9 calls:

TimeVariablePoint
6.0ms
a
0
6.0ms
b
-inf
4.0ms
angle
0
4.0ms
angle
-inf
4.0ms
angle
inf

rewrite150.0ms (3.1%)

Memory
23.7MiB live, 213.3MiB allocated; 18ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
051345
085324
1207324
2581316
33154316
04262316
Stop Event
iter-limit
node-limit
iter-limit
Counts
41 → 1 092
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
a
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
#s(literal 180 binary64)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
Outputs
(neg.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) a) a)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (fabs.f64 b)) (fabs.f64 b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 a)) (fabs.f64 a) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 a)) (fabs.f64 a) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b))
(fma.f64 (*.f64 (*.f64 a a) (-.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 1/2 binary64) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)))
(fma.f64 (*.f64 (*.f64 a a) (-.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal 1/2 binary64) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b))
(fma.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fabs.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fabs.f64 a)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b))
(fma.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)))
(fma.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fabs.f64 b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fabs.f64 b)) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
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(fma.f64 a (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)))
(fma.f64 a (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b))
(-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) b) b))
(-.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) a) a))
(+.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)))
(+.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b))
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (neg.f64 b))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) b)
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))
(*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))

eval161.0ms (3.3%)

Memory
-37.8MiB live, 202.2MiB allocated; 80ms collecting garbage
Compiler

Compiled 36 612 to 4 188 computations (88.6% saved)

prune72.0ms (1.5%)

Memory
21.1MiB live, 114.0MiB allocated; 6ms collecting garbage
Pruning

52 alts after pruning (51 fresh and 1 done)

PrunedKeptTotal
New94647993
Fresh10414
Picked415
Done000
Total960521 012
Accuracy
81.2%
Counts
1 012 → 52
Alt Table
Click to see full alt table
StatusAccuracyProgram
66.8%
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b))
60.4%
(fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
63.6%
(fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64))))) #s(literal 2 binary64)) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
63.3%
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
61.6%
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
66.9%
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
67.0%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
67.0%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a))
66.9%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a)) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) a) a))
55.5%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) a) a))
57.5%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) a) a))
55.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) a) a))
56.4%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) a) a))
56.4%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
57.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) a) a))
57.5%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) a) a))
57.5%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
56.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
56.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) a) a))
56.9%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
78.2%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) a) a))
66.9%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
77.7%
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
71.8%
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
71.8%
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
48.2%
(fma.f64 #s(approx (* (* (sin (* (* 1/180 angle) (PI))) b) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
56.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))))
47.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) b) b)))
73.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
66.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
35.3%
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
58.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
26.1%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 3 769 to 2 397 computations (36.4% saved)

series119.0ms (2.5%)

Memory
-2.2MiB live, 184.9MiB allocated; 21ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
09238046
Stop Event
iter-limit
Counts
55 → 172
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)))
a
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a)
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a))
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/90 binary64)
(*.f64 (PI.f64) angle)
(*.f64 #s(literal 1/2 binary64) a)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))
(*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))
(fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a)
(*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a)
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))
#s(literal -1/180 binary64)
(fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
Outputs
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 1/2 a) (*.f64 #s(literal 1/2 binary64) a))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) (*.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* angle (PI)) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* -1/90 (* (PI) angle)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (* (PI) (+ (* angle 1/180) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (* (PI) (+ (* angle 1/180) 1/2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* angle 1/180) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))))))
#s(approx (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))
#s(approx (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))))
#s(approx (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) (*.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 a (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 a (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))
#s(approx (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 a (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 a (*.f64 angle (fma.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))))
#s(approx (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))))
#s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))))
#s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))))))
#s(approx (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))
#s(approx (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* -1/180 angle) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))
#s(approx (fabs (* -1/180 (* (PI) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* -1/180 (* (PI) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (cos (* -1/90 (* (PI) angle))) 1/2) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* -1/90 (* (PI) angle))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (* (PI) (+ (* angle 1/180) 1/2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ (* angle 1/180) 1/2) (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) (*.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (*.f64 angle (-.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 angle (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64))))
#s(approx (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle)))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))
#s(approx (* (PI) (+ (* angle 1/180) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle))))))
#s(approx (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))
#s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
15.0ms
a
0
10.0ms
a
inf
10.0ms
b
-inf
9.0ms
angle
0
8.0ms
a
-inf

rewrite172.0ms (3.6%)

