
Time bar (total: 13.0s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 922.0ms | 8 256× | 0 | valid |
ival-sinu: 230.0ms (32% of total)ival-cosu: 201.0ms (28% of total)ival-pow2: 181.0ms (25.2% of total)ival-mult!: 84.0ms (11.7% of total)ival-add!: 21.0ms (2.9% of total)adjust: 2.0ms (0.3% of total)Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 173 | 213 |
| 2 | 797 | 213 |
| 3 | 5484 | 213 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 79.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 40 to 30 computations (25% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | a | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | a | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) |
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(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a))) |
(*.f64 (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)))) |
(*.f64 a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a)) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fabs.f64 (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (neg.f64 (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) |
(neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (neg.f64 (*.f64 a a)))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
a |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (neg.f64 (PI.f64)))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) (neg.f64 #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (PI.f64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle) |
(*.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
angle |
(*.f64 angle #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) angle) |
(neg.f64 (neg.f64 angle)) |
#s(literal 180 binary64) |
(neg.f64 (neg.f64 #s(literal 180 binary64))) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 #s(literal 2 binary64) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (/.f64 (+.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64))) (cosh.f64 (/.f64 (-.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 #s(literal 0 binary64)))) |
(+.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 #s(literal 1 binary64)))) |
(-.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1 binary64))) |
(neg.f64 (neg.f64 #s(literal 2 binary64))) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b))) |
(*.f64 (fabs.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fabs.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b)) |
(*.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)))) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fabs.f64 (fabs.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (neg.f64 (fabs.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (neg.f64 (*.f64 b b)))) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) b) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) b)) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) b (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) b)) |
(fma.f64 b (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
b |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
Compiled 3 388 to 964 computations (71.5% saved)
23 alts after pruning (23 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 176 | 23 | 199 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 177 | 23 | 200 |
| Status | Accuracy | Program |
|---|---|---|
| 64.4% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| ▶ | 68.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
| 64.4% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) | |
| 72.2% | (fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 64.4% | (fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) #s(literal 2 binary64))) | |
| ▶ | 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| ▶ | 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| 45.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 74.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 68.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 66.8% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 39.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| ▶ | 60.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
| 60.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
Compiled 1 174 to 1 012 computations (13.8% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(*.f64 b b) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(literal 1/32400 binary64) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 angle #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (* angle (PI)) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (pow angle 2) (pow (PI) 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 16.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow a 2) (* (pow angle 2) (pow (PI) 2)) (pow angle 2) (pow (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (/ (PI) 2)) |
| 10.0ms | a | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow a 2) (* (pow angle 2) (pow (PI) 2)) (pow angle 2) (pow (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (/ (PI) 2)) |
| 7.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow a 2) (* (pow angle 2) (pow (PI) 2)) (pow angle 2) (pow (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (/ (PI) 2)) |
| 6.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow a 2) (* (pow angle 2) (pow (PI) 2)) (pow angle 2) (pow (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (/ (PI) 2)) |
| 6.0ms | b | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow a 2) (* (pow angle 2) (pow (PI) 2)) (pow angle 2) (pow (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (/ (PI) 2)) |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(*.f64 b b) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(literal 1/32400 binary64) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 angle #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
| Outputs |
|---|
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 a))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (fabs.f64 a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fabs.f64 a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) a) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a))) |
(*.f64 a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a)) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) a) (neg.f64 a)) |
(*.f64 (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)))) |
(*.f64 (neg.f64 a) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) a)) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fabs.f64 (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (neg.f64 (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) a)) a)) |
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) a)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) |
(fma.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 a a) (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) a)) a)) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))))) |
(fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) a)))) |
(neg.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 a a))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(fma.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
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(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
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(fma.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
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(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle) |
(*.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
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(/.f64 (*.f64 angle (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
angle |
(*.f64 angle #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) angle) |
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(/.f64 (+.f64 angle angle) #s(literal 2 binary64)) |
(fma.f64 angle #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) angle)) |
(fma.f64 angle #s(literal 1 binary64) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) angle (*.f64 #s(literal 0 binary64) angle)) |
(fma.f64 #s(literal 1 binary64) angle (*.f64 angle #s(literal 0 binary64))) |
(neg.f64 (neg.f64 angle)) |
#s(literal 180 binary64) |
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(PI.f64) |
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(*.f64 (PI.f64) #s(literal 1 binary64)) |
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(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) |
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(neg.f64 (neg.f64 (PI.f64))) |
(neg.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(literal 2 binary64) |
(*.f64 #s(literal 1 binary64) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1 binary64)) |
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(*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(+.f64 #s(literal 2 binary64) #s(literal 0 binary64)) |
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(+.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(+.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64)))) |
(-.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1 binary64))) |
(/.f64 (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(/.f64 (+.f64 #s(literal 2 binary64) #s(literal 2 binary64)) #s(literal 2 binary64)) |
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(fma.f64 #s(literal 1 binary64) #s(literal 2 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) #s(literal 0 binary64)) |
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(fma.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64) #s(literal 0 binary64)) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 0 binary64)) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(neg.f64 (neg.f64 #s(literal 2 binary64))) |
(pow.f64 (*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
b |
(neg.f64 (neg.f64 b)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))))) |
(fabs.f64 #s(literal 1 binary64)) |
(fabs.f64 (neg.f64 #s(literal 1 binary64))) |
(+.f64 #s(literal 0 binary64) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) #s(literal 0 binary64)) |
(+.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(-.f64 #s(literal 1 binary64) #s(literal 0 binary64)) |
(/.f64 #s(literal 2 binary64) #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(/.f64 (fabs.f64 #s(literal 2 binary64)) (fabs.f64 #s(literal 2 binary64))) |
(/.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(cosh.f64 #s(literal 0 binary64)) |
(exp.f64 #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64))) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (neg.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(neg.f64 (neg.f64 #s(literal 1 binary64))) |
(sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (sin (* (PI) (/ angle 180)))) 2) (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (*.f64 b b)) |
(*.f64 b b) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b)))) |
(fabs.f64 (*.f64 b b)) |
(fabs.f64 (neg.f64 (*.f64 b b))) |
(neg.f64 (neg.f64 (*.f64 b b))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64)) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(+.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (-.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b)))) |
(-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
