
Time bar (total: 8.7s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 14 computations (44% saved)
| 1.1s | 8 256× | 0 | valid |
ival-sinu: 238.0ms (28.8% of total)ival-cosu: 214.0ms (25.9% of total)ival-pow2: 179.0ms (21.7% of total)ival-mult!: 133.0ms (16.1% of total)ival-sub!: 59.0ms (7.1% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 238 |
| 1 | 208 | 230 |
| 2 | 1123 | 160 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(abs a)
(abs b)
(negabs angle)
Compiled 46 to 32 computations (30.4% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 251 | 1572 |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx a a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx b b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 4.0ms | angle | 0 |
| 3.0ms | a | 0 |
| 3.0ms | a | inf |
| 2.0ms | angle | inf |
| 2.0ms | angle | -inf |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 102 | 87 |
| 2 | 425 | 78 |
| 3 | 3370 | 78 |
| 0 | 4111 | 78 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(neg.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
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#s(literal 2 binary64) |
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) |
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(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
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(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a))) |
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(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
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(-.f64 (*.f64 b b) (*.f64 a a)) |
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(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64))) |
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(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) b) |
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 b b) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) |
(neg.f64 (*.f64 (neg.f64 b) b)) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
b |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 a (neg.f64 (neg.f64 a))) |
(*.f64 a a) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
a |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64)) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64))) |
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64)) |
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (neg.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(PI.f64) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) |
angle |
#s(literal 180 binary64) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))))) |
(sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
Compiled 12 898 to 1 728 computations (86.6% saved)
34 alts after pruning (34 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 358 | 34 | 392 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 359 | 34 | 393 |
| Status | Accuracy | Program |
|---|---|---|
| 59.8% | (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 31.4% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 60.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 10.7% | (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 61.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| ▶ | 69.8% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ▶ | 62.2% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 69.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 61.3% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 61.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 20.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ▶ | 56.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) | |
| 58.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| 54.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 57.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 53.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 57.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 53.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.3% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) | |
| 36.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| ▶ | 54.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
| 40.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 2 148 to 1 396 computations (35% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 844 | 6538 |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (*.f64 b b) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
| Outputs |
|---|
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx a a) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))) |
#s(approx (+ (* b b) (* a a)) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 1 binary64)))) |
#s(approx (+ (* b b) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a)))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64))))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))) |
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b))))) |
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))))))) |
#s(approx (+ (* b b) (* a a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))))))))) |
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))) |
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (/ 180 (* angle (PI))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) |
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 21.0ms | b | -inf |
| 12.0ms | a | 0 |
| 12.0ms | b | inf |
| 8.0ms | angle | 0 |
| 8.0ms | angle | inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 62 | 490 |
| 0 | 103 | 454 |
| 1 | 353 | 430 |
| 2 | 1512 | 395 |
| 0 | 4108 | 362 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (*.f64 b b) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
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a |
b |
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#s(literal 1/180 binary64) |
angle |
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(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) angle) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle)) |
(*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) |
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 a b) (+.f64 b a)))) |
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 b b) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) |
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 (-.f64 a b) (+.f64 b a)))) |
(fma.f64 (*.f64 b b) (PI.f64) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))) |
(fma.f64 (PI.f64) (*.f64 b b) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))) |
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a)))) |
(*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))) |
(*.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) |
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(/.f64 (fma.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (neg.f64 (fma.f64 b b (*.f64 a a)))) |
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) |
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a)))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))) (+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) |
(/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))) |
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))) |
(neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))) |
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a))) |
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b))) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) b)) (sqrt.f64 (*.f64 (neg.f64 b) b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sqrt.f64 (fabs.f64 b)) (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (pow.f64 b #s(literal 1 binary64)) b (*.f64 (neg.f64 a) a)) |
(fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))) |
(fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a)))) |
(fma.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b)) |
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(fma.f64 (*.f64 (neg.f64 b) b) (/.f64 (*.f64 (neg.f64 b) b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a)))) |
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))) |
(fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a)))) |
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))) |
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a)))) |
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))) |
(fma.f64 b (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))) |
(fma.f64 b (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a)))) |
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
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(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a))) |
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))) |
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(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b)))) |
(*.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b)))) |
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b)))) |
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b))) |
(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b)))) |
(*.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b)))) |
