ab-angle->ABCF C

Time bar (total: 5.4s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
1.2MiB live, 1.2MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.4s (25.5%)

Memory
22.6MiB live, 1 732.8MiB allocated; 417ms collecting garbage
Samples
1.1s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 784.0ms
ival-sinu: 228.0ms (29.1% of total)
ival-pow2: 224.0ms (28.6% of total)
ival-cosu: 215.0ms (27.4% of total)
ival-mult!: 88.0ms (11.2% of total)
ival-add!: 28.0ms (3.6% of total)
adjust: 2.0ms (0.3% of total)
Bogosity

preprocess72.0ms (1.3%)

Memory
-1.0MiB live, 40.4MiB allocated; 15ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1173213
2782213
35459213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 42 to 30 computations (28.6% saved)

series74.0ms (1.4%)

Memory
13.5MiB live, 62.4MiB allocated; 40ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02641276
Stop Event
iter-limit
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePoint
5.0ms
angle
0
3.0ms
a
0
3.0ms
angle
inf
3.0ms
a
inf
3.0ms
angle
-inf

rewrite63.0ms (1.2%)

Memory
22.3MiB live, 65.3MiB allocated; 15ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
19983
073683
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
15 → 153
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
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(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
(+.f64 (/.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))) (/.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(fabs.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)))
a
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(fabs.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 1 binary64)))
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))

eval25.0ms (0.5%)

Memory
12.8MiB live, 58.8MiB allocated; 2ms collecting garbage
Compiler

Compiled 6 057 to 908 computations (85% saved)

prune29.0ms (0.5%)

Memory
2.0MiB live, 46.2MiB allocated; 5ms collecting garbage
Pruning

30 alts after pruning (30 fresh and 0 done)

PrunedKeptTotal
New15530185
Fresh000
Picked101
Done000
Total15630186
Accuracy
80.3%
Counts
186 → 30
Alt Table
Click to see full alt table
StatusAccuracyProgram
71.7%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.3%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
78.2%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.3%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.3%
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
21.7%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)))))
62.4%
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
62.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1/2 binary64))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
73.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.1%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.1%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
53.4%
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
49.1%
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
40.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
58.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
35.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
46.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
Compiler

Compiled 1 718 to 1 154 computations (32.8% saved)

series73.0ms (1.3%)

Memory
-7.6MiB live, 90.5MiB allocated; 26ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04622647
Stop Event
iter-limit
Counts
43 → 73
Calls
Call 1
Inputs
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(*.f64 a a)
a
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
b
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(neg.f64 (PI.f64))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
Outputs
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx a a)
#s(approx (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (* angle (PI)) 1/180))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) (*.f64 a (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* 1/180 angle) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* angle (PI)) 1/180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (* angle (PI)) 1/180))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (* angle (PI)) 1/180))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (* angle (PI)) 1/180))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) a) a) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
28.0ms
a
0
7.0ms
angle
inf
4.0ms
angle
0
4.0ms
a
inf
4.0ms
angle
-inf

rewrite565.0ms (10.4%)

Memory
-119.6MiB live, 392.4MiB allocated; 840ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
053336
091313
1389312
22110312
09020312
Stop Event
iter-limit
node-limit
iter-limit
Counts
43 → 1 565
Calls
Call 1
Inputs
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(*.f64 a a)
a
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
b
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(neg.f64 (PI.f64))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
Outputs
(*.f64 (*.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a)) a)
(*.f64 (*.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
(*.f64 (*.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (*.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a))
(*.f64 (*.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(*.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(*.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))))
(*.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a) (+.f64 (pow.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)))
(pow.f64 (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)))) #s(literal -1 binary64))
(pow.f64 (/.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 6 binary64)))) #s(literal -1 binary64))
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(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
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(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 a)) (neg.f64 a) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 a)) (neg.f64 a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(fma.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a) #s(literal 1 binary64) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a) #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(fma.f64 a (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 a (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
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(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a)))
(-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b))))
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(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 b b)))))
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(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) #s(literal 1 binary64))
(exp.f64 (+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (log.f64 a)))
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
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(+.f64 (*.f64 a (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))

eval158.0ms (2.9%)