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(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 2 binary64) #s(literal 180 binary64))) |
(*.f64 (+.f64 angle angle) (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (+.f64 angle angle)) |
(*.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))) |
(*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle) |
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(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64)) |
(*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle))) |
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(*.f64 (PI.f64) (/.f64 (+.f64 angle angle) #s(literal 180 binary64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 angle (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) |
(*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (/.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) (/.f64 #s(literal 2 binary64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (+.f64 angle angle))) |
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)))) |
(*.f64 angle (*.f64 (neg.f64 (+.f64 (PI.f64) (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))) |
(+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 (neg.f64 #s(literal 1 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64)) |
(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) (neg.f64 #s(literal 180 binary64))) |
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(fma.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
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(fma.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
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(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
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(pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) |
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(pow.f64 b #s(literal 2 binary64)) |
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(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
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(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
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(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
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#s(literal 1/32400 binary64) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (fabs.f64 (PI.f64))) (fabs.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle) |
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(*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (*.f64 a a))) |
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(pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) |
(*.f64 a a) |
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(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(fabs.f64 (*.f64 a a)) |
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(neg.f64 (*.f64 a (neg.f64 a))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
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(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 0 binary64) #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 1 binary64) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (neg.f64 #s(literal 1 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (neg.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64))) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 1 binary64))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 1 binary64) #s(literal 0 binary64))) |
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
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(neg.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(+.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (-.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b)))) |
(-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (fabs.f64 a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fabs.f64 a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) a (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (fabs.f64 a)) (fabs.f64 a) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) a) (neg.f64 a) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 b)) (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 b)) (neg.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 b)) (fabs.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 b)) (fabs.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a))) |
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(fma.f64 (fabs.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fabs.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
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(fma.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b #s(literal 0 binary64))) |
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(fma.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
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(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b #s(literal 0 binary64)) (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
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(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 1 binary64))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 1 binary64) #s(literal 0 binary64))) |
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(neg.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) (PI.f64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(/.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) (PI.f64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(neg.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
Compiled 39 806 to 11 303 computations (71.6% saved)
50 alts after pruning (50 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 262 | 47 | 2 309 |
| Fresh | 15 | 3 | 18 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2 282 | 50 | 2 332 |
| Status | Accuracy | Program |
|---|---|---|
| 68.5% | (fma.f64 (-.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) a)) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| ▶ | 64.4% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
| 64.4% | (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) | |
| 68.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b))) | |
| 68.4% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 68.6% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 68.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 66.1% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 60.8% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 62.8% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 60.8% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 60.9% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 60.8% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 68.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 61.7% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 68.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b))) | |
| 68.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 68.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 68.4% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) (*.f64 b b))) | |
| 64.4% | (fma.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) b) b (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)))) | |
| 68.6% | (fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 59.4% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ▶ | 74.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
| 75.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ▶ | 79.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| 75.5% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 64.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 68.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) a) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 68.6% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 72.3% | (+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 53.2% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 70.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle a) (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 74.5% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 a (*.f64 (*.f64 (*.f64 angle a) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.2% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 66.7% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| 66.8% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 69.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 75.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle a)) (*.f64 angle a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.8% | (+.f64 #s(approx (pow (* a (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a #s(literal 1/32400 binary64)) a))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 59.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) | |
| 60.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ▶ | 60.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 48.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) | |
| 60.0% | #s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 23.8% | #s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 3 156 to 2 556 computations (19% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
a |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle)) |
#s(literal 1/32400 binary64) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 a a) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
#s(literal -1/34992000 binary64) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(pow.f64 angle #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
#s(literal 3 binary64) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (* 1/32400 (* (* (* (* (PI) (PI)) (* a a)) angle) angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (* (* (* (PI) (PI)) (* a a)) angle) angle) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* (PI) (PI)) (* a a)) angle) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (PI) (PI)) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (* angle (PI)) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
#s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
#s(approx (* (pow angle 2) (pow (PI) 3)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) |
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64))) |
#s(approx (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) |
#s(approx (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (pow.f64 angle #s(literal 2 binary64))))))) |
#s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) |
#s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (pow.f64 angle #s(literal 2 binary64))))))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (pow.f64 angle #s(literal 2 binary64))) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) |
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 14.0ms | b | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) angle (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (* (* (* (PI) (PI)) (* a a)) angle) angle)) 1/32400 (* (* (* (* (PI) (PI)) (* a a)) angle) angle) (* (* (* (PI) (PI)) (* a a)) angle) (* (* (PI) (PI)) (* a a)) (* (PI) (PI)) (* a a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI)) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (/ (PI) 2)) |