Memory
23.5MiB live, 208.1MiB allocated; 20ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
069554
0116483
1304465
21287453
04196443
Stop Event
iter-limit
node-limit
iter-limit
Counts
55 → 1 409
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)))
a
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a)
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a))
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/90 binary64)
(*.f64 (PI.f64) angle)
(*.f64 #s(literal 1/2 binary64) a)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))
(*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))
(fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a)
(*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a)
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))
#s(literal -1/180 binary64)
(fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
Outputs
(neg.f64 (-.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)))))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (fabs.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (fabs.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (neg.f64 (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) a (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) (*.f64 a a) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (*.f64 a a) (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (*.f64 a a) (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) (*.f64 a (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) (*.f64 a (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 a (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 a (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)))))
(-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))))
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(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (PI.f64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))
(fma.f64 (PI.f64) (neg.f64 (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (PI.f64) (neg.f64 (*.f64 angle #s(literal 1/180 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))
(fma.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))
(fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))
(fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal 1 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))
(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))
(-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))
(-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
(-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))
(+.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))
(+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))

eval382.0ms (7.9%)

Memory
-12.9MiB live, 594.4MiB allocated; 152ms collecting garbage
Compiler

Compiled 76 673 to 9 072 computations (88.2% saved)

prune175.0ms (3.6%)

Memory
70.4MiB live, 420.2MiB allocated; 71ms collecting garbage
Pruning

77 alts after pruning (76 fresh and 1 done)

PrunedKeptTotal
New1 649491 698
Fresh192746
Picked415
Done101
Total1 673771 750
Accuracy
81.5%
Counts
1 750 → 77
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.3%
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
62.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
66.9%
(fma.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) b) b))
60.4%
(fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
63.6%
(fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64))))) #s(literal 2 binary64)) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
63.3%
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
61.6%
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
66.7%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
66.9%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
67.0%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
67.0%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) a) #s(literal 1/2 binary64)) a (*.f64 (*.f64 #s(literal 1/2 binary64) a) a)))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) a) a))
60.0%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(literal 2 binary64)) a) a))
66.9%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a))
56.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
59.1%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
64.2%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))))) #s(literal 2 binary64)) a) a))
57.2%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
57.7%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
55.5%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) a) a))
57.5%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) a) a))
55.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) a) a))
56.4%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) a) a))
56.4%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
57.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) a) a))
57.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) a) a))
57.0%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (neg.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (neg.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))))) #s(literal 2 binary64)) a) a))
57.2%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) a) a))
56.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) a) a))
55.7%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (fabs.f64 (PI.f64)) #s(literal 1/180 binary64)) (fabs.f64 angle) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) #s(literal 2 binary64)) a) a))
56.4%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) a) a))
57.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
56.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) a) a))
56.9%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
49.2%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 #s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))) #s(literal 2 binary64)) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
58.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
48.5%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
78.2%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) a) a))
66.9%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
77.7%
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
71.8%
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
71.8%
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
48.2%
(fma.f64 #s(approx (* (* (sin (* (* 1/180 angle) (PI))) b) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
73.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
62.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
56.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))))
73.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
66.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
57.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
57.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
73.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
64.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
79.2%
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
46.8%
#s(approx (+ (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))))
35.3%
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
58.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
51.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
26.1%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
58.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
58.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))))
Compiler

Compiled 6 571 to 4 151 computations (36.8% saved)

series177.0ms (3.7%)