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b))) |
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(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b))) |
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(*.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b))) |
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(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
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(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 b b) |
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(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
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(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) |
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(fabs.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) |
(fabs.f64 (*.f64 b (fabs.f64 b))) |
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(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
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(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a)))) |
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(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a)) |
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(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
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(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
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(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
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(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
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(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
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(fabs.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) |
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(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
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(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
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(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))) |
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(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
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(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
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(sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)) |
(fabs.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) |
(fabs.f64 (*.f64 (fabs.f64 a) a)) |
(fabs.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) |
(fabs.f64 (*.f64 a (fabs.f64 a))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) |
(/.f64 (+.f64 (pow.f64 (*.f64 a a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 a a) (*.f64 b b))))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 a b) (+.f64 b a))) |
(/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(neg.f64 (neg.f64 (fma.f64 b b (*.f64 a a)))) |
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (*.f64 (neg.f64 (neg.f64 a)) a)) |
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (*.f64 a a)) |
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 (neg.f64 (neg.f64 a)) a)) |
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 a a)) |
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a))) (*.f64 b b)) |
(fma.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a))) (*.f64 b b)) |
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (*.f64 a a)) |
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b)) (*.f64 a a)) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (*.f64 a a)) |
(fma.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b))) (*.f64 a a)) |
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b)) (*.f64 a a)) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) b)) (sqrt.f64 (*.f64 (neg.f64 b) b)) (*.f64 a a)) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 a a)) |
(fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 a a)) |
(fma.f64 (sqrt.f64 (fabs.f64 b)) (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b)) (*.f64 a a)) |
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (*.f64 b b)) |
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 a) a)) (sqrt.f64 (*.f64 (fabs.f64 a) a)) (*.f64 b b)) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (*.f64 b b)) |
(fma.f64 (sqrt.f64 (*.f64 a (fabs.f64 a))) (sqrt.f64 (*.f64 a (fabs.f64 a))) (*.f64 b b)) |
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (sqrt.f64 (fabs.f64 a)) (*.f64 b b)) |
(fma.f64 (sqrt.f64 (fabs.f64 a)) (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (*.f64 b b)) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a)) (*.f64 b b)) |
(fma.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (*.f64 b b)) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 a) a)) (sqrt.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b)) |
(fma.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a) (*.f64 b b)) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 (*.f64 (*.f64 a a) a)) (*.f64 b b)) |
(fma.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (*.f64 b b)) |
(fma.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a) (*.f64 b b)) |
(fma.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (*.f64 b b)) |
(fma.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a) (*.f64 b b)) |
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (*.f64 a a)) |
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b) (*.f64 a a)) |
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (*.f64 a a)) |
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b) (*.f64 a a)) |
(fma.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)) (*.f64 b b)) |
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)) (*.f64 b b)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 a a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 a a)) |
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 a a)) |
(fma.f64 (pow.f64 b #s(literal 1 binary64)) b (*.f64 a a)) |
(fma.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)) (*.f64 b b)) |
(fma.f64 (pow.f64 a #s(literal 1 binary64)) a (*.f64 b b)) |
(fma.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 a a)) |
(fma.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 b b)) |
(fma.f64 (fabs.f64 a) (fabs.f64 a) (*.f64 b b)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (neg.f64 a)) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 a a)) |
(fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (neg.f64 a)) a)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a a)) |
(fma.f64 b b (*.f64 (neg.f64 (neg.f64 a)) a)) |
(fma.f64 b b (*.f64 a a)) |
(fma.f64 a a (*.f64 b b)) |
(-.f64 (*.f64 a a) (*.f64 (neg.f64 b) b)) |
(-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 a a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a)) |
(+.f64 (*.f64 b b) (*.f64 a a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
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(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))) |
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(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) |
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(literal 1 binary64) |
(*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (neg.f64 (cbrt.f64 (PI.f64)))) |
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 angle)) |
(/.f64 (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (neg.f64 (PI.f64)))) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle) |
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle)) (neg.f64 (PI.f64))) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
(/.f64 #s(literal -180 binary64) (neg.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)))) |
(/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) |
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(/.f64 #s(literal 180 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
(neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
Compiled 56 890 to 6 055 computations (89.4% saved)
76 alts after pruning (76 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 228 | 59 | 1 287 |
| Fresh | 12 | 17 | 29 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 245 | 76 | 1 321 |
| Status | Accuracy | Program |
|---|---|---|
| 59.8% | (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 8.5% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a)))) | |
| 31.4% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 60.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 18.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a)))) | |
| 18.7% | (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a))) | |
| 19.7% | (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 10.7% | (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 20.9% | (*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 69.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 70.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 65.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| ▶ | 68.8% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