| 12.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) angle (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (* (* (* (PI) (PI)) (* a a)) angle) angle)) 1/32400 (* (* (* (* (PI) (PI)) (* a a)) angle) angle) (* (* (* (PI) (PI)) (* a a)) angle) (* (* (PI) (PI)) (* a a)) (* (PI) (PI)) (* a a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI)) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (/ (PI) 2)) |
| 8.0ms | a | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) angle (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (* (* (* (PI) (PI)) (* a a)) angle) angle)) 1/32400 (* (* (* (* (PI) (PI)) (* a a)) angle) angle) (* (* (* (PI) (PI)) (* a a)) angle) (* (* (PI) (PI)) (* a a)) (* (PI) (PI)) (* a a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI)) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (/ (PI) 2)) |
| 6.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) angle (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (* (* (* (PI) (PI)) (* a a)) angle) angle)) 1/32400 (* (* (* (* (PI) (PI)) (* a a)) angle) angle) (* (* (* (PI) (PI)) (* a a)) angle) (* (* (PI) (PI)) (* a a)) (* (PI) (PI)) (* a a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI)) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (/ (PI) 2)) |
| 5.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) angle (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (* (* (* (PI) (PI)) (* a a)) angle) angle)) 1/32400 (* (* (* (* (PI) (PI)) (* a a)) angle) angle) (* (* (* (PI) (PI)) (* a a)) angle) (* (* (PI) (PI)) (* a a)) (* (PI) (PI)) (* a a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI)) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2) (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (/ (PI) 2)) |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
a |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle)) |
#s(literal 1/32400 binary64) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 a a) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
#s(literal -1/34992000 binary64) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(pow.f64 angle #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
#s(literal 3 binary64) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
a |
(neg.f64 (neg.f64 a)) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
#s(literal 1/180 binary64) |
(neg.f64 (neg.f64 #s(literal 1/180 binary64))) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(+.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(+.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 2 binary64)) |
(fma.f64 angle (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 angle (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) angle (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 (PI.f64) angle (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
angle |
(*.f64 angle #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) angle) |
(+.f64 angle (*.f64 #s(literal 0 binary64) angle)) |
(+.f64 angle (*.f64 angle #s(literal 0 binary64))) |
(/.f64 (+.f64 angle angle) #s(literal 2 binary64)) |
(fma.f64 angle #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) angle)) |
(fma.f64 angle #s(literal 1 binary64) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) angle (*.f64 #s(literal 0 binary64) angle)) |
(fma.f64 #s(literal 1 binary64) angle (*.f64 angle #s(literal 0 binary64))) |
(neg.f64 (neg.f64 angle)) |
(PI.f64) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (+.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (+.f64 (PI.f64) (PI.f64)))) |
(*.f64 (neg.f64 (PI.f64)) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))))) |
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) |
(/.f64 (neg.f64 (+.f64 (PI.f64) (PI.f64))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (fma.f64 #s(literal 2 binary64) (PI.f64) (+.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 #s(literal 2 binary64)) (neg.f64 (PI.f64))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64) (PI.f64)) #s(literal 2 binary64)) |
(/.f64 (fma.f64 (neg.f64 #s(literal 2 binary64)) (PI.f64) (neg.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (neg.f64 #s(literal 2 binary64)) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 2 binary64)))) (*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 #s(literal 2 binary64)))) |
(/.f64 (fma.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 2 binary64)) (*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 (PI.f64)))) (*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 #s(literal 2 binary64)))) |
(/.f64 (fma.f64 (neg.f64 #s(literal 2 binary64)) (PI.f64) (neg.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 2 binary64) (neg.f64 #s(literal 2 binary64)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (+.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (PI.f64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (PI.f64) #s(literal 1 binary64) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (+.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (+.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (PI.f64)) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (neg.f64 (PI.f64)) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(neg.f64 (neg.f64 (PI.f64))) |
(neg.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(literal 2 binary64) |
(*.f64 #s(literal 1 binary64) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(+.f64 #s(literal 2 binary64) #s(literal 0 binary64)) |
(+.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(+.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(+.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64)))) |
(-.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1 binary64))) |
(/.f64 (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(/.f64 (+.f64 #s(literal 2 binary64) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(/.f64 (fma.f64 #s(literal 2 binary64) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) #s(literal 2 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 1 binary64) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64) #s(literal 0 binary64)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(neg.f64 (neg.f64 #s(literal 2 binary64))) |
(pow.f64 (*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
b |
(neg.f64 (neg.f64 b)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))))) |
(fabs.f64 #s(literal 1 binary64)) |
(fabs.f64 (neg.f64 #s(literal 1 binary64))) |
(+.f64 #s(literal 0 binary64) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) #s(literal 0 binary64)) |
(+.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(-.f64 #s(literal 1 binary64) #s(literal 0 binary64)) |
(/.f64 #s(literal 2 binary64) #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(/.f64 (fabs.f64 #s(literal 2 binary64)) (fabs.f64 #s(literal 2 binary64))) |
(/.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(cosh.f64 #s(literal 0 binary64)) |
(exp.f64 #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64))) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (neg.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(neg.f64 (neg.f64 #s(literal 1 binary64))) |
(sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (*.f64 b b)) |
(*.f64 b b) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b)))) |
(fabs.f64 (*.f64 b b)) |
(fabs.f64 (neg.f64 (*.f64 b b))) |
(neg.f64 (neg.f64 (*.f64 b b))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64)) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(+.f64 #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
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(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 angle angle))) |
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(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a (PI.f64)) angle)) (*.f64 (*.f64 a (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (*.f64 (*.f64 a a) angle)) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (*.f64 angle a) angle)) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a a) angle)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 angle a)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (PI.f64)) angle)) (*.f64 a (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) angle)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (PI.f64)))) a) |
(*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 a (PI.f64)) a) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 angle a)) (*.f64 angle #s(literal 1/32400 binary64)))) |
(*.f64 a (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 angle #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 a (PI.f64)) a) (*.f64 angle angle))) |
(*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 angle #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 a (PI.f64)) a) (*.f64 angle #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (*.f64 angle #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (fabs.f64 (PI.f64)) (*.f64 (fabs.f64 (*.f64 (*.f64 a (PI.f64)) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 (*.f64 a (PI.f64)) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 a (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (*.f64 (*.f64 angle a) angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) #s(literal 1/32400 binary64))) |
(*.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (neg.f64 a) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (fabs.f64 a) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) a) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (fabs.f64 (PI.f64))) (*.f64 (fabs.f64 (*.f64 (*.f64 a (PI.f64)) a)) angle)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (neg.f64 (PI.f64))) (neg.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 angle a)))) |
(*.f64 (fabs.f64 (*.f64 (*.f64 a (PI.f64)) a)) (*.f64 (fabs.f64 (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (neg.f64 (*.f64 (*.f64 a (PI.f64)) a)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (fabs.f64 (*.f64 a (PI.f64))) (*.f64 (fabs.f64 (*.f64 a (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (fabs.f64 (PI.f64)) a) (*.f64 (*.f64 (fabs.f64 (PI.f64)) a) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (fabs.f64 (PI.f64)) (neg.f64 a)) (*.f64 (*.f64 (fabs.f64 (PI.f64)) (neg.f64 a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (fabs.f64 a) (neg.f64 (PI.f64))) (*.f64 (*.f64 (fabs.f64 a) (neg.f64 (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (fabs.f64 a) (PI.f64)) (*.f64 (*.f64 (fabs.f64 a) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (neg.f64 (neg.f64 (*.f64 a (PI.f64)))) (*.f64 (neg.f64 (neg.f64 (*.f64 a (PI.f64)))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (neg.f64 (*.f64 a (PI.f64))) (*.f64 (neg.f64 (*.f64 a (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64)) (neg.f64 angle)) (neg.f64 angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64)) (fabs.f64 angle)) (fabs.f64 angle)) |
(*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) a) (*.f64 angle angle)) #s(literal 1/32400 binary64))) |
(*.f64 (fabs.f64 (PI.f64)) (*.f64 (*.f64 (fabs.f64 (*.f64 (*.f64 a (PI.f64)) a)) angle) (*.f64 angle #s(literal 1/32400 binary64)))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 angle a))) (*.f64 angle #s(literal 1/32400 binary64)))) |
#s(literal 1/32400 binary64) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (*.f64 angle a) angle)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (*.f64 (*.f64 a a) angle)) |
(*.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (neg.f64 a) (*.f64 angle angle))) |
