ab-angle->ABCF C

Time bar (total: 6.9s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.7s (24.7%)

Memory
-128.8MiB live, 2 411.9MiB allocated; 1.0s collecting garbage
Samples
1.4s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 787.0ms
ival-sinu: 226.0ms (28.7% of total)
ival-cosu: 218.0ms (27.7% of total)
ival-mult!: 162.0ms (20.6% of total)
ival-pow2: 161.0ms (20.5% of total)
ival-add!: 17.0ms (2.2% of total)
adjust: 2.0ms (0.3% of total)
Bogosity

preprocess87.0ms (1.3%)

Memory
-39.0MiB live, 63.3MiB allocated; 34ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1173213
2782213
35459213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 40 to 30 computations (25% saved)

series39.0ms (0.6%)

Memory
27.8MiB live, 74.3MiB allocated; 1ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02641276
Stop Event
iter-limit
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePointExpression
5.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
4.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))

rewrite244.0ms (3.5%)

Memory
-8.2MiB live, 260.1MiB allocated; 66ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
19983
235683
3237283
0907483
Stop Event
iter-limit
node-limit
iter-limit
Counts
15 → 291
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a)))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (fma.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (fma.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))) (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)))))
(neg.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)))
(neg.f64 (neg.f64 (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) (neg.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) (neg.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b))) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))) (neg.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a)) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) (fabs.f64 a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b)) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b)) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) (fabs.f64 b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(fma.f64 (fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) (fabs.f64 b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
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(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal -2 binary64)))
(neg.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b))
(sqrt.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)))
(fabs.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b))
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
(exp.f64 (*.f64 (log.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
b
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))

eval43.0ms (0.6%)

Memory
23.0MiB live, 69.3MiB allocated; 6ms collecting garbage
Compiler

Compiled 5 813 to 1 531 computations (73.7% saved)

prune33.0ms (0.5%)

Memory
4.6MiB live, 50.3MiB allocated; 3ms collecting garbage
Pruning

30 alts after pruning (30 fresh and 0 done)

PrunedKeptTotal
New29330323
Fresh000
Picked101
Done000
Total29430324
Accuracy
80.1%
Counts
324 → 30
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.6%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
68.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
78.4%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
12.8%
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a)))
79.3%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (-.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) #s(literal 2 binary64)))
72.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
64.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
26.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
63.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
79.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
16.3%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
39.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
60.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
34.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
42.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
Compiler

Compiled 1 570 to 1 242 computations (20.9% saved)

series179.0ms (2.6%)

Memory
12.3MiB live, 237.8MiB allocated; 34ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04172532
Stop Event
iter-limit
Counts
49 → 76
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
a
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 angle #s(literal 2 binary64))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(literal -1/32400 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (pow a 2) (pow (PI) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (* (pow b 2) (pow (PI) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))))
#s(approx (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (* 1/180 angle) (PI)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* 1/180 angle) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64)))
#s(approx (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))))
#s(approx (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2) (fma.f64 #s(literal -1/97200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))))
#s(approx (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2) (fma.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2) (fma.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))) (*.f64 #s(literal -1/194400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))))))
#s(approx (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (sin (* (* 1/180 angle) (PI))) b)) (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
Calls

9 calls:

TimeVariablePointExpression
51.0ms
b
@0
((+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (* a (cos (* (* 1/180 angle) (PI)))) a (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (* b (sin (* (* 1/180 angle) (PI)))) b (sin (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (exp (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2)) (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2) (log (* (sin (* (* 1/180 angle) (PI))) b)) (* (sin (* (* 1/180 angle) (PI))) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
41.0ms
angle
@-inf
((+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (* a (cos (* (* 1/180 angle) (PI)))) a (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (* b (sin (* (* 1/180 angle) (PI)))) b (sin (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (exp (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2)) (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2) (log (* (sin (* (* 1/180 angle) (PI))) b)) (* (sin (* (* 1/180 angle) (PI))) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
22.0ms
b
@-inf
((+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (* a (cos (* (* 1/180 angle) (PI)))) a (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (* b (sin (* (* 1/180 angle) (PI)))) b (sin (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (exp (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2)) (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2) (log (* (sin (* (* 1/180 angle) (PI))) b)) (* (sin (* (* 1/180 angle) (PI))) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
19.0ms
angle
@inf
((+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (* a (cos (* (* 1/180 angle) (PI)))) a (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (* b (sin (* (* 1/180 angle) (PI)))) b (sin (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (exp (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2)) (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2) (log (* (sin (* (* 1/180 angle) (PI))) b)) (* (sin (* (* 1/180 angle) (PI))) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
10.0ms
b
@inf
((+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (* a (cos (* (* 1/180 angle) (PI)))) a (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (* b (sin (* (* 1/180 angle) (PI)))) b (sin (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (exp (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2)) (* (log (* (sin (* (* 1/180 angle) (PI))) b)) 2) (log (* (sin (* (* 1/180 angle) (PI))) b)) (* (sin (* (* 1/180 angle) (PI))) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))

rewrite242.0ms (3.5%)

