ab-angle->ABCF B

Time bar (total: 8.7s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 14 computations (44% saved)

sample1.4s (16.1%)

Memory
8.2MiB live, 1 233.0MiB allocated; 307ms collecting garbage
Samples
1.1s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 825.0ms
ival-sinu: 238.0ms (28.8% of total)
ival-cosu: 214.0ms (25.9% of total)
ival-pow2: 179.0ms (21.7% of total)
ival-mult!: 133.0ms (16.1% of total)
ival-sub!: 59.0ms (7.1% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess32.0ms (0.4%)

Memory
-15.7MiB live, 29.2MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
059238
1208230
21123160
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
57.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Symmetry

(abs a)

(abs b)

(negabs angle)

Compiler

Compiled 46 to 32 computations (30.4% saved)

series40.0ms (0.5%)

Memory
10.1MiB live, 51.7MiB allocated; 8ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02511572
Stop Event
iter-limit
Counts
16 → 45
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx a a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx b b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePoint
4.0ms
angle
0
3.0ms
a
0
3.0ms
a
inf
2.0ms
angle
inf
2.0ms
angle
-inf

rewrite188.0ms (2.2%)

Memory
17.1MiB live, 143.7MiB allocated; 56ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01687
02787
110287
242578
3337078
0411178
Stop Event
iter-limit
node-limit
iter-limit
Counts
16 → 356
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 a) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal -2 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) (-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) (-.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(/.f64 (-.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))) (+.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (neg.f64 (+.f64 a b)) (-.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (neg.f64 a) a (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 a (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 a (neg.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 b (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 b b (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(-.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (neg.f64 b) b))
(-.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 a a) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(+.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 b b))
(+.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(+.f64 (*.f64 (neg.f64 a) a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (neg.f64 (+.f64 a b)) (-.f64 a b))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
b
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 a (neg.f64 (neg.f64 a)))
(*.f64 a a)
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
a
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(PI.f64)
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
angle
#s(literal 180 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)))))
(cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))

eval46.0ms (0.5%)

Memory
24.4MiB live, 69.9MiB allocated; 5ms collecting garbage
Compiler

Compiled 12 898 to 1 728 computations (86.6% saved)

prune69.0ms (0.8%)

Memory
-1.1MiB live, 61.0MiB allocated; 17ms collecting garbage
Pruning

34 alts after pruning (34 fresh and 0 done)

PrunedKeptTotal
New35834392
Fresh000
Picked101
Done000
Total35934393
Accuracy
80.5%
Counts
393 → 34
Alt Table
Click to see full alt table
StatusAccuracyProgram
59.8%
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
31.4%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
60.9%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
10.7%
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.3%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
61.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
69.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.2%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
61.3%
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
61.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
20.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
56.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
58.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
57.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
53.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
52.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
53.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
36.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
54.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
40.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 2 148 to 1 396 computations (35% saved)

series148.0ms (1.7%)

Memory
14.0MiB live, 149.4MiB allocated; 15ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
08446538
Stop Event
iter-limit
Counts
51 → 160
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a)))
(*.f64 (*.f64 b b) (*.f64 b b))
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 a a)
(+.f64 (*.f64 b b) (*.f64 a a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
Outputs
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx a a)
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b)))
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (pow.f64 b #s(literal 4 binary64)))
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))))
#s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))
#s(approx (+ (* b b) (* a a)) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64))))
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 1 binary64))))
#s(approx (+ (* b b) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))))
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b)))))
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (* (* b b) (* b b)) (* (* a a) (* a a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))))))
#s(approx (+ (* b b) (* a a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b)))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))))))))
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))))
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (/ 180 (* angle (PI))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (* 2 (/ (- (* (* b b) (* b b)) (* (* a a) (* a a))) (+ (* b b) (* a a)))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
Calls

9 calls:

TimeVariablePoint
21.0ms
b
-inf
12.0ms
a
0
12.0ms
b
inf
8.0ms
angle
0
8.0ms
angle
inf

rewrite284.0ms (3.3%)