| 62.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) | |
| 64.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 65.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 41.8% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 44.2% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 62.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 60.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 40.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 69.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 61.3% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 42.9% | (*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 20.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 20.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) | |
| 58.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| ▶ | 57.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
| 53.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) | |
| 57.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 57.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 30.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 61.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 36.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 61.3% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) | |
| 69.3% | (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a)) | |
| 45.7% | (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.8% | (*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) | |
| 54.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))))) | |
| ▶ | 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) | |
| 57.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) | |
| 57.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) | |
| ▶ | 0.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
| 54.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) | |
| 53.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) | |
| 27.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))))))) | |
| 19.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))))) | |
| 39.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))))))) | |
| 39.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) | |
| 37.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) | |
| 36.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) | |
| 37.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
Compiled 5 276 to 3 458 computations (34.5% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1030 | 7517 |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)) |
(*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(+.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))) |
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))) |
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) |
(pow.f64 b #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(log.f64 (neg.f64 a)) |
(neg.f64 a) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) |
(*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
| Outputs |
|---|
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx a a) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* angle (* (- b a) (+ b a))) (fma.f64 a (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* angle (* (- b a) (+ b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (- (pow b 2) (exp (* (log (neg a)) 2))) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (exp (* (log (neg a)) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* (log (neg a)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (neg.f64 a)))) |
#s(approx (log (neg a)) (log.f64 (neg.f64 a))) |
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) |
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (+.f64 (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (- (pow b 2) (exp (* (log (neg a)) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* (log (neg a)) 2) (*.f64 #s(literal -2 binary64) (log.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a))))) |
#s(approx (log (neg a)) (*.f64 #s(literal -1 binary64) (log.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) a) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (log (neg a)) 2) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))) |
#s(approx (log (neg a)) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* angle (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 angle (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* angle (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 b (fma.f64 angle b (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (- (pow b 2) (exp (* (log (neg a)) 2))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b)))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64))))) |
#s(approx (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (- (pow b 2) (exp (* (log (neg a)) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) b)) b))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ 1 (/ 180 angle)) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2))))) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 angle (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (sin (* (PI) (+ (* 1/180 angle) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (* (PI) (+ (* 1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (* (PI) (+ (* 1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (* (PI) (+ (* 1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (* (PI) (+ (* 1/180 angle) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (* (PI) (+ (* 1/180 angle) 1/2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (+ (* 1/180 angle) 1/2) #s(literal 1/2 binary64)) |
#s(approx (+ (* 1/180 angle) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (sin (* (PI) (+ (* 1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (PI) (+ (* 1/180 angle) 1/2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (+ (* 1/180 angle) 1/2) (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (sin (* (PI) (+ (* 1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) |
#s(approx (* (PI) (+ (* 1/180 angle) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 55.0ms | a | 0 |
| 17.0ms | angle | 0 |
| 16.0ms | a | inf |
| 11.0ms | a | -inf |
| 6.0ms | angle | -inf |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 69 | 480 |
| 0 | 115 | 449 |
| 1 | 370 | 445 |
| 2 | 1364 | 410 |
| 0 | 4099 | 410 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)) |
(*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(+.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))) |
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))) |
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))) |
(pow.f64 b #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(log.f64 (neg.f64 a)) |
(neg.f64 a) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) |
(*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b))))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(neg.f64 (-.f64 (neg.f64 a) b)) |
(-.f64 b (neg.f64 a)) |
(-.f64 a (neg.f64 b)) |
(+.f64 b (neg.f64 (neg.f64 a))) |
(+.f64 b a) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
a |
b |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 a b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) |
(neg.f64 (-.f64 a b)) |
(-.f64 b (neg.f64 (neg.f64 a))) |
(-.f64 b a) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
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(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal 2 binary64)) #s(literal -360 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (neg.f64 (neg.f64 angle)) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 2 binary64)) #s(literal -360 binary64)) |
(/.f64 (*.f64 angle #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64))) |
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64))) |
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a))) |
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a))) |
(*.f64 angle (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a))) #s(literal 1/90 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) |
(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle) |
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))) |
(*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) |
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 b b) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a)))) |
(*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 angle (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) |
(*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) |
(*.f64 (+.f64 b a) (*.f64 angle (-.f64 b a))) |
(fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) |
(fma.f64 (*.f64 angle (-.f64 b a)) a (*.f64 (*.f64 angle (-.f64 b a)) b)) |
(fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) |
(fma.f64 angle (*.f64 (-.f64 b a) b) (*.f64 angle (*.f64 (-.f64 b a) a))) |
(fma.f64 b (*.f64 angle (-.f64 b a)) (*.f64 a (*.f64 angle (-.f64 b a)))) |
(fma.f64 a (*.f64 angle (-.f64 b a)) (*.f64 b (*.f64 angle (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 angle (-.f64 b a)) b) (*.f64 (*.f64 angle (-.f64 b a)) a)) |
(+.f64 (*.f64 (*.f64 angle (-.f64 b a)) a) (*.f64 (*.f64 angle (-.f64 b a)) b)) |