Memory
-18.9MiB live, 383.0MiB allocated; 34ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
059446
0100418
1382415
21186415
08809413
Stop Event
iter-limit
node-limit
iter-limit
Counts
49 → 1 716
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
a
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 angle #s(literal 2 binary64))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(literal -1/32400 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a)) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) (neg.f64 b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(/.f64 (fma.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))) (*.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))) (-.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) (*.f64 (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a)) (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a)))) (-.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a))))
(/.f64 (+.f64 (pow.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a)) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (-.f64 (*.f64 (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a)) (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))) (*.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 4 binary64)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a)))
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(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (fabs.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
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(fma.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
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(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
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(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(fma.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
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(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
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(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
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(fma.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(fma.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (*.f64 #s(literal 2 binary64) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) #s(literal 1/2 binary64) (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(fma.f64 (*.f64 b b) (fabs.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (*.f64 b b) (fabs.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
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(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))))
(+.f64 (*.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))
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(+.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))))) (pow.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) #s(literal 2 binary64)))
(+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
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(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
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(*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fabs.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(/.f64 (-.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) #s(literal 2 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) #s(literal 2 binary64))) (-.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))))
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(sqrt.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(-.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))))
(fabs.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))
(fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 a (neg.f64 (neg.f64 a)))
(*.f64 a a)
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64))) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a))))) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) angle) angle) (*.f64 a a))) (*.f64 a a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle) (*.f64 a a))) (*.f64 a a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle))
(/.f64 (-.f64 (*.f64 (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a))) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a)))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64))))) (-.f64 (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) angle) angle) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) angle) angle))) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) angle) angle)))
(/.f64 (+.f64 (pow.f64 (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64))) #s(literal 3 binary64))) (fma.f64 (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a))) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)))) (*.f64 (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a)) #s(literal 3 binary64)) (pow.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a)) (-.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) a) a)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) angle) angle) #s(literal 3 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) angle) angle) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) angle) angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) angle) angle)))))
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle))) (-.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle) (*.f64 (neg.f64 a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 a a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle) #s(literal 3 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)) (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))))
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(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
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(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
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(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
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(fma.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
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(-.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) (sinh.f64 (*.f64 #s(literal -2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))))
(-.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (neg.f64 (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) (neg.f64 b)))
(+.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
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(/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b)))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) (*.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))))))
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal -1 binary64)))
(neg.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) (neg.f64 b)))
(fma.f64 (*.f64 #s(literal 2 binary64) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) #s(literal 1/2 binary64) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal 2 binary64) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) #s(literal 1/2 binary64) (neg.f64 (sinh.f64 (*.f64 #s(literal -2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))) #s(literal 1/2 binary64) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(fma.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))))) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 4 binary64)))
(-.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (neg.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))))
(-.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 #s(literal -2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))))
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) (neg.f64 b)))
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))))
(+.f64 (*.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))
(+.f64 (neg.f64 (neg.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))) (neg.f64 (sinh.f64 (*.f64 #s(literal -2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))))))
(+.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))))) (pow.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) #s(literal 2 binary64)))
(+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (neg.f64 (sinh.f64 (*.f64 #s(literal -2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))))))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))))
(*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fabs.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(/.f64 (-.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) #s(literal 2 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) #s(literal 2 binary64))) (-.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))))))
(sqrt.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))
(-.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))))
(fabs.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))
(fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))

eval165.0ms (2.4%)

Memory
12.3MiB live, 293.9MiB allocated; 27ms collecting garbage
Compiler

Compiled 23 520 to 5 867 computations (75.1% saved)

prune131.0ms (1.9%)

Memory
-3.4MiB live, 204.5MiB allocated; 52ms collecting garbage
Pruning

74 alts after pruning (74 fresh and 0 done)