Memory
-45.5MiB live, 198.7MiB allocated; 52ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
062490
0103454
1353430
21512395
04108362
Stop Event
iter-limit
node-limit
iter-limit
Counts
51 → 1 894
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a)))
(*.f64 (*.f64 b b) (*.f64 b b))
(*.f64 b b)
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 a a)
(+.f64 (*.f64 b b) (*.f64 a a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 b b (*.f64 a a)))
(fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (+.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (-.f64 (*.f64 (*.f64 a a) a) (*.f64 (neg.f64 b) (*.f64 b b))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 a b))
(/.f64 (+.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b)) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 b))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
a
b
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 a b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (*.f64 (*.f64 b b) b) (*.f64 (neg.f64 a) (*.f64 a a))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))
(neg.f64 (-.f64 a b))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) (PI.f64))
(*.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 1 binary64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) (PI.f64))
(*.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 1 binary64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) angle)
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle))
(*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 a b) (+.f64 b a))))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 b b) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 (-.f64 a b) (+.f64 b a))))
(fma.f64 (*.f64 b b) (PI.f64) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 b b) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(*.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (fma.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a)))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))) (+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a)))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) b)) (sqrt.f64 (*.f64 (neg.f64 b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (fabs.f64 b)) (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) b (*.f64 (neg.f64 a) a))
(fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a))))
(fma.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (*.f64 (neg.f64 b) b) (/.f64 (*.f64 (neg.f64 b) b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (neg.f64 b) b) (/.f64 (*.f64 (neg.f64 b) b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a))))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a))))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 b (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a))))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a))))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))))
(*.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) b)) (sqrt.f64 (*.f64 (neg.f64 b) b)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))
(*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))
(*.f64 (sqrt.f64 (fabs.f64 b)) (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))))
(*.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))))
(*.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b)))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 b) b))
(sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))
(fabs.f64 (*.f64 (fabs.f64 b) (neg.f64 b)))
(fabs.f64 (*.f64 (fabs.f64 b) b))
(fabs.f64 (*.f64 (neg.f64 b) (fabs.f64 b)))
(fabs.f64 (*.f64 b (fabs.f64 b)))
(fabs.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 (fabs.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) a)) (sqrt.f64 (*.f64 (fabs.f64 a) a)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))))
(*.f64 (sqrt.f64 (*.f64 a (fabs.f64 a))) (sqrt.f64 (*.f64 a (fabs.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (sqrt.f64 (fabs.f64 a)))
(*.f64 (sqrt.f64 (fabs.f64 a)) (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a)))
(*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) a)) (sqrt.f64 (*.f64 (neg.f64 a) a)))
(*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a))
(*.f64 (sqrt.f64 a) (sqrt.f64 (*.f64 (*.f64 a a) a)))
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64)))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 a) a))
(sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))
(fabs.f64 (*.f64 (fabs.f64 a) (neg.f64 a)))
(fabs.f64 (*.f64 (fabs.f64 a) a))
(fabs.f64 (*.f64 (neg.f64 a) (fabs.f64 a)))
(fabs.f64 (*.f64 a (fabs.f64 a)))
(fabs.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 (fabs.f64 a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 b b (*.f64 a a)))
(fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (fma.f64 b b (*.f64 a a)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (neg.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (fma.f64 b b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))))
(/.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (fma.f64 (-.f64 a b) (+.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a)))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(+.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(neg.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (-.f64 a b)))
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 #s(literal 1 binary64) (-.f64 b a)))
(fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (neg.f64 a)))
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(fma.f64 b #s(literal 2 binary64) (*.f64 (neg.f64 a) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (neg.f64 a)))
(+.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(+.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a)))
(+.f64 (-.f64 b a) (-.f64 b a))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 b b (*.f64 a a)))
(fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (fma.f64 b b (*.f64 a a)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (neg.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (fma.f64 b b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))))
(/.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (fma.f64 (-.f64 a b) (+.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a)))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(+.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(*.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (fma.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (neg.f64 (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a)))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))) (+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a)))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) b)) (sqrt.f64 (*.f64 (neg.f64 b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (fabs.f64 b)) (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (*.f64 (neg.f64 a) a))
(fma.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) b (*.f64 (neg.f64 a) a))
(fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a))))
(fma.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (*.f64 (neg.f64 b) b) (/.f64 (*.f64 (neg.f64 b) b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (neg.f64 b) b) (/.f64 (*.f64 (neg.f64 b) b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a))))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a))))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(fma.f64 b (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a))))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a))))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (fma.f64 b b (*.f64 a a))))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (-.f64 (*.f64 (neg.f64 b) b) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (*.f64 (*.f64 (*.f64 b b) b) b))) (*.f64 (*.f64 (*.f64 b b) b) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 b b) b) b))) (*.f64 (*.f64 (*.f64 b b) b) b))
(*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a)))
(*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) b) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 (*.f64 b b) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) a) a)))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 a a) a) a)))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))
(fma.f64 (neg.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (neg.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (neg.f64 (*.f64 (fabs.f64 b) b)) (neg.f64 (*.f64 (fabs.f64 b) b)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (neg.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (neg.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (neg.f64 (*.f64 b (fabs.f64 b))) (neg.f64 (*.f64 b (fabs.f64 b))) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (fabs.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (fabs.f64 b) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (*.f64 (*.f64 (neg.f64 a) a) (fabs.f64 a)) (fabs.f64 a) (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 (*.f64 (fabs.f64 b) (*.f64 b b)) (fabs.f64 b) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (*.f64 (neg.f64 b) (*.f64 b b)) (neg.f64 b) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (*.f64 (neg.f64 a) (*.f64 a a)) a (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 (*.f64 (fabs.f64 b) (neg.f64 b)) (*.f64 (fabs.f64 b) (neg.f64 b)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (*.f64 (fabs.f64 b) b) (*.f64 (fabs.f64 b) b) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (*.f64 (neg.f64 b) (fabs.f64 b)) (*.f64 (neg.f64 b) (fabs.f64 b)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (*.f64 b (fabs.f64 b)) (*.f64 b (fabs.f64 b)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (*.f64 (*.f64 a a) a) (neg.f64 a) (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 (fabs.f64 b) (fabs.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 b) b) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (neg.f64 a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b b) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 a a) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (*.f64 b b) b) b))
(fma.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 a a))))
(fma.f64 (*.f64 b b) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 b (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fma.f64 a (*.f64 (neg.f64 a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) b) b))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 a a) a) a))
(+.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 a a))))
(+.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)) (*.f64 (*.f64 (*.f64 b b) b) b))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(*.f64 (neg.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (neg.f64 (*.f64 (fabs.f64 b) (neg.f64 b))))
(*.f64 (neg.f64 (*.f64 (fabs.f64 b) b)) (neg.f64 (*.f64 (fabs.f64 b) b)))
(*.f64 (neg.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (neg.f64 (*.f64 (neg.f64 b) (fabs.f64 b))))
(*.f64 (neg.f64 (*.f64 b (fabs.f64 b))) (neg.f64 (*.f64 b (fabs.f64 b))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (fabs.f64 b))
(*.f64 (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 1 binary64)) (*.f64 (neg.f64 b) b))
(*.f64 (*.f64 (fabs.f64 b) (*.f64 b b)) (fabs.f64 b))
(*.f64 (*.f64 (neg.f64 b) (*.f64 b b)) (neg.f64 b))
(*.f64 (*.f64 (fabs.f64 b) (neg.f64 b)) (*.f64 (fabs.f64 b) (neg.f64 b)))
(*.f64 (*.f64 (fabs.f64 b) b) (*.f64 (fabs.f64 b) b))
(*.f64 (*.f64 (neg.f64 b) (fabs.f64 b)) (*.f64 (neg.f64 b) (fabs.f64 b)))
(*.f64 (*.f64 b (fabs.f64 b)) (*.f64 b (fabs.f64 b)))
(*.f64 (pow.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 b b) b) b)
(*.f64 (fabs.f64 b) (fabs.f64 (*.f64 (fabs.f64 b) (*.f64 b b))))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 b b)))
(*.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 b) b))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 b b))
(*.f64 b (*.f64 (*.f64 b b) b))
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 b) b) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 b) (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 b (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 4 binary64))
(pow.f64 (*.f64 (neg.f64 b) b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 4 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1 binary64))
(pow.f64 (*.f64 b b) #s(literal 2 binary64))
(pow.f64 b #s(literal 4 binary64))
(/.f64 (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal -1 binary64)))
(/.f64 (*.f64 b b) (pow.f64 (*.f64 b b) #s(literal -1 binary64)))
(neg.f64 (*.f64 (*.f64 b b) (*.f64 (neg.f64 b) b)))
(neg.f64 (*.f64 (*.f64 (neg.f64 b) b) (*.f64 b b)))
(sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) b)))
(fabs.f64 (*.f64 (*.f64 b b) (*.f64 (neg.f64 b) b)))
(fabs.f64 (*.f64 (*.f64 (neg.f64 b) b) (*.f64 b b)))
(fabs.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
(fabs.f64 (*.f64 (*.f64 (*.f64 b b) b) b))
(exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 b) b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64)))
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))))
(*.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) b)) (sqrt.f64 (*.f64 (neg.f64 b) b)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))
(*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))
(*.f64 (sqrt.f64 (fabs.f64 b)) (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))))
(*.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))))
(*.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b)))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 b) b))
(sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))
(fabs.f64 (*.f64 (fabs.f64 b) (neg.f64 b)))
(fabs.f64 (*.f64 (fabs.f64 b) b))
(fabs.f64 (*.f64 (neg.f64 b) (fabs.f64 b)))
(fabs.f64 (*.f64 b (fabs.f64 b)))
(fabs.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 (fabs.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (neg.f64 (*.f64 (fabs.f64 a) (neg.f64 a))))
(*.f64 (neg.f64 (*.f64 (fabs.f64 a) a)) (neg.f64 (*.f64 (fabs.f64 a) a)))
(*.f64 (neg.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (neg.f64 (*.f64 (neg.f64 a) (fabs.f64 a))))
(*.f64 (neg.f64 (*.f64 a (fabs.f64 a))) (neg.f64 (*.f64 a (fabs.f64 a))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (fabs.f64 a))
(*.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 (fabs.f64 a) (*.f64 a a)) (fabs.f64 a))
(*.f64 (*.f64 (neg.f64 a) (*.f64 a a)) (neg.f64 a))
(*.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) (*.f64 (fabs.f64 a) (neg.f64 a)))
(*.f64 (*.f64 (fabs.f64 a) a) (*.f64 (fabs.f64 a) a))
(*.f64 (*.f64 (neg.f64 a) (fabs.f64 a)) (*.f64 (neg.f64 a) (fabs.f64 a)))
(*.f64 (*.f64 a (fabs.f64 a)) (*.f64 a (fabs.f64 a)))
(*.f64 (pow.f64 (*.f64 a a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 a a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 a a) a) a)
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 a a))))
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 a a)))
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 a a)))
(*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 a (*.f64 (*.f64 a a) a))
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 a) a) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 a (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 4 binary64))
(pow.f64 (neg.f64 a) #s(literal 4 binary64))
(pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1 binary64))
(pow.f64 (*.f64 a a) #s(literal 2 binary64))
(pow.f64 a #s(literal 4 binary64))
(/.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal -1 binary64)))
(/.f64 (*.f64 a a) (pow.f64 (*.f64 a a) #s(literal -1 binary64)))
(neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))
(fabs.f64 (*.f64 (*.f64 (*.f64 a a) a) (neg.f64 a)))
(fabs.f64 (*.f64 (*.f64 (*.f64 a a) a) a))
(exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 a) a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64)))
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) a)) (sqrt.f64 (*.f64 (fabs.f64 a) a)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))))
(*.f64 (sqrt.f64 (*.f64 a (fabs.f64 a))) (sqrt.f64 (*.f64 a (fabs.f64 a))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (sqrt.f64 (fabs.f64 a)))
(*.f64 (sqrt.f64 (fabs.f64 a)) (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a)))
(*.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 a) a)) (sqrt.f64 (*.f64 (neg.f64 a) a)))
(*.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a))
(*.f64 (sqrt.f64 a) (sqrt.f64 (*.f64 (*.f64 a a) a)))
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64)))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 a) a))
(sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))
(fabs.f64 (*.f64 (fabs.f64 a) (neg.f64 a)))
(fabs.f64 (*.f64 (fabs.f64 a) a))
(fabs.f64 (*.f64 (neg.f64 a) (fabs.f64 a)))
(fabs.f64 (*.f64 a (fabs.f64 a)))
(fabs.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 (fabs.f64 a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(/.f64 (+.f64 (pow.f64 (*.f64 a a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 a a) (*.f64 b b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 a b) (+.f64 b a)))
(/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(neg.f64 (neg.f64 (fma.f64 b b (*.f64 a a))))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (*.f64 a a))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 a a))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a))) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a))) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (sqrt.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) b)) (sqrt.f64 (*.f64 (fabs.f64 b) b)) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (sqrt.f64 (*.f64 (neg.f64 b) (fabs.f64 b))) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 b (fabs.f64 b))) (sqrt.f64 (*.f64 b (fabs.f64 b))) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (sqrt.f64 (fabs.f64 b)) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) b)) (sqrt.f64 (*.f64 (neg.f64 b) b)) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b) (*.f64 a a))
(fma.f64 (sqrt.f64 (fabs.f64 b)) (sqrt.f64 (*.f64 (fabs.f64 b) (*.f64 b b))) (*.f64 a a))
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (*.f64 a a))
(fma.f64 (sqrt.f64 b) (sqrt.f64 (*.f64 (*.f64 b b) b)) (*.f64 a a))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (sqrt.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 a) a)) (sqrt.f64 (*.f64 (fabs.f64 a) a)) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (sqrt.f64 (*.f64 (neg.f64 a) (fabs.f64 a))) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 a (fabs.f64 a))) (sqrt.f64 (*.f64 a (fabs.f64 a))) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (sqrt.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (sqrt.f64 (fabs.f64 a)) (sqrt.f64 (*.f64 (fabs.f64 a) (*.f64 a a))) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (sqrt.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (*.f64 (neg.f64 a) (*.f64 a a))) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 a) a)) (sqrt.f64 (*.f64 (neg.f64 a) a)) (*.f64 b b))
(fma.f64 (sqrt.f64 (*.f64 (*.f64 a a) a)) (sqrt.f64 a) (*.f64 b b))
(fma.f64 (sqrt.f64 a) (sqrt.f64 (*.f64 (*.f64 a a) a)) (*.f64 b b))
(fma.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (*.f64 b b))
(fma.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (*.f64 b b))
(fma.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a) (*.f64 b b))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b) (*.f64 a a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b) (*.f64 a a))
(fma.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 a a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 a a))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) b (*.f64 a a))
(fma.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)) (*.f64 b b))
(fma.f64 (pow.f64 a #s(literal 1 binary64)) a (*.f64 b b))
(fma.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 a a))
(fma.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 b b))
(fma.f64 (fabs.f64 a) (fabs.f64 a) (*.f64 b b))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 a a))
(fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a a))
(fma.f64 b b (*.f64 (neg.f64 (neg.f64 a)) a))
(fma.f64 b b (*.f64 a a))
(fma.f64 a a (*.f64 b b))
(-.f64 (*.f64 a a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 a a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a))
(+.f64 (*.f64 b b) (*.f64 a a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 b b (*.f64 a a)))
(fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) a) a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) a) a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (fma.f64 b b (*.f64 a a)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (neg.f64 (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) (neg.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))))
(/.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)))) (fma.f64 b b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))))
(/.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (neg.f64 (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (neg.f64 (fma.f64 b b (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (fma.f64 (-.f64 a b) (+.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a))))) (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 b b (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a)))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(+.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) (PI.f64))
(*.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 1 binary64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(literal 1 binary64)
(*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64)))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (neg.f64 (cbrt.f64 (PI.f64))))
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 angle))
(/.f64 (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (neg.f64 (PI.f64))))
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle)) (neg.f64 (PI.f64)))
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))
(/.f64 #s(literal -180 binary64) (neg.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))))
(/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(/.f64 #s(literal 180 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
(neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(log.f64 (exp.f64 (*.f64 (PI.f64) angle)))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))