Memory
-11.3MiB live, 349.8MiB allocated; 44ms collecting garbage
Compiler

Compiled 39 120 to 4 288 computations (89% saved)

prune126.0ms (2.3%)

Memory
8.8MiB live, 163.3MiB allocated; 64ms collecting garbage
Pruning

68 alts after pruning (68 fresh and 0 done)

PrunedKeptTotal
New973491 022
Fresh61925
Picked505
Done000
Total984681 052
Accuracy
80.8%
Counts
1 052 → 68
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.1%
(fma.f64 (pow.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (pow.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (pow.f64 (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
71.7%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 a (pow.f64 a #s(literal -1 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
63.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) #s(literal 2 binary64)))
62.5%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) b) #s(literal 2 binary64)))
62.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (sqrt.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) #s(literal 2 binary64)))
62.7%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))
73.8%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
79.3%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))))
62.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
62.6%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
77.8%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
78.3%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) b) #s(literal 2 binary64)))
67.9%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
68.0%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.9%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.1%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.8%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.4%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
73.3%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
68.0%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
67.6%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
62.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
79.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) a) a) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) a) a) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) b) #s(literal 2 binary64)))
62.4%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
72.4%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
79.3%
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
13.3%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a)))
62.4%
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
57.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
73.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.1%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
61.1%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
60.9%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
68.6%
(*.f64 (*.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a))
49.1%
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
42.8%
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
40.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
35.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
58.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Compiler

Compiled 4 474 to 2 996 computations (33% saved)

series172.0ms (3.2%)

Memory
-5.1MiB live, 175.8MiB allocated; 36ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05673664
Stop Event
iter-limit
Counts
52 → 86
Calls
Call 1
Inputs
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(*.f64 a a)
a
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))
#s(literal -1 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
#s(literal 180 binary64)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
Outputs
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx a a)
#s(approx (pow (* a (cos (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (/ (* angle (PI)) 180))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (/ (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))))
#s(approx (+ (* (/ (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* 1/180 angle) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) b) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b (PI.f64))))) angle))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) b))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b (PI.f64))))) angle))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/952342272000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (fma.f64 #s(literal 1/136048896000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 #s(literal 1/194400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))))))))) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) b))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b (PI.f64))))) angle))
#s(approx (pow (* a (cos (/ (* angle (PI)) 180))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (/ (* angle (PI)) 180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (/ (* angle (PI)) 180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (/ (* angle (PI)) 180))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (/ (* angle (PI)) 180))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (/ (* angle (PI)) 180))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))) (*.f64 #s(literal -1/194400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (/ (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (/ (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (*.f64 #s(literal -1/720 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (/ (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))))
#s(approx (/ (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))))))
#s(approx (/ (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (*.f64 #s(literal -1/720 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 6 binary64))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))))
#s(approx (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) #s(literal 2 binary64))
#s(approx (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))))
#s(approx (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))))
#s(approx (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (*.f64 #s(literal -1/720 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 6 binary64)))))))))))))
#s(approx (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))
#s(approx (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))
#s(approx (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (* -1/180 (* (PI) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))
#s(approx (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))
#s(approx (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))
#s(approx (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (/ (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
43.0ms
angle
inf
39.0ms
b
0
18.0ms
angle
-inf
18.0ms
b
-inf
12.0ms
b
inf

rewrite225.0ms (4.1%)

Memory
45.6MiB live, 272.6MiB allocated; 34ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
062470
0108480
1543363
24252361
08759361
Stop Event
iter-limit
node-limit
iter-limit
Counts
52 → 2 030
Calls
Call 1
Inputs
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(*.f64 a a)
a
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))
#s(literal -1 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
#s(literal 180 binary64)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
Outputs
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)) a)
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) #s(literal 1 binary64)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) #s(literal 1 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))
(*.f64 (/.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
(*.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))))
(*.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)))))
(*.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) #s(literal 1 binary64)))
(/.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1 binary64)) a) a)) #s(literal 2 binary64))
(/.f64 (/.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1/2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1/2 binary64)))
(/.f64 (/.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) b))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1 binary64)) a) a)) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 b b)))))))
(/.f64 (neg.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 b (/.f64 #s(literal 1 binary64) b)))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1/2 binary64))) (/.f64 b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1/2 binary64))))
(*.f64 (/.f64 b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1/2 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1/2 binary64))))
(*.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) b)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 1 binary64)))
(*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
(*.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) #s(literal -1 binary64))
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1/2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1/2 binary64)))
(/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) b))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))))
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))))
(neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 b b))))
(fma.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))))
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))))
(+.f64 (*.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
(+.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))))) (pow.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 2 binary64)))
(+.f64 (/.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (/.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))

eval179.0ms (3.3%)