Memory
-41.1MiB live, 208.4MiB allocated; 99ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0106110865
Stop Event
iter-limit
Counts
69 → 203
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)))
a
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 a a)
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64))
#s(literal -1/2 binary64)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))
(*.f64 (PI.f64) angle)
#s(literal -1/90 binary64)
#s(literal 1/2 binary64)
(*.f64 b b)
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b)
(-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a)
(*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a)
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))
#s(literal -1/180 binary64)
(fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a)
(*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a)
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))))
(sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))
(*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))
(fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))
(*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))
(fabs.f64 (*.f64 (PI.f64) angle))
(sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))
(fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))
Outputs
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (sqrt (* (* a a) (* a a))) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))
#s(approx (+ (* (+ (* -1/2 (cos (* (* (PI) angle) -1/90))) 1/2) (* b b)) (* (* (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (+ (* -1/2 (cos (* (* (PI) angle) -1/90))) 1/2) (* b b)) (* (* (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) a) a)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) (*.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) a) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))
#s(approx (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) (*.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (+ (* -1/2 (cos (* (* (PI) angle) -1/90))) 1/2) (* b b)) (* (* (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (+ (* -1/2 (cos (* (* (PI) angle) -1/90))) 1/2) (* b b)) (* (* (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx angle angle)
#s(approx (+ (* (+ (* -1/2 (cos (* (* (PI) angle) -1/90))) 1/2) (* b b)) (* (* (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) a) a)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (+ (* -1/2 (cos (* (* (PI) angle) -1/90))) 1/2) (* b b)) (* (* (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) a) a)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* -1/2 (cos (* (* (PI) angle) -1/90))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (* -1/2 (cos (* (* (PI) angle) -1/90))) 1/2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* -1/2 (cos (* (* (PI) angle) -1/90))) 1/2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))
#s(approx (+ (* -1/2 (cos (* (* (PI) angle) -1/90))) 1/2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (cos (* (* (PI) angle) -1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* (PI) angle) -1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* (PI) angle) -1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (PI) angle) -1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (* (* (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) a) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))
#s(approx (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))))
#s(approx (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) (*.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 a (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 a (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))
#s(approx (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 a (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 a (*.f64 angle (fma.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))))
#s(approx (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))))
#s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))))
#s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))))))
#s(approx (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))
#s(approx (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* -1/180 angle) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))
#s(approx (fabs (* -1/180 (* (PI) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* -1/180 (* (PI) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) a)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))))))))
#s(approx (* (* angle (PI)) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))))
#s(approx (* (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))))))
#s(approx (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) (*.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))
#s(approx (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 a (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
#s(approx (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 a (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))))
#s(approx (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 a (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 a (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))))))
#s(approx (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))
#s(approx (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))
#s(approx (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))))
#s(approx (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))))))
#s(approx (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))
#s(approx (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))
#s(approx (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))))))
#s(approx (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))))))))
#s(approx (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))
#s(approx (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
#s(approx (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))
#s(approx (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))))
#s(approx (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))
#s(approx (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))) (-.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))
#s(approx (* (+ (* angle 1/180) 1/2) (PI)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* angle 1/180) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (* -1/180 (fabs (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))
#s(approx (fabs (* (PI) angle)) (fabs.f64 (*.f64 angle (PI.f64))))
#s(approx (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* -1/2 (cos (* (* (PI) angle) -1/90))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (* (* (PI) angle) -1/90)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (cos (* (* (PI) angle) -1/90)) 1/2) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) a) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) a) (*.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (*.f64 angle (-.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 angle (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64))))
#s(approx (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle)))))
#s(approx (cos (* (* angle (PI)) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))
#s(approx (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))
#s(approx (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))
#s(approx (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))) (*.f64 angle (-.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))
#s(approx (* (+ (* angle 1/180) 1/2) (PI)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ (* angle 1/180) 1/2) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (* angle 1/180) 1/2) (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)))))
#s(approx (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(approx (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))))
#s(approx (/ (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle))))))
#s(approx (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))
#s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) a) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))
#s(approx (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) (*.f64 #s(literal 1/2 binary64) (*.f64 a (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))
#s(approx (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))
#s(approx (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))
#s(approx (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))
#s(approx (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (* (+ (* angle 1/180) 1/2) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))
#s(approx (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
46.0ms
a
0
18.0ms
angle
inf
13.0ms
a
-inf
8.0ms
a
inf
8.0ms
angle
-inf

rewrite154.0ms (3.2%)