eval186.0ms (2.1%)

Memory
7.8MiB live, 140.3MiB allocated; 21ms collecting garbage
Compiler

Compiled 56 890 to 6 055 computations (89.4% saved)

prune108.0ms (1.2%)

Memory
35.2MiB live, 139.2MiB allocated; 10ms collecting garbage
Pruning

76 alts after pruning (76 fresh and 0 done)

PrunedKeptTotal
New1 228591 287
Fresh121729
Picked505
Done000
Total1 245761 321
Accuracy
80.5%
Counts
1 321 → 76
Alt Table
Click to see full alt table
StatusAccuracyProgram
59.8%
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
8.5%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
31.4%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
60.9%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
18.7%
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
18.7%
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a)))
19.7%
(*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
10.7%
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.3%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
20.9%
(*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
69.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
65.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
68.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
62.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
64.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
65.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.8%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
44.2%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.9%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
56.7%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
60.6%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
56.7%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
40.6%
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
69.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
61.3%
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
42.9%
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
20.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
20.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
58.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))
56.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
58.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
57.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
53.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
57.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
30.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
61.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
36.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
61.3%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
69.3%
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
45.7%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.8%
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
54.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
57.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
57.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
0.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
54.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
53.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
27.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
19.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))))))
39.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
37.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
37.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 5 276 to 3 458 computations (34.5% saved)

series162.0ms (1.9%)

Memory
-22.4MiB live, 161.7MiB allocated; 31ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
010307517
Stop Event
iter-limit
Counts
58 → 201
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) angle)
#s(literal 180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))
(*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (+.f64 b a))
(+.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))
(log.f64 (neg.f64 a))
(neg.f64 a)
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))
(fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
Outputs
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx a a)
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))
#s(approx (* angle (* (- b a) (+ b a))) (fma.f64 a (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* angle (* (- b a) (+ b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))
#s(approx (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (- (pow b 2) (exp (* (log (neg a)) 2))) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (exp (* (log (neg a)) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (log (neg a)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (neg.f64 a))))
#s(approx (log (neg a)) (log.f64 (neg.f64 a)))
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (+.f64 (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (+ b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (- (pow b 2) (exp (* (log (neg a)) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* (log (neg a)) 2) (*.f64 #s(literal -2 binary64) (log.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a)))))
#s(approx (log (neg a)) (*.f64 #s(literal -1 binary64) (log.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) a) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (log (neg a)) 2) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))
#s(approx (log (neg a)) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* angle (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 angle (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* angle (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 b (fma.f64 angle b (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (- (pow b 2) (exp (* (log (neg a)) 2))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (exp (* (log (neg a)) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) b)) b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ 1 (/ 180 angle)) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (* angle (* (- b a) (+ b a))) (PI)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* angle (* (- b a) (+ b a))) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* angle (* (PI) (- (pow b 2) (exp (* (log (neg a)) 2))))) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 angle (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (sin (* (PI) (+ (* 1/180 angle) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (* (PI) (+ (* 1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (* (PI) (+ (* 1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (* (PI) (+ (* 1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (* (PI) (+ (* 1/180 angle) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (* (PI) (+ (* 1/180 angle) 1/2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* 1/180 angle) 1/2) #s(literal 1/2 binary64))
#s(approx (+ (* 1/180 angle) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (sin (* (PI) (+ (* 1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (* (PI) (+ (* 1/180 angle) 1/2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ (* 1/180 angle) 1/2) (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (sin (* (PI) (+ (* 1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))
#s(approx (* (PI) (+ (* 1/180 angle) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
55.0ms
a
0
17.0ms
angle
0
16.0ms
a
inf
11.0ms
a
-inf
6.0ms
angle
-inf

rewrite126.0ms (1.5%)