Memory
-2.6MiB live, 259.4MiB allocated; 52ms collecting garbage
Compiler

Compiled 48 506 to 5 231 computations (89.2% saved)

prune243.0ms (4.5%)

Memory
12.2MiB live, 205.4MiB allocated; 160ms collecting garbage
Pruning

84 alts after pruning (82 fresh and 2 done)

PrunedKeptTotal
New1 127301 157
Fresh115263
Picked325
Done000
Total1 141841 225
Accuracy
80.8%
Counts
1 225 → 84
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.1%
(fma.f64 (pow.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (pow.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (pow.f64 (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
71.7%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 a (pow.f64 a #s(literal -1 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
37.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))))
63.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) #s(literal 2 binary64)))
62.5%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) b) #s(literal 2 binary64)))
62.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (sqrt.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) #s(literal 2 binary64)))
62.7%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))
73.8%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
63.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1/4 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1/4 binary64)) #s(literal 2 binary64)))))
69.8%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
73.8%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (/.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal -1 binary64))))
62.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
62.6%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
77.8%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
78.3%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) b) #s(literal 2 binary64)))
67.9%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
68.0%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.9%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.1%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.8%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
70.3%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.4%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.1%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
71.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))) b) #s(literal 2 binary64)))
69.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.7%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
68.0%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
68.5%
(fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
68.0%
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (PI.f64) #s(literal 1/2 binary64) #s(literal 0 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (PI.f64) #s(literal 1/2 binary64) #s(literal 0 binary64))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
62.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
79.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
78.2%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
79.2%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) a) a) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) a) a) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) b) #s(literal 2 binary64)))
72.4%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
62.3%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
79.2%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.3%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))))
79.2%
(fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
79.2%
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
79.3%
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
13.3%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)))
67.5%
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))))
69.0%
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
57.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
58.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (/.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (log.f64 b) (log.f64 b))) (log.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))) #s(literal 2 binary64)))
19.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (-.f64 (log.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 3 binary64)))) (log.f64 (fma.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (-.f64 (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))) (*.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))))))) #s(literal 2 binary64)))
78.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (+.f64 (log.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (log.f64 (fabs.f64 b)))) #s(literal 2 binary64)))
63.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))) b))) #s(literal 2 binary64)))
73.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
79.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.1%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.1%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
60.9%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
68.6%
(*.f64 (*.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a))
49.1%
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
40.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
35.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
58.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
57.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
47.0%
#s(approx (+ (* (/ (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
Compiler

Compiled 5 824 to 3 779 computations (35.1% saved)

series357.0ms (6.6%)