PrunedKeptTotal
New1 246621 308
Fresh131225
Picked505
Done000
Total1 264741 338
Accuracy
80.3%
Counts
1 338 → 74
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.6%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
68.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
78.4%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
78.6%
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
12.7%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a))))
14.4%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a)))
71.2%
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
62.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))))
72.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)))
62.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) #s(literal 2 binary64)))
72.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
62.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (log.f64 b)) #s(literal 2 binary64))))
65.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b)) #s(literal 2 binary64))))
62.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
63.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
64.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))))
26.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
63.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) b)) #s(literal 2 binary64))))
62.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) b)) #s(literal 2 binary64))))
68.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))))
79.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.3%
(+.f64 (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
71.4%
(+.f64 (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
70.7%
(+.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (neg.f64 (PI.f64)) angle (fabs.f64 (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle))))) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle))))) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
16.3%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.1%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
73.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
73.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (neg.f64 (PI.f64)) angle (fabs.f64 (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
34.5%
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
36.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 a a)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a))))
39.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 a a)))
39.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 a a)))
44.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 (*.f64 angle #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 a a)))
44.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))
39.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle)) (*.f64 a a)))
60.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))
60.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
58.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
31.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
Compiler

Compiled 4 536 to 3 712 computations (18.2% saved)

series70.0ms (1%)