Memory
41.6MiB live, 222.6MiB allocated; 15ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
087801
0151671
1409620
21792600
04116590
Stop Event
iter-limit
node-limit
iter-limit
Counts
69 → 1 461
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)))
a
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 a a)
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64))
#s(literal -1/2 binary64)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))
(*.f64 (PI.f64) angle)
#s(literal -1/90 binary64)
#s(literal 1/2 binary64)
(*.f64 b b)
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b)
(-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a)
(*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a)
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))
#s(literal -1/180 binary64)
(fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a)
(*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a)
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))))
(sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))
(*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))
(fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))
(*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))
(fabs.f64 (*.f64 (PI.f64) angle))
(sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))
(fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))
Outputs
(neg.f64 (-.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)))))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (fabs.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (fabs.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (neg.f64 (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (neg.f64 (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) a (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) (*.f64 a a) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (fabs.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (neg.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (*.f64 a a) (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (*.f64 a a) (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))
(fma.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
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(fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (neg.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (neg.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))))
(-.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (neg.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (neg.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))))
(-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))))
(-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))))
(cos.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))))
(+.f64 (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))))
(/.f64 (-.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64) (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (fabs.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 360 binary64))
(/.f64 (-.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64) (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 360 binary64))
(/.f64 (-.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 #s(literal 360 binary64) (fabs.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 64800 binary64))
(/.f64 (-.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 #s(literal 360 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 64800 binary64))
(/.f64 (-.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 180 binary64)) (*.f64 #s(literal 360 binary64) (fabs.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 64800 binary64))
(/.f64 (-.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 180 binary64)) (*.f64 #s(literal 360 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 64800 binary64))
(neg.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (PI.f64))) (fabs.f64 angle) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))
(fma.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(fma.f64 (fabs.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))
(fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))
(fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(fma.f64 #s(literal 1/180 binary64) (neg.f64 (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))
(-.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 (neg.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (PI.f64)))
(-.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 (neg.f64 (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))
(-.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))
(-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))
(+.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))

eval269.0ms (5.6%)

Memory
26.0MiB live, 393.4MiB allocated; 115ms collecting garbage
Compiler

Compiled 67 252 to 8 126 computations (87.9% saved)

prune154.0ms (3.2%)

Memory
12.8MiB live, 224.3MiB allocated; 58ms collecting garbage
Pruning

92 alts after pruning (91 fresh and 1 done)

PrunedKeptTotal
New1 268491 317
Fresh294271
Picked505
Done011
Total1 302921 394
Accuracy
81.6%
Counts
1 394 → 92
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.5%
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
62.3%
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
62.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
66.9%
(fma.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) b) b))
60.4%
(fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
63.6%
(fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64))))) #s(literal 2 binary64)) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
63.3%
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
61.6%
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
66.7%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
66.9%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) a) #s(literal 1/2 binary64)) a (*.f64 (*.f64 #s(literal 1/2 binary64) a) a)))
60.0%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(literal 2 binary64)) a) a))
66.9%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a))
64.2%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))))) #s(literal 2 binary64)) a) a))
56.4%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (PI.f64))) (fabs.f64 angle)))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (PI.f64))) (fabs.f64 angle))))) #s(literal 2 binary64)) a) a))
57.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (PI.f64))) (fabs.f64 angle) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) #s(literal 2 binary64)) a) a))
56.1%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) #s(literal 2 binary64)) a) a))
54.5%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 #s(approx (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) a) a))
55.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 #s(approx (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))))) #s(literal 2 binary64)) a) a))
57.2%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) a) a))
56.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) a) a))
35.2%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(approx (+ (* angle 1/180) 1/2) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 #s(approx (+ (* angle 1/180) 1/2) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
49.2%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 #s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))) #s(literal 2 binary64)) a) a))
66.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))) a) a))
56.1%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b #s(approx (* (* (/ (+ (sin (- (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle))))) (sin (+ (* (+ (* angle 1/180) 1/2) (PI)) (* -1/180 (fabs (* (PI) angle)))))) 2) a) a) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
58.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
58.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
47.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))))
58.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) a) a))
54.2%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64)) (fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))) #s(literal 2 binary64)) a) a))
49.1%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) #s(literal 2 binary64)) a) a))
50.8%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
48.2%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
48.9%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
48.5%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (PI.f64))) (fabs.f64 angle) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
49.4%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
47.2%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) a) a))
49.1%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) a) a))
47.5%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) a) a))
48.0%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) a) a))
49.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) a) a))
49.1%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) a) a))
49.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) a) a))
48.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (neg.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (neg.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))))) #s(literal 2 binary64)) a) a))
47.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (fabs.f64 (PI.f64)) #s(literal 1/180 binary64)) (fabs.f64 angle) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) #s(literal 2 binary64)) a) a))
48.0%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) a) a))
23.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
48.9%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
48.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) a) a))
58.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) a) a))
48.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
58.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) a) a))
58.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))) a) a))
58.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))))) a) a))
58.7%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))
47.1%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) a) a))
78.2%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) a) a))
66.9%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
77.7%
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
71.8%
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
71.8%
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
48.2%
(fma.f64 #s(approx (* (* (sin (* (* 1/180 angle) (PI))) b) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
73.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
62.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
56.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))))
73.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
66.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b))
57.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)))
57.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
73.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
64.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
79.3%
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.2%
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
46.8%
#s(approx (+ (pow (* a (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))))
35.3%
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
58.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
51.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
51.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
48.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64)))))
26.1%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
58.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
Compiler