Memory
29.8MiB live, 482.4MiB allocated; 106ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06274246
Stop Event
iter-limit
Counts
58 → 110
Calls
Call 1
Inputs
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 a a)
a
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))
#s(literal -1 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
#s(literal 2 binary64)
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (PI.f64))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) b) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) b) #s(literal 2 binary64))
(*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) b)
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))
(fabs.f64 angle)
(cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
Outputs
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx a a)
#s(approx (* (log a) 2) (*.f64 #s(literal 2 binary64) (log.f64 a)))
#s(approx (log a) (log.f64 a))
#s(approx (+ (exp (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (exp (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (cos (* -1/180 (* (PI) angle))) a)) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) a) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (/ (fabs (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (log a) 2) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))
#s(approx (log a) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))
#s(approx (+ (exp (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))))
#s(approx (log (* (cos (* -1/180 (* (PI) angle))) a)) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))
#s(approx (+ (* (/ (fabs (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (+ (* (/ (fabs (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))))
#s(approx (log (* (cos (* -1/180 (* (PI) angle))) a)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (exp (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (/ (fabs (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) b) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b (PI.f64))))) angle))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) b))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b (PI.f64))))) angle))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/952342272000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (fma.f64 #s(literal 1/136048896000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 #s(literal 1/194400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))))))))) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) b))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b (PI.f64))))) angle))
#s(approx (exp (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (exp (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (exp (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 a))))
#s(approx (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2) (fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2) (fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (log (* (cos (* -1/180 (* (PI) angle))) a)) (+.f64 (log.f64 a) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (log (* (cos (* -1/180 (* (PI) angle))) a)) (+.f64 (log.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (log (* (cos (* -1/180 (* (PI) angle))) a)) (+.f64 (log.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) a) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* -1/180 (* (PI) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (log (sin (* (* (PI) angle) 1/180))) 1) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (* (log (sin (* (* (PI) angle) 1/180))) 1) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 #s(literal -1/194400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (log (sin (* (* (PI) angle) 1/180))) 1) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (* (log (sin (* (* (PI) angle) 1/180))) 1) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))
#s(approx (+ (* (/ (fabs (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* (/ (fabs (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (* (/ (fabs (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (/ (fabs (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))))) 2) (*.f64 #s(literal 1/2 binary64) (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (fabs (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))))) (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)))) (fma.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)))) (fma.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)))) (fma.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))
#s(approx (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))
#s(approx (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))
#s(approx (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))
#s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))
#s(approx (* (fabs angle) 1/180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)))
#s(approx (fabs angle) (fabs.f64 angle))
#s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))
#s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (log (* (cos (* -1/180 (* (PI) angle))) a)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (cos (* -1/180 (* (PI) angle))) a)) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (log (sin (* (* (PI) angle) 1/180))) 1) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))
#s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)))))
#s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle))))))
#s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
139.0ms
angle
inf
56.0ms
a
0
51.0ms
angle
-inf
39.0ms
a
inf
29.0ms
a
-inf

rewrite221.0ms (4.1%)

Memory
-49.8MiB live, 210.0MiB allocated; 40ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
073559
0124559
1533496
04850490
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
58 → 1 226
Calls
Call 1
Inputs
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))))
#s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 a a)
a
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))
#s(literal -1 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
#s(literal 2 binary64)
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (PI.f64))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) b) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) b) #s(literal 2 binary64))
(*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) b)
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))
(fabs.f64 angle)
(cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
Outputs
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)) #s(literal 1 binary64)) (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)))) a)
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)) #s(literal 1 binary64)) (*.f64 a a)) #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)) #s(literal 1 binary64)) #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) (*.f64 a a))
(*.f64 (/.f64 (fma.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)) #s(literal 1 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(*.f64 (fma.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) (*.f64 a (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))))))
(*.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)) #s(literal 1 binary64)))
(/.f64 (/.f64 (fma.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal -1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal -1/2 binary64)))
(/.f64 (/.f64 (fma.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) b))
(/.f64 (fma.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (/.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(/.f64 (fma.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)))) a)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)))
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#s(literal 1 binary64)
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a
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(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(/.f64 (/.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal -1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal -1/2 binary64)))
(/.f64 (/.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) b))
(/.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(/.f64 (neg.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
(/.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
(neg.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(fabs.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(*.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal -1 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal -1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal -1/2 binary64)))
(/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) b))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(/.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b (*.f64 (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b))
(fma.f64 b (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(exp.f64 (neg.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal -1 binary64))))
(exp.f64 (-.f64 #s(literal 0 binary64) (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal -1 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(+.f64 (*.f64 b (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) (*.f64 (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))
(/.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (-.f64 (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(-.f64 (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fabs.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (cosh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sinh.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))

eval199.0ms (3.7%)

Memory
47.2MiB live, 273.8MiB allocated; 32ms collecting garbage
Compiler

Compiled 50 672 to 5 469 computations (89.2% saved)

prune123.0ms (2.3%)

Memory
9.8MiB live, 295.7MiB allocated; 32ms collecting garbage
Pruning

115 alts after pruning (113 fresh and 2 done)