(+.f64 (*.f64 angle (*.f64 (-.f64 b a) b)) (*.f64 angle (*.f64 (-.f64 b a) a))) |
(+.f64 (*.f64 b (*.f64 angle (-.f64 b a))) (*.f64 a (*.f64 angle (-.f64 b a)))) |
(+.f64 (*.f64 a (*.f64 angle (-.f64 b a))) (*.f64 b (*.f64 angle (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) angle) (*.f64 (*.f64 (-.f64 b a) a) angle)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) (*.f64 (-.f64 b a) b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a))) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a))))) |
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a))) |
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))) |
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a)) |
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b)) |
(-.f64 (-.f64 (*.f64 b b) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a)) |
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) b) (neg.f64 (*.f64 (-.f64 b a) a))) |
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a))) |
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b))))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(neg.f64 (-.f64 (neg.f64 a) b)) |
(-.f64 b (neg.f64 a)) |
(-.f64 a (neg.f64 b)) |
(+.f64 b (neg.f64 (neg.f64 a))) |
(+.f64 b a) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a))) |
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a))) |
(*.f64 angle (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a))) #s(literal 1/90 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) |
(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle) |
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))) |
(*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) |
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 b b) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) |
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (PI.f64))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(fma.f64 (*.f64 b b) (PI.f64) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))) |
(fma.f64 (PI.f64) (*.f64 b b) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))) |
(log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) (*.f64 (-.f64 b a) b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a))) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a))))) |
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a))) |
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))) |
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a)) |
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b)) |
(-.f64 (-.f64 (*.f64 b b) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a)) |
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) b) (neg.f64 (*.f64 (-.f64 b a) a))) |
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a))) |
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) b) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 b b) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a)))) |
(*.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64)))) |
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a)) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (neg.f64 a))) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (fma.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))) #s(literal 4 binary64)) |
(/.f64 (fma.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))))) #s(literal 4 binary64)) |
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))))) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (neg.f64 a))) (cosh.f64 (log.f64 (neg.f64 a)))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(-.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) |
(fabs.f64 (-.f64 (neg.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) |
(fabs.f64 (neg.f64 (*.f64 (neg.f64 a) a))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (neg.f64 a)))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(+.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(*.f64 (log.f64 (neg.f64 a)) (log.f64 (exp.f64 #s(literal 2 binary64)))) |
(*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (log.f64 a)) |
(*.f64 #s(literal 2 binary64) (log.f64 (neg.f64 a))) |
(fma.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64) (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)) (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)))) |
(+.f64 (log.f64 (neg.f64 (neg.f64 a))) (log.f64 (neg.f64 (neg.f64 a)))) |
(+.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64)) (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a))) (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)))) |
(+.f64 (log.f64 a) (log.f64 a)) |
(+.f64 (log.f64 (neg.f64 a)) (log.f64 (neg.f64 a))) |
(log.f64 (*.f64 a a)) |
(log.f64 (neg.f64 a)) |
(neg.f64 a) |
(sqrt.f64 (*.f64 a a)) |
(fabs.f64 (neg.f64 (neg.f64 a))) |
(fabs.f64 (neg.f64 a)) |
(fabs.f64 a) |
(exp.f64 (log.f64 (neg.f64 a))) |
(+.f64 (cosh.f64 (log.f64 (neg.f64 a))) (sinh.f64 (log.f64 (neg.f64 a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
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(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 a b))) |
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(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
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(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (neg.f64 angle))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
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(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64))) |
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
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(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal 2 binary64)) #s(literal -360 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (neg.f64 (neg.f64 angle)) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 2 binary64)) #s(literal -360 binary64)) |
(/.f64 (*.f64 angle #s(literal 2 binary64)) #s(literal 360 binary64)) |
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(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64))) |
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64))) |
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64))) |
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(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
#s(literal 1/180 binary64) |
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) |
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (neg.f64 angle))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 2 binary64))) |
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(neg.f64 (fma.f64 (+.f64 b a) (-.f64 a b) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) |
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) (*.f64 (-.f64 b a) b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a))))) |
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a))) |
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))) |
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a)) |
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b)) |
(-.f64 (-.f64 (*.f64 b b) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a)) |
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) b) (neg.f64 (*.f64 (-.f64 b a) a))) |
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a))) |
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a)))) |
(*.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64)))) |
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a)) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (neg.f64 a))) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (fma.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))) #s(literal 4 binary64)) |
(/.f64 (fma.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))))) #s(literal 4 binary64)) |
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
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(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (neg.f64 a))) (cosh.f64 (log.f64 (neg.f64 a)))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(-.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) |
(fabs.f64 (-.f64 (neg.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) |
(fabs.f64 (neg.f64 (*.f64 (neg.f64 a) a))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (neg.f64 a)))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
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(+.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) |
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) |
(*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) |
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(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 #s(literal -1/2 binary64) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle) (fma.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal -1/2 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle) (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))))) |
(neg.f64 (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) #s(literal 1/2 binary64)) |
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/2 binary64)) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) |
(fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 angle) #s(literal 1/180 binary64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle))) |
(-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal -1/2 binary64)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(+.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
Compiled 32 055 to 4 540 computations (85.8% saved)
91 alts after pruning (89 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 802 | 37 | 839 |
| Fresh | 19 | 52 | 71 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 0 | 0 |
| Total | 824 | 91 | 915 |
| Status | Accuracy | Program |
|---|---|---|
| 59.8% | (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 8.5% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a)))) | |
| 31.4% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 60.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 18.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a)))) | |
| 18.7% | (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a))) | |
| 19.7% | (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 20.9% | (*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 67.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 64.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| ▶ | 71.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
| 70.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) | |
| 65.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 69.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 65.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 69.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))) | |
| ✓ | 68.8% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
| 64.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 64.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 65.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 41.8% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 44.2% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| ▶ | 60.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
| 56.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 40.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.8% | (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 69.3% | (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) | |
| 69.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 69.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 61.3% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 42.9% | (*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 20.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 20.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) | |
| 58.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| 43.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) | |
| 55.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) | |
| 58.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 (+.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/90 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) | |
| 57.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 57.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 30.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 61.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 36.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 61.3% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) | |
| 45.1% | (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 45.7% | (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.8% | (*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 56.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
| 39.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))))) | |
| 62.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))) | |
| 62.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) | |
| 62.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) | |
| 54.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))))) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64)))) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64)))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64)))) | |
| 57.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) | |
| 57.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) | |
| ▶ | 62.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
| ✓ | 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
| 39.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) | |
| 54.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) | |
| 0.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) | |
| 53.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) | |
| 27.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))))))) | |
| 19.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))))) | |
| 39.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) | |
| 39.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) | |
| 37.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) | |
| ▶ | 39.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
| 37.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
Compiled 6 118 to 4 219 computations (31% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1091 | 8623 |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/180 binary64) |
(*.f64 (PI.f64) angle) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))) |
(*.f64 angle (-.f64 b a)) |
(*.f64 (+.f64 b a) (PI.f64)) |
(+.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
(pow.f64 b #s(literal 2 binary64)) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)) |
(/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) |
(*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) |
(+.f64 a (*.f64 #s(literal -1 binary64) a)) |
(*.f64 #s(literal -1 binary64) a) |
#s(literal -1 binary64) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
| Outputs |
|---|
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx a a) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* angle (- b a)) (*.f64 angle b)) |
#s(approx (* angle (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle b))) |
#s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))) |
#s(approx (* (+ b a) (PI)) (fma.f64 a (PI.f64) (*.f64 b (PI.f64)))) |
#s(approx (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)) #s(literal 0 binary64)) |
#s(approx (* -1 a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) |
#s(approx (* angle (- b a)) (*.f64 a (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle b) a)))) |
#s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))) |
#s(approx (* (+ b a) (PI)) (*.f64 a (+.f64 (PI.f64) (/.f64 (*.f64 b (PI.f64)) a)))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle b) a)))))) |
#s(approx (* (+ b a) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a)))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))) |
#s(approx (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))) (/.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) b)) |
#s(approx (/ (* angle (* (PI) (+ a (* -1 a)))) b) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* angle (- b a)) (*.f64 b (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a angle) b))))) |
#s(approx (* (+ b a) (PI)) (*.f64 b (+.f64 (PI.f64) (/.f64 (*.f64 a (PI.f64)) b)))) |
#s(approx (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))) |
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 a angle) b))))) |
#s(approx (* (+ b a) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (PI.f64)) b)))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ 1 (/ 180 angle)) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* -1/180 (* (PI) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* angle (- b a)) (*.f64 angle (-.f64 b a))) |
#s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* angle (* (PI) (+ a (* -1 a)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)) |
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (/ 180 (* angle (PI))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
#s(approx (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))) |
#s(approx (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 33.0ms | angle | inf |
| 22.0ms | a | 0 |
| 9.0ms | b | inf |
| 8.0ms | angle | -inf |
| 7.0ms | angle | 0 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 88 | 643 |
| 0 | 140 | 596 |
| 1 | 507 | 536 |
| 2 | 2157 | 500 |
| 0 | 4226 | 499 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/180 binary64) |
(*.f64 (PI.f64) angle) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))) |
(*.f64 angle (-.f64 b a)) |
(*.f64 (+.f64 b a) (PI.f64)) |
(+.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
(pow.f64 b #s(literal 2 binary64)) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)) |
(/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) |
(*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) |
(+.f64 a (*.f64 #s(literal -1 binary64) a)) |
(*.f64 #s(literal -1 binary64) a) |
#s(literal -1 binary64) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (-.f64 b a)) |
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(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (+.f64 b a))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))) |
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(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