(*.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (fabs.f64 a) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (neg.f64 angle)) (*.f64 (*.f64 a (PI.f64)) (neg.f64 angle))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 a (PI.f64)) (fabs.f64 angle))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 (*.f64 a (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 angle angle)) (*.f64 a (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (PI.f64))) (*.f64 angle a)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (*.f64 (*.f64 a (PI.f64)) a)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (fabs.f64 (*.f64 (*.f64 a (PI.f64)) a)) (*.f64 (fabs.f64 (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) |
(*.f64 (neg.f64 (*.f64 (*.f64 a (PI.f64)) a)) (*.f64 (neg.f64 (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 angle a) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) |
(*.f64 (*.f64 (*.f64 angle angle) (fabs.f64 (PI.f64))) (fabs.f64 (*.f64 (*.f64 a (PI.f64)) a))) |
(*.f64 (*.f64 (*.f64 angle angle) (fabs.f64 a)) (fabs.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) |
(*.f64 (*.f64 (*.f64 angle angle) (neg.f64 (PI.f64))) (neg.f64 (*.f64 (*.f64 a (PI.f64)) a))) |
(*.f64 (*.f64 (*.f64 angle angle) (neg.f64 a)) (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) |
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(*.f64 (*.f64 (neg.f64 angle) (*.f64 a (PI.f64))) (*.f64 (neg.f64 angle) (*.f64 a (PI.f64)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) (*.f64 angle angle))) |
(*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle a))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle) |
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(*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) a) (*.f64 angle angle)) (PI.f64)) |
(*.f64 (*.f64 (fabs.f64 (*.f64 a (PI.f64))) (neg.f64 angle)) (*.f64 (fabs.f64 (*.f64 a (PI.f64))) (neg.f64 angle))) |
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(*.f64 (*.f64 (fabs.f64 (*.f64 a (PI.f64))) angle) (*.f64 (fabs.f64 (*.f64 a (PI.f64))) angle)) |
(*.f64 (*.f64 (*.f64 (fabs.f64 (PI.f64)) a) (neg.f64 angle)) (*.f64 (*.f64 (fabs.f64 (PI.f64)) a) (neg.f64 angle))) |
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(*.f64 (*.f64 (*.f64 (fabs.f64 (PI.f64)) a) angle) (*.f64 (*.f64 (fabs.f64 (PI.f64)) a) angle)) |
(*.f64 (*.f64 (*.f64 (fabs.f64 (PI.f64)) (neg.f64 a)) (neg.f64 angle)) (*.f64 (*.f64 (fabs.f64 (PI.f64)) (neg.f64 a)) (neg.f64 angle))) |
(*.f64 (*.f64 (*.f64 (fabs.f64 (PI.f64)) (neg.f64 a)) (fabs.f64 angle)) (*.f64 (*.f64 (fabs.f64 (PI.f64)) (neg.f64 a)) (fabs.f64 angle))) |
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(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(cos.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
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(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) #s(literal 0 binary64)) |
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(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 1 binary64) #s(literal 0 binary64))) |
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(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 0 binary64) #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 1 binary64) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (neg.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
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(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64))) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 1 binary64))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
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(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(neg.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 angle)) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) #s(literal 1 binary64))) |
(*.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) #s(literal 2 binary64)) (/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) #s(literal 2 binary64)) (/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 #s(literal 2 binary64) #s(literal 1 binary64))) |
(*.f64 (PI.f64) (/.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 angle (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 angle #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 (/.f64 angle #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) (/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1 binary64))) |
(*.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(+.f64 (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (PI.f64)))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64))) (neg.f64 #s(literal 2 binary64))) |
(fma.f64 (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
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(fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 2 binary64) #s(literal 180 binary64))) |
(*.f64 (+.f64 angle angle) (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (+.f64 angle angle)) |
(*.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))) |
(*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle) |
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(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64)) |
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(*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64)) |
(*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle))) |
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(*.f64 (PI.f64) (/.f64 (+.f64 angle angle) #s(literal 180 binary64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(*.f64 angle (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) |
(*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (/.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 #s(literal 180 binary64)))) |
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(*.f64 angle (*.f64 (neg.f64 (+.f64 (PI.f64) (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (+.f64 angle angle))) |
(*.f64 (neg.f64 angle) (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))) |
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)))) |
(+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
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(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
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(/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
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#s(literal -1/34992000 binary64) |
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(*.f64 angle angle) |
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(fabs.f64 (*.f64 angle angle)) |
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(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b))) |
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(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b))) |
(*.f64 (fabs.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fabs.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
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(*.f64 (*.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) #s(literal 1/2 binary64)) |
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(*.f64 (neg.f64 b) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 b))) |
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(-.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) (neg.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
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(cos.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
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(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) #s(literal 0 binary64)) |
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(fma.f64 #s(literal 1 binary64) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
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(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
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(neg.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(*.f64 (+.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (PI.f64)) |
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(*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (+.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
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(+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(+.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(+.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(+.f64 (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(/.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 2 binary64) #s(literal 180 binary64))) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) |
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(/.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 1 binary64)) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (/.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 2 binary64) #s(literal 180 binary64))) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 2 binary64) #s(literal 180 binary64)))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(/.f64 (-.f64 (neg.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle))) (neg.f64 (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(/.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) angle (neg.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))))) (neg.f64 (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(/.f64 (fma.f64 (neg.f64 #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (neg.f64 (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
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(/.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 #s(literal 2 binary64)) (neg.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 2 binary64) (neg.f64 #s(literal 2 binary64)))) |
(/.f64 (neg.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 #s(literal 180 binary64))) (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 #s(literal 180 binary64)) (neg.f64 (*.f64 angle (PI.f64)))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 1 binary64)) #s(literal 2 binary64)) |
(/.f64 (neg.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (*.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 180 binary64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 #s(literal 2 binary64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (-.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) (*.f64 #s(literal 180 binary64) (PI.f64)))) (neg.f64 (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)) (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 angle) (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (PI.f64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) #s(literal 1 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) #s(literal 1 binary64)) (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
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(fma.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
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(fma.f64 angle (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) (/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 2 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) #s(literal 1 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 angle) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 angle (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(neg.f64 (neg.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(neg.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(neg.f64 (/.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (neg.f64 #s(literal 2 binary64)))) |