PrunedKeptTotal
New1 019551 074
Fresh195877
Picked415
Done112
Total1 0431151 158
Accuracy
81.0%
Counts
1 158 → 115
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.1%
(fma.f64 (pow.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (pow.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (pow.f64 (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
71.7%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
71.7%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 a (pow.f64 a #s(literal -1 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
37.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))))
63.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) #s(literal 2 binary64)))
61.6%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))) b) #s(literal 2 binary64)))
62.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (sqrt.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) #s(literal 2 binary64)))
62.7%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))
73.8%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
62.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
77.8%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
78.3%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) b) #s(literal 2 binary64)))
67.9%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
68.0%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.9%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.1%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.4%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.1%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
71.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))) b) #s(literal 2 binary64)))
69.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
69.7%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
68.0%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
68.5%
(fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
68.0%
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (PI.f64) #s(literal 1/2 binary64) #s(literal 0 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (PI.f64) #s(literal 1/2 binary64) #s(literal 0 binary64))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
71.7%
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 b (/.f64 #s(literal 1 binary64) b)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
79.3%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 (fabs.f64 angle) #s(literal 1/180 binary64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 (*.f64 (PI.f64) (fabs.f64 angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
60.6%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) (*.f64 (PI.f64) (fma.f64 (fabs.f64 angle) #s(literal 1/180 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (-.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
76.7%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.3%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
32.7%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
78.6%
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 #s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
78.8%
(fma.f64 (/.f64 (fabs.f64 #s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
62.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
79.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
62.5%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) b) #s(literal 2 binary64)))
79.2%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) a) a) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.1%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) a) a) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) b) #s(literal 2 binary64)))
72.4%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
78.2%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
79.3%
(fma.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
77.8%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))))
79.2%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
62.7%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
79.3%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) b)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) b)) #s(literal -1 binary64))))
62.6%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) (pow.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) #s(literal -1 binary64))))
79.2%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal -1 binary64))))
79.2%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) b) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal -1 binary64))))
79.2%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))))
79.3%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
79.3%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) b))))
71.9%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) b) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b (PI.f64))))) angle))))
69.8%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
79.3%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal -1 binary64))))
62.6%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) #s(literal -1 binary64))))
73.7%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal -1 binary64))))
73.7%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal -1 binary64))))
79.3%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
62.7%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
64.2%
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
79.3%
(fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
79.3%
(fma.f64 a (*.f64 (fabs.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (fma.f64 (fabs.f64 angle) #s(literal 1/180 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 #s(literal 1/2 binary64) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.3%
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
13.3%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)))
13.9%
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) (*.f64 a (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)))))
13.9%
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)))) a) (*.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))
69.0%
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
57.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
58.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (/.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (log.f64 b) (log.f64 b))) (log.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))) #s(literal 2 binary64)))
19.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (-.f64 (log.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 3 binary64)))) (log.f64 (fma.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (-.f64 (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))) (*.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))))))) #s(literal 2 binary64)))
78.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (+.f64 (log.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (log.f64 (fabs.f64 b)))) #s(literal 2 binary64)))
63.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))) b))) #s(literal 2 binary64)))
73.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
61.1%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
58.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
61.2%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
61.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
60.9%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
67.8%
(*.f64 (fma.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
68.6%
(*.f64 (*.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a))
57.1%
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)) #s(literal 1 binary64)) (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)))) a)
49.5%
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a)) a)
58.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
57.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
58.6%
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
47.0%
#s(approx (+ (* (/ (+ (cos (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle)))) (cos (- (* (* (PI) angle) 1/180) (* -1/180 (* (PI) angle))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
58.6%
#s(approx (+ (* (/ (fabs (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))))) 2) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
Compiler

Compiled 4 443 to 2 849 computations (35.9% saved)

regimes738.0ms (13.5%)

Memory
19.1MiB live, 1 276.0MiB allocated; 210ms collecting garbage
Accuracy

Total -0.9b remaining (-0.9%)

Threshold costs -0.9b (-0.9%)