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(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
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(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b))))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(neg.f64 (-.f64 (neg.f64 a) b)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(-.f64 b (neg.f64 a)) |
(-.f64 a (neg.f64 b)) |
(+.f64 b a) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
a |
b |
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(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
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angle |
(PI.f64) |
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(*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 angle (-.f64 b a))) |
(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (PI.f64) (+.f64 b a))) |
(*.f64 (PI.f64) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))) |
(*.f64 angle (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle (-.f64 b a)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) (+.f64 b a))) (*.f64 angle (-.f64 b a)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (+.f64 b a))) angle)) |
(log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) angle) (-.f64 b a)))) |
(*.f64 angle (-.f64 b a)) |
(*.f64 (-.f64 b a) angle) |
(neg.f64 (*.f64 (-.f64 a b) angle)) |
(neg.f64 (*.f64 angle (-.f64 a b))) |
(fma.f64 angle b (*.f64 angle (neg.f64 a))) |
(fma.f64 b angle (*.f64 (neg.f64 a) angle)) |
(+.f64 (*.f64 angle b) (*.f64 angle (neg.f64 a))) |
(+.f64 (*.f64 b angle) (*.f64 (neg.f64 a) angle)) |
(*.f64 (*.f64 (+.f64 b a) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a))) |
(*.f64 (PI.f64) (+.f64 b a)) |
(*.f64 (+.f64 b a) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (+.f64 b a) (PI.f64)) |
(fma.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) b)) |
(fma.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 b (PI.f64))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) a) (*.f64 (PI.f64) b)) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) a) (*.f64 b (PI.f64))) |
(fma.f64 (PI.f64) b (*.f64 (PI.f64) a)) |
(fma.f64 (PI.f64) a (*.f64 (PI.f64) b)) |
(fma.f64 (PI.f64) a (*.f64 b (PI.f64))) |
(fma.f64 b (PI.f64) (*.f64 (PI.f64) a)) |
(fma.f64 a (PI.f64) (*.f64 (PI.f64) b)) |
(fma.f64 a (PI.f64) (*.f64 b (PI.f64))) |
(+.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) a)) |
(+.f64 (*.f64 b (PI.f64)) (*.f64 (PI.f64) a)) |
(+.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) b)) |
(+.f64 (*.f64 (PI.f64) a) (*.f64 b (PI.f64))) |
(log.f64 (exp.f64 (*.f64 (PI.f64) (+.f64 b a)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b))))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(neg.f64 (-.f64 (neg.f64 a) b)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(-.f64 b (neg.f64 a)) |
(-.f64 a (neg.f64 b)) |
(+.f64 b a) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)) |
(*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (fma.f64 (PI.f64) angle (/.f64 #s(literal 0 binary64) b))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b)) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (PI.f64) angle (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))) |
(*.f64 b (*.f64 b (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))))) |
(fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) |
(fma.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) |
(fma.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) |
(fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) b) b (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) |
(fma.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) |
(fma.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) |
(fma.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 b b) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) |
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) |
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) |
(fma.f64 (*.f64 b b) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) |
(fma.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) |
(fma.f64 b (*.f64 b (/.f64 #s(literal 0 binary64) b)) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) |
(-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (*.f64 (neg.f64 (*.f64 b b)) (/.f64 #s(literal 0 binary64) b))) |
(-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))) |
(-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) |
(+.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) b) |
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 b b) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b)) |
(/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64))) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 0 binary64) b))) (/.f64 #s(literal 0 binary64) b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (fma.f64 (PI.f64) angle (/.f64 #s(literal 0 binary64) b)) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 #s(literal 0 binary64) b))) |
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) b #s(literal 0 binary64))) (neg.f64 b)) |
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) b #s(literal 0 binary64)) b) |
(/.f64 (-.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) (/.f64 #s(literal 0 binary64) b)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(/.f64 (+.f64 (pow.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 #s(literal 0 binary64) b) (/.f64 #s(literal 0 binary64) b) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (fma.f64 (/.f64 #s(literal 0 binary64) b) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 0 binary64) b))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (/.f64 #s(literal 0 binary64) b) (/.f64 #s(literal 0 binary64) b))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) (/.f64 #s(literal 0 binary64) b)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 0 binary64) b))))) |
(neg.f64 (-.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) b)) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 #s(literal 0 binary64) b)) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (log.f64 (exp.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) b)) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 #s(literal 0 binary64) b)) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 #s(literal 0 binary64) (*.f64 angle (/.f64 #s(literal 1 binary64) b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 #s(literal 0 binary64) (/.f64 angle b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 #s(literal 0 binary64) (/.f64 (PI.f64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 (/.f64 #s(literal 0 binary64) b) #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 (/.f64 #s(literal 0 binary64) b) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) |
(fma.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (/.f64 #s(literal 0 binary64) b)) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle) (/.f64 #s(literal 0 binary64) b)) |
(fma.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)) (/.f64 #s(literal 0 binary64) b)) |
(fma.f64 angle (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 0 binary64) b)) |
(-.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
(-.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 1/90 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
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(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
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(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64))) |
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(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64)) |
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(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64)) |
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(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64)) |
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(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
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(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
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(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
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(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
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(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
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(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
#s(literal 1/180 binary64) |
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#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) |
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(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
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(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
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(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))) |
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(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))) |