Compiled 4 175 to 2 678 computations (35.9% saved)

regimes560.0ms (11.6%)

Memory
-9.6MiB live, 870.6MiB allocated; 206ms collecting garbage
Accuracy

Total -7.8b remaining (-9.6%)

Threshold costs -7.8b (-9.6%)

Counts
6 → 1
15 → 2
20 → 2
21 → 1
165 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64)))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Call 2
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
Call 3
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))) a) a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
Call 4
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))) a) a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
Call 5
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 a #s(literal 8 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))) a) a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (+ (* (* (cos (* -1/90 (* (PI) angle))) 1/2) a) (* 1/2 a)) a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) a) a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) a) a))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a)) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a (*.f64 #s(literal 1/2 binary64) a)) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
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(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) a) #s(literal 1/2 binary64)) a (*.f64 (*.f64 #s(literal 1/2 binary64) a) a)))
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(fma.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
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(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) a) a))
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(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) a) a))
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(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
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#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) a) a))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 #s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))) (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) a) a))
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(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
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(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) a) a))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (neg.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (neg.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))))) #s(literal 2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))))) #s(literal 2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (neg.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (neg.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))))) #s(literal 2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64)) (fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))) #s(literal 2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 (/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(literal 2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (/.f64 #s(approx (+ (sin (- (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle))))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (fabs (* -1/180 (* (PI) angle)))))) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))) #s(literal 2 binary64)) a) a))
Outputs
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) a) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
Calls

28 calls:

109.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
57.0ms
b
51.0ms
a
45.0ms
(/.f64 angle #s(literal 180 binary64))
42.0ms
angle
Results
AccuracySegmentsBranch
58.7%1(/.f64 angle #s(literal 180 binary64))
58.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
58.7%1angle
58.7%1a
58.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
58.7%1b
77.1%2b
73.7%1(/.f64 angle #s(literal 180 binary64))
73.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.7%1angle
77.4%2b
79.2%2(/.f64 angle #s(literal 180 binary64))
79.2%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.8%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%2angle
73.7%1a
79.2%1(/.f64 angle #s(literal 180 binary64))
79.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.2%1b
79.2%1angle
79.2%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%1a
79.3%1(/.f64 angle #s(literal 180 binary64))
79.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.3%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%1a
79.3%1b
79.3%1angle
Compiler

Compiled 7 075 to 1 401 computations (80.2% saved)

bsearch15.0ms (0.3%)

Memory
-19.5MiB live, 29.1MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
14.0ms
2.2726573200797563e-7
1.2190065310389014e-6
Samples
8.0ms96×0valid
Compiler

Compiled 432 to 316 computations (26.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 5.0ms
ival-pow2: 2.0ms (37.3% of total)
ival-cosu: 1.0ms (18.6% of total)
ival-sinu: 1.0ms (18.6% of total)
ival-mult!: 1.0ms (18.6% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch22.0ms (0.5%)

Memory
-4.3MiB live, 41.9MiB allocated; 4ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
20.0ms
5.978404915467831e-106
1.1392701934488402e-103
Samples
16.0ms112×0valid
Compiler

Compiled 416 to 310 computations (25.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-pow2: 5.0ms (39.6% of total)
ival-cosu: 3.0ms (23.7% of total)
ival-sinu: 3.0ms (23.7% of total)
ival-mult!: 1.0ms (7.9% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

derivations107.0ms (2.2%)

Memory
14.7MiB live, 159.6MiB allocated; 9ms collecting garbage
Stop Event
fuel
Compiler

Compiled 221 to 68 computations (69.2% saved)

preprocess72.0ms (1.5%)

Memory
1.6MiB live, 141.8MiB allocated; 7ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 1 832 to 1 065 computations (41.9% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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