Memory
16.6MiB live, 202.8MiB allocated; 22ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
069480
0115449
1370445
21364410
04099410
Stop Event
iter-limit
node-limit
iter-limit
Counts
58 → 1 177
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) angle)
#s(literal 180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))
(*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (+.f64 b a))
(+.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))))
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))
(log.f64 (neg.f64 a))
(neg.f64 a)
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))
(fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(neg.f64 (-.f64 (neg.f64 a) b))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 b))
(+.f64 b (neg.f64 (neg.f64 a)))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
a
b
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 a b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))
(neg.f64 (-.f64 a b))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (neg.f64 (neg.f64 angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 angle #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))
#s(literal 1 binary64)
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal -1 binary64) angle))
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -180 binary64) (neg.f64 (neg.f64 (neg.f64 angle))))
(/.f64 #s(literal -180 binary64) (neg.f64 angle))
(/.f64 #s(literal 180 binary64) (neg.f64 (neg.f64 angle)))
(/.f64 #s(literal 180 binary64) angle)
(/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(neg.f64 (/.f64 #s(literal -180 binary64) angle))
#s(literal 180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (neg.f64 (neg.f64 angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 angle #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a)))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)))
(*.f64 angle (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a))) #s(literal 1/90 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)))))
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a))
(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (PI.f64))
(*.f64 (PI.f64) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)))
(*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 a b))))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 b b) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a))))
(*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))
(*.f64 (*.f64 angle (-.f64 b a)) (+.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle)
(*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))
(*.f64 (+.f64 b a) (*.f64 angle (-.f64 b a)))
(fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a))
(fma.f64 (*.f64 angle (-.f64 b a)) a (*.f64 (*.f64 angle (-.f64 b a)) b))
(fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle))
(fma.f64 angle (*.f64 (-.f64 b a) b) (*.f64 angle (*.f64 (-.f64 b a) a)))
(fma.f64 b (*.f64 angle (-.f64 b a)) (*.f64 a (*.f64 angle (-.f64 b a))))
(fma.f64 a (*.f64 angle (-.f64 b a)) (*.f64 b (*.f64 angle (-.f64 b a))))
(+.f64 (*.f64 (*.f64 angle (-.f64 b a)) b) (*.f64 (*.f64 angle (-.f64 b a)) a))
(+.f64 (*.f64 (*.f64 angle (-.f64 b a)) a) (*.f64 (*.f64 angle (-.f64 b a)) b))
(+.f64 (*.f64 angle (*.f64 (-.f64 b a) b)) (*.f64 angle (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 b (*.f64 angle (-.f64 b a))) (*.f64 a (*.f64 angle (-.f64 b a))))
(+.f64 (*.f64 a (*.f64 angle (-.f64 b a))) (*.f64 b (*.f64 angle (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) angle) (*.f64 (*.f64 (-.f64 b a) a) angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) (*.f64 (-.f64 b a) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a))) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a)))
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b))
(-.f64 (-.f64 (*.f64 b b) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) b) (neg.f64 (*.f64 (-.f64 b a) a)))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(neg.f64 (-.f64 (neg.f64 a) b))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 b))
(+.f64 b (neg.f64 (neg.f64 a)))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a)))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)))
(*.f64 angle (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a))) #s(literal 1/90 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a))
(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (PI.f64))
(*.f64 (PI.f64) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)))
(*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 a b))))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 b b) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64)))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (PI.f64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 a b))))
(fma.f64 (*.f64 b b) (PI.f64) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 b b) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) (*.f64 (-.f64 b a) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a))) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a)))
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b))
(-.f64 (-.f64 (*.f64 b b) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) b) (neg.f64 (*.f64 (-.f64 b a) a)))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a))))
(*.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a))
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/2 binary64))
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (neg.f64 a)))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (fma.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))) #s(literal 4 binary64))
(/.f64 (fma.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 a a)))
(/.f64 (+.f64 (pow.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))))))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (neg.f64 a))) (cosh.f64 (log.f64 (neg.f64 a)))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(-.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))))
(fabs.f64 (-.f64 (neg.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))))
(fabs.f64 (neg.f64 (*.f64 (neg.f64 a) a)))
(fabs.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (neg.f64 a))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(+.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))
(+.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))
(*.f64 (log.f64 (neg.f64 a)) (log.f64 (exp.f64 #s(literal 2 binary64))))
(*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 a))
(*.f64 #s(literal 2 binary64) (log.f64 (neg.f64 a)))
(fma.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64) (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)) (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a))))
(+.f64 (log.f64 (neg.f64 (neg.f64 a))) (log.f64 (neg.f64 (neg.f64 a))))
(+.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64)) (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a))) (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a))))
(+.f64 (log.f64 a) (log.f64 a))
(+.f64 (log.f64 (neg.f64 a)) (log.f64 (neg.f64 a)))
(log.f64 (*.f64 a a))
(log.f64 (neg.f64 a))
(neg.f64 a)
(sqrt.f64 (*.f64 a a))
(fabs.f64 (neg.f64 (neg.f64 a)))
(fabs.f64 (neg.f64 a))
(fabs.f64 a)
(exp.f64 (log.f64 (neg.f64 a)))
(+.f64 (cosh.f64 (log.f64 (neg.f64 a))) (sinh.f64 (log.f64 (neg.f64 a))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 a b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (neg.f64 (neg.f64 angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 angle #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))
#s(literal 1/180 binary64)
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (PI.f64) angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(log.f64 (exp.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 a b))))
(neg.f64 (fma.f64 (+.f64 b a) (-.f64 a b) (*.f64 (+.f64 b a) (-.f64 a b))))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) (*.f64 (-.f64 b a) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a))) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a)))
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b))
(-.f64 (-.f64 (*.f64 b b) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) b) (neg.f64 (*.f64 (-.f64 b a) a)))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a))))
(*.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (neg.f64 a)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a))
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/2 binary64))
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (neg.f64 a)))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (fma.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))) #s(literal 4 binary64))
(/.f64 (fma.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 a a)))
(/.f64 (+.f64 (pow.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))))))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (neg.f64 a))) (cosh.f64 (log.f64 (neg.f64 a)))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(-.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))))
(fabs.f64 (-.f64 (neg.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64))))
(fabs.f64 (neg.f64 (*.f64 (neg.f64 a) a)))
(fabs.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (neg.f64 a))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(+.f64 (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))
(+.f64 (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) #s(literal 2 binary64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))
(*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle) (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64)))) (*.f64 #s(literal -2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 angle) (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle) (*.f64 #s(literal -2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle) (*.f64 #s(literal -2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 #s(literal -2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (neg.f64 (*.f64 (PI.f64) angle)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle) (*.f64 #s(literal -2 binary64) (neg.f64 (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle))) #s(literal -360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal -2 binary64) (PI.f64))) (*.f64 #s(literal -2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (fma.f64 (PI.f64) #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle) (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (fma.f64 (PI.f64) #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (PI.f64) angle)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle) (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 2 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal -2 binary64) (*.f64 #s(literal 180 binary64) (neg.f64 (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -2 binary64) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -2 binary64)))
(/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (fma.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -2 binary64) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -2 binary64)))
(/.f64 (fma.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) #s(literal 2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64) (*.f64 #s(literal 180 binary64) (neg.f64 (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -2 binary64)))
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
(/.f64 (fma.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -2 binary64) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -2 binary64)))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -2 binary64) (*.f64 #s(literal 180 binary64) (neg.f64 (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal -2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -2 binary64)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (PI.f64))) #s(literal -2 binary64))
(/.f64 (neg.f64 (fma.f64 (PI.f64) #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (neg.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 180 binary64)))) #s(literal -360 binary64))
(/.f64 (neg.f64 (fma.f64 (PI.f64) #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (PI.f64)) #s(literal 2 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))
(/.f64 (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(/.f64 (fma.f64 (PI.f64) #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(log.f64 (exp.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (+.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64)))) #s(literal 360 binary64))
(/.f64 (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 angle)))) #s(literal -360 binary64))
(/.f64 (+.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle))) #s(literal 360 binary64))
(/.f64 (+.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle)))) #s(literal 360 binary64))
(/.f64 (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (+.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/90 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (+.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) angle)) #s(literal 360 binary64))
(/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (fma.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal 2 binary64) #s(literal -180 binary64)) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (neg.f64 angle)) #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 angle) #s(literal 2 binary64) #s(literal -180 binary64)) #s(literal -360 binary64))
(/.f64 (+.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (+.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
(/.f64 (fma.f64 angle #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 360 binary64))
(/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (neg.f64 (+.f64 #s(literal -90 binary64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (+.f64 #s(literal 90 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (+.f64 #s(literal -90 binary64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (+.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64))
(/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (+.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal -1/2 binary64)))
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 #s(literal -1/2 binary64) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle) (fma.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal -1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle) (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))))
(neg.f64 (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
(fma.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64) #s(literal 1/2 binary64))
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) #s(literal 1/2 binary64))
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) #s(literal 1/2 binary64))
(fma.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/2 binary64))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64) #s(literal 1/2 binary64))
(fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))
(fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))
(fma.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))
(-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 angle) #s(literal 1/180 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal -1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(+.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)