Memory
-14.6MiB live, 127.3MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05563719
Stop Event
iter-limit
Counts
61 → 96
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
a
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(literal -1/180 binary64)
(fabs.f64 (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (* (PI) 1/180) angle))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (* (PI) 1/180) angle))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (* (PI) 1/180) angle))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (* (PI) 1/180) angle))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))
#s(approx (cos (* (* (PI) 1/180) angle)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* (PI) 1/180) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* (PI) 1/180) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (PI) 1/180) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* angle (PI)) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (/ 180 (* (PI) angle)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))
#s(approx (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))
#s(approx (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))
#s(approx (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))
#s(approx (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))
#s(approx (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))
#s(approx (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (fma.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))
#s(approx (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (fma.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))
#s(approx (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (fma.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))
#s(approx (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))
#s(approx (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
#s(approx (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))
#s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (fabs (* (PI) angle)) (fabs.f64 (*.f64 angle (PI.f64))))
#s(approx (* -1/180 (* (PI) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))
#s(approx (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
#s(approx (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
#s(approx (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))
#s(approx (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
#s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle))))))
#s(approx (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePointExpression
8.0ms
angle
@0
((+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (* a (cos (* (* (PI) 1/180) angle))) a (cos (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (PI) 1/180 angle 2 (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (* b (sin (* (* (PI) 1/180) angle))) b (sin (* (* (PI) 1/180) angle)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b)) (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))) (cos (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 1/90 (* b b) (+ (pow (* a (cos (/ 1 (/ 180 (* (PI) angle))))) 2) (pow (* b (sin (/ 1 (/ 180 (* (PI) angle))))) 2)) (pow (* a (cos (/ 1 (/ 180 (* (PI) angle))))) 2) (* a (cos (/ 1 (/ 180 (* (PI) angle))))) (cos (/ 1 (/ 180 (* (PI) angle)))) (/ 1 (/ 180 (* (PI) angle))) 1 (/ 180 (* (PI) angle)) (* (PI) angle) (pow (* b (sin (/ 1 (/ 180 (* (PI) angle))))) 2) (* b (sin (/ 1 (/ 180 (* (PI) angle))))) (sin (/ 1 (/ 180 (* (PI) angle)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) -1/180 (fabs (* (PI) angle)) (* -1/180 (* (PI) angle)) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (* -1/180 (fabs (* (PI) angle))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
6.0ms
a
@0
((+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (* a (cos (* (* (PI) 1/180) angle))) a (cos (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (PI) 1/180 angle 2 (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (* b (sin (* (* (PI) 1/180) angle))) b (sin (* (* (PI) 1/180) angle)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b)) (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))) (cos (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 1/90 (* b b) (+ (pow (* a (cos (/ 1 (/ 180 (* (PI) angle))))) 2) (pow (* b (sin (/ 1 (/ 180 (* (PI) angle))))) 2)) (pow (* a (cos (/ 1 (/ 180 (* (PI) angle))))) 2) (* a (cos (/ 1 (/ 180 (* (PI) angle))))) (cos (/ 1 (/ 180 (* (PI) angle)))) (/ 1 (/ 180 (* (PI) angle))) 1 (/ 180 (* (PI) angle)) (* (PI) angle) (pow (* b (sin (/ 1 (/ 180 (* (PI) angle))))) 2) (* b (sin (/ 1 (/ 180 (* (PI) angle))))) (sin (/ 1 (/ 180 (* (PI) angle)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) -1/180 (fabs (* (PI) angle)) (* -1/180 (* (PI) angle)) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (* -1/180 (fabs (* (PI) angle))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
6.0ms
angle
@inf
((+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (* a (cos (* (* (PI) 1/180) angle))) a (cos (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (PI) 1/180 angle 2 (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (* b (sin (* (* (PI) 1/180) angle))) b (sin (* (* (PI) 1/180) angle)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b)) (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))) (cos (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 1/90 (* b b) (+ (pow (* a (cos (/ 1 (/ 180 (* (PI) angle))))) 2) (pow (* b (sin (/ 1 (/ 180 (* (PI) angle))))) 2)) (pow (* a (cos (/ 1 (/ 180 (* (PI) angle))))) 2) (* a (cos (/ 1 (/ 180 (* (PI) angle))))) (cos (/ 1 (/ 180 (* (PI) angle)))) (/ 1 (/ 180 (* (PI) angle))) 1 (/ 180 (* (PI) angle)) (* (PI) angle) (pow (* b (sin (/ 1 (/ 180 (* (PI) angle))))) 2) (* b (sin (/ 1 (/ 180 (* (PI) angle))))) (sin (/ 1 (/ 180 (* (PI) angle)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) -1/180 (fabs (* (PI) angle)) (* -1/180 (* (PI) angle)) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (* -1/180 (fabs (* (PI) angle))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
6.0ms
angle
@-inf
((+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (* a (cos (* (* (PI) 1/180) angle))) a (cos (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (PI) 1/180 angle 2 (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (* b (sin (* (* (PI) 1/180) angle))) b (sin (* (* (PI) 1/180) angle)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b)) (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))) (cos (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 1/90 (* b b) (+ (pow (* a (cos (/ 1 (/ 180 (* (PI) angle))))) 2) (pow (* b (sin (/ 1 (/ 180 (* (PI) angle))))) 2)) (pow (* a (cos (/ 1 (/ 180 (* (PI) angle))))) 2) (* a (cos (/ 1 (/ 180 (* (PI) angle))))) (cos (/ 1 (/ 180 (* (PI) angle)))) (/ 1 (/ 180 (* (PI) angle))) 1 (/ 180 (* (PI) angle)) (* (PI) angle) (pow (* b (sin (/ 1 (/ 180 (* (PI) angle))))) 2) (* b (sin (/ 1 (/ 180 (* (PI) angle))))) (sin (/ 1 (/ 180 (* (PI) angle)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) -1/180 (fabs (* (PI) angle)) (* -1/180 (* (PI) angle)) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (* -1/180 (fabs (* (PI) angle))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
5.0ms
a
@inf
((+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (* a (cos (* (* (PI) 1/180) angle))) a (cos (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (PI) 1/180 angle 2 (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (* b (sin (* (* (PI) 1/180) angle))) b (sin (* (* (PI) 1/180) angle)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b)) (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))) (cos (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 1/90 (* b b) (+ (pow (* a (cos (/ 1 (/ 180 (* (PI) angle))))) 2) (pow (* b (sin (/ 1 (/ 180 (* (PI) angle))))) 2)) (pow (* a (cos (/ 1 (/ 180 (* (PI) angle))))) 2) (* a (cos (/ 1 (/ 180 (* (PI) angle))))) (cos (/ 1 (/ 180 (* (PI) angle)))) (/ 1 (/ 180 (* (PI) angle))) 1 (/ 180 (* (PI) angle)) (* (PI) angle) (pow (* b (sin (/ 1 (/ 180 (* (PI) angle))))) 2) (* b (sin (/ 1 (/ 180 (* (PI) angle))))) (sin (/ 1 (/ 180 (* (PI) angle)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (pow a 2) (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) -1/180 (fabs (* (PI) angle)) (* -1/180 (* (PI) angle)) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (* -1/180 (fabs (* (PI) angle))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))

rewrite325.0ms (4.7%)

Memory
31.3MiB live, 546.8MiB allocated; 21ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
071595
0121504
1510504
22106482
08621475
Stop Event
iter-limit
node-limit
iter-limit
Counts
61 → 2 380
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
a
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(literal -1/180 binary64)
(fabs.f64 (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) a) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
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#s(literal 1/2 binary64)
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#s(literal 1/90 binary64)
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(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal -2 binary64)))
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))

eval290.0ms (4.2%)

Memory
4.4MiB live, 523.6MiB allocated; 48ms collecting garbage
Compiler

Compiled 56 694 to 11 691 computations (79.4% saved)

prune141.0ms (2%)