(neg.f64 (/.f64 (neg.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) (PI.f64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(/.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) (PI.f64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(neg.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
Compiled 40 738 to 13 217 computations (67.6% saved)
54 alts after pruning (52 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 296 | 26 | 2 322 |
| Fresh | 19 | 26 | 45 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2 318 | 54 | 2 372 |
| Status | Accuracy | Program |
|---|---|---|
| 68.5% | (fma.f64 (-.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) a)) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 64.4% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b))) | |
| 64.3% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 64.4% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 56.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 58.7% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 56.8% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 64.4% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 57.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 64.4% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 64.4% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| ▶ | 64.4% | (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
| 68.4% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| ▶ | 68.6% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
| 68.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 66.1% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 60.8% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 68.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b))) | |
| 64.4% | (fma.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) b) b (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)))) | |
| 68.6% | (fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 53.7% | (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) | |
| 59.4% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| 74.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ✓ | 79.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| 75.5% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 64.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 68.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) a) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 68.6% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 72.3% | (+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 66.8% | (+.f64 #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 53.2% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 70.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 75.2% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (PI.f64))) (*.f64 a (*.f64 angle #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 75.2% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 angle a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 69.0% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 69.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| 69.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| 69.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 69.7% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 69.7% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 66.8% | (+.f64 #s(approx (pow (* a (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a #s(literal 1/32400 binary64)) a))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| ▶ | 59.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
| 60.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ✓ | 60.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| ▶ | 48.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
| 60.0% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 23.8% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 3 449 to 2 788 computations (19.2% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
a |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(*.f64 b b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) |
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(+.f64 (PI.f64) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a a) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) b) (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) b) (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) b) (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (sqrt (* (* b b) (* b b))) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (* b b) (* b b)) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) b) (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) |
#s(approx (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (+ (* (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) b) (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) b) (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) (+.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (+ (PI) (PI)) (/ angle 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (fma.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (fma.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (neg (/ angle 180)) (*.f64 #s(literal -1/180 binary64) angle)) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
#s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 8.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))) (* angle (PI)) (* 1/2 (PI)) 1/2 (+ (* (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) b) (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a))) (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a)) (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) (* a a) (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (/ (PI) 2) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))))) |
| 6.0ms | b | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))) (* angle (PI)) (* 1/2 (PI)) 1/2 (+ (* (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) b) (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a))) (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a)) (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) (* a a) (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (/ (PI) 2) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))))) |
| 6.0ms | b | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))) (* angle (PI)) (* 1/2 (PI)) 1/2 (+ (* (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) b) (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a))) (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a)) (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) (* a a) (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (/ (PI) 2) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))))) |
| 6.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))) (* angle (PI)) (* 1/2 (PI)) 1/2 (+ (* (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) b) (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a))) (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a)) (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) (* a a) (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (/ (PI) 2) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))))) |
| 6.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))) (* angle (PI)) (* 1/2 (PI)) 1/2 (+ (* (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) b) (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a))) (* (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) b) (+ (* (cos (* (+ (PI) (PI)) (/ angle 180))) 1/2) 1/2) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* a a)) (- 1/2 (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180))))) (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) (* a a) (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (/ (PI) 2) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))))) |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
a |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(*.f64 b b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) |
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(+.f64 (PI.f64) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a a) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
a |
(neg.f64 (neg.f64 a)) |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(*.f64 angle #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) angle) |
(+.f64 angle (*.f64 #s(literal 0 binary64) angle)) |
(+.f64 angle (*.f64 angle #s(literal 0 binary64))) |
(/.f64 (+.f64 angle angle) #s(literal 2 binary64)) |
(fma.f64 angle #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) angle)) |
(fma.f64 angle #s(literal 1 binary64) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) angle (*.f64 #s(literal 0 binary64) angle)) |
(fma.f64 #s(literal 1 binary64) angle (*.f64 angle #s(literal 0 binary64))) |
(neg.f64 (neg.f64 angle)) |
(PI.f64) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (+.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (-.f64 (neg.f64 (PI.f64)) (PI.f64))) |
(*.f64 (neg.f64 (PI.f64)) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))))) |
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64) (PI.f64)) #s(literal 2 binary64)) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 #s(literal 2 binary64)) (neg.f64 (PI.f64))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (fma.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 2 binary64)) (*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 (PI.f64)))) (+.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 2 binary64)))) (+.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (neg.f64 #s(literal 2 binary64)) (PI.f64) (-.f64 (neg.f64 (PI.f64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (neg.f64 #s(literal 2 binary64)))) |
(/.f64 (fma.f64 (neg.f64 #s(literal 2 binary64)) (PI.f64) (-.f64 (neg.f64 (PI.f64)) (PI.f64))) (*.f64 (neg.f64 #s(literal 2 binary64)) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (+.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (PI.f64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (PI.f64) #s(literal 1 binary64) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (PI.f64)) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (neg.f64 (PI.f64)) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) (*.f64 (PI.f64) #s(literal 0 binary64))) |
(neg.f64 (neg.f64 (PI.f64))) |
(neg.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(literal 2 binary64) |
(*.f64 #s(literal 1 binary64) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
(+.f64 #s(literal 2 binary64) #s(literal 0 binary64)) |
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(+.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(+.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(+.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64)))) |
(-.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1 binary64))) |
(/.f64 (+.f64 #s(literal 2 binary64) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(/.f64 (fma.f64 #s(literal 2 binary64) #s(literal 2 binary64) (+.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (+.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) #s(literal 2 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 1 binary64) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64) #s(literal 0 binary64)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(neg.f64 (neg.f64 #s(literal 2 binary64))) |