eval212.0ms (2.4%)

Memory
-21.5MiB live, 370.4MiB allocated; 137ms collecting garbage
Compiler

Compiled 32 055 to 4 540 computations (85.8% saved)

prune127.0ms (1.5%)

Memory
31.6MiB live, 174.7MiB allocated; 13ms collecting garbage
Pruning

91 alts after pruning (89 fresh and 2 done)

PrunedKeptTotal
New80237839
Fresh195271
Picked325
Done000
Total82491915
Accuracy
80.6%
Counts
915 → 91
Alt Table
Click to see full alt table
StatusAccuracyProgram
59.8%
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
8.5%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
31.4%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
60.9%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
18.7%
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
18.7%
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a)))
19.7%
(*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.3%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
20.9%
(*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
67.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
71.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
70.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
65.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
69.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
65.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
69.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))))
68.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
64.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
64.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.8%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
44.2%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.7%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
60.6%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
56.7%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
40.6%
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.8%
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
69.3%
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
69.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
69.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
61.3%
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
42.9%
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
20.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
20.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
58.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))
56.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
58.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
43.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))))
58.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 (+.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/90 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle))))))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
57.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
30.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
61.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
36.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
61.3%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
45.1%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
45.7%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.8%
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
39.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))))
62.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
62.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
62.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
54.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64))))
57.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64))))
57.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
62.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
54.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
0.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
53.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
27.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
19.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))))))
39.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
37.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
37.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 6 118 to 4 219 computations (31% saved)

series159.0ms (1.8%)

Memory
0.3MiB live, 182.5MiB allocated; 32ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
010918623
Stop Event
iter-limit
Counts
66 → 215
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) angle)
#s(literal 180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))
(*.f64 angle (-.f64 b a))
(*.f64 (+.f64 b a) (PI.f64))
(+.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
(pow.f64 b #s(literal 2 binary64))
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))
(*.f64 angle (PI.f64))
(*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))
(/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)
(*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))
(*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))
(+.f64 a (*.f64 #s(literal -1 binary64) a))
(*.f64 #s(literal -1 binary64) a)
#s(literal -1 binary64)
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))
Outputs
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx a a)
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* angle (- b a)) (*.f64 angle b))
#s(approx (* angle (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle b)))
#s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))
#s(approx (* (+ b a) (PI)) (fma.f64 a (PI.f64) (*.f64 b (PI.f64))))
#s(approx (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)) #s(literal 0 binary64))
#s(approx (* -1 a) (*.f64 #s(literal -1 binary64) a))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle)))
#s(approx (* angle (- b a)) (*.f64 a (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle b) a))))
#s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))
#s(approx (* (+ b a) (PI)) (*.f64 a (+.f64 (PI.f64) (/.f64 (*.f64 b (PI.f64)) a))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle b) a))))))
#s(approx (* (+ b a) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (PI.f64)) a))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))
#s(approx (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))) (/.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) b))
#s(approx (/ (* angle (* (PI) (+ a (* -1 a)))) b) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* angle (- b a)) (*.f64 b (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a angle) b)))))
#s(approx (* (+ b a) (PI)) (*.f64 b (+.f64 (PI.f64) (/.f64 (*.f64 a (PI.f64)) b))))
#s(approx (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))))
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64)))))
#s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 a angle) b)))))
#s(approx (* (+ b a) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (PI.f64)) b))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b)))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ 1 (/ 180 angle)) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle))
#s(approx angle angle)
#s(approx (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* -1/180 (* (PI) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (* angle (- b a)) (* (+ b a) (PI))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* angle (- b a)) (*.f64 angle (-.f64 b a)))
#s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* angle (* (PI) (+ a (* -1 a)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (/ 180 (* angle (PI))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
#s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (sin (* (/ 1 (/ 180 angle)) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (* (PI) angle) 1/180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (cos (* (* (PI) angle) 1/180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))))
#s(approx (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
Calls

9 calls:

TimeVariablePoint
33.0ms
angle
inf
22.0ms
a
0
9.0ms
b
inf
8.0ms
angle
-inf
7.0ms
angle
0

rewrite168.0ms (1.9%)