Memory
-17.7MiB live, 277.7MiB allocated; 18ms collecting garbage
Pruning

89 alts after pruning (88 fresh and 1 done)

PrunedKeptTotal
New1 789511 840
Fresh323769
Picked415
Done000
Total1 825891 914
Accuracy
80.9%
Counts
1 914 → 89
Alt Table
Click to see full alt table
StatusAccuracyProgram
68.3%
(fma.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b))
68.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
78.4%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
78.6%
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
79.2%
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) a) a))
71.2%
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
72.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
63.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
62.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) #s(literal 2 binary64)))
63.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
63.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
0.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
52.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 b b)))
26.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
62.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) b)) #s(literal 2 binary64))))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
78.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.3%
(+.f64 (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
70.7%
(+.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (neg.f64 (PI.f64)) angle (fabs.f64 (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle))))) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
16.3%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.1%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (fma.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
69.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
69.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
73.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
0.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 #s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (neg.f64 (PI.f64)) angle (fabs.f64 (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
69.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
34.5%
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
36.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 a a)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a))))
39.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 a a)))
39.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 a a)))
44.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 (*.f64 angle #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 a a)))
44.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))
39.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle)) (*.f64 a a)))
60.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))
60.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
60.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
52.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
0.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
58.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
25.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 6 274 to 5 037 computations (19.7% saved)

series107.0ms (1.5%)

Memory
9.2MiB live, 198.3MiB allocated; 9ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
08437226
Stop Event
iter-limit
Counts
70 → 152
Calls
Call 1
Inputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
a
#s(literal 2 binary64)
(/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
(sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))
(*.f64 #s(literal -1/180 binary64) (PI.f64))
#s(literal -1/180 binary64)
(PI.f64)
(fabs.f64 angle)
angle
(cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))
(fabs.f64 (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 a a)
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/90 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (pow a 2) (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx a a)
#s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))
#s(approx (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (pow a 2) (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (* (pow a 2) (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))
#s(approx (* (pow a 2) (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))))
#s(approx (* (pow a 2) (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))))))))
#s(approx (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))
#s(approx (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))
#s(approx (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))))))
#s(approx (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+.f64 #s(literal 1 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))
#s(approx (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+.f64 #s(literal 1 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (fma.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))
#s(approx (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+.f64 #s(literal 1 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (fma.f64 angle (-.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))
#s(approx (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+.f64 #s(literal 1 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (fma.f64 angle (-.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))
#s(approx (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (+.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))
#s(approx (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))
#s(approx (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (+.f64 #s(literal 1 binary64) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))
#s(approx (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (+.f64 #s(literal 1 binary64) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))
#s(approx (sin (* (* -1/180 (PI)) (fabs angle))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))
#s(approx (* (* -1/180 (PI)) (fabs angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))
#s(approx (fabs angle) (fabs.f64 angle))
#s(approx angle angle)
#s(approx (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI))))))) #s(literal 1 binary64))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI))))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI))))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI))))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* 2 (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* 2 (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* 2 (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 2 (* -1/180 (* angle (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* -1/180 (* angle (PI))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))
#s(approx (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))
#s(approx (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
#s(approx (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
#s(approx (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))
#s(approx (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (fabs (* (PI) angle)) (fabs.f64 (*.f64 angle (PI.f64))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle))))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle))))) (fma.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle))))) (fma.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/8748000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64)))))))))))
#s(approx (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (cos.f64 (PI.f64)))
#s(approx (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))))))
#s(approx (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))))
#s(approx (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))))
#s(approx (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (PI.f64))
#s(approx (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))))))
#s(approx (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))
#s(approx (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))
#s(approx (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))))
#s(approx (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))))
#s(approx (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))
#s(approx (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))
#s(approx (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))
#s(approx (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))
#s(approx (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))
#s(approx (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))
#s(approx (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))
#s(approx (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))
#s(approx (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))
#s(approx (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* 2 (* -1/180 (* angle (PI))))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))
#s(approx (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))
#s(approx (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)))))
#s(approx (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
#s(approx (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle))))))
Calls

9 calls:

TimeVariablePointExpression
12.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (pow a 2) a 2 (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (sin (* (* -1/180 (PI)) (fabs angle))) (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (PI)) -1/180 (PI) (fabs angle) angle (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)) (* (PI) 1/2) 1/2 (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI))))))) (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))) (cos (* 2 (* -1/180 (* angle (PI))))) (* 2 (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) (* angle (PI)) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (* -1/180 (fabs (* (PI) angle))) (fabs (* (PI) angle)) (* (PI) angle) (* -1/180 (* (PI) angle)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle))))) (* 1/2 (cos (* -1/90 (* (PI) angle)))) (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (* b (sin (* (* 1/180 angle) (PI)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))))) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))) (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI)))))
11.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (pow a 2) a 2 (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (sin (* (* -1/180 (PI)) (fabs angle))) (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (PI)) -1/180 (PI) (fabs angle) angle (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)) (* (PI) 1/2) 1/2 (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI))))))) (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))) (cos (* 2 (* -1/180 (* angle (PI))))) (* 2 (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) (* angle (PI)) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (* -1/180 (fabs (* (PI) angle))) (fabs (* (PI) angle)) (* (PI) angle) (* -1/180 (* (PI) angle)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle))))) (* 1/2 (cos (* -1/90 (* (PI) angle)))) (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (* b (sin (* (* 1/180 angle) (PI)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))))) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))) (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI)))))
11.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (pow a 2) a 2 (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (sin (* (* -1/180 (PI)) (fabs angle))) (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (PI)) -1/180 (PI) (fabs angle) angle (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)) (* (PI) 1/2) 1/2 (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI))))))) (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))) (cos (* 2 (* -1/180 (* angle (PI))))) (* 2 (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) (* angle (PI)) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (* -1/180 (fabs (* (PI) angle))) (fabs (* (PI) angle)) (* (PI) angle) (* -1/180 (* (PI) angle)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle))))) (* 1/2 (cos (* -1/90 (* (PI) angle)))) (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (* b (sin (* (* 1/180 angle) (PI)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))))) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))) (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI)))))
9.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (pow a 2) a 2 (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (sin (* (* -1/180 (PI)) (fabs angle))) (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (PI)) -1/180 (PI) (fabs angle) angle (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)) (* (PI) 1/2) 1/2 (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI))))))) (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))) (cos (* 2 (* -1/180 (* angle (PI))))) (* 2 (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) (* angle (PI)) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (* -1/180 (fabs (* (PI) angle))) (fabs (* (PI) angle)) (* (PI) angle) (* -1/180 (* (PI) angle)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle))))) (* 1/2 (cos (* -1/90 (* (PI) angle)))) (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (* b (sin (* (* 1/180 angle) (PI)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))))) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))) (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI)))))
8.0ms
a
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (pow a 2) a 2 (/ (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))))) (sin (* (* -1/180 (PI)) (fabs angle))) (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (PI)) -1/180 (PI) (fabs angle) angle (cos (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)) (* (PI) 1/2) 1/2 (+ 1/2 (* 1/2 (cos (* 2 (* -1/180 (* angle (PI))))))) (* 1/2 (cos (* 2 (* -1/180 (* angle (PI)))))) (cos (* 2 (* -1/180 (* angle (PI))))) (* 2 (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) (* angle (PI)) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (* -1/180 (fabs (* (PI) angle))) (fabs (* (PI) angle)) (* (PI) angle) (* -1/180 (* (PI) angle)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle))))) (* 1/2 (cos (* -1/90 (* (PI) angle)))) (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (pow (* b (sin (* (* 1/180 angle) (PI)))) 2) (* b (sin (* (* 1/180 angle) (PI)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))))) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))))) (cos (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)))) (* 2 (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2)) (/ (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (+ (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) (cos (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI))))) (+ (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (* angle (PI)))))

rewrite301.0ms (4.4%)

Memory
-11.6MiB live, 455.5MiB allocated; 21ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
080969
0140898
1695817
23436817
08047806
Stop Event
iter-limit
node-limit
iter-limit
Counts
70 → 1 810
Calls
Call 1
Inputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
a
#s(literal 2 binary64)
(/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
(sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))
(*.f64 #s(literal -1/180 binary64) (PI.f64))
#s(literal -1/180 binary64)
(PI.f64)
(fabs.f64 angle)
angle
(cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))
(fabs.f64 (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 a a)
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/90 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
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(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))
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#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
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(+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
Outputs
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))))) (*.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) #s(literal 3 binary64)) (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))))))))
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a
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(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(neg.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (+.f64 angle (fabs.f64 angle)))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))
(fma.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (fabs.f64 angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))
(fma.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64))) (fabs.f64 angle)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64))))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))
(+.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))

eval293.0ms (4.2%)

Memory
51.0MiB live, 569.2MiB allocated; 54ms collecting garbage
Compiler

Compiled 44 383 to 12 017 computations (72.9% saved)

prune245.0ms (3.5%)