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(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
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(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)))) |
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(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
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(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
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(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
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(*.f64 (-.f64 b a) (+.f64 b a)) |
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(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
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(fma.f64 b b (*.f64 (neg.f64 a) a)) |
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(-.f64 (*.f64 b b) (*.f64 a a)) |
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(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(cos.f64 (neg.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(cos.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64))) |
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle)) |
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64))) |
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64))) |
(/.f64 (*.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64))) |
(/.f64 (*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 2 binary64)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) |
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (neg.f64 (cbrt.f64 (PI.f64)))) |
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 angle)) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle) |
(/.f64 #s(literal -180 binary64) (neg.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))))) |
(/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 angle) (PI.f64))) |
(/.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 #s(literal -1 binary64) (PI.f64))) |
(/.f64 (/.f64 #s(literal -180 binary64) angle) (neg.f64 (PI.f64))) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (neg.f64 (neg.f64 (PI.f64)))) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
(/.f64 #s(literal 180 binary64) (*.f64 (neg.f64 (neg.f64 angle)) (PI.f64))) |
(/.f64 #s(literal 180 binary64) (neg.f64 (*.f64 (neg.f64 angle) (PI.f64)))) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
Compiled 45 119 to 5 423 computations (88% saved)
87 alts after pruning (86 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 021 | 34 | 1 055 |
| Fresh | 32 | 52 | 84 |
| Picked | 5 | 0 | 5 |
| Done | 1 | 1 | 2 |
| Total | 1 059 | 87 | 1 146 |
| Status | Accuracy | Program |
|---|---|---|
| 59.8% | (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 31.4% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 60.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 18.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a)))) | |
| 18.7% | (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a))) | |
| 19.7% | (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 20.9% | (*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 67.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 70.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 64.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) | |
| 65.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 69.8% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 64.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 70.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) | |
| 65.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 70.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 68.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 65.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 69.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))) | |
| ✓ | 68.8% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
| 64.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 64.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 64.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 68.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 65.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 65.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 44.9% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 41.8% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.5% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 43.0% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))) | |
| 41.0% | (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 40.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.8% | (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 69.3% | (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) | |
| 69.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 69.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 61.3% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 41.3% | (*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 42.9% | (*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 20.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 20.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) | |
| 58.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| 43.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) | |
| 58.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 (+.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/90 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))))) | |
| 57.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 61.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 61.3% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) | |
| 45.1% | (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 45.7% | (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 48.7% | (*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 68.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 57.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) | |
| 54.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) | |
| 55.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 61.8% | #s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) | |
| 62.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))) | |
| 62.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) | |
| 62.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) | |
| 59.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) | |
| 62.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a)))))) | |
| 44.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) | |
| 42.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) | |
| 40.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) | |
| 37.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64))))) | |
| 0.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) | |
| 37.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) | |
| 37.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) | |
| 39.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)))) | |
| 39.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b)))) | |
| 39.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))) | |
| 38.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 39.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))) | |
| 15.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
Compiled 3 105 to 2 199 computations (29.2% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a)))))) |
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
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(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a)))))) |
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(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
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(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
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(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
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(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
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(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
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(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
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(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 (+.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/90 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a)))) |
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(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
120 calls:
| 694.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 156.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 97.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 42.6% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 42.6% | 1 | a |
| 42.6% | 1 | b |
| 42.6% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 42.6% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 42.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 42.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 42.6% | 1 | angle |