(pow.f64 (*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
b |
(neg.f64 (neg.f64 b)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))))) |
(fabs.f64 #s(literal 1 binary64)) |
(fabs.f64 (neg.f64 #s(literal 1 binary64))) |
(+.f64 #s(literal 1 binary64) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) #s(literal 1 binary64)) |
(+.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(-.f64 #s(literal 1 binary64) #s(literal 0 binary64)) |
(/.f64 #s(literal 2 binary64) #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(/.f64 (fabs.f64 #s(literal 2 binary64)) (fabs.f64 #s(literal 2 binary64))) |
(/.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(cosh.f64 #s(literal 0 binary64)) |
(exp.f64 #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (-.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (PI.f64) (-.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64))) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(fma.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (neg.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(neg.f64 (neg.f64 #s(literal 1 binary64))) |
(sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) b) 2) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 b b)) |
(*.f64 b b) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b)))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (fabs.f64 b)) |
(*.f64 (fabs.f64 b) (neg.f64 (neg.f64 (fabs.f64 b)))) |
(fabs.f64 (*.f64 b b)) |
(fabs.f64 (neg.f64 (*.f64 b b))) |
(fabs.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) |
(fabs.f64 (*.f64 (fabs.f64 b) b)) |
(neg.f64 (neg.f64 (*.f64 b b))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b b))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(*.f64 (*.f64 (*.f64 b b) b) b) |
(*.f64 b (*.f64 (*.f64 b b) b)) |
(*.f64 (fabs.f64 (*.f64 (*.f64 b b) b)) (fabs.f64 b)) |
(*.f64 (neg.f64 (*.f64 (*.f64 b b) b)) (neg.f64 b)) |
(*.f64 (*.f64 (fabs.f64 b) b) (*.f64 (fabs.f64 b) b)) |
(*.f64 (*.f64 (fabs.f64 b) (neg.f64 b)) (*.f64 (fabs.f64 b) (neg.f64 b))) |
(*.f64 (neg.f64 (*.f64 b b)) (neg.f64 (*.f64 b b))) |
(*.f64 (fabs.f64 b) (fabs.f64 (*.f64 (*.f64 b b) b))) |
(*.f64 (neg.f64 b) (neg.f64 (*.f64 (*.f64 b b) b))) |
(*.f64 (neg.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) (neg.f64 (*.f64 (fabs.f64 b) (neg.f64 b)))) |
(*.f64 (*.f64 b (neg.f64 (fabs.f64 b))) (*.f64 b (neg.f64 (fabs.f64 b)))) |
(*.f64 (*.f64 (neg.f64 b) (neg.f64 (fabs.f64 b))) (*.f64 (neg.f64 b) (neg.f64 (fabs.f64 b)))) |
(*.f64 (*.f64 (neg.f64 (fabs.f64 b)) b) (*.f64 (neg.f64 (fabs.f64 b)) b)) |
(*.f64 (*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 b)) (*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 b))) |
(*.f64 (*.f64 (neg.f64 (*.f64 b b)) (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (*.f64 (*.f64 b b) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b))) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 b b) b))) (fabs.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 (fabs.f64 (*.f64 (*.f64 b b) b)))) |
(*.f64 (neg.f64 (fabs.f64 b)) (*.f64 (fabs.f64 b) (neg.f64 (*.f64 b b)))) |
(*.f64 (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 b)) (*.f64 b b))) |
(fabs.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(fabs.f64 (neg.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
(neg.f64 (neg.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
(pow.f64 (*.f64 b b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) (+.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(pow.f64 (fabs.f64 b) (+.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(pow.f64 b (+.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(pow.f64 b (+.f64 #s(literal 3 binary64) #s(literal 1 binary64))) |
(pow.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(pow.f64 (neg.f64 (*.f64 b b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b b))) (/.f64 (+.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1 binary64)) |
(sqrt.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b b)))) |
(*.f64 b b) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b)))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (fabs.f64 b)) |
(*.f64 (fabs.f64 b) (neg.f64 (neg.f64 (fabs.f64 b)))) |
(fabs.f64 (*.f64 b b)) |
(fabs.f64 (neg.f64 (*.f64 b b))) |
(fabs.f64 (*.f64 (fabs.f64 b) (neg.f64 b))) |
(fabs.f64 (*.f64 (fabs.f64 b) b)) |
(neg.f64 (neg.f64 (*.f64 b b))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b b))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) b) 2) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (fabs.f64 b)) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (fabs.f64 b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (neg.f64 b)) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (neg.f64 b))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) b)) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) b) (*.f64 (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) b)) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (neg.f64 b)) (*.f64 (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (neg.f64 b))) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (fabs.f64 b)) (*.f64 (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (fabs.f64 b))) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (neg.f64 (fabs.f64 b))) (*.f64 (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (neg.f64 (fabs.f64 b)))) |
(*.f64 (*.f64 b (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (*.f64 b (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (neg.f64 b) (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (*.f64 (neg.f64 b) (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (fabs.f64 b) (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (*.f64 (fabs.f64 b) (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (neg.f64 (fabs.f64 b))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (neg.f64 (fabs.f64 b)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (*.f64 b b)) (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 b b) (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (sin.f64 (neg.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) |
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(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (PI.f64) (-.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (-.f64 (PI.f64) (PI.f64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64))) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (-.f64 (neg.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
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(neg.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (+.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (/.f64 (-.f64 (-.f64 (PI.f64) (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 2 binary64) #s(literal 180 binary64))) |
(*.f64 (+.f64 angle angle) (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (+.f64 angle angle)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))) |
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(*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle) |
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(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 (neg.f64 #s(literal 1 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
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(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) (+.f64 angle angle)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (neg.f64 angle)) #s(literal 180 binary64)) |
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(/.f64 (fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
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(fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(fma.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) #s(literal 1 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(fma.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(fma.f64 angle (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(fma.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(fma.f64 angle (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(fma.f64 (/.f64 angle #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(fma.f64 (/.f64 angle #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(fma.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(neg.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (PI.f64))) |
(+.f64 (PI.f64) (PI.f64)) |
(-.f64 (PI.f64) (neg.f64 (PI.f64))) |
(fma.f64 #s(literal 1 binary64) (PI.f64) (PI.f64)) |
(fma.f64 (PI.f64) #s(literal 1 binary64) (PI.f64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (+.f64 (PI.f64) (PI.f64)) (PI.f64)) |
(fma.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (PI.f64)) |
(fma.f64 (neg.f64 (PI.f64)) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) (PI.f64)) |
(neg.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle) |
(*.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
#s(literal 180 binary64) |
(neg.f64 (neg.f64 #s(literal 180 binary64))) |
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(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)) |
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(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 a)))) |
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(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)))) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a)))) |
(-.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (neg.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a))))) |
(-.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a a))) |
(-.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 a a) (neg.f64 #s(literal 1/2 binary64))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) a)) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 a a) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1/2 binary64)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 a (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (fabs.f64 a)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (neg.f64 (fabs.f64 a))) (neg.f64 (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (fabs.f64 a)) (fabs.f64 a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 a a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a)))) |
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(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (fabs.f64 a)) (fabs.f64 a) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (neg.f64 (fabs.f64 a))) (neg.f64 (fabs.f64 a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
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(neg.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 a a))) |
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(+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 b #s(literal 1/2 binary64)) b)) (fma.f64 b (*.f64 b #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a))) |
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(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
(-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