Memory
-12.4MiB live, 427.8MiB allocated; 74ms collecting garbage
Pruning

106 alts after pruning (104 fresh and 2 done)

PrunedKeptTotal
New1 886391 925
Fresh186583
Picked415
Done011
Total1 9081062 014
Accuracy
81.2%
Counts
2 014 → 106
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.6%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
68.3%
(fma.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b))
68.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
78.6%
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
55.4%
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)))
79.2%
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
63.6%
(fma.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
72.7%
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1/2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
72.7%
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (cos.f64 (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1/2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
72.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
63.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
62.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) #s(literal 2 binary64)))
63.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
63.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
0.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
52.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 b b)))
26.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
62.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) b)) #s(literal 2 binary64))))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
78.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.3%
(+.f64 (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
16.3%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.1%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
61.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (sqrt.f64 angle) (sqrt.f64 angle)))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (fma.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (fma.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 #s(approx (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (fma.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
69.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
69.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/180 binary64))) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
0.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 #s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (fabs.f64 (fabs.f64 (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
56.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1 binary64) (PI.f64))))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal -1/180 binary64))) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
72.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/180 binary64))) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
69.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 a a) a) a)) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
34.5%
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
36.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 a a)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a))))
39.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 a a)))
39.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 a a)))
44.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 (*.f64 angle #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 a a)))
44.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))
39.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle)) (*.f64 a a)))
60.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))
60.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
60.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
52.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
52.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
49.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
0.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
58.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
25.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
52.4%
#s(approx (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
Compiler

Compiled 7 259 to 4 656 computations (35.9% saved)

regimes289.0ms (4.2%)

Memory
1.7MiB live, 377.8MiB allocated; 37ms collecting garbage
Counts
183 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 (*.f64 angle #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 a a)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
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(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (sqrt.f64 angle) (sqrt.f64 angle)))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)) a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (fma.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (sqrt.f64 angle) (sqrt.f64 angle)))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

64.0ms
a
44.0ms
b
43.0ms
angle
41.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
41.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
79.6%1(/.f64 angle #s(literal 180 binary64))
79.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.6%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%1a
79.6%1b
79.6%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes275.0ms (4%)

Memory
18.7MiB live, 389.7MiB allocated; 54ms collecting garbage
Counts
170 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 (*.f64 angle #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 a a)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (cos.f64 (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1/2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1/2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
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(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1 binary64) (PI.f64))))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/180 binary64))) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (-.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 #s(approx (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (fma.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 a) a))))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

53.0ms
(/.f64 angle #s(literal 180 binary64))
49.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
44.0ms
angle
41.0ms
a
40.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
79.6%1a
79.6%1(/.f64 angle #s(literal 180 binary64))
79.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.6%1b
79.6%1angle
79.6%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes329.0ms (4.7%)

Memory
-9.0MiB live, 411.5MiB allocated; 53ms collecting garbage
Counts
165 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
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(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1 binary64) (PI.f64))))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/180 binary64))) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (-.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 #s(approx (+ (* (* -1/180 (PI)) angle) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

108.0ms
a
47.0ms
angle
42.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
40.0ms
b
40.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
79.5%1a
79.5%1(/.f64 angle #s(literal 180 binary64))
79.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.5%1b
79.5%1angle
79.5%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes182.0ms (2.6%)

Memory
-16.9MiB live, 277.6MiB allocated; 29ms collecting garbage
Counts
114 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 (*.f64 angle #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 a a)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
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(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (fabs.f64 (fabs.f64 (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) a) a))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 a a) a) a)) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)))
(fma.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/180 binary64))) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle))))) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (neg.f64 (PI.f64)) angle (fabs.f64 (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle))))) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

37.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
33.0ms
b
27.0ms
angle
27.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
26.0ms
a
Results
AccuracySegmentsBranch
79.5%1a
79.5%1b
79.5%1(/.f64 angle #s(literal 180 binary64))
79.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.5%1angle
79.5%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes132.0ms (1.9%)

Memory
17.6MiB live, 199.8MiB allocated; 24ms collecting garbage
Counts
85 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 (*.f64 angle #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 a a)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle)))) (cos (- (* -1/180 (fabs (* (PI) angle))) (* -1/180 (* (PI) angle))))) 2) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (cos.f64 (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1/2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1/2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b)) #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (log.f64 b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
Calls

6 calls:

28.0ms
a
23.0ms
(/.f64 angle #s(literal 180 binary64))
21.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
20.0ms
b
19.0ms
angle
Results
AccuracySegmentsBranch
79.5%1b
79.5%1a
79.5%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%1(/.f64 angle #s(literal 180 binary64))
79.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.5%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes72.0ms (1%)

