
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
(FPCore (v t) :precision binary64 (/ (/ 1.0 (* (sqrt 2.0) PI)) t))
double code(double v, double t) {
return (1.0 / (sqrt(2.0) * ((double) M_PI))) / t;
}
public static double code(double v, double t) {
return (1.0 / (Math.sqrt(2.0) * Math.PI)) / t;
}
def code(v, t): return (1.0 / (math.sqrt(2.0) * math.pi)) / t
function code(v, t) return Float64(Float64(1.0 / Float64(sqrt(2.0) * pi)) / t) end
function tmp = code(v, t) tmp = (1.0 / (sqrt(2.0) * pi)) / t; end
code[v_, t_] := N[(N[(1.0 / N[(N[Sqrt[2.0], $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{\sqrt{2} \cdot \pi}}{t}
\end{array}
Initial program 99.3%
Taylor expanded in v around 0
lower-/.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
lower-sqrt.f6498.4
Applied rewrites98.4%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6498.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.8
Applied rewrites98.8%
(FPCore (v t) :precision binary64 (/ (/ 1.0 t) (* (sqrt 2.0) PI)))
double code(double v, double t) {
return (1.0 / t) / (sqrt(2.0) * ((double) M_PI));
}
public static double code(double v, double t) {
return (1.0 / t) / (Math.sqrt(2.0) * Math.PI);
}
def code(v, t): return (1.0 / t) / (math.sqrt(2.0) * math.pi)
function code(v, t) return Float64(Float64(1.0 / t) / Float64(sqrt(2.0) * pi)) end
function tmp = code(v, t) tmp = (1.0 / t) / (sqrt(2.0) * pi); end
code[v_, t_] := N[(N[(1.0 / t), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{t}}{\sqrt{2} \cdot \pi}
\end{array}
Initial program 99.3%
Taylor expanded in v around 0
lower-/.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
lower-sqrt.f6498.4
Applied rewrites98.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
inv-powN/A
lower-/.f64N/A
inv-powN/A
lower-/.f6498.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.4
Applied rewrites98.4%
(FPCore (v t) :precision binary64 (/ 1.0 (* t (* PI (sqrt 2.0)))))
double code(double v, double t) {
return 1.0 / (t * (((double) M_PI) * sqrt(2.0)));
}
public static double code(double v, double t) {
return 1.0 / (t * (Math.PI * Math.sqrt(2.0)));
}
def code(v, t): return 1.0 / (t * (math.pi * math.sqrt(2.0)))
function code(v, t) return Float64(1.0 / Float64(t * Float64(pi * sqrt(2.0)))) end
function tmp = code(v, t) tmp = 1.0 / (t * (pi * sqrt(2.0))); end
code[v_, t_] := N[(1.0 / N[(t * N[(Pi * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{t \cdot \left(\pi \cdot \sqrt{2}\right)}
\end{array}
Initial program 99.3%
Taylor expanded in v around 0
lower-/.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
lower-sqrt.f6498.4
Applied rewrites98.4%
herbie shell --seed 2025156
(FPCore (v t)
:name "Falkner and Boettcher, Equation (20:1,3)"
:precision binary64
(/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))