| 42.6% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 42.6% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 55.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 55.0% | 2 | a |
| 56.3% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 56.3% | 2 | b |
| 60.5% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 61.5% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 61.5% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 63.4% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 63.4% | 2 | b |
| 65.5% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 66.7% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.7% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 62.7% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 62.7% | 2 | a |
| 59.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 59.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 59.1% | 1 | angle |
| 67.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 67.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.0% | 2 | angle |
| 67.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 67.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.0% | 2 | angle |
| 67.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 67.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.0% | 2 | angle |
| 65.6% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 65.6% | 2 | b |
| 67.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 67.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.0% | 2 | angle |
| 67.2% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.2% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.2% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 67.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.4% | 2 | angle |
| 69.2% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 69.2% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.2% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 69.7% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 69.2% | 2 | angle |
| 67.2% | 2 | b |
| 66.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 69.7% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.7% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 66.0% | 2 | a |
| 69.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 69.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.3% | 1 | angle |
| 69.3% | 1 | a |
| 69.3% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 69.3% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 69.3% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.3% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 69.3% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 69.3% | 1 | b |
| 69.8% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 69.8% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 69.8% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.8% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 69.8% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 69.8% | 1 | b |
| 69.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 69.8% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.8% | 1 | angle |
| 73.2% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 73.2% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.8% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 69.8% | 1 | b |
| 73.2% | 3 | angle |
| 69.8% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 69.8% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.8% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 69.8% | 1 | a |
| 69.8% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 71.7% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 70.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 70.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.1% | 1 | angle |
| 71.7% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 70.1% | 1 | a |
| 72.3% | 2 | a |
| 71.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 71.9% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 71.9% | 2 | angle |
| 72.3% | 2 | a |
| 70.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 70.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 70.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 70.1% | 1 | b |
| 70.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 72.1% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 72.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 72.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.4% | 2 | angle |
| 73.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 73.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.1% | 2 | angle |
| 70.9% | 1 | a |
| 73.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 73.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 71.4% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 71.4% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 71.4% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 71.4% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 71.4% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 73.8% | 2 | a |
| 71.4% | 1 | b |
| 73.1% | 2 | angle |
Compiled 6 580 to 1 616 computations (75.4% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 25.0ms | 1.097020771957279e+241 | 1.2431677330309662e+249 |
| 19.0ms | 144× | 0 | valid |
Compiled 521 to 450 computations (13.6% saved)
ival-sinu: 4.0ms (34.6% of total)ival-cosu: 3.0ms (25.9% of total)ival-pow2: 3.0ms (25.9% of total)ival-mult!: 2.0ms (17.3% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 23.0ms | 1.0678600841769386e+198 | 3.578799146637102e+199 |
| 18.0ms | 112× | 0 | valid |
Compiled 397 to 333 computations (16.1% saved)
ival-sinu: 4.0ms (27% of total)ival-cosu: 4.0ms (27% of total)ival-mult!: 4.0ms (27% of total)ival-pow2: 2.0ms (13.5% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 18.0ms | 1.0678600841769386e+198 | 3.578799146637102e+199 |
| 10.0ms | 64× | 0 | valid |
Compiled 369 to 312 computations (15.4% saved)
ival-sinu: 3.0ms (37.8% of total)ival-cosu: 2.0ms (25.2% of total)ival-pow2: 1.0ms (12.6% of total)ival-mult!: 1.0ms (12.6% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.097020771957279e+241 | 1.2431677330309662e+249 |
Compiled 77 to 61 computations (20.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -3.893851993643671e+295 | -5.570450180820854e+290 |
Compiled 26 to 22 computations (15.4% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -3.893851993643671e+295 | -5.570450180820854e+290 |
Compiled 26 to 22 computations (15.4% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 1.0678600841769386e+198 | 3.578799146637102e+199 |
| 24.0ms | 5.201567473162213e+54 | 6.345822148350529e+56 |
| 15.0ms | 112× | 0 | valid |
Compiled 621 to 536 computations (13.7% saved)
ival-sinu: 4.0ms (33.3% of total)ival-cosu: 4.0ms (33.3% of total)ival-pow2: 2.0ms (16.7% of total)ival-mult!: 1.0ms (8.3% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 15.0ms | 1.1355217369329878e-5 | 0.00047603527827883794 |
| 9.0ms | 112× | 0 | valid |
Compiled 383 to 291 computations (24% saved)
ival-sinu: 2.0ms (30.8% of total)ival-pow2: 2.0ms (30.8% of total)ival-cosu: 1.0ms (15.4% of total)ival-mult!: 1.0ms (15.4% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 3.0ms | 4.309785381113071e+93 | 2.0566047415849164e+95 |
| 2.0ms | 16× | 0 | valid |
Compiled 100 to 70 computations (30% saved)
ival-sinu: 1.0ms (60.1% of total)ival-cosu: 1.0ms (60.1% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-pow2: 0.0ms (0% of total)ival-mult!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 17.0ms | 1.1355217369329878e-5 | 0.00047603527827883794 |
| 13.0ms | 96× | 0 | valid |
Compiled 544 to 382 computations (29.8% saved)
ival-pow2: 2.0ms (36.4% of total)ival-sinu: 1.0ms (18.2% of total)ival-cosu: 1.0ms (18.2% of total)ival-mult!: 1.0ms (18.2% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 3.0ms | 3.489720930570127e+78 | 1.4235839829676338e+80 |
| 2.0ms | 16× | 0 | valid |
Compiled 100 to 70 computations (30% saved)
ival-sinu: 1.0ms (58.9% of total)ival-cosu: 1.0ms (58.9% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-pow2: 0.0ms (0% of total)ival-mult!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 3.0ms | 2901716101709.109 | 4374772758112.508 |
| 2.0ms | 16× | 0 | valid |
Compiled 100 to 70 computations (30% saved)
ival-sinu: 1.0ms (59.3% of total)ival-cosu: 1.0ms (59.3% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-pow2: 0.0ms (0% of total)ival-mult!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 3.0ms | 4374772758112.508 | 136268199713567100.0 |
| 2.0ms | 16× | 0 | valid |
Compiled 100 to 70 computations (30% saved)
ival-sinu: 1.0ms (58.1% of total)ival-cosu: 1.0ms (58.1% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-pow2: 0.0ms (0% of total)ival-mult!: 0.0ms (0% of total)| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.9146306145793098e+78 | 8.191063289112674e+82 |
| 0.0ms | -9.514498500401851e+133 | -1.0724103297993817e+129 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.9459211685354648e-263 | 3.058053916663019e-259 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | fuel |
Compiled 1 214 to 197 computations (83.8% saved)
(negabs angle)
Compiled 12 225 to 5 909 computations (51.7% saved)
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