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(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (PI.f64) (-.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (-.f64 (PI.f64) (PI.f64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64))) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (-.f64 (neg.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1 binary64)))) |
(neg.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (+.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (/.f64 (-.f64 (-.f64 (PI.f64) (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (/.f64 (-.f64 (fma.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (-.f64 (PI.f64) (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (-.f64 (PI.f64) (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) |
(*.f64 (PI.f64) (-.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) |
(*.f64 (PI.f64) (+.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (neg.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64))))) |
(*.f64 (PI.f64) (-.f64 (neg.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (-.f64 (PI.f64) (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(+.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(+.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(+.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(-.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(-.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(/.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle) (*.f64 (neg.f64 #s(literal 180 binary64)) (PI.f64))) (*.f64 (neg.f64 #s(literal 180 binary64)) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle) (*.f64 (PI.f64) (neg.f64 #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 180 binary64)) #s(literal 2 binary64))) |
(/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 180 binary64) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (fma.f64 (PI.f64) (neg.f64 #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle))) (*.f64 #s(literal 2 binary64) (neg.f64 #s(literal 180 binary64)))) |
(/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 #s(literal 180 binary64))) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle)) (*.f64 (neg.f64 #s(literal 180 binary64)) (neg.f64 (PI.f64)))) (*.f64 (neg.f64 #s(literal 180 binary64)) #s(literal 2 binary64))) |
(/.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (-.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle))) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) |
(/.f64 (fma.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) |
(/.f64 (fma.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) (neg.f64 #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64)))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(/.f64 (-.f64 (PI.f64) (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)) |
(/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) (*.f64 (neg.f64 #s(literal 180 binary64)) (neg.f64 (PI.f64)))) (*.f64 (neg.f64 #s(literal 180 binary64)) (neg.f64 #s(literal 2 binary64)))) |
(/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) (*.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 180 binary64)) (neg.f64 #s(literal 2 binary64)))) |
(/.f64 (neg.f64 (-.f64 (PI.f64) (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (fma.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (fma.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 180 binary64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 2 binary64)) |
(/.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (fma.f64 #s(literal 180 binary64) (PI.f64) (neg.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle)))) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) |
(/.f64 (fma.f64 #s(literal 180 binary64) (PI.f64) (*.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) #s(literal 2 binary64))) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) |
(/.f64 (fma.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 180 binary64)) (neg.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle)))) (*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 #s(literal 180 binary64)))) |
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 (neg.f64 #s(literal 2 binary64)) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) (neg.f64 #s(literal 2 binary64)))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(/.f64 (-.f64 (neg.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle))) (*.f64 (neg.f64 #s(literal 180 binary64)) (PI.f64))) (*.f64 (neg.f64 #s(literal 180 binary64)) (neg.f64 #s(literal 2 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) (neg.f64 #s(literal 2 binary64))) (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64)))) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) |
(/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 180 binary64))) (*.f64 (neg.f64 #s(literal 2 binary64)) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle))) (*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 #s(literal 180 binary64)))) |
(/.f64 (-.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle)))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(/.f64 (-.f64 (*.f64 (PI.f64) (neg.f64 #s(literal 180 binary64))) (neg.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle)))) (*.f64 #s(literal 2 binary64) (neg.f64 #s(literal 180 binary64)))) |
(/.f64 (fma.f64 (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (-.f64 (neg.f64 (PI.f64)) (PI.f64))) #s(literal 2 binary64) (+.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (-.f64 (neg.f64 (PI.f64)) (PI.f64))) (neg.f64 #s(literal 2 binary64)) (-.f64 (neg.f64 (PI.f64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (neg.f64 #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (neg.f64 #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) angle (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (+.f64 angle angle) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(fma.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 angle (neg.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(fma.f64 angle (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 (neg.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64))) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) #s(literal 1 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (PI.f64)) (+.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (PI.f64)) (-.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (-.f64 (neg.f64 (PI.f64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (PI.f64) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (PI.f64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (PI.f64)) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (/.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (/.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (/.f64 #s(literal 2 binary64) #s(literal 1 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (neg.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(neg.f64 (-.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(neg.f64 (fma.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(neg.f64 (/.f64 (neg.f64 (-.f64 (PI.f64) (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64))) |
(neg.f64 (/.f64 (-.f64 (PI.f64) (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (neg.f64 #s(literal 2 binary64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (neg.f64 angle)) |
(*.f64 (neg.f64 angle) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
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(*.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 angle (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(/.f64 (neg.f64 angle) #s(literal 180 binary64)) |
(/.f64 angle (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (PI.f64)) |
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(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
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(/.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 2 binary64))) |
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(/.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(neg.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(*.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 b #s(literal 1/2 binary64)) b)) |
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b) (*.f64 b #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 b b)) #s(literal 1/2 binary64)) |
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(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 b)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 b))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 b))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 b)))) |
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(*.f64 (*.f64 (neg.f64 (fabs.f64 b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (fabs.f64 b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
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(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal 1 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1/2 binary64)) (*.f64 #s(literal 1 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) |
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) |
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) |
(fma.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (-.f64 (neg.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1/2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (-.f64 (neg.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1/2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64) #s(literal 1/2 binary64)) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 #s(literal 0 binary64) #s(literal 1/2 binary64)) (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 0 binary64) #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1/2 binary64) #s(literal 0 binary64) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(neg.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
(pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) |
Compiled 42 023 to 10 364 computations (75.3% saved)
74 alts after pruning (70 fresh and 4 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 870 | 35 | 1 905 |
| Fresh | 12 | 35 | 47 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 2 | 2 |
| Total | 1 885 | 74 | 1 959 |
| Status | Accuracy | Program |
|---|---|---|
| 64.4% | (fma.f64 (fma.f64 (*.f64 b (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 b #s(literal 1/2 binary64))) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) | |
| 64.4% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b))) | |
| 56.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 58.7% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 56.8% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 64.4% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 64.4% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 62.3% | (fma.f64 (*.f64 (fma.f64 (fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) (*.f64 a a))) | |
| 64.5% | (fma.f64 (*.f64 (fma.f64 (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64))))) (*.f64 a a))) | |
| 62.0% | (fma.f64 (*.f64 (fma.f64 (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))) (*.f64 a a))) | |
| 64.5% | (fma.f64 (*.f64 (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)))) (*.f64 a a))) | |
| 64.7% | (fma.f64 (*.f64 (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (*.f64 a a))) | |
| 64.3% | (fma.f64 (*.f64 (fma.f64 (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) | |