Memory
-21.3MiB live, 166.9MiB allocated; 48ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
088643
0140596
1507536
22157500
04226499
Stop Event
iter-limit
node-limit
iter-limit
Counts
66 → 1 483
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) angle)
#s(literal 180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))
(*.f64 angle (-.f64 b a))
(*.f64 (+.f64 b a) (PI.f64))
(+.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
(pow.f64 b #s(literal 2 binary64))
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))
(*.f64 angle (PI.f64))
(*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))
(/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)
(*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))
(*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))
(+.f64 a (*.f64 #s(literal -1 binary64) a))
(*.f64 #s(literal -1 binary64) a)
#s(literal -1 binary64)
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 a b))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 a) b))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 b))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
a
b
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (-.f64 a b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (neg.f64 a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (neg.f64 a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))
(neg.f64 (-.f64 a b))
(fma.f64 #s(literal -1 binary64) a b)
(fma.f64 a #s(literal -1 binary64) b)
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (neg.f64 (neg.f64 angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 angle #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
(neg.f64 (*.f64 #s(literal -1 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
(neg.f64 (*.f64 angle #s(literal -1/180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))
#s(literal 1 binary64)
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal -1 binary64) angle))
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -180 binary64) (neg.f64 (neg.f64 (neg.f64 angle))))
(/.f64 #s(literal -180 binary64) (neg.f64 angle))
(/.f64 #s(literal 180 binary64) (neg.f64 (neg.f64 angle)))
(/.f64 #s(literal 180 binary64) angle)
(/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(neg.f64 (/.f64 #s(literal -180 binary64) angle))
#s(literal 180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))))))
(neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(cos.f64 (neg.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))
(*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal -1/2 binary64)))
(/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64) (PI.f64))) #s(literal -2 binary64))
(/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (neg.f64 (fma.f64 (PI.f64) #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (neg.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 180 binary64)))) #s(literal -360 binary64))
(/.f64 (neg.f64 (+.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))
(/.f64 (neg.f64 (fma.f64 (PI.f64) #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))))
(/.f64 (neg.f64 (+.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) (PI.f64)))) (neg.f64 (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -360 binary64))
(/.f64 (neg.f64 (+.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (PI.f64)))) (neg.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))
(/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64) (PI.f64)) #s(literal 2 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (fma.f64 (PI.f64) #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (+.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))
(/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64)) (fma.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (fma.f64 (PI.f64) #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (+.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) (PI.f64))) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(neg.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (*.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sqrt.f64 (exp.f64 (PI.f64)))))
(log.f64 (*.f64 (sqrt.f64 (exp.f64 (PI.f64))) (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (/.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (exp.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(pow.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal -360 binary64))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -180 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
#s(literal -1/180 binary64)
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(log.f64 (exp.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/2 binary64) (log.f64 (exp.f64 (PI.f64))))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) #s(literal -2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64)))
(neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(log.f64 (sqrt.f64 (exp.f64 (PI.f64))))
#s(literal 1/2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 angle (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) angle) (-.f64 b a)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) angle) (-.f64 b a)))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (+.f64 b a)) #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (+.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) angle) (-.f64 b a))) #s(literal 1/90 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a))))
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) angle) (-.f64 b a))
(*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (PI.f64)) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (+.f64 b a)) angle)
(*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 b a))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (PI.f64))
(*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 angle (-.f64 b a)))
(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (PI.f64) (+.f64 b a)))
(*.f64 (PI.f64) (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)))
(*.f64 angle (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) (+.f64 b a))) (*.f64 angle (-.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (+.f64 b a))) angle))
(log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) angle) (-.f64 b a))))
(*.f64 angle (-.f64 b a))
(*.f64 (-.f64 b a) angle)
(neg.f64 (*.f64 (-.f64 a b) angle))
(neg.f64 (*.f64 angle (-.f64 a b)))
(fma.f64 angle b (*.f64 angle (neg.f64 a)))
(fma.f64 b angle (*.f64 (neg.f64 a) angle))
(+.f64 (*.f64 angle b) (*.f64 angle (neg.f64 a)))
(+.f64 (*.f64 b angle) (*.f64 (neg.f64 a) angle))
(*.f64 (*.f64 (+.f64 b a) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a)))
(*.f64 (PI.f64) (+.f64 b a))
(*.f64 (+.f64 b a) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (+.f64 b a) (PI.f64))
(fma.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) b))
(fma.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 b (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) a) (*.f64 (PI.f64) b))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) a) (*.f64 b (PI.f64)))
(fma.f64 (PI.f64) b (*.f64 (PI.f64) a))
(fma.f64 (PI.f64) a (*.f64 (PI.f64) b))
(fma.f64 (PI.f64) a (*.f64 b (PI.f64)))
(fma.f64 b (PI.f64) (*.f64 (PI.f64) a))
(fma.f64 a (PI.f64) (*.f64 (PI.f64) b))
(fma.f64 a (PI.f64) (*.f64 b (PI.f64)))
(+.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) a))
(+.f64 (*.f64 b (PI.f64)) (*.f64 (PI.f64) a))
(+.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) b))
(+.f64 (*.f64 (PI.f64) a) (*.f64 b (PI.f64)))
(log.f64 (exp.f64 (*.f64 (PI.f64) (+.f64 b a))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 a) b))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 b))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))
(*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)
(*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (fma.f64 (PI.f64) angle (/.f64 #s(literal 0 binary64) b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
(*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (PI.f64) angle (/.f64 #s(literal 0 binary64) b)) (*.f64 b b)))
(*.f64 b (*.f64 b (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)))))
(fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))
(fma.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))
(fma.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))
(fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) b) b (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))
(fma.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))
(fma.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
(fma.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 b b) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))
(fma.f64 (*.f64 b b) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
(fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))
(fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
(fma.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))
(fma.f64 b (*.f64 b (/.f64 #s(literal 0 binary64) b)) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
(-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (*.f64 (neg.f64 (*.f64 b b)) (/.f64 #s(literal 0 binary64) b)))
(-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b)))
(-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))
(+.f64 (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b))
(/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 0 binary64) b))) (/.f64 #s(literal 0 binary64) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (fma.f64 (PI.f64) angle (/.f64 #s(literal 0 binary64) b)) #s(literal 1/90 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 #s(literal 0 binary64) b)))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) b #s(literal 0 binary64))) (neg.f64 b))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) b #s(literal 0 binary64)) b)
(/.f64 (-.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) (/.f64 #s(literal 0 binary64) b)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(/.f64 (+.f64 (pow.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 #s(literal 0 binary64) b) (/.f64 #s(literal 0 binary64) b) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (fma.f64 (/.f64 #s(literal 0 binary64) b) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 0 binary64) b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (/.f64 #s(literal 0 binary64) b) (/.f64 #s(literal 0 binary64) b))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) (/.f64 #s(literal 0 binary64) b)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 0 binary64) b)))))
(neg.f64 (-.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) b))
(fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 #s(literal 0 binary64) b))
(fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (log.f64 (exp.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) b))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 #s(literal 0 binary64) b))
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 #s(literal 0 binary64) (*.f64 angle (/.f64 #s(literal 1 binary64) b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 #s(literal 0 binary64) (/.f64 angle b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 #s(literal 0 binary64) (/.f64 (PI.f64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 (/.f64 #s(literal 0 binary64) b) #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 (/.f64 #s(literal 0 binary64) b) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b))
(fma.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (/.f64 #s(literal 0 binary64) b))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle) (/.f64 #s(literal 0 binary64) b))
(fma.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)) (/.f64 #s(literal 0 binary64) b))
(fma.f64 angle (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 0 binary64) b))
(-.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
(-.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 1/90 binary64)))
(-.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))
(-.f64 (/.f64 #s(literal 0 binary64) b) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 0 binary64) b))
(+.f64 (/.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(log.f64 (exp.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (/.f64 #s(literal 0 binary64) b))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (/.f64 #s(literal 0 binary64) b))
(*.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 0 binary64) b))
(*.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 0 binary64))
(*.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 1/90 binary64)))
(*.f64 #s(literal 0 binary64) (*.f64 angle (/.f64 #s(literal 1 binary64) b)))
(*.f64 #s(literal 0 binary64) (/.f64 angle b))
(*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) b))
(*.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) b))
(*.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) b))
(*.f64 (/.f64 #s(literal 0 binary64) b) #s(literal -1/90 binary64))
(*.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 1/90 binary64))
(*.f64 (/.f64 #s(literal 0 binary64) b) angle)
(*.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 0 binary64) b))
(*.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b))
(*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))
(*.f64 angle (/.f64 #s(literal 0 binary64) b))
(/.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 b)))
(/.f64 #s(literal 0 binary64) (neg.f64 (neg.f64 (neg.f64 b))))
(/.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) b))
(/.f64 #s(literal 0 binary64) (neg.f64 (neg.f64 b)))
(/.f64 #s(literal 0 binary64) (neg.f64 b))
(/.f64 #s(literal 0 binary64) b)
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) #s(literal 0 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 b #s(literal 0 binary64)))
(neg.f64 (/.f64 #s(literal 0 binary64) b))
(+.f64 (/.f64 (*.f64 (PI.f64) a) b) (/.f64 (*.f64 (neg.f64 a) (PI.f64)) b))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (/.f64 #s(literal 0 binary64) b))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (/.f64 #s(literal 0 binary64) b))
(*.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 0 binary64) b))
(*.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 0 binary64))
(*.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 1/90 binary64)))
(*.f64 #s(literal 0 binary64) (*.f64 angle (/.f64 #s(literal 1 binary64) b)))
(*.f64 #s(literal 0 binary64) (/.f64 angle b))
(*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) b))
(*.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) b))
(*.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) b))
(*.f64 (/.f64 #s(literal 0 binary64) b) #s(literal -1/90 binary64))
(*.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 1/90 binary64))
(*.f64 (/.f64 #s(literal 0 binary64) b) angle)
(*.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 0 binary64) b))
(*.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b))
(*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))
(*.f64 angle (/.f64 #s(literal 0 binary64) b))
(/.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 b)))
(/.f64 #s(literal 0 binary64) (neg.f64 (neg.f64 (neg.f64 b))))
(/.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) b))
(/.f64 #s(literal 0 binary64) (neg.f64 (neg.f64 b)))
(/.f64 #s(literal 0 binary64) (neg.f64 b))
(/.f64 #s(literal 0 binary64) b)
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) #s(literal 0 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 b #s(literal 0 binary64)))
(neg.f64 (/.f64 #s(literal 0 binary64) b))
(+.f64 (/.f64 (*.f64 (PI.f64) a) b) (/.f64 (*.f64 (neg.f64 a) (PI.f64)) b))
#s(literal 0 binary64)
#s(literal 0 binary64)
#s(literal 0 binary64)
(*.f64 #s(literal -1 binary64) a)
(*.f64 a #s(literal -1 binary64))
(neg.f64 a)
#s(literal -1 binary64)
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 a b))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 a b))))
(neg.f64 (fma.f64 (+.f64 b a) (-.f64 a b) (*.f64 (+.f64 b a) (-.f64 a b))))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(+.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(neg.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (-.f64 a b)))
(fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (neg.f64 a)))
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 #s(literal 1 binary64) (-.f64 b a)))
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(fma.f64 b #s(literal 2 binary64) (*.f64 (neg.f64 a) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (neg.f64 a)))
(+.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(+.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a)))
(+.f64 (-.f64 b a) (-.f64 b a))
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (neg.f64 (neg.f64 angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 angle #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
(neg.f64 (*.f64 #s(literal -1 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
(neg.f64 (*.f64 angle #s(literal -1/180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))))))
(neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(cos.f64 (neg.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(literal 1/180 binary64)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 a b))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))
(neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 a b))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) (*.f64 (-.f64 b a) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a))) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a)))
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) b) (neg.f64 (*.f64 (-.f64 b a) a)))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (pow.f64 #s(literal -1 binary64) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 a a) (pow.f64 #s(literal -1 binary64) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 #s(literal 1 binary64) #s(literal 2 binary64)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64)))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))))))
(neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(cos.f64 (neg.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64)))
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (neg.f64 (cbrt.f64 (PI.f64))))
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 angle))
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)
(/.f64 #s(literal -180 binary64) (neg.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64)))))
(/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))
(/.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 #s(literal -1 binary64) (PI.f64)))
(/.f64 (/.f64 #s(literal -180 binary64) angle) (neg.f64 (PI.f64)))
(/.f64 (/.f64 #s(literal 180 binary64) angle) (neg.f64 (neg.f64 (PI.f64))))
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))
(/.f64 #s(literal 180 binary64) (*.f64 (neg.f64 (neg.f64 angle)) (PI.f64)))
(/.f64 #s(literal 180 binary64) (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
(/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))

eval167.0ms (1.9%)

Memory
43.3MiB live, 222.9MiB allocated; 41ms collecting garbage
Compiler

Compiled 45 119 to 5 423 computations (88% saved)

prune95.0ms (1.1%)

Memory
9.0MiB live, 146.6MiB allocated; 15ms collecting garbage
Pruning

87 alts after pruning (86 fresh and 1 done)

PrunedKeptTotal
New1 021341 055
Fresh325284
Picked505
Done112
Total1 059871 146
Accuracy
80.7%
Counts
1 146 → 87
Alt Table
Click to see full alt table
StatusAccuracyProgram
59.8%
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
31.4%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
60.9%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
18.7%
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
18.7%
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a)))
19.7%
(*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.3%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
20.9%
(*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
67.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
70.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
64.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
65.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
69.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
64.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
70.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
65.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
70.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
68.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
65.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
69.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))))
68.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
64.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
64.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
64.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
68.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
65.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
44.9%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
41.8%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.5%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
43.0%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
56.7%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
56.7%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)))
41.0%
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
40.6%
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.8%
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
69.3%
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
69.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
69.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
61.3%
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
41.3%
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
42.9%
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
20.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
20.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
58.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))
56.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
58.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
43.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
58.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 (+.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/90 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle))))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
57.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
61.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
61.3%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
45.1%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
45.7%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.7%
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
68.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
57.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle))))
54.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64)))))))
55.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
61.8%
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
62.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
62.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
62.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
62.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a))))))
44.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
42.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
40.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
37.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64)))))
0.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
37.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
37.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))))
39.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
38.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
39.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
15.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
Compiler

Compiled 3 105 to 2 199 computations (29.2% saved)

regimes3.7s (43%)

Memory
79.4MiB live, 3 862.5MiB allocated; 2.6s collecting garbage
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
3 → 2
4 → 3
5 → 2
10 → 2
11 → 2
19 → 2
46 → 2
47 → 2
81 → 1
86 → 1
87 → 3
93 → 2
97 → 2
101 → 2
113 → 2
114 → 2
165 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
Call 2
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
Call 3
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
Call 4
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
Call 5
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
Call 6
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
Call 7
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
Call 8
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
Call 9
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
Call 10
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
Call 11
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Call 12
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Call 13
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
Call 14
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Call 15
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Call 16
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Call 17
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Call 18
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) #s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 angle b)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) #s(literal 1/90 binary64)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 #s(literal 0 binary64) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* angle (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a angle))) (*.f64 (+.f64 b a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64) (*.f64 (*.f64 (/.f64 #s(literal 0 binary64) b) b) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (- b a)) (* (+ b a) (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) #s(approx (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ b a))) (PI))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) #s(literal 2 binary64))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ 1 (/ 180 angle)) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* 1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 (+.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/90 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64)))))))
(*.f64 (fma.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 32400 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Calls

120 calls:

694.0ms
(pow.f64 a #s(literal 2 binary64))
156.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
97.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.0ms
a
Results
AccuracySegmentsBranch
42.6%1(pow.f64 a #s(literal 2 binary64))
42.6%1a
42.6%1b
42.6%1(pow.f64 b #s(literal 2 binary64))
42.6%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
42.6%1(/.f64 angle #s(literal 180 binary64))
42.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
42.6%1angle
42.6%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
42.6%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
55.0%2(pow.f64 a #s(literal 2 binary64))
55.0%2a
56.3%2(pow.f64 b #s(literal 2 binary64))
56.3%2b
60.5%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.5%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
61.5%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
63.4%2(pow.f64 b #s(literal 2 binary64))
63.4%2b
65.5%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.7%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.7%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
62.7%2(pow.f64 a #s(literal 2 binary64))
62.7%2a
59.1%1(/.f64 angle #s(literal 180 binary64))
59.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
59.1%1angle
67.0%2(/.f64 angle #s(literal 180 binary64))
67.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.0%2angle
67.0%2(/.f64 angle #s(literal 180 binary64))
67.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.0%2angle
67.0%2(/.f64 angle #s(literal 180 binary64))
67.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.0%2angle
65.6%2(pow.f64 b #s(literal 2 binary64))
65.6%2b
67.0%2(/.f64 angle #s(literal 180 binary64))
67.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.0%2angle
67.2%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.2%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.2%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.4%2(/.f64 angle #s(literal 180 binary64))
67.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.4%2angle
69.2%2(/.f64 angle #s(literal 180 binary64))
69.2%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.2%2(pow.f64 b #s(literal 2 binary64))
69.7%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.2%2angle
67.2%2b
66.0%2(pow.f64 a #s(literal 2 binary64))
69.7%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
69.7%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.0%2a
69.3%1(/.f64 angle #s(literal 180 binary64))
69.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.3%1angle
69.3%1a
69.3%1(pow.f64 a #s(literal 2 binary64))
69.3%1(pow.f64 b #s(literal 2 binary64))
69.3%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
69.3%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.3%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.3%1b
69.8%1(pow.f64 a #s(literal 2 binary64))
69.8%1(pow.f64 b #s(literal 2 binary64))
69.8%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
69.8%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.8%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.8%1b
69.8%1(/.f64 angle #s(literal 180 binary64))
69.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.8%1angle
73.2%3(/.f64 angle #s(literal 180 binary64))
73.2%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.8%1(pow.f64 b #s(literal 2 binary64))
69.8%1b
73.2%3angle
69.8%1(pow.f64 a #s(literal 2 binary64))
69.8%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
69.8%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.8%1a
69.8%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.7%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.1%1(/.f64 angle #s(literal 180 binary64))
70.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.1%1angle
71.7%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.1%1a
72.3%2a
71.9%2(/.f64 angle #s(literal 180 binary64))
71.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.9%2angle
72.3%2a
70.1%1(pow.f64 b #s(literal 2 binary64))
70.1%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
70.1%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
70.1%1b
70.1%1(pow.f64 a #s(literal 2 binary64))
72.1%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.4%2(/.f64 angle #s(literal 180 binary64))
72.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
72.4%2angle
73.1%2(/.f64 angle #s(literal 180 binary64))
73.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.1%2angle
70.9%1a
73.1%2(/.f64 angle #s(literal 180 binary64))
73.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.4%1(pow.f64 a #s(literal 2 binary64))
71.4%1(pow.f64 b #s(literal 2 binary64))
71.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
71.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
71.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.8%2a
71.4%1b
73.1%2angle
Compiler

Compiled 6 580 to 1 616 computations (75.4% saved)

bsearch28.0ms (0.3%)

Memory
4.5MiB live, 50.7MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
25.0ms
1.097020771957279e+241
1.2431677330309662e+249
Samples
19.0ms144×0valid
Compiler

Compiled 521 to 450 computations (13.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-sinu: 4.0ms (34.6% of total)
ival-cosu: 3.0ms (25.9% of total)
ival-pow2: 3.0ms (25.9% of total)
ival-mult!: 2.0ms (17.3% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch25.0ms (0.3%)

Memory
14.8MiB live, 60.0MiB allocated; 5ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
23.0ms
1.0678600841769386e+198
3.578799146637102e+199
Samples
18.0ms112×0valid
Compiler

Compiled 397 to 333 computations (16.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 15.0ms
ival-sinu: 4.0ms (27% of total)
ival-cosu: 4.0ms (27% of total)
ival-mult!: 4.0ms (27% of total)
ival-pow2: 2.0ms (13.5% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch19.0ms (0.2%)

Memory
-7.6MiB live, 39.5MiB allocated; 2ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
18.0ms
1.0678600841769386e+198
3.578799146637102e+199
Samples
10.0ms64×0valid
Compiler

Compiled 369 to 312 computations (15.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-sinu: 3.0ms (37.8% of total)
ival-cosu: 2.0ms (25.2% of total)
ival-pow2: 1.0ms (12.6% of total)
ival-mult!: 1.0ms (12.6% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.7MiB live, 2.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
0.0ms
1.097020771957279e+241
1.2431677330309662e+249
Compiler

Compiled 77 to 61 computations (20.8% saved)

bsearch1.0ms (0%)

Memory
2.3MiB live, 2.3MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-3.893851993643671e+295
-5.570450180820854e+290
Compiler

Compiled 26 to 22 computations (15.4% saved)

bsearch1.0ms (0%)

Memory
2.2MiB live, 2.2MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-3.893851993643671e+295
-5.570450180820854e+290
Compiler

Compiled 26 to 22 computations (15.4% saved)

bsearch27.0ms (0.3%)

Memory
11.6MiB live, 63.0MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
1.0ms
1.0678600841769386e+198
3.578799146637102e+199
24.0ms
5.201567473162213e+54
6.345822148350529e+56
Samples
15.0ms112×0valid
Compiler

Compiled 621 to 536 computations (13.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-sinu: 4.0ms (33.3% of total)
ival-cosu: 4.0ms (33.3% of total)
ival-pow2: 2.0ms (16.7% of total)
ival-mult!: 1.0ms (8.3% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch17.0ms (0.2%)

Memory
-2.9MiB live, 44.1MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
15.0ms
1.1355217369329878e-5
0.00047603527827883794
Samples
9.0ms112×0valid
Compiler

Compiled 383 to 291 computations (24% saved)

Precisions
Click to see histograms. Total time spent on operations: 7.0ms
ival-sinu: 2.0ms (30.8% of total)
ival-pow2: 2.0ms (30.8% of total)
ival-cosu: 1.0ms (15.4% of total)
ival-mult!: 1.0ms (15.4% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch3.0ms (0%)

Memory
9.7MiB live, 9.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
3.0ms
4.309785381113071e+93
2.0566047415849164e+95
Samples
2.0ms16×0valid
Compiler

Compiled 100 to 70 computations (30% saved)

Precisions
Click to see histograms. Total time spent on operations: 2.0ms
ival-sinu: 1.0ms (60.1% of total)
ival-cosu: 1.0ms (60.1% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-pow2: 0.0ms (0% of total)
ival-mult!: 0.0ms (0% of total)

bsearch18.0ms (0.2%)

Memory
-23.3MiB live, 24.0MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
17.0ms
1.1355217369329878e-5
0.00047603527827883794
Samples
13.0ms96×0valid
Compiler

Compiled 544 to 382 computations (29.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 5.0ms
ival-pow2: 2.0ms (36.4% of total)
ival-sinu: 1.0ms (18.2% of total)
ival-cosu: 1.0ms (18.2% of total)
ival-mult!: 1.0ms (18.2% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch3.0ms (0%)

Memory
4.8MiB live, 4.8MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
3.0ms
3.489720930570127e+78
1.4235839829676338e+80
Samples
2.0ms16×0valid
Compiler

Compiled 100 to 70 computations (30% saved)

Precisions
Click to see histograms. Total time spent on operations: 2.0ms
ival-sinu: 1.0ms (58.9% of total)
ival-cosu: 1.0ms (58.9% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-pow2: 0.0ms (0% of total)
ival-mult!: 0.0ms (0% of total)

bsearch3.0ms (0%)

Memory
7.7MiB live, 7.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
3.0ms
2901716101709.109
4374772758112.508
Samples
2.0ms16×0valid
Compiler

Compiled 100 to 70 computations (30% saved)

Precisions
Click to see histograms. Total time spent on operations: 2.0ms
ival-sinu: 1.0ms (59.3% of total)
ival-cosu: 1.0ms (59.3% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-pow2: 0.0ms (0% of total)
ival-mult!: 0.0ms (0% of total)

bsearch3.0ms (0%)

Memory
8.1MiB live, 8.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
3.0ms
4374772758112.508
136268199713567100.0
Samples
2.0ms16×0valid
Compiler

Compiled 100 to 70 computations (30% saved)

Precisions
Click to see histograms. Total time spent on operations: 2.0ms
ival-sinu: 1.0ms (58.1% of total)
ival-cosu: 1.0ms (58.1% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-pow2: 0.0ms (0% of total)
ival-mult!: 0.0ms (0% of total)

bsearch0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.9146306145793098e+78
8.191063289112674e+82
0.0ms
-9.514498500401851e+133
-1.0724103297993817e+129
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.9459211685354648e-263
3.058053916663019e-259
Compiler

Compiled 26 to 18 computations (30.8% saved)

derivations400.0ms (4.6%)

Memory
-3.9MiB live, 454.7MiB allocated; 76ms collecting garbage
Stop Event
fuel
Compiler

Compiled 1 214 to 197 computations (83.8% saved)

preprocess682.0ms (7.9%)

Memory
-34.2MiB live, 1 033.4MiB allocated; 175ms collecting garbage
Remove

(negabs angle)

Compiler

Compiled 12 225 to 5 909 computations (51.7% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

Loading profile data...