Memory
-7.2MiB live, 135.5MiB allocated; 12ms collecting garbage
Counts
45 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 (*.f64 angle #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 a a)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (+ (* (* a a) 1/2) (* (* a a) (* 1/2 (cos (* -1/90 (* (PI) angle)))))) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(fma.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

15.0ms
a
12.0ms
(/.f64 angle #s(literal 180 binary64))
11.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
11.0ms
angle
11.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
79.1%1a
79.1%1b
79.1%1(/.f64 angle #s(literal 180 binary64))
79.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.1%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes38.0ms (0.5%)

Memory
32.4MiB live, 79.3MiB allocated; 2ms collecting garbage
Counts
23 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 (*.f64 angle #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 a a)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
Calls

6 calls:

7.0ms
(/.f64 angle #s(literal 180 binary64))
6.0ms
a
6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
6.0ms
angle
6.0ms
b
Results
AccuracySegmentsBranch
79.1%1a
79.1%1b
79.1%1(/.f64 angle #s(literal 180 binary64))
79.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.1%1angle
79.1%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes36.0ms (0.5%)

Memory
-29.4MiB live, 64.5MiB allocated; 3ms collecting garbage
Counts
21 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 (*.f64 angle #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 a a)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 b (PI.f64)) (PI.f64)) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 angle) (PI)))) 2) (pow (* b (sin (* (* 1/180 angle) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* (PI) 1/180) angle))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 (*.f64 angle #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

6 calls:

6.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
6.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
a
5.0ms
angle
5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
62.1%2(/.f64 angle #s(literal 180 binary64))
62.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.5%2a
67.9%2b
62.1%2angle
65.3%3(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes4.0ms (0.1%)

Memory
6.3MiB live, 6.3MiB allocated; 0ms collecting garbage
Counts
10 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) angle) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

1 calls:

3.0ms
a
Results
AccuracySegmentsBranch
70.4%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes6.0ms (0.1%)

Memory
11.9MiB live, 11.9MiB allocated; 0ms collecting garbage
Counts
9 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle)) (*.f64 a a)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

2 calls:

3.0ms
a
3.0ms
b
Results
AccuracySegmentsBranch
62.5%2b
65.1%2a
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes6.0ms (0.1%)

Memory
12.9MiB live, 12.9MiB allocated; 0ms collecting garbage
Counts
8 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
Calls

2 calls:

2.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
2.0ms
a
Results
AccuracySegmentsBranch
62.5%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
60.3%1a
Compiler

Compiled 21 to 18 computations (14.3% saved)

regimes16.0ms (0.2%)

Memory
-19.0MiB live, 29.7MiB allocated; 4ms collecting garbage
Accuracy

Total -38.6b remaining (-152%)

Threshold costs -38.6b (-152%)

Counts
7 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

5 calls:

6.0ms
b
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
2.0ms
angle
Results
AccuracySegmentsBranch
60.3%1(/.f64 angle #s(literal 180 binary64))
60.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
60.3%1angle
60.3%1b
60.3%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 30 to 33 computations (-10% saved)

bsearch25.0ms (0.4%)

Memory
1.4MiB live, 46.1MiB allocated; 4ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
23.0ms
1.4027214236237365e+106
7.130828317259492e+111
Samples
18.0ms144×0valid
Compiler

Compiled 483 to 421 computations (12.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 14.0ms
ival-sinu: 7.0ms (48.6% of total)
ival-cosu: 3.0ms (20.8% of total)
ival-pow2: 3.0ms (20.8% of total)
ival-mult!: 1.0ms (6.9% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
3.5MiB live, 3.5MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.4027214236237365e+106
7.130828317259492e+111
Compiler

Compiled 483 to 430 computations (11% saved)

bsearch1.0ms (0%)

Memory
3.2MiB live, 3.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.4027214236237365e+106
7.130828317259492e+111
Compiler

Compiled 483 to 421 computations (12.8% saved)

bsearch0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.6958131437849539e+301
2.808696205812241e+307
Compiler

Compiled 23 to 21 computations (8.7% saved)

derivations520.0ms (7.5%)

Memory
-8.2MiB live, 563.1MiB allocated; 60ms collecting garbage
Stop Event
fuel
Compiler

Compiled 221 to 138 computations (37.6% saved)

preprocess345.0ms (5%)

Memory
10.7MiB live, 447.7MiB allocated; 81ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 3 559 to 2 691 computations (24.4% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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