| 50.9% | (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) #s(literal 1/2 binary64))) (*.f64 a a))) | |
| 64.4% | (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle))))) (*.f64 a a))) | |
| 64.5% | (fma.f64 (*.f64 (fma.f64 (cos.f64 #s(approx (* (+ (PI) (PI)) (/ angle 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* (+ (PI) (PI)) (/ angle 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))) | |
| 61.0% | (fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) | |
| 58.7% | (fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) | |
| 58.6% | (fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) | |
| 60.2% | (fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) angle (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) | |
| 61.9% | (fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (+.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) | |
| 64.4% | (fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) | |
| 68.4% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 68.6% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 68.6% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) | |
| 68.7% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) | |
| 68.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(approx (neg (/ angle 180)) (*.f64 #s(literal -1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(approx (neg (/ angle 180)) (*.f64 #s(literal -1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 68.6% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) (*.f64 b b))) | |
| 49.9% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 68.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 60.8% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 68.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b))) | |
| 59.9% | (fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 68.6% | (fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| ✓ | 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| 74.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ✓ | 79.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| 75.5% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 64.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 68.6% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 72.3% | (+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 66.8% | (+.f64 #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 53.2% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 70.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 75.2% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (PI.f64))) (*.f64 a (*.f64 angle #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 75.2% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 angle a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 69.0% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 69.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| 69.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| 69.7% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 69.7% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 66.8% | (+.f64 #s(approx (pow (* a (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a #s(literal 1/32400 binary64)) a))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 59.9% | #s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) b) 2) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))))) | |
| 59.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 59.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))) | |
| 59.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) | |
| ✓ | 59.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
| 59.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) #s(literal 2 binary64)))) | |
| 59.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) b) b)) | |
| 60.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ✓ | 60.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 48.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) | |
| 48.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 #s(approx (* (* b b) (* b b)) (pow.f64 b #s(literal 4 binary64))))) | |
| 60.0% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 23.8% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 49.4% | #s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) | |
| 59.9% | #s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) | |
| 23.9% | #s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
Compiled 5 168 to 2 761 computations (46.6% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 #s(approx (* (* b b) (* b b)) (pow.f64 b #s(literal 4 binary64))))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) b) 2) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
(+.f64 #s(approx (pow (* a (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a #s(literal 1/32400 binary64)) a))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle a)) (*.f64 angle a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 a (*.f64 (*.f64 (*.f64 angle a) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle a) (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 angle a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (PI.f64))) (*.f64 a (*.f64 angle #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 #s(approx (* (+ (PI) (PI)) (/ angle 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* (+ (PI) (PI)) (/ angle 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 b (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 b #s(literal 1/2 binary64))) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b))) |
(fma.f64 (-.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) a)) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) b) b (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(approx (neg (/ angle 180)) (*.f64 #s(literal -1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(approx (neg (/ angle 180)) (*.f64 #s(literal -1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) a) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) |
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) angle (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (+.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (*.f64 a a))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)))) (*.f64 a a))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64))))) (*.f64 a a))) |
(fma.f64 (*.f64 (fma.f64 (fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) (*.f64 a a))) |
(fma.f64 (*.f64 (fma.f64 (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))) (*.f64 a a))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
6 calls:
| 36.0ms | angle |
| 34.0ms | a |
| 34.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 32.0ms | b |
| 31.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.4% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.4% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.4% | 1 | a |
| 79.4% | 1 | b |
| 79.4% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 #s(approx (* (* b b) (* b b)) (pow.f64 b #s(literal 4 binary64))))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) b) 2) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
(+.f64 #s(approx (pow (* a (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a #s(literal 1/32400 binary64)) a))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle a)) (*.f64 angle a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 a (*.f64 (*.f64 (*.f64 angle a) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle a) (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 angle a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (PI.f64))) (*.f64 a (*.f64 angle #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle a)) (*.f64 angle a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
6 calls:
| 14.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 8.0ms | b |
| 8.0ms | angle |
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 8.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.0% | 2 | a |
| 75.6% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 79.4% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.4% | 2 | angle |
| 75.6% | 1 | b |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 #s(approx (* (* b b) (* b b)) (pow.f64 b #s(literal 4 binary64))))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) b) 2) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
(+.f64 #s(approx (pow (* a (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a #s(literal 1/32400 binary64)) a))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
| Outputs |
|---|
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) a) a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
3 calls:
| 7.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 7.0ms | angle |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 79.3% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.3% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 #s(approx (* (* b b) (* b b)) (pow.f64 b #s(literal 4 binary64))))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) b) 2) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* a a)) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (+ (PI) (PI)) (/ angle 180)))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
(+.f64 #s(approx (pow (* a (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a #s(literal 1/32400 binary64)) a))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) angle) angle))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
4 calls:
| 8.0ms | angle |
| 6.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 6.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 6.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.4% | 2 | a |
| 75.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 75.5% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 75.5% | 1 | angle |
Compiled 10 to 18 computations (-80% saved)
Total -7.7b remaining (-30.2%)
Threshold costs -7.7b (-30.2%)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 #s(approx (* (* b b) (* b b)) (pow.f64 b #s(literal 4 binary64))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
6 calls:
| 2.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | a |
| 2.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 60.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 60.0% | 1 | angle |
| 60.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 60.0% | 1 | b |
| 60.0% | 1 | a |
Compiled 31 to 36 computations (-16.1% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 14.0ms | 1.496204982674724e-9 | 8.982715767997402e-8 |
| 9.0ms | 112× | 0 | valid |
Compiled 416 to 394 computations (5.3% saved)
ival-sinu: 2.0ms (31.8% of total)ival-pow2: 2.0ms (31.8% of total)ival-cosu: 1.0ms (15.9% of total)ival-mult!: 1.0ms (15.9% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 1.496204982674724e-9 | 8.982715767997402e-8 |
Compiled 395 to 366 computations (7.3% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 18.0ms | 2.139779475185067e-17 | 3.773675668731843e-16 |
| 14.0ms | 112× | 0 | valid |
Compiled 353 to 310 computations (12.2% saved)
ival-pow2: 4.0ms (37.5% of total)ival-sinu: 3.0ms (28.2% of total)ival-cosu: 2.0ms (18.8% of total)ival-mult!: 1.0ms (9.4% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | fuel |
Compiled 101 to 66 computations (34.7% saved)
(abs angle)
(abs b)
(abs a)
Compiled 1 547 to 1 233 computations (20.3% saved)
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