Counts
4 → 1
8 → 2
9 → 1
22 → 1
30 → 1
109 → 1
165 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Call 2
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal -1 binary64))))
Call 3
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
Outputs
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
Call 4
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)) #s(literal 1 binary64)) (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)))) a)
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) b) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b (PI.f64))))) angle))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
Outputs
(fma.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
Call 5
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)) #s(literal 1 binary64)) (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)))) a)
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) b) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b (PI.f64))))) angle))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (/.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) b))))
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 b (/.f64 #s(literal 1 binary64) b)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(+.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Outputs
(fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
Call 6
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)) #s(literal 1 binary64)) (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)))) a)
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) b) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b (PI.f64))))) angle))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (/.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) b))))
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 b (/.f64 #s(literal 1 binary64) b)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(+.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal -1 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
(fma.f64 (/.f64 (fabs.f64 #s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
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(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) a) a) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))) b))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 #s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* (PI) 1/180) angle) (* -1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
Outputs
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal -1 binary64))))
Call 7
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 angle) (PI))) 2) (* a a)) (/ (* (sin (* (* (PI) angle) 1/180)) b) (pow (* (sin (* (* (PI) angle) 1/180)) b) -1))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)) #s(literal 1 binary64)) (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)))) a)
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) b) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b (PI.f64))))) angle))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (/.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) b))))
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (/.f64 b (/.f64 #s(literal 1 binary64) b)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a))
(+.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))))
(fma.f64 #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal -1 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
(fma.f64 (/.f64 (fabs.f64 #s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) -1) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
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(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (PI.f64) #s(literal 1/2 binary64) #s(literal 0 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (PI.f64) #s(literal 1/2 binary64) #s(literal 0 binary64))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))) b) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1/2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) (*.f64 (PI.f64) (fma.f64 (fabs.f64 angle) #s(literal 1/180 binary64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) angle) 1/180))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) (*.f64 a (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64)))) a) (*.f64 (*.f64 (*.f64 a #s(approx (pow (cos (* (* 1/180 angle) (PI))) 2) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (/.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (log.f64 b) (log.f64 b))) (log.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1/4 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1/4 binary64)) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))))
(fma.f64 (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (-.f64 (log.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 3 binary64)))) (log.f64 (fma.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (-.f64 (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))) (*.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))))))) #s(literal 2 binary64)))
Outputs
(fma.f64 a (*.f64 (fabs.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (-.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (fma.f64 (fabs.f64 angle) #s(literal 1/180 binary64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 #s(literal 1/2 binary64) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
Calls

42 calls:

67.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
63.0ms
angle
62.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
51.0ms
angle
50.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
58.7%1(/.f64 angle #s(literal 180 binary64))
58.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
58.7%1angle
58.7%1a
58.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
58.7%1b
77.1%2b
73.7%1(/.f64 angle #s(literal 180 binary64))
73.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.7%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
73.7%1angle
73.7%1a
79.2%1b
79.2%1(/.f64 angle #s(literal 180 binary64))
79.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.2%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%1angle
79.2%1a
79.3%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%1b
79.3%1(/.f64 angle #s(literal 180 binary64))
79.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.3%1angle
79.3%1a
79.3%1(/.f64 angle #s(literal 180 binary64))
79.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.3%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%1b
79.3%1angle
79.3%1a
79.3%1b
79.3%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%1(/.f64 angle #s(literal 180 binary64))
79.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.3%1a
79.3%1angle
79.3%1(/.f64 angle #s(literal 180 binary64))
79.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.3%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%1a
79.3%1b
79.3%1angle
Compiler

Compiled 6 400 to 1 252 computations (80.4% saved)

bsearch19.0ms (0.4%)

Memory
-16.5MiB live, 30.8MiB allocated; 1ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
18.0ms
5.978404915467831e-106
1.1392701934488402e-103
Samples
12.0ms112×0valid
Compiler

Compiled 542 to 338 computations (37.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-cosu: 3.0ms (31.4% of total)
ival-sinu: 3.0ms (31.4% of total)
ival-pow2: 2.0ms (21% of total)
ival-mult!: 1.0ms (10.5% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

derivations219.0ms (4%)

Memory
-3.0MiB live, 234.6MiB allocated; 5ms collecting garbage
Stop Event
fuel
Compiler

Compiled 256 to 81 computations (68.4% saved)

preprocess175.0ms (3.2%)

Memory
27.1MiB live, 177.9MiB allocated; 171ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 2 047 to 1 274 computations (